Revert "[Hotword] Implement IsHotwordHardwareAvailable() using device types."
[chromium-blink-merge.git] / ui / ozone / public / ozone_platform.h
blobd27709a94890b9979c9b14eb3fe4e4ddf3641de5
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_OZONE_PUBLIC_OZONE_PLATFORM_H_
6 #define UI_OZONE_PUBLIC_OZONE_PLATFORM_H_
8 #include "base/memory/scoped_ptr.h"
9 #include "ui/ozone/ozone_export.h"
11 namespace gfx {
12 class Rect;
15 namespace ui {
17 class CursorFactoryOzone;
18 class InputController;
19 class GpuPlatformSupport;
20 class GpuPlatformSupportHost;
21 class NativeDisplayDelegate;
22 class PlatformWindow;
23 class PlatformWindowDelegate;
24 class SurfaceFactoryOzone;
25 class SystemInputInjector;
27 // Base class for Ozone platform implementations.
29 // Ozone platforms must override this class and implement the virtual
30 // GetFooFactoryOzone() methods to provide implementations of the
31 // various ozone interfaces.
33 // The OzonePlatform subclass can own any state needed by the
34 // implementation that is shared between the various ozone interfaces,
35 // such as a connection to the windowing system.
37 // A platform is free to use different implementations of each
38 // interface depending on the context. You can, for example, create
39 // different objects depending on the underlying hardware, command
40 // line flags, or whatever is appropriate for the platform.
41 class OZONE_EXPORT OzonePlatform {
42 public:
43 OzonePlatform();
44 virtual ~OzonePlatform();
46 // Initializes the subsystems/resources necessary for the UI process (e.g.
47 // events, surface, etc.)
48 static void InitializeForUI();
50 // Initializes the subsystems/resources necessary for the GPU process.
51 static void InitializeForGPU();
53 static OzonePlatform* GetInstance();
55 // Factory getters to override in subclasses. The returned objects will be
56 // injected into the appropriate layer at startup. Subclasses should not
57 // inject these objects themselves. Ownership is retained by OzonePlatform.
58 virtual ui::SurfaceFactoryOzone* GetSurfaceFactoryOzone() = 0;
59 virtual ui::CursorFactoryOzone* GetCursorFactoryOzone() = 0;
60 virtual ui::InputController* GetInputController() = 0;
61 virtual ui::GpuPlatformSupport* GetGpuPlatformSupport() = 0;
62 virtual ui::GpuPlatformSupportHost* GetGpuPlatformSupportHost() = 0;
63 virtual scoped_ptr<SystemInputInjector> CreateSystemInputInjector() = 0;
64 virtual scoped_ptr<PlatformWindow> CreatePlatformWindow(
65 PlatformWindowDelegate* delegate,
66 const gfx::Rect& bounds) = 0;
67 virtual scoped_ptr<ui::NativeDisplayDelegate>
68 CreateNativeDisplayDelegate() = 0;
70 private:
71 virtual void InitializeUI() = 0;
72 virtual void InitializeGPU() = 0;
74 static void CreateInstance();
76 static OzonePlatform* instance_;
78 DISALLOW_COPY_AND_ASSIGN(OzonePlatform);
81 } // namespace ui
83 #endif // UI_OZONE_PUBLIC_OZONE_PLATFORM_H_