1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/renderer_host/input/timeout_monitor.h"
12 TimeoutMonitor::TimeoutMonitor(const TimeoutHandler
& timeout_handler
)
13 : timeout_handler_(timeout_handler
) {
14 DCHECK(!timeout_handler_
.is_null());
17 TimeoutMonitor::~TimeoutMonitor() {}
19 void TimeoutMonitor::Start(TimeDelta delay
) {
20 // Set time_when_considered_timed_out_ if it's null. Also, update
21 // time_when_considered_timed_out_ if the caller's request is sooner than the
22 // existing one. This will have the side effect that the existing timeout will
24 Time requested_end_time
= Time::Now() + delay
;
25 if (time_when_considered_timed_out_
.is_null() ||
26 time_when_considered_timed_out_
> requested_end_time
)
27 time_when_considered_timed_out_
= requested_end_time
;
29 // If we already have a timer with the same or shorter duration, then we can
30 // wait for it to finish.
31 if (timeout_timer_
.IsRunning() && timeout_timer_
.GetCurrentDelay() <= delay
) {
32 // If time_when_considered_timed_out_ was null, this timer may fire early.
33 // CheckTimedOut handles that that by calling Start with the remaining time.
34 // If time_when_considered_timed_out_ was non-null, it means we still
35 // haven't been stopped, so we leave time_when_considered_timed_out_ as is.
39 // Either the timer is not yet running, or we need to adjust the timer to
41 time_when_considered_timed_out_
= requested_end_time
;
42 timeout_timer_
.Stop();
43 timeout_timer_
.Start(FROM_HERE
, delay
, this, &TimeoutMonitor::CheckTimedOut
);
46 void TimeoutMonitor::Restart(TimeDelta delay
) {
47 // Setting to null will cause StartTimeoutMonitor to restart the timer.
48 time_when_considered_timed_out_
= Time();
52 void TimeoutMonitor::Stop() {
53 // We do not bother to stop the timeout_timer_ here in case it will be
54 // started again shortly, which happens to be the common use case.
55 time_when_considered_timed_out_
= Time();
58 void TimeoutMonitor::CheckTimedOut() {
59 // If we received a call to |Stop()|.
60 if (time_when_considered_timed_out_
.is_null())
63 // If we have not waited long enough, then wait some more.
64 Time now
= Time::Now();
65 if (now
< time_when_considered_timed_out_
) {
66 Start(time_when_considered_timed_out_
- now
);
70 timeout_handler_
.Run();
73 bool TimeoutMonitor::IsRunning() const {
74 return timeout_timer_
.IsRunning() &&
75 !time_when_considered_timed_out_
.is_null();
78 } // namespace content