Battery Status API: add UMA logging for Linux.
[chromium-blink-merge.git] / content / browser / gamepad / gamepad_standard_mappings_mac.mm
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/gamepad/gamepad_standard_mappings.h"
7 namespace content {
9 namespace {
11 void MapperXbox360Gamepad(
12     const blink::WebGamepad& input,
13     blink::WebGamepad* mapped) {
14   *mapped = input;
15   mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]);
16   mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]);
17   mapped->buttons[kButtonBackSelect] = input.buttons[9];
18   mapped->buttons[kButtonStart] = input.buttons[8];
19   mapped->buttons[kButtonLeftThumbstick] = input.buttons[6];
20   mapped->buttons[kButtonRightThumbstick] = input.buttons[7];
21   mapped->buttons[kButtonDpadUp] = input.buttons[11];
22   mapped->buttons[kButtonDpadDown] = input.buttons[12];
23   mapped->buttons[kButtonDpadLeft] = input.buttons[13];
24   mapped->buttons[kButtonDpadRight] = input.buttons[14];
25   mapped->buttons[kButtonMeta] = input.buttons[10];
26   mapped->axes[kAxisRightStickX] = input.axes[3];
27   mapped->axes[kAxisRightStickY] = input.axes[4];
28   mapped->buttonsLength = kNumButtons;
29   mapped->axesLength = kNumAxes;
32 void MapperPlaystationSixAxis(
33     const blink::WebGamepad& input,
34     blink::WebGamepad* mapped) {
35   *mapped = input;
36   mapped->buttons[kButtonPrimary] = input.buttons[14];
37   mapped->buttons[kButtonSecondary] = input.buttons[13];
38   mapped->buttons[kButtonTertiary] = input.buttons[15];
39   mapped->buttons[kButtonQuaternary] = input.buttons[12];
40   mapped->buttons[kButtonLeftShoulder] = input.buttons[10];
41   mapped->buttons[kButtonRightShoulder] = input.buttons[11];
43   mapped->buttons[kButtonLeftTrigger] = ButtonFromButtonAndAxis(
44       input.buttons[8], input.axes[14]);
45   mapped->buttons[kButtonRightTrigger] = ButtonFromButtonAndAxis(
46       input.buttons[9], input.axes[15]);
48   mapped->buttons[kButtonBackSelect] = input.buttons[0];
49   mapped->buttons[kButtonStart] = input.buttons[3];
50   mapped->buttons[kButtonLeftThumbstick] = input.buttons[1];
51   mapped->buttons[kButtonRightThumbstick] = input.buttons[2];
53   // The SixAxis Dpad is pressure sensative
54   mapped->buttons[kButtonDpadUp] = ButtonFromButtonAndAxis(
55       input.buttons[4], input.axes[10]);
56   mapped->buttons[kButtonDpadDown] = ButtonFromButtonAndAxis(
57       input.buttons[6], input.axes[12]);
58   mapped->buttons[kButtonDpadLeft] = ButtonFromButtonAndAxis(
59       input.buttons[7], input.axes[13]);
60   mapped->buttons[kButtonDpadRight] = ButtonFromButtonAndAxis(
61       input.buttons[5], input.axes[11]);
63   mapped->buttons[kButtonMeta] = input.buttons[16];
64   mapped->axes[kAxisRightStickY] = input.axes[5];
66   mapped->buttonsLength = kNumButtons;
67   mapped->axesLength = kNumAxes;
70 void MapperDualshock4(
71     const blink::WebGamepad& input,
72     blink::WebGamepad* mapped) {
73   enum Dualshock4Buttons {
74     kTouchpadButton = kNumButtons,
75     kNumDualshock4Buttons
76   };
78   *mapped = input;
79   mapped->buttons[kButtonPrimary] = input.buttons[1];
80   mapped->buttons[kButtonSecondary] = input.buttons[2];
81   mapped->buttons[kButtonTertiary] = input.buttons[0];
82   mapped->buttons[kButtonQuaternary] = input.buttons[3];
83   mapped->buttons[kButtonLeftShoulder] = input.buttons[4];
84   mapped->buttons[kButtonRightShoulder] = input.buttons[5];
85   mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]);
86   mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]);
87   mapped->buttons[kButtonBackSelect] = input.buttons[8];
88   mapped->buttons[kButtonStart] = input.buttons[9];
89   mapped->buttons[kButtonLeftThumbstick] = input.buttons[10];
90   mapped->buttons[kButtonRightThumbstick] = input.buttons[11];
91   mapped->buttons[kButtonMeta] = input.buttons[12];
92   mapped->buttons[kTouchpadButton] = input.buttons[13];
93   mapped->axes[kAxisRightStickY] = input.axes[5];
94   DpadFromAxis(mapped, input.axes[9]);
96   mapped->buttonsLength = kNumDualshock4Buttons;
97   mapped->axesLength = kNumAxes;
100 void MapperDirectInputStyle(
101     const blink::WebGamepad& input,
