1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/aura/test/aura_test_base.h"
7 #include "ui/aura/client/window_tree_client.h"
8 #include "ui/aura/test/aura_test_helper.h"
9 #include "ui/aura/test/test_window_delegate.h"
10 #include "ui/aura/window.h"
11 #include "ui/base/ime/input_method_initializer.h"
12 #include "ui/compositor/test/context_factories_for_test.h"
13 #include "ui/events/event_dispatcher.h"
14 #include "ui/events/event_processor.h"
15 #include "ui/events/gesture_detection/gesture_configuration.h"
20 AuraTestBase::AuraTestBase()
21 : setup_called_(false),
22 teardown_called_(false) {
25 AuraTestBase::~AuraTestBase() {
27 << "You have overridden SetUp but never called super class's SetUp";
28 CHECK(teardown_called_
)
29 << "You have overridden TearDown but never called super class's TearDown";
32 void AuraTestBase::SetUp() {
34 testing::Test::SetUp();
35 ui::InitializeInputMethodForTesting();
36 ui::GestureConfiguration
* gesture_config
=
37 ui::GestureConfiguration::GetInstance();
38 // Changing the parameters for gesture recognition shouldn't cause
39 // tests to fail, so we use a separate set of parameters for unit
41 gesture_config
->set_default_radius(0);
42 gesture_config
->set_fling_max_cancel_to_down_time_in_ms(400);
43 gesture_config
->set_fling_max_tap_gap_time_in_ms(200);
44 gesture_config
->set_gesture_begin_end_types_enabled(true);
45 gesture_config
->set_long_press_time_in_ms(1000);
46 gesture_config
->set_max_distance_between_taps_for_double_tap(20);
47 gesture_config
->set_max_distance_for_two_finger_tap_in_pixels(300);
48 gesture_config
->set_max_fling_velocity(15000);
49 gesture_config
->set_max_gesture_bounds_length(0);
50 gesture_config
->set_max_separation_for_gesture_touches_in_pixels(150);
51 gesture_config
->set_max_swipe_deviation_angle(20);
52 gesture_config
->set_max_time_between_double_click_in_ms(700);
53 gesture_config
->set_max_touch_down_duration_for_click_in_ms(800);
54 gesture_config
->set_max_touch_move_in_pixels_for_click(5);
55 gesture_config
->set_min_distance_for_pinch_scroll_in_pixels(20);
56 gesture_config
->set_min_fling_velocity(30.0f
);
57 gesture_config
->set_min_pinch_update_span_delta(0);
58 gesture_config
->set_min_scaling_span_in_pixels(125);
59 gesture_config
->set_min_swipe_velocity(10);
60 gesture_config
->set_scroll_debounce_interval_in_ms(0);
61 gesture_config
->set_semi_long_press_time_in_ms(400);
62 gesture_config
->set_show_press_delay_in_ms(5);
63 gesture_config
->set_swipe_enabled(true);
64 gesture_config
->set_tab_scrub_activation_delay_in_ms(200);
65 gesture_config
->set_two_finger_tap_enabled(true);
66 gesture_config
->set_velocity_tracker_strategy(
67 ui::VelocityTracker::Strategy::LSQ2_RESTRICTED
);
69 // The ContextFactory must exist before any Compositors are created.
70 bool enable_pixel_output
= false;
71 ui::ContextFactory
* context_factory
=
72 ui::InitializeContextFactoryForTests(enable_pixel_output
);
74 helper_
.reset(new AuraTestHelper(&message_loop_
));
75 helper_
->SetUp(context_factory
);
78 void AuraTestBase::TearDown() {
79 teardown_called_
= true;
81 // Flush the message loop because we have pending release tasks
82 // and these tasks if un-executed would upset Valgrind.
83 RunAllPendingInMessageLoop();
86 ui::TerminateContextFactoryForTests();
87 ui::ShutdownInputMethodForTesting();
88 testing::Test::TearDown();
91 Window
* AuraTestBase::CreateNormalWindow(int id
, Window
* parent
,
92 WindowDelegate
* delegate
) {
93 Window
* window
= new Window(
95 test::TestWindowDelegate::CreateSelfDestroyingDelegate());
97 window
->Init(ui::LAYER_TEXTURED
);
98 parent
->AddChild(window
);
99 window
->SetBounds(gfx::Rect(0, 0, 100, 100));
104 void AuraTestBase::RunAllPendingInMessageLoop() {
105 helper_
->RunAllPendingInMessageLoop();
108 void AuraTestBase::ParentWindow(Window
* window
) {
109 client::ParentWindowWithContext(window
, root_window(), gfx::Rect());
112 bool AuraTestBase::DispatchEventUsingWindowDispatcher(ui::Event
* event
) {
113 ui::EventDispatchDetails details
=
114 event_processor()->OnEventFromSource(event
);
115 CHECK(!details
.dispatcher_destroyed
);
116 return event
->handled();