1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/renderer_host/input/touch_event_queue.h"
7 #include "base/auto_reset.h"
8 #include "base/debug/trace_event.h"
9 #include "base/stl_util.h"
10 #include "content/browser/renderer_host/input/timeout_monitor.h"
11 #include "content/common/input/web_touch_event_traits.h"
12 #include "ui/gfx/geometry/point_f.h"
14 using blink::WebInputEvent
;
15 using blink::WebTouchEvent
;
16 using blink::WebTouchPoint
;
17 using ui::LatencyInfo
;
22 // Time interval at which touchmove events will be forwarded to the client while
23 // scrolling is active and possible.
24 const double kAsyncTouchMoveIntervalSec
= .2;
26 // A slop region just larger than that used by many web applications. When
27 // touchmove's are being sent asynchronously, movement outside this region will
28 // trigger an immediate async touchmove to cancel potential tap-related logic.
29 const double kApplicationSlopRegionLengthDipsSqared
= 15. * 15.;
31 // Using a small epsilon when comparing slop distances allows pixel perfect
32 // slop determination when using fractional DIP coordinates (assuming the slop
33 // region and DPI scale are reasonably proportioned).
34 const float kSlopEpsilon
= .05f
;
36 TouchEventWithLatencyInfo
ObtainCancelEventForTouchEvent(
37 const TouchEventWithLatencyInfo
& event_to_cancel
) {
38 TouchEventWithLatencyInfo event
= event_to_cancel
;
39 WebTouchEventTraits::ResetTypeAndTouchStates(
40 WebInputEvent::TouchCancel
,
41 // TODO(rbyers): Shouldn't we use a fresh timestamp?
42 event
.event
.timeStampSeconds
,
47 bool ShouldTouchTriggerTimeout(const WebTouchEvent
& event
) {
48 return (event
.type
== WebInputEvent::TouchStart
||
49 event
.type
== WebInputEvent::TouchMove
) &&
50 !WebInputEventTraits::IgnoresAckDisposition(event
);
53 bool OutsideApplicationSlopRegion(const WebTouchEvent
& event
,
54 const gfx::PointF
& anchor
) {
55 return (gfx::PointF(event
.touches
[0].position
) - anchor
).LengthSquared() >
56 kApplicationSlopRegionLengthDipsSqared
;
62 // Cancels a touch sequence if a touchstart or touchmove ack response is
63 // sufficiently delayed.
64 class TouchEventQueue::TouchTimeoutHandler
{
66 TouchTimeoutHandler(TouchEventQueue
* touch_queue
,
67 base::TimeDelta timeout_delay
)
68 : touch_queue_(touch_queue
),
69 timeout_delay_(timeout_delay
),
70 pending_ack_state_(PENDING_ACK_NONE
),
71 timeout_monitor_(base::Bind(&TouchTimeoutHandler::OnTimeOut
,
72 base::Unretained(this))) {
73 DCHECK(timeout_delay
!= base::TimeDelta());
76 ~TouchTimeoutHandler() {}
78 void Start(const TouchEventWithLatencyInfo
& event
) {
79 DCHECK_EQ(pending_ack_state_
, PENDING_ACK_NONE
);
80 DCHECK(ShouldTouchTriggerTimeout(event
.event
));
81 timeout_event_
= event
;
82 timeout_monitor_
.Restart(timeout_delay_
);
85 bool ConfirmTouchEvent(InputEventAckState ack_result
) {
86 switch (pending_ack_state_
) {
87 case PENDING_ACK_NONE
:
88 timeout_monitor_
.Stop();
90 case PENDING_ACK_ORIGINAL_EVENT
:
91 if (AckedTimeoutEventRequiresCancel(ack_result
)) {
92 SetPendingAckState(PENDING_ACK_CANCEL_EVENT
);
93 TouchEventWithLatencyInfo cancel_event
=
94 ObtainCancelEventForTouchEvent(timeout_event_
);
95 touch_queue_
->SendTouchEventImmediately(cancel_event
);
97 SetPendingAckState(PENDING_ACK_NONE
);
98 touch_queue_
->UpdateTouchAckStates(timeout_event_
.event
, ack_result
);
101 case PENDING_ACK_CANCEL_EVENT
:
102 SetPendingAckState(PENDING_ACK_NONE
);
108 bool FilterEvent(const WebTouchEvent
& event
) {
109 return HasTimeoutEvent();
112 bool IsTimeoutTimerRunning() const {
113 return timeout_monitor_
.IsRunning();
117 pending_ack_state_
= PENDING_ACK_NONE
;
118 timeout_monitor_
.Stop();
121 void set_timeout_delay(base::TimeDelta timeout_delay
) {
122 timeout_delay_
= timeout_delay
;
126 enum PendingAckState
{
128 PENDING_ACK_ORIGINAL_EVENT
,
129 PENDING_ACK_CANCEL_EVENT
,
133 SetPendingAckState(PENDING_ACK_ORIGINAL_EVENT
);
134 touch_queue_
->FlushQueue();
137 // Skip a cancel event if the timed-out event had no consumer and was the
138 // initial event in the gesture.