102     blink::WebGamepad* mapped) {
103   *mapped = input;
104   mapped->buttons[kButtonPrimary] = input.buttons[1];
105   mapped->buttons[kButtonSecondary] = input.buttons[2];
106   mapped->buttons[kButtonTertiary] = input.buttons[0];
107   mapped->axes[kAxisRightStickY] = input.axes[5];
108   DpadFromAxis(mapped, input.axes[9]);
109   mapped->buttonsLength = kNumButtons - 1; /* no meta */
110   mapped->axesLength = kNumAxes;
113 void MapperMacallyIShock(
114     const blink::WebGamepad& input,
115     blink::WebGamepad* mapped) {
116   enum IShockButtons {
117     kButtonC = kNumButtons,
118     kButtonD,
119     kButtonE,
120     kNumIShockButtons
121   };
123   *mapped = input;
124   mapped->buttons[kButtonPrimary] = input.buttons[6];
125   mapped->buttons[kButtonSecondary] = input.buttons[5];
126   mapped->buttons[kButtonTertiary] = input.buttons[7];
127   mapped->buttons[kButtonQuaternary] = input.buttons[4];
128   mapped->buttons[kButtonLeftShoulder] = input.buttons[14];
129   mapped->buttons[kButtonRightShoulder] = input.buttons[12];
130   mapped->buttons[kButtonLeftTrigger] = input.buttons[15];
131   mapped->buttons[kButtonRightTrigger] = input.buttons[13];
132   mapped->buttons[kButtonBackSelect] = input.buttons[9];
133   mapped->buttons[kButtonStart] = input.buttons[10];
134   mapped->buttons[kButtonLeftThumbstick] = input.buttons[16];
135   mapped->buttons[kButtonRightThumbstick] = input.buttons[17];
136   mapped->buttons[kButtonDpadUp] = input.buttons[0];
137   mapped->buttons[kButtonDpadDown] = input.buttons[1];
138   mapped->buttons[kButtonDpadLeft] = input.buttons[2];
139   mapped->buttons[kButtonDpadRight] = input.buttons[3];
140   mapped->buttons[kButtonMeta] = input.buttons[11];
141   mapped->buttons[kButtonC] = input.buttons[8];
142   mapped->buttons[kButtonD] = input.buttons[18];
143   mapped->buttons[kButtonE] = input.buttons[19];
144   mapped->axes[kAxisLeftStickX] = input.axes[0];
145   mapped->axes[kAxisLeftStickY] = input.axes[1];
146   mapped->axes[kAxisRightStickX] = -input.axes[5];
147   mapped->axes[kAxisRightStickY] = input.axes[6];
149   mapped->buttonsLength = kNumIShockButtons;
150   mapped->axesLength = kNumAxes;
153 void MapperXGEAR(
154     const blink::WebGamepad& input,
155     blink::WebGamepad* mapped) {
156   *mapped = input;
157   mapped->buttons[kButtonPrimary] = input.buttons[2];
158   mapped->buttons[kButtonTertiary] = input.buttons[3];
159   mapped->buttons[kButtonQuaternary] = input.buttons[0];
160   mapped->buttons[kButtonLeftShoulder] = input.buttons[6];
161   mapped->buttons[kButtonRightShoulder] = input.buttons[7];
162   mapped->buttons[kButtonLeftTrigger] = input.buttons[4];
163   mapped->buttons[kButtonRightTrigger] = input.buttons[5];
164   DpadFromAxis(mapped, input.axes[9]);
165   mapped->axes[kAxisRightStickX] = input.axes[5];
166   mapped->axes[kAxisRightStickY] = input.axes[2];
167   mapped->buttonsLength = kNumButtons - 1; /* no meta */
168   mapped->axesLength = kNumAxes;
171 void MapperSmartJoyPLUS(
172     const blink::WebGamepad& input,
173     blink::WebGamepad* mapped) {
174   *mapped = input;
175   mapped->buttons[kButtonPrimary] = input.buttons[2];
176   mapped->buttons[kButtonTertiary] = input.buttons[3];
177   mapped->buttons[kButtonQuaternary] = input.buttons[0];
178   mapped->buttons[kButtonStart] = input.buttons[8];
179   mapped->buttons[kButtonBackSelect] = input.buttons[9];
180   mapped->buttons[kButtonLeftShoulder] = input.buttons[6];
181   mapped->buttons[kButtonRightShoulder] = input.buttons[7];
182   mapped->buttons[kButtonLeftTrigger] = input.buttons[4];
183   mapped->buttons[kButtonRightTrigger] = input.buttons[5];
184   DpadFromAxis(mapped, input.axes[9]);
185   mapped->axes[kAxisRightStickY] = input.axes[5];
186   mapped->buttonsLength = kNumButtons - 1; /* no meta */
187   mapped->axesLength = kNumAxes;
190 void MapperDragonRiseGeneric(
191     const blink::WebGamepad& input,
192     blink::WebGamepad* mapped) {
193   *mapped = input;
194   DpadFromAxis(mapped, input.axes[9]);
195   mapped->axes[kAxisLeftStickX] = input.axes[0];
196   mapped->axes[kAxisLeftStickY] = input.axes[1];
197   mapped->axes[kAxisRightStickX] = input.axes[2];
198   mapped->axes[kAxisRightStickY] = input.axes[5];
