1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/renderer_host/compositing_iosurface_context_mac.h"
8 #include <OpenGL/OpenGL.h>
11 #include "base/command_line.h"
12 #include "base/debug/trace_event.h"
13 #include "base/logging.h"
14 #include "content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h"
15 #include "ui/gl/gl_switches.h"
16 #include "ui/gl/gpu_switching_manager.h"
21 scoped_refptr<CompositingIOSurfaceContext>
22 CompositingIOSurfaceContext::Get(int window_number) {
23 TRACE_EVENT0("browser", "CompositingIOSurfaceContext::Get");
25 // Return the context for this window_number, if it exists.
26 WindowMap::iterator found = window_map()->find(window_number);
27 if (found != window_map()->end()) {
28 DCHECK(found->second->can_be_shared_);
32 std::vector<NSOpenGLPixelFormatAttribute> attributes;
33 attributes.push_back(NSOpenGLPFADoubleBuffer);
34 // We don't need a depth buffer - try setting its size to 0...
35 attributes.push_back(NSOpenGLPFADepthSize); attributes.push_back(0);
36 if (ui::GpuSwitchingManager::GetInstance()->SupportsDualGpus())
37 attributes.push_back(NSOpenGLPFAAllowOfflineRenderers);
38 attributes.push_back(0);
40 base::scoped_nsobject<NSOpenGLPixelFormat> glPixelFormat(
41 [[NSOpenGLPixelFormat alloc] initWithAttributes:&attributes.front()]);
43 LOG(ERROR) << "NSOpenGLPixelFormat initWithAttributes failed";
47 // Create all contexts in the same share group so that the textures don't
48 // need to be recreated when transitioning contexts.
49 NSOpenGLContext* share_context = nil;
50 if (!window_map()->empty())
51 share_context = window_map()->begin()->second->nsgl_context();
52 base::scoped_nsobject<NSOpenGLContext> nsgl_context(
53 [[NSOpenGLContext alloc] initWithFormat:glPixelFormat
54 shareContext:share_context]);
56 LOG(ERROR) << "NSOpenGLContext initWithFormat failed";
60 CGLContextObj cgl_context = (CGLContextObj)[nsgl_context CGLContextObj];
62 LOG(ERROR) << "CGLContextObj failed";
66 // Draw at beam vsync.
67 bool is_vsync_disabled =
68 CommandLine::ForCurrentProcess()->HasSwitch(switches::kDisableGpuVsync);
69 GLint swapInterval = is_vsync_disabled ? 0 : 1;
70 [nsgl_context setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval];
72 // Prepare the shader program cache. Precompile only the shader programs
73 // needed to draw the IO Surface.
74 CGLSetCurrentContext(cgl_context);
75 scoped_ptr<CompositingIOSurfaceShaderPrograms> shader_program_cache(
76 new CompositingIOSurfaceShaderPrograms());
77 const bool prepared = (
78 shader_program_cache->UseBlitProgram() &&
79 shader_program_cache->UseSolidWhiteProgram());
81 CGLSetCurrentContext(0);
83 LOG(ERROR) << "IOSurface failed to compile/link required shader programs.";
87 return new CompositingIOSurfaceContext(
89 nsgl_context.release(),
92 shader_program_cache.Pass());
96 void CompositingIOSurfaceContext::MarkExistingContextsAsNotShareable() {
97 for (WindowMap::iterator it = window_map()->begin();
98 it != window_map()->end();
100 it->second->can_be_shared_ = false;
102 window_map()->clear();
105 CompositingIOSurfaceContext::CompositingIOSurfaceContext(
107 NSOpenGLContext* nsgl_context,
108 CGLContextObj cgl_context,
109 bool is_vsync_disabled,
110 scoped_ptr<CompositingIOSurfaceShaderPrograms> shader_program_cache)
111 : window_number_(window_number),
112 nsgl_context_(nsgl_context),
113 cgl_context_(cgl_context),
114 is_vsync_disabled_(is_vsync_disabled),
115 shader_program_cache_(shader_program_cache.Pass()),
116 can_be_shared_(true) {
117 DCHECK(window_map()->find(window_number_) == window_map()->end());
118 window_map()->insert(std::make_pair(window_number_, this));
121 CompositingIOSurfaceContext::~CompositingIOSurfaceContext() {
122 CGLSetCurrentContext(cgl_context_);
123 shader_program_cache_->Reset();
124 CGLSetCurrentContext(0);
125 if (can_be_shared_) {
126 DCHECK(window_map()->find(window_number_) != window_map()->end());
127 DCHECK(window_map()->find(window_number_)->second == this);
128 window_map()->erase(window_number_);
130 WindowMap::const_iterator found = window_map()->find(window_number_);
131 if (found != window_map()->end())
132 DCHECK(found->second != this);
137 CompositingIOSurfaceContext::WindowMap*
138 CompositingIOSurfaceContext::window_map() {
139 return window_map_.Pointer();
143 base::LazyInstance<CompositingIOSurfaceContext::WindowMap>
144 CompositingIOSurfaceContext::window_map_;
146 } // namespace content