139 bool AckedTimeoutEventRequiresCancel(InputEventAckState ack_result
) const {
140 DCHECK(HasTimeoutEvent());
141 if (ack_result
!= INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS
)
143 return !WebTouchEventTraits::IsTouchSequenceStart(timeout_event_
.event
);
146 void SetPendingAckState(PendingAckState new_pending_ack_state
) {
147 DCHECK_NE(pending_ack_state_
, new_pending_ack_state
);
148 switch (new_pending_ack_state
) {
149 case PENDING_ACK_ORIGINAL_EVENT
:
150 DCHECK_EQ(pending_ack_state_
, PENDING_ACK_NONE
);
151 TRACE_EVENT_ASYNC_BEGIN0("input", "TouchEventTimeout", this);
153 case PENDING_ACK_CANCEL_EVENT
:
154 DCHECK_EQ(pending_ack_state_
, PENDING_ACK_ORIGINAL_EVENT
);
155 DCHECK(!timeout_monitor_
.IsRunning());
156 DCHECK(touch_queue_
->empty());
157 TRACE_EVENT_ASYNC_STEP_INTO0(
158 "input", "TouchEventTimeout", this, "CancelEvent");
160 case PENDING_ACK_NONE
:
161 DCHECK(!timeout_monitor_
.IsRunning());
162 DCHECK(touch_queue_
->empty());
163 TRACE_EVENT_ASYNC_END0("input", "TouchEventTimeout", this);
166 pending_ack_state_
= new_pending_ack_state
;
169 bool HasTimeoutEvent() const {
170 return pending_ack_state_
!= PENDING_ACK_NONE
;
174 TouchEventQueue
* touch_queue_
;
176 // How long to wait on a touch ack before cancelling the touch sequence.
177 base::TimeDelta timeout_delay_
;
179 // The touch event source for which we expect the next ack.
180 PendingAckState pending_ack_state_
;
182 // The event for which the ack timeout is triggered.
183 TouchEventWithLatencyInfo timeout_event_
;
185 // Provides timeout-based callback behavior.
186 TimeoutMonitor timeout_monitor_
;
189 // Provides touchmove slop suppression for a single touch that remains within
190 // a given slop region, unless the touchstart is preventDefault'ed.
191 // TODO(jdduke): Use a flag bundled with each TouchEvent declaring whether it
192 // has exceeded the slop region, removing duplicated slop determination logic.
193 class TouchEventQueue::TouchMoveSlopSuppressor
{
195 TouchMoveSlopSuppressor(double slop_suppression_length_dips
)
196 : slop_suppression_length_dips_squared_(0),
197 suppressing_touchmoves_(false) {
198 if (slop_suppression_length_dips
) {
199 slop_suppression_length_dips
+= kSlopEpsilon
;
200 slop_suppression_length_dips_squared_
=
201 slop_suppression_length_dips
* slop_suppression_length_dips
;
205 bool FilterEvent(const WebTouchEvent
& event
) {
206 if (WebTouchEventTraits::IsTouchSequenceStart(event
)) {
207 touch_sequence_start_position_
=
208 gfx::PointF(event
.touches
[0].position
);
209 suppressing_touchmoves_
= slop_suppression_length_dips_squared_
!= 0;
212 if (event
.type
== WebInputEvent::TouchEnd
||
213 event
.type
== WebInputEvent::TouchCancel
)
214 suppressing_touchmoves_
= false;
216 if (event
.type
!= WebInputEvent::TouchMove
)
219 if (suppressing_touchmoves_
) {
220 // Movement with a secondary pointer should terminate suppression.
