1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "pdf/paint_manager.h"
9 #include "base/logging.h"
10 #include "ppapi/c/pp_errors.h"
11 #include "ppapi/cpp/instance.h"
12 #include "ppapi/cpp/module.h"
14 PaintManager::PaintManager(pp::Instance
* instance
,
16 bool is_always_opaque
)
17 : instance_(instance
),
19 is_always_opaque_(is_always_opaque
),
20 callback_factory_(NULL
),
21 manual_callback_pending_(false),
22 flush_pending_(false),
23 has_pending_resize_(false),
24 graphics_need_to_be_bound_(false),
25 pending_device_scale_(1.0),
29 view_size_changed_waiting_for_paint_(false) {
30 // Set the callback object outside of the initializer list to avoid a
31 // compiler warning about using "this" in an initializer list.
32 callback_factory_
.Initialize(this);
34 // You can not use a NULL client pointer.
38 PaintManager::~PaintManager() {
42 pp::Size
PaintManager::GetNewContextSize(const pp::Size
& current_context_size
,
43 const pp::Size
& plugin_size
) {
44 // The number of additional space in pixels to allocate to the right/bottom
46 const int kBufferSize
= 100;
48 // Default to returning the same size.
49 pp::Size result
= current_context_size
;
51 pp::Size
min_size(std::max(current_context_size
.width() - kBufferSize
, 0),
52 std::max(current_context_size
.height() - kBufferSize
, 0));
53 // If the plugin size is bigger than the current context size, we need to
54 // resize the context. If the plugin size is smaller than the current
55 // context size by a given threshhold then resize the context so that we
56 // aren't wasting too much memory.
57 if (plugin_size
.width() > current_context_size
.width() ||
58 plugin_size
.height() > current_context_size
.height() ||
59 plugin_size
.width() < min_size
.width() ||
60 plugin_size
.height() < min_size
.height()) {
61 // Create a larger context than needed so that if we only resize by a
62 // small margin, we don't need a new context.
63 result
= pp::Size(plugin_size
.width() + kBufferSize
,
64 plugin_size
.height() + kBufferSize
);
70 void PaintManager::Initialize(pp::Instance
* instance
,
72 bool is_always_opaque
) {
73 DCHECK(!instance_
&& !client_
); // Can't initialize twice.
76 is_always_opaque_
= is_always_opaque
;
79 void PaintManager::SetSize(const pp::Size
& new_size
, float device_scale
) {
80 if (GetEffectiveSize() == new_size
&&
81 GetEffectiveDeviceScale() == device_scale
)
84 has_pending_resize_
= true;
85 pending_size_
= new_size
;
86 pending_device_scale_
= device_scale
;
88 view_size_changed_waiting_for_paint_
= true;
93 void PaintManager::Invalidate() {
94 // You must call SetSize before using.
95 DCHECK(!graphics_
.is_null() || has_pending_resize_
);
97 EnsureCallbackPending();
98 aggregator_
.InvalidateRect(pp::Rect(GetEffectiveSize()));
101 void PaintManager::InvalidateRect(const pp::Rect
& rect
) {
104 // You must call SetSize before using.
105 DCHECK(!graphics_
.is_null() || has_pending_resize_
);
107 // Clip the rect to the device area.
108 pp::Rect clipped_rect
= rect
.Intersect(pp::Rect(GetEffectiveSize()));
109 if (clipped_rect
.IsEmpty())
110 return; // Nothing to do.
112 EnsureCallbackPending();
113 aggregator_
.InvalidateRect(clipped_rect
);
116 void PaintManager::ScrollRect(const pp::Rect
& clip_rect
,
117 const pp::Point
& amount
) {
120 // You must call SetSize before using.
121 DCHECK(!graphics_
.is_null() || has_pending_resize_
);
123 EnsureCallbackPending();
125 aggregator_
.ScrollRect(clip_rect
, amount
);
128 pp::Size
PaintManager::GetEffectiveSize() const {
129 return has_pending_resize_
? pending_size_
: plugin_size_
;
132 float PaintManager::GetEffectiveDeviceScale() const {
133 return has_pending_resize_
? pending_device_scale_
: device_scale_
;
136 void PaintManager::EnsureCallbackPending() {
137 // The best way for us to do the next update is to get a notification that
138 // a previous one has completed. So if we're already waiting for one, we
139 // don't have to do anything differently now.
143 // If no flush is pending, we need to do a manual call to get back to the
144 // main thread. We may have one already pending, or we may need to schedule.
145 if (manual_callback_pending_
)
148 pp::Module::Get()->core()->CallOnMainThread(
150 callback_factory_
.NewCallback(&PaintManager::OnManualCallbackComplete
),
152 manual_callback_pending_
= true;
155 void PaintManager::DoPaint() {
158 std::vector
<ReadyRect
> ready
;
159 std::vector
<pp::Rect
> pending
;
161 DCHECK(aggregator_
.HasPendingUpdate());
163 // Apply any pending resize. Setting the graphics to this class must happen
164 // before asking the plugin to paint in case it requests invalides or resizes.