199   mapped->buttonsLength = kNumButtons - 1; /* no meta */
200   mapped->axesLength = kNumAxes;
203 void MapperOnLiveWireless(
204     const blink::WebGamepad& input,
205     blink::WebGamepad* mapped) {
206   *mapped = input;
207   mapped->buttons[kButtonPrimary] = input.buttons[0];
208   mapped->buttons[kButtonSecondary] = input.buttons[1];
209   mapped->buttons[kButtonTertiary] = input.buttons[3];
210   mapped->buttons[kButtonQuaternary] = input.buttons[4];
211   mapped->buttons[kButtonLeftShoulder] = input.buttons[6];
212   mapped->buttons[kButtonRightShoulder] = input.buttons[7];
213   mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]);
214   mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]);
215   mapped->buttons[kButtonBackSelect] = input.buttons[10];
216   mapped->buttons[kButtonStart] = input.buttons[11];
217   mapped->buttons[kButtonLeftThumbstick] = input.buttons[13];
218   mapped->buttons[kButtonRightThumbstick] = input.buttons[14];
219   mapped->buttons[kButtonMeta] = input.buttons[12];
220   mapped->axes[kAxisRightStickX] = input.axes[3];
221   mapped->axes[kAxisRightStickY] = input.axes[4];
222   DpadFromAxis(mapped, input.axes[9]);
224   mapped->buttonsLength = kNumButtons;
225   mapped->axesLength = kNumAxes;
228 void MapperADT1(
229     const blink::WebGamepad& input,
230     blink::WebGamepad* mapped) {
231   *mapped = input;
232   mapped->buttons[kButtonPrimary] = input.buttons[0];
233   mapped->buttons[kButtonSecondary] = input.buttons[1];
234   mapped->buttons[kButtonTertiary] = input.buttons[3];
235   mapped->buttons[kButtonQuaternary] = input.buttons[4];
236   mapped->buttons[kButtonLeftShoulder] = input.buttons[6];
237   mapped->buttons[kButtonRightShoulder] = input.buttons[7];
238   mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]);
239   mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]);
240   mapped->buttons[kButtonBackSelect] = NullButton();
241   mapped->buttons[kButtonStart] = NullButton();
242   mapped->buttons[kButtonLeftThumbstick] = input.buttons[13];
243   mapped->buttons[kButtonRightThumbstick] = input.buttons[14];
244   mapped->buttons[kButtonMeta] = input.buttons[12];
245   mapped->axes[kAxisRightStickY] = input.axes[5];
246   DpadFromAxis(mapped, input.axes[9]);
248   mapped->buttonsLength = kNumButtons;
249   mapped->axesLength = kNumAxes;
252 struct MappingData {
253   const char* const vendor_id;
254   const char* const product_id;
255   GamepadStandardMappingFunction function;
256 } AvailableMappings[] = {
257   // http://www.linux-usb.org/usb.ids
258   { "0079", "0006", MapperDragonRiseGeneric },  // DragonRise Generic USB
259   { "045e", "028e", MapperXbox360Gamepad },     // Xbox 360 Controller
260   { "045e", "028f", MapperXbox360Gamepad },     // Xbox 360 Wireless Controller
261   { "046d", "c216", MapperDirectInputStyle },   // Logitech F310, D mode
262   { "046d", "c218", MapperDirectInputStyle },   // Logitech F510, D mode
263   { "046d", "c219", MapperDirectInputStyle },   // Logitech F710, D mode
264   { "054c", "0268", MapperPlaystationSixAxis }, // Playstation SIXAXIS
265   { "054c", "05c4", MapperDualshock4 },         // Playstation Dualshock 4
266   { "0925", "0005", MapperSmartJoyPLUS },       // SmartJoy PLUS Adapter
267   { "0e8f", "0003", MapperXGEAR },              // XFXforce XGEAR PS2 Controller
268   { "2222", "0060", MapperDirectInputStyle },   // Macally iShockX, analog mode
269   { "2222", "4010", MapperMacallyIShock },      // Macally iShock
270   { "2378", "1008", MapperOnLiveWireless },     // OnLive Controller (Bluetooth)
271   { "2378", "100a", MapperOnLiveWireless },     // OnLive Controller (Wired)
272   { "18d1", "2c40", MapperADT1 },               // ADT-1 Controller
275 }  // namespace
277 GamepadStandardMappingFunction GetGamepadStandardMappingFunction(
278     const base::StringPiece& vendor_id,
279     const base::StringPiece& product_id) {
280   for (size_t i = 0; i < arraysize(AvailableMappings); ++i) {
281     MappingData& item = AvailableMappings[i];
282     if (vendor_id == item.vendor_id && product_id == item.product_id)
283       return item.function;
284   }
285   return NULL;
288 }  // namespace content