221 if (event
.touchesLength
> 1) {
222 suppressing_touchmoves_
= false;
223 } else if (event
.touchesLength
== 1) {
224 // Movement outside of the slop region should terminate suppression.
225 gfx::PointF
position(event
.touches
[0].position
);
226 if ((position
- touch_sequence_start_position_
).LengthSquared() >
227 slop_suppression_length_dips_squared_
)
228 suppressing_touchmoves_
= false;
231 return suppressing_touchmoves_
;
234 void ConfirmTouchEvent(InputEventAckState ack_result
) {
235 if (ack_result
== INPUT_EVENT_ACK_STATE_CONSUMED
)
236 suppressing_touchmoves_
= false;
239 bool suppressing_touchmoves() const { return suppressing_touchmoves_
; }
242 double slop_suppression_length_dips_squared_
;
243 gfx::PointF touch_sequence_start_position_
;
244 bool suppressing_touchmoves_
;
246 DISALLOW_COPY_AND_ASSIGN(TouchMoveSlopSuppressor
);
249 // This class represents a single coalesced touch event. However, it also keeps
250 // track of all the original touch-events that were coalesced into a single
251 // event. The coalesced event is forwarded to the renderer, while the original
252 // touch-events are sent to the Client (on ACK for the coalesced event) so that
253 // the Client receives the event with their original timestamp.
254 class CoalescedWebTouchEvent
{
256 // Events for which |async| is true will not be ack'ed to the client after the
257 // corresponding ack is received following dispatch.
258 CoalescedWebTouchEvent(const TouchEventWithLatencyInfo
& event
, bool async
)
259 : coalesced_event_(event
) {
261 coalesced_event_
.event
.cancelable
= false;
263 events_to_ack_
.push_back(event
);
265 TRACE_EVENT_ASYNC_BEGIN0("input", "TouchEventQueue::QueueEvent", this);
268 ~CoalescedWebTouchEvent() {
269 TRACE_EVENT_ASYNC_END0("input", "TouchEventQueue::QueueEvent", this);
272 // Coalesces the event with the existing event if possible. Returns whether
273 // the event was coalesced.
274 bool CoalesceEventIfPossible(
275 const TouchEventWithLatencyInfo
& event_with_latency
) {
276 if (!WillDispatchAckToClient())
279 if (!coalesced_event_
.CanCoalesceWith(event_with_latency
))
282 TRACE_EVENT_INSTANT0(
283 "input", "TouchEventQueue::MoveCoalesced", TRACE_EVENT_SCOPE_THREAD
);
284 coalesced_event_
.CoalesceWith(event_with_latency
);
285 events_to_ack_
.push_back(event_with_latency
);
289 void UpdateLatencyInfoForAck(const ui::LatencyInfo
& renderer_latency_info
) {
290 if (!WillDispatchAckToClient())
293 for (WebTouchEventWithLatencyList::iterator iter
= events_to_ack_
.begin(),
294 end
= events_to_ack_
.end();
297 iter
->latency
.AddNewLatencyFrom(renderer_latency_info
);
301 void DispatchAckToClient(InputEventAckState ack_result
,
302 TouchEventQueueClient
* client
) {
304 if (!WillDispatchAckToClient())
307 for (WebTouchEventWithLatencyList::const_iterator
308 iter
= events_to_ack_
.begin(),
309 end
= events_to_ack_
.end();
312 client
->OnTouchEventAck(*iter
, ack_result
);
316 const TouchEventWithLatencyInfo
& coalesced_event() const {
317 return coalesced_event_
;
321 bool WillDispatchAckToClient() const { return !events_to_ack_
.empty(); }
323 // This is the event that is forwarded to the renderer.
324 TouchEventWithLatencyInfo coalesced_event_
;
326 // This is the list of the original events that were coalesced, each requiring
327 // future ack dispatch to the client.