165 // However, the bind must not happen until afterward since we don't want to
166 // have an unpainted device bound. The needs_binding flag tells us whether to
168 if (has_pending_resize_
) {
169 plugin_size_
= pending_size_
;
170 // Only create a new graphics context if the current context isn't big
171 // enough or if it is far too big. This avoids creating a new context if
172 // we only resize by a small amount.
173 pp::Size new_size
= GetNewContextSize(graphics_
.size(), pending_size_
);
174 if (graphics_
.size() != new_size
) {
175 graphics_
= pp::Graphics2D(instance_
, new_size
, is_always_opaque_
);
176 graphics_need_to_be_bound_
= true;
178 // Since we're binding a new one, all of the callbacks have been canceled.
179 manual_callback_pending_
= false;
180 flush_pending_
= false;
181 callback_factory_
.CancelAll();
184 if (pending_device_scale_
!= 1.0)
185 graphics_
.SetScale(1.0 / pending_device_scale_
);
186 device_scale_
= pending_device_scale_
;
188 // This must be cleared before calling into the plugin since it may do
189 // additional invalidation or sizing operations.
190 has_pending_resize_
= false;
191 pending_size_
= pp::Size();
194 PaintAggregator::PaintUpdate update
= aggregator_
.GetPendingUpdate();
195 client_
->OnPaint(update
.paint_rects
, &ready
, &pending
);
197 if (ready
.empty() && pending
.empty()) {
199 return; // Nothing was painted, don't schedule a flush.
202 std::vector
<PaintAggregator::ReadyRect
> ready_now
;
203 if (pending
.empty()) {
204 std::vector
<PaintAggregator::ReadyRect
> temp_ready
;
205 for (size_t i
= 0; i
< ready
.size(); ++i
)
206 temp_ready
.push_back(ready
[i
]);
207 aggregator_
.SetIntermediateResults(temp_ready
, pending
);
208 ready_now
= aggregator_
.GetReadyRects();
209 aggregator_
.ClearPendingUpdate();
211 // Apply any scroll first.
212 if (update
.has_scroll
)
213 graphics_
.Scroll(update
.scroll_rect
, update
.scroll_delta
);
215 view_size_changed_waiting_for_paint_
= false;
217 std::vector
<PaintAggregator::ReadyRect
> ready_later
;
218 for (size_t i
= 0; i
< ready
.size(); ++i
) {
219 // Don't flush any part (i.e. scrollbars) if we're resizing the browser,
220 // as that'll lead to flashes. Until we flush, the browser will use the
221 // previous image, but if we flush, it'll revert to using the blank image.
222 // We make an exception for the first paint since we want to show the
223 // default background color instead of the pepper default of black.
224 if (ready
[i
].flush_now
&&
225 (!view_size_changed_waiting_for_paint_
|| first_paint_
)) {
226 ready_now
.push_back(ready
[i
]);
228 ready_later
.push_back(ready
[i
]);
231 // Take the rectangles, except the ones that need to be flushed right away,
232 // and save them so that everything is flushed at once.
233 aggregator_
.SetIntermediateResults(ready_later
, pending
);
235 if (ready_now
.empty()) {
237 EnsureCallbackPending();
242 for (size_t i
= 0; i
< ready_now
.size(); ++i
) {
243 graphics_
.PaintImageData(
244 ready_now
[i
].image_data
, ready_now
[i
].offset
, ready_now
[i
].rect
);
247 int32_t result
= graphics_
.Flush(
248 callback_factory_
.NewCallback(&PaintManager::OnFlushComplete
));
250 // If you trigger this assertion, then your plugin has called Flush()
251 // manually. When using the PaintManager, you should not call Flush, it will
252 // handle that for you because it needs to know when it can do the next paint
253 // by implementing the flush callback.
255 // Another possible cause of this assertion is re-using devices. If you
256 // use one device, swap it with another, then swap it back, we won't know
257 // that we've already scheduled a Flush on the first device. It's best to not
258 // re-use devices in this way.
259 DCHECK(result
!= PP_ERROR_INPROGRESS
);
261 if (result
== PP_OK_COMPLETIONPENDING
) {
262 flush_pending_
= true;
264 DCHECK(result
== PP_OK
); // Catch all other errors in debug mode.
268 first_paint_
= false;
270 if (graphics_need_to_be_bound_
) {
271 instance_
->BindGraphics(graphics_
);
272 graphics_need_to_be_bound_
= false;
276 void PaintManager::OnFlushComplete(int32_t) {
277 DCHECK(flush_pending_
);
278 flush_pending_
= false;
280 // If more paints were enqueued while we were waiting for the flush to
281 // complete, execute them now.
282 if (aggregator_
.HasPendingUpdate())
286 void PaintManager::OnManualCallbackComplete(int32_t) {
287 DCHECK(manual_callback_pending_
);
288 manual_callback_pending_
= false;
290 // Just because we have a manual callback doesn't mean there are actually any
291 // invalid regions. Even though we only schedule this callback when something
292 // is pending, a Flush callback could have come in before this callback was
293 // executed and that could have cleared the queue.
294 if (aggregator_
.HasPendingUpdate())