1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/append_quads_data.h"
6 #include "cc/layers/heads_up_display_layer_impl.h"
7 #include "cc/test/fake_impl_proxy.h"
8 #include "cc/test/fake_layer_tree_host_impl.h"
9 #include "cc/test/fake_output_surface.h"
10 #include "cc/test/mock_quad_culler.h"
11 #include "testing/gtest/include/gtest/gtest.h"
16 void CheckDrawLayer(HeadsUpDisplayLayerImpl
* layer
,
17 ResourceProvider
* resource_provider
,
19 MockQuadCuller quad_culler
;
21 bool will_draw
= layer
->WillDraw(draw_mode
, resource_provider
);
23 layer
->AppendQuads(&quad_culler
, &data
);
24 layer
->UpdateHudTexture(draw_mode
, resource_provider
);
26 layer
->DidDraw(resource_provider
);
28 size_t expected_quad_list_size
= will_draw
? 1 : 0;
29 EXPECT_EQ(expected_quad_list_size
, quad_culler
.quad_list().size());
32 TEST(HeadsUpDisplayLayerImplTest
, ResourcelessSoftwareDrawAfterResourceLoss
) {
34 FakeLayerTreeHostImpl
host_impl(&proxy
);
35 host_impl
.CreatePendingTree();
36 host_impl
.InitializeRenderer(CreateFakeOutputSurface());
37 scoped_ptr
<HeadsUpDisplayLayerImpl
> layer
=
38 HeadsUpDisplayLayerImpl::Create(host_impl
.pending_tree(), 1);
39 layer
->SetContentBounds(gfx::Size(100, 100));
41 // Check regular hardware draw is ok.
43 layer
.get(), host_impl
.resource_provider(), DRAW_MODE_HARDWARE
);
45 // Simulate a resource loss on transitioning to resourceless software mode.
46 layer
->DidLoseOutputSurface();
48 // Should skip resourceless software draw and not crash in UpdateHudTexture.
49 CheckDrawLayer(layer
.get(),
50 host_impl
.resource_provider(),
51 DRAW_MODE_RESOURCELESS_SOFTWARE
);