328 typedef std::vector
<TouchEventWithLatencyInfo
> WebTouchEventWithLatencyList
;
329 WebTouchEventWithLatencyList events_to_ack_
;
331 DISALLOW_COPY_AND_ASSIGN(CoalescedWebTouchEvent
);
334 TouchEventQueue::Config::Config()
335 : touchmove_slop_suppression_length_dips(0),
336 touch_scrolling_mode(TOUCH_SCROLLING_MODE_DEFAULT
),
337 touch_ack_timeout_delay(base::TimeDelta::FromMilliseconds(200)),
338 touch_ack_timeout_supported(false) {
341 TouchEventQueue::TouchEventQueue(TouchEventQueueClient
* client
,
342 const Config
& config
)
344 dispatching_touch_ack_(NULL
),
345 dispatching_touch_(false),
346 touch_filtering_state_(TOUCH_FILTERING_STATE_DEFAULT
),
347 ack_timeout_enabled_(config
.touch_ack_timeout_supported
),
348 touchmove_slop_suppressor_(new TouchMoveSlopSuppressor(
349 config
.touchmove_slop_suppression_length_dips
)),
350 send_touch_events_async_(false),
351 needs_async_touchmove_for_outer_slop_region_(false),
352 last_sent_touch_timestamp_sec_(0),
353 touch_scrolling_mode_(config
.touch_scrolling_mode
) {
355 if (ack_timeout_enabled_
) {
356 timeout_handler_
.reset(
357 new TouchTimeoutHandler(this, config
.touch_ack_timeout_delay
));
361 TouchEventQueue::~TouchEventQueue() {
362 if (!touch_queue_
.empty())
363 STLDeleteElements(&touch_queue_
);
366 void TouchEventQueue::QueueEvent(const TouchEventWithLatencyInfo
& event
) {
367 TRACE_EVENT0("input", "TouchEventQueue::QueueEvent");
369 // If the queueing of |event| was triggered by an ack dispatch, defer
370 // processing the event until the dispatch has finished.
371 if (touch_queue_
.empty() && !dispatching_touch_ack_
) {
372 // Optimization of the case without touch handlers. Removing this path
373 // yields identical results, but this avoids unnecessary allocations.
374 PreFilterResult filter_result
= FilterBeforeForwarding(event
.event
);
375 if (filter_result
!= FORWARD_TO_RENDERER
) {
376 client_
->OnTouchEventAck(event
,
377 filter_result
== ACK_WITH_NO_CONSUMER_EXISTS
378 ? INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS
379 : INPUT_EVENT_ACK_STATE_NOT_CONSUMED
);
383 // There is no touch event in the queue. Forward it to the renderer
385 touch_queue_
.push_back(new CoalescedWebTouchEvent(event
, false));
386 ForwardNextEventToRenderer();
390 // If the last queued touch-event was a touch-move, and the current event is
391 // also a touch-move, then the events can be coalesced into a single event.
392 if (touch_queue_
.size() > 1) {
393 CoalescedWebTouchEvent
* last_event
= touch_queue_
.back();
394 if (last_event
->CoalesceEventIfPossible(event
))
397 touch_queue_
.push_back(new CoalescedWebTouchEvent(event
, false));
400 void TouchEventQueue::ProcessTouchAck(InputEventAckState ack_result
,
401 const LatencyInfo
& latency_info
) {
402 TRACE_EVENT0("input", "TouchEventQueue::ProcessTouchAck");
404 DCHECK(!dispatching_touch_ack_
);
405 dispatching_touch_
= false;
407 if (timeout_handler_
&& timeout_handler_
->ConfirmTouchEvent(ack_result
))
410 touchmove_slop_suppressor_
->ConfirmTouchEvent(ack_result
);
412 if (touch_queue_
.empty())
415 if (ack_result
== INPUT_EVENT_ACK_STATE_CONSUMED
&&
416 touch_filtering_state_
== FORWARD_TOUCHES_UNTIL_TIMEOUT
) {
417 touch_filtering_state_
= FORWARD_ALL_TOUCHES
;
420 PopTouchEventToClient(ack_result
, latency_info
);
421 TryForwardNextEventToRenderer();
424 void TouchEventQueue::TryForwardNextEventToRenderer() {
425 DCHECK(!dispatching_touch_ack_
);
426 // If there are queued touch events, then try to forward them to the renderer
427 // immediately, or ACK the events back to the client if appropriate.
