Adding a logging class to cast.
[chromium-blink-merge.git] / cc / layers / ui_resource_layer.cc
blob09b8d9af4cc997b173111cfc2bc44f2fe67f5b22
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/ui_resource_layer.h"
7 #include "cc/layers/ui_resource_layer_impl.h"
8 #include "cc/resources/prioritized_resource.h"
9 #include "cc/resources/resource_update.h"
10 #include "cc/resources/resource_update_queue.h"
11 #include "cc/resources/scoped_ui_resource.h"
12 #include "cc/resources/ui_resource_bitmap.h"
13 #include "cc/trees/layer_tree_host.h"
15 namespace cc {
18 namespace {
20 class ScopedUIResourceHolder : public UIResourceLayer::UIResourceHolder {
21 public:
22 static scoped_ptr<ScopedUIResourceHolder> Create(LayerTreeHost* host,
23 const SkBitmap& skbitmap) {
24 return make_scoped_ptr(new ScopedUIResourceHolder(host, skbitmap));
26 virtual UIResourceId id() OVERRIDE { return resource_->id(); }
28 private:
29 ScopedUIResourceHolder(LayerTreeHost* host, const SkBitmap& skbitmap) {
30 resource_ = ScopedUIResource::Create(host, UIResourceBitmap(skbitmap));
33 scoped_ptr<ScopedUIResource> resource_;
36 class SharedUIResourceHolder : public UIResourceLayer::UIResourceHolder {
37 public:
38 static scoped_ptr<SharedUIResourceHolder> Create(UIResourceId id) {
39 return make_scoped_ptr(new SharedUIResourceHolder(id));
42 virtual UIResourceId id() OVERRIDE { return id_; }
44 private:
45 explicit SharedUIResourceHolder(UIResourceId id) : id_(id) {}
47 UIResourceId id_;
50 } // anonymous namespace
52 UIResourceLayer::UIResourceHolder::~UIResourceHolder() {}
54 scoped_refptr<UIResourceLayer> UIResourceLayer::Create() {
55 return make_scoped_refptr(new UIResourceLayer());
58 UIResourceLayer::UIResourceLayer()
59 : Layer(),
60 uv_top_left_(0.f, 0.f),
61 uv_bottom_right_(1.f, 1.f) {
62 vertex_opacity_[0] = 1.0f;
63 vertex_opacity_[1] = 1.0f;
64 vertex_opacity_[2] = 1.0f;
65 vertex_opacity_[3] = 1.0f;
68 UIResourceLayer::~UIResourceLayer() {}
70 scoped_ptr<LayerImpl> UIResourceLayer::CreateLayerImpl(
71 LayerTreeImpl* tree_impl) {
72 return UIResourceLayerImpl::Create(tree_impl, id()).PassAs<LayerImpl>();
75 void UIResourceLayer::SetUV(gfx::PointF top_left, gfx::PointF bottom_right) {
76 if (uv_top_left_ == top_left && uv_bottom_right_ == bottom_right)
77 return;
78 uv_top_left_ = top_left;
79 uv_bottom_right_ = bottom_right;
80 SetNeedsCommit();
83 void UIResourceLayer::SetVertexOpacity(float bottom_left,
84 float top_left,
85 float top_right,
86 float bottom_right) {
87 // Indexing according to the quad vertex generation:
88 // 1--2
89 // | |
90 // 0--3
91 if (vertex_opacity_[0] == bottom_left &&
92 vertex_opacity_[1] == top_left &&
93 vertex_opacity_[2] == top_right &&
94 vertex_opacity_[3] == bottom_right)
95 return;
96 vertex_opacity_[0] = bottom_left;
97 vertex_opacity_[1] = top_left;
98 vertex_opacity_[2] = top_right;
99 vertex_opacity_[3] = bottom_right;
100 SetNeedsCommit();
103 void UIResourceLayer::SetLayerTreeHost(LayerTreeHost* host) {
104 if (host == layer_tree_host())
105 return;
107 Layer::SetLayerTreeHost(host);
109 // Recreate the resource hold against the new LTH.
110 RecreateUIResourceHolder();
113 void UIResourceLayer::RecreateUIResourceHolder() {
114 ui_resource_holder_.reset();
115 if (!layer_tree_host() || bitmap_.empty())
116 return;
118 ui_resource_holder_ =
119 ScopedUIResourceHolder::Create(layer_tree_host(), bitmap_);
122 void UIResourceLayer::SetBitmap(const SkBitmap& skbitmap) {
123 bitmap_ = skbitmap;
125 RecreateUIResourceHolder();
126 SetNeedsCommit();
129 void UIResourceLayer::SetUIResourceId(UIResourceId resource_id) {
130 if (ui_resource_holder_ && ui_resource_holder_->id() == resource_id)
131 return;
133 if (resource_id) {
134 ui_resource_holder_ = SharedUIResourceHolder::Create(resource_id);
135 } else {
136 ui_resource_holder_.reset();
139 SetNeedsCommit();
142 bool UIResourceLayer::DrawsContent() const {
143 return ui_resource_holder_ && ui_resource_holder_->id() &&
144 Layer::DrawsContent();
147 void UIResourceLayer::PushPropertiesTo(LayerImpl* layer) {
148 Layer::PushPropertiesTo(layer);
149 UIResourceLayerImpl* layer_impl = static_cast<UIResourceLayerImpl*>(layer);
151 if (!ui_resource_holder_) {
152 layer_impl->SetUIResourceId(0);
153 } else {
154 DCHECK(layer_tree_host());
156 gfx::Size image_size =
157 layer_tree_host()->GetUIResourceSize(ui_resource_holder_->id());
158 layer_impl->SetUIResourceId(ui_resource_holder_->id());
159 layer_impl->SetImageBounds(image_size);
160 layer_impl->SetUV(uv_top_left_, uv_bottom_right_);
161 layer_impl->SetVertexOpacity(vertex_opacity_);
165 } // namespace cc