1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_PLATFORM_WINDOW_PLATFORM_WINDOW_H_
6 #define UI_PLATFORM_WINDOW_PLATFORM_WINDOW_H_
8 #include "base/memory/scoped_ptr.h"
9 #include "ui/base/cursor/cursor.h"
17 class PlatformWindowDelegate
;
21 // Each instance of PlatformWindow represents a single window in the
22 // underlying platform windowing system (i.e. X11/Win/OSX).
23 class PlatformWindow
{
25 virtual ~PlatformWindow() {}
27 virtual void Show() = 0;
28 virtual void Hide() = 0;
29 virtual void Close() = 0;
31 // Sets and gets the bounds of the platform-window. Note that the bounds is in
32 // physical pixel coordinates.
33 virtual void SetBounds(const gfx::Rect
& bounds
) = 0;
34 virtual gfx::Rect
GetBounds() = 0;
36 virtual void SetCapture() = 0;
37 virtual void ReleaseCapture() = 0;
39 virtual void ToggleFullscreen() = 0;
40 virtual void Maximize() = 0;
41 virtual void Minimize() = 0;
42 virtual void Restore() = 0;
44 virtual void SetCursor(PlatformCursor cursor
) = 0;
46 // Moves the cursor to |location|. Location is in platform window coordinates.
47 virtual void MoveCursorTo(const gfx::Point
& location
) = 0;
49 // Confines the cursor to |bounds| when it is in the platform window. |bounds|
50 // is in platform window coordinates.
51 virtual void ConfineCursorToBounds(const gfx::Rect
& bounds
) = 0;
56 #endif // UI_PLATFORM_WINDOW_PLATFORM_WINDOW_H_