428 while (!touch_queue_
.empty()) {
429 PreFilterResult filter_result
=
430 FilterBeforeForwarding(touch_queue_
.front()->coalesced_event().event
);
431 switch (filter_result
) {
432 case ACK_WITH_NO_CONSUMER_EXISTS
:
433 PopTouchEventToClient(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS
);
435 case ACK_WITH_NOT_CONSUMED
:
436 PopTouchEventToClient(INPUT_EVENT_ACK_STATE_NOT_CONSUMED
);
438 case FORWARD_TO_RENDERER
:
439 ForwardNextEventToRenderer();
445 void TouchEventQueue::ForwardNextEventToRenderer() {
446 TRACE_EVENT0("input", "TouchEventQueue::ForwardNextEventToRenderer");
449 DCHECK(!dispatching_touch_
);
450 DCHECK_NE(touch_filtering_state_
, DROP_ALL_TOUCHES
);
451 TouchEventWithLatencyInfo touch
= touch_queue_
.front()->coalesced_event();
453 if (WebTouchEventTraits::IsTouchSequenceStart(touch
.event
)) {
454 touch_filtering_state_
=
455 ack_timeout_enabled_
? FORWARD_TOUCHES_UNTIL_TIMEOUT
456 : FORWARD_ALL_TOUCHES
;
457 touch_ack_states_
.clear();
458 send_touch_events_async_
= false;
459 pending_async_touchmove_
.reset();
460 touch_sequence_start_position_
=
461 gfx::PointF(touch
.event
.touches
[0].position
);
464 if (send_touch_events_async_
&&
465 touch
.event
.type
== WebInputEvent::TouchMove
) {
466 // Throttling touchmove's in a continuous touchmove stream while scrolling
467 // reduces the risk of jank. However, it's still important that the web
468 // application be sent touches at key points in the gesture stream,
469 // e.g., when the application slop region is exceeded or touchmove
470 // coalescing fails because of different modifiers.
471 const bool send_touchmove_now
=
473 (touch
.event
.timeStampSeconds
>=
474 last_sent_touch_timestamp_sec_
+ kAsyncTouchMoveIntervalSec
) ||
475 (needs_async_touchmove_for_outer_slop_region_
&&
476 OutsideApplicationSlopRegion(touch
.event
,
477 touch_sequence_start_position_
)) ||
478 (pending_async_touchmove_
&&
479 !pending_async_touchmove_
->CanCoalesceWith(touch
));
481 if (!send_touchmove_now
) {
482 if (!pending_async_touchmove_
) {
483 pending_async_touchmove_
.reset(new TouchEventWithLatencyInfo(touch
));
485 DCHECK(pending_async_touchmove_
->CanCoalesceWith(touch
));
486 pending_async_touchmove_
->CoalesceWith(touch
);
488 DCHECK_EQ(1U, size());
489 PopTouchEventToClient(INPUT_EVENT_ACK_STATE_NOT_CONSUMED
);
490 // It's possible (though unlikely) that ack'ing the current touch will
491 // trigger the queueing of another touch event (e.g., a touchcancel). As
492 // forwarding of the queued event will be deferred while the ack is being
493 // dispatched (see |OnTouchEvent()|), try forwarding it now.
494 TryForwardNextEventToRenderer();
499 last_sent_touch_timestamp_sec_
= touch
.event
.timeStampSeconds
;
501 // Flush any pending async touch move. If it can be combined with the current
502 // (touchmove) event, great, otherwise send it immediately but separately. Its
503 // ack will trigger forwarding of the original |touch| event.
504 if (pending_async_touchmove_
) {
505 if (pending_async_touchmove_
->CanCoalesceWith(touch
)) {
506 pending_async_touchmove_
->CoalesceWith(touch
);
507 pending_async_touchmove_
->event
.cancelable
= !send_touch_events_async_
;
508 touch
= *pending_async_touchmove_
.Pass();
510 scoped_ptr
<TouchEventWithLatencyInfo
> async_move
=
511 pending_async_touchmove_
.Pass();
512 async_move
->event
.cancelable
= false;
513 touch_queue_
.push_front(new CoalescedWebTouchEvent(*async_move
, true));
514 SendTouchEventImmediately(*async_move
);
519 // Note: Marking touchstart events as not-cancelable prevents them from
520 // blocking subsequent gestures, but it may not be the best long term solution
521 // for tracking touch point dispatch.
522 if (send_touch_events_async_
)
523 touch
.event
.cancelable
= false;
525 // A synchronous ack will reset |dispatching_touch_|, in which case
526 // the touch timeout should not be started.
527 base::AutoReset
<bool> dispatching_touch(&dispatching_touch_
, true);
528 SendTouchEventImmediately(touch
);
529 if (dispatching_touch_
&&
530 touch_filtering_state_
== FORWARD_TOUCHES_UNTIL_TIMEOUT
&&
531 ShouldTouchTriggerTimeout(touch
.event
)) {
532 DCHECK(timeout_handler_
);
533 timeout_handler_
->Start(touch
);
537 void TouchEventQueue::OnGestureScrollEvent(
538 const GestureEventWithLatencyInfo
& gesture_event
) {
539 if (gesture_event
.event
.type
== blink::WebInputEvent::GestureScrollBegin
) {
540 if (touch_filtering_state_
!= DROP_ALL_TOUCHES
&&
541 touch_filtering_state_
!= DROP_TOUCHES_IN_SEQUENCE
) {
542 DCHECK(!touchmove_slop_suppressor_
->suppressing_touchmoves())
543 << "The renderer should be offered a touchmove before scrolling "
547 if (touch_scrolling_mode_
== TOUCH_SCROLLING_MODE_ASYNC_TOUCHMOVE
&&
548 touch_filtering_state_
!= DROP_ALL_TOUCHES
&&
549 touch_filtering_state_
!= DROP_TOUCHES_IN_SEQUENCE
&&
550 (touch_ack_states_
.empty() ||
551 AllTouchAckStatesHaveState(
552 INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS
))) {
553 // If no touch points have a consumer, prevent all subsequent touch events
554 // received during the scroll from reaching the renderer. This ensures
555 // that the first touchstart the renderer sees in any given sequence can
556 // always be preventDefault'ed (cancelable == true).
557 // TODO(jdduke): Revisit if touchstarts during scroll are made cancelable.
558 touch_filtering_state_
= DROP_TOUCHES_IN_SEQUENCE
;
561 if (touch_scrolling_mode_
== TOUCH_SCROLLING_MODE_ASYNC_TOUCHMOVE
) {
562 needs_async_touchmove_for_outer_slop_region_
= true;
563 pending_async_touchmove_
.reset();
569 if (gesture_event
.event
.type
!= blink::WebInputEvent::GestureScrollUpdate
)
572 if (touch_scrolling_mode_
== TOUCH_SCROLLING_MODE_ASYNC_TOUCHMOVE
)
573 send_touch_events_async_
= true;
575 if (touch_scrolling_mode_
!= TOUCH_SCROLLING_MODE_TOUCHCANCEL
)
578 // We assume that scroll events are generated synchronously from
579 // dispatching a touch event ack. This allows us to generate a synthetic
580 // cancel event that has the same touch ids as the touch event that
581 // is being acked. Otherwise, we don't perform the touch-cancel optimization.
582 if (!dispatching_touch_ack_
)
585 if (touch_filtering_state_
== DROP_TOUCHES_IN_SEQUENCE
)
588 touch_filtering_state_
= DROP_TOUCHES_IN_SEQUENCE
;
590 // Fake a TouchCancel to cancel the touch points of the touch event
591 // that is currently being acked.
592 // Note: |dispatching_touch_ack_| is non-null when we reach here, meaning we
593 // are in the scope of PopTouchEventToClient() and that no touch event
594 // in the queue is waiting for ack from renderer. So we can just insert
595 // the touch cancel at the beginning of the queue.
596 touch_queue_
.push_front(new CoalescedWebTouchEvent(
597 ObtainCancelEventForTouchEvent(
598 dispatching_touch_ack_
->coalesced_event()), true));
601 void TouchEventQueue::OnGestureEventAck(
602 const GestureEventWithLatencyInfo
& event
,
603 InputEventAckState ack_result
) {
604 if (touch_scrolling_mode_
!= TOUCH_SCROLLING_MODE_ASYNC_TOUCHMOVE
)
607 if (event
.event
.type
!= blink::WebInputEvent::GestureScrollUpdate
)
610 // Throttle sending touchmove events as long as the scroll events are handled.
611 // Note that there's no guarantee that this ACK is for the most recent
612 // gesture event (or even part of the current sequence). Worst case, the
613 // delay in updating the absorption state will result in minor UI glitches.
614 // A valid |pending_async_touchmove_| will be flushed when the next event is
616 send_touch_events_async_
= (ack_result
== INPUT_EVENT_ACK_STATE_CONSUMED
);
617 if (!send_touch_events_async_
)
618 needs_async_touchmove_for_outer_slop_region_
= false;
621 void TouchEventQueue::OnHasTouchEventHandlers(bool has_handlers
) {
622 DCHECK(!dispatching_touch_ack_
);
623 DCHECK(!dispatching_touch_
);
626 if (touch_filtering_state_
== DROP_ALL_TOUCHES
) {
627 // If no touch handler was previously registered, ensure that we don't
628 // send a partial touch sequence to the renderer.
629 DCHECK(touch_queue_
.empty());
630 touch_filtering_state_
= DROP_TOUCHES_IN_SEQUENCE
;
633 // TODO(jdduke): Synthesize a TouchCancel if necessary to update Blink touch
634 // state tracking and/or touch-action filtering (e.g., if the touch handler
635 // was removed mid-sequence), crbug.com/375940.
636 touch_filtering_state_
= DROP_ALL_TOUCHES
;
637 pending_async_touchmove_
.reset();
638 if (timeout_handler_
)
639 timeout_handler_
->Reset();
640 if (!touch_queue_
.empty())
641 ProcessTouchAck(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS
, LatencyInfo());
642 // As there is no touch handler, ack'ing the event should flush the queue.
643 DCHECK(touch_queue_
.empty());
647 bool TouchEventQueue::IsPendingAckTouchStart() const {
648 DCHECK(!dispatching_touch_ack_
);
649 if (touch_queue_
.empty())
652 const blink::WebTouchEvent
& event
=
653 touch_queue_
.front()->coalesced_event().event
;
654 return (event
.type
== WebInputEvent::TouchStart
);
657 void TouchEventQueue::SetAckTimeoutEnabled(bool enabled
) {
658 // The timeout handler is valid only if explicitly supported in the config.
659 if (!timeout_handler_
)
662 if (ack_timeout_enabled_
== enabled
)
665 ack_timeout_enabled_
= enabled
;
670 if (touch_filtering_state_
== FORWARD_TOUCHES_UNTIL_TIMEOUT
)
671 touch_filtering_state_
= FORWARD_ALL_TOUCHES
;
672 // Only reset the |timeout_handler_| if the timer is running and has not yet
673 // timed out. This ensures that an already timed out sequence is properly
674 // flushed by the handler.
675 if (timeout_handler_
&& timeout_handler_
->IsTimeoutTimerRunning())
676 timeout_handler_
->Reset();
679 bool TouchEventQueue::HasPendingAsyncTouchMoveForTesting() const {
680 return pending_async_touchmove_
;
683 bool TouchEventQueue::IsTimeoutRunningForTesting() const {
684 return timeout_handler_
&& timeout_handler_
->IsTimeoutTimerRunning();
687 const TouchEventWithLatencyInfo
&
688 TouchEventQueue::GetLatestEventForTesting() const {
689 return touch_queue_
.back()->coalesced_event();
692 void TouchEventQueue::FlushQueue() {
693 DCHECK(!dispatching_touch_ack_
);
694 DCHECK(!dispatching_touch_
);
695 pending_async_touchmove_
.reset();
696 if (touch_filtering_state_
!= DROP_ALL_TOUCHES
)
697 touch_filtering_state_
= DROP_TOUCHES_IN_SEQUENCE
;
698 while (!touch_queue_
.empty())
699 PopTouchEventToClient(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS
);
702 void TouchEventQueue::PopTouchEventToClient(InputEventAckState ack_result
) {
703 AckTouchEventToClient(ack_result
, PopTouchEvent());
706 void TouchEventQueue::PopTouchEventToClient(
707 InputEventAckState ack_result
,
708 const LatencyInfo
& renderer_latency_info
) {
709 scoped_ptr
<CoalescedWebTouchEvent
> acked_event
= PopTouchEvent();
710 acked_event
->UpdateLatencyInfoForAck(renderer_latency_info
);
711 AckTouchEventToClient(ack_result
, acked_event
.Pass());
714 void TouchEventQueue::AckTouchEventToClient(
715 InputEventAckState ack_result
,
716 scoped_ptr
<CoalescedWebTouchEvent
> acked_event
) {
718 DCHECK(!dispatching_touch_ack_
);
719 UpdateTouchAckStates(acked_event
->coalesced_event().event
, ack_result
);
721 // Note that acking the touch-event may result in multiple gestures being sent
722 // to the renderer, or touch-events being queued.
723 base::AutoReset
<const CoalescedWebTouchEvent
*> dispatching_touch_ack(
724 &dispatching_touch_ack_
, acked_event
.get());
725 acked_event
->DispatchAckToClient(ack_result
, client_
);
728 scoped_ptr
<CoalescedWebTouchEvent
> TouchEventQueue::PopTouchEvent() {
729 DCHECK(!touch_queue_
.empty());
730 scoped_ptr
<CoalescedWebTouchEvent
> event(touch_queue_
.front());
731 touch_queue_
.pop_front();
735 void TouchEventQueue::SendTouchEventImmediately(
736 const TouchEventWithLatencyInfo
& touch
) {
737 if (needs_async_touchmove_for_outer_slop_region_
) {
738 // Any event other than a touchmove (e.g., touchcancel or secondary
739 // touchstart) after a scroll has started will interrupt the need to send a
740 // an outer slop-region exceeding touchmove.
741 if (touch
.event
.type
!= WebInputEvent::TouchMove
||
742 OutsideApplicationSlopRegion(touch
.event
,
743 touch_sequence_start_position_
))
744 needs_async_touchmove_for_outer_slop_region_
= false;
747 client_
->SendTouchEventImmediately(touch
);
750 TouchEventQueue::PreFilterResult
751 TouchEventQueue::FilterBeforeForwarding(const WebTouchEvent
& event
) {
752 if (timeout_handler_
&& timeout_handler_
->FilterEvent(event
))
753 return ACK_WITH_NO_CONSUMER_EXISTS
;
755 if (touchmove_slop_suppressor_
->FilterEvent(event
))
756 return ACK_WITH_NOT_CONSUMED
;
758 if (touch_filtering_state_
== DROP_ALL_TOUCHES
)
759 return ACK_WITH_NO_CONSUMER_EXISTS
;
761 if (touch_filtering_state_
== DROP_TOUCHES_IN_SEQUENCE
&&
762 event
.type
!= WebInputEvent::TouchCancel
) {
763 if (WebTouchEventTraits::IsTouchSequenceStart(event
))
764 return FORWARD_TO_RENDERER
;
765 return ACK_WITH_NO_CONSUMER_EXISTS
;
768 // Touch press events should always be forwarded to the renderer.
769 if (event
.type
== WebInputEvent::TouchStart
)
770 return FORWARD_TO_RENDERER
;
772 for (unsigned int i
= 0; i
< event
.touchesLength
; ++i
) {
773 const WebTouchPoint
& point
= event
.touches
[i
];
774 // If a point has been stationary, then don't take it into account.
775 if (point
.state
== WebTouchPoint::StateStationary
)
778 if (touch_ack_states_
.count(point
.id
) > 0) {
779 if (touch_ack_states_
.find(point
.id
)->second
!=
780 INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS
)
781 return FORWARD_TO_RENDERER
;
783 // If the ACK status of a point is unknown, then the event should be
784 // forwarded to the renderer.
785 return FORWARD_TO_RENDERER
;
789 return ACK_WITH_NO_CONSUMER_EXISTS
;
792 void TouchEventQueue::UpdateTouchAckStates(const WebTouchEvent
& event
,
793 InputEventAckState ack_result
) {
794 // Update the ACK status for each touch point in the ACKed event.
795 if (event
.type
== WebInputEvent::TouchEnd
||
796 event
.type
== WebInputEvent::TouchCancel
) {
797 // The points have been released. Erase the ACK states.
798 for (unsigned i
= 0; i
< event
.touchesLength
; ++i
) {
799 const WebTouchPoint
& point
= event
.touches
[i
];
800 if (point
.state
== WebTouchPoint::StateReleased
||
801 point
.state
== WebTouchPoint::StateCancelled
)
802 touch_ack_states_
.erase(point
.id
);
804 } else if (event
.type
== WebInputEvent::TouchStart
) {
805 for (unsigned i
= 0; i
< event
.touchesLength
; ++i
) {
806 const WebTouchPoint
& point
= event
.touches
[i
];
807 if (point
.state
== WebTouchPoint::StatePressed
)
808 touch_ack_states_
[point
.id
] = ack_result
;
813 bool TouchEventQueue::AllTouchAckStatesHaveState(
814 InputEventAckState ack_state
) const {
815 if (touch_ack_states_
.empty())
818 for (TouchPointAckStates::const_iterator iter
= touch_ack_states_
.begin(),
819 end
= touch_ack_states_
.end();
822 if (iter
->second
!= ack_state
)
829 } // namespace content