1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_PUBLIC_BROWSER_GPU_DATA_MANAGER_H_
6 #define CONTENT_PUBLIC_BROWSER_GPU_DATA_MANAGER_H_
11 #include "base/callback_forward.h"
12 #include "base/process.h"
13 #include "content/common/content_export.h"
28 class GpuDataManagerObserver
;
30 // This class is fully thread-safe.
31 class GpuDataManager
{
33 typedef base::Callback
<void(const std::list
<base::ProcessHandle
>&)>
34 GetGpuProcessHandlesCallback
;
36 // Getter for the singleton.
37 CONTENT_EXPORT
static GpuDataManager
* GetInstance();
39 virtual void InitializeForTesting(const std::string
& gpu_blacklist_json
,
40 const gpu::GPUInfo
& gpu_info
) = 0;
42 virtual bool IsFeatureBlacklisted(int feature
) const = 0;
44 virtual gpu::GPUInfo
GetGPUInfo() const = 0;
46 // Retrieves a list of process handles for all gpu processes.
47 virtual void GetGpuProcessHandles(
48 const GetGpuProcessHandlesCallback
& callback
) const = 0;
50 // This indicator might change because we could collect more GPU info or
51 // because the GPU blacklist could be updated.
52 // If this returns false, any further GPU access, including launching GPU
53 // process, establish GPU channel, and GPU info collection, should be
55 // Can be called on any thread.
56 // If |reason| is not NULL and GPU access is blocked, upon return, |reason|
57 // contains a description of the reason why GPU access is blocked.
58 virtual bool GpuAccessAllowed(std::string
* reason
) const = 0;
60 // Requests complete GPUinfo if it has not already been requested
61 virtual void RequestCompleteGpuInfoIfNeeded() = 0;
63 virtual bool IsCompleteGpuInfoAvailable() const = 0;
65 // Requests that the GPU process report its current video memory usage stats,
66 // which can be retrieved via the GPU data manager's on-update function.
67 virtual void RequestVideoMemoryUsageStatsUpdate() const = 0;
69 // Returns true if SwiftShader should be used.
70 virtual bool ShouldUseSwiftShader() const = 0;
72 // Register a path to SwiftShader.
73 virtual void RegisterSwiftShaderPath(const base::FilePath
& path
) = 0;
75 // Registers/unregister |observer|.
76 virtual void AddObserver(GpuDataManagerObserver
* observer
) = 0;
77 virtual void RemoveObserver(GpuDataManagerObserver
* observer
) = 0;
79 // Allows a given domain previously blocked from accessing 3D APIs
80 // to access them again.
81 virtual void UnblockDomainFrom3DAPIs(const GURL
& url
) = 0;
83 // Disable the gpu process watchdog thread.
84 virtual void DisableGpuWatchdog() = 0;
86 // Set GL strings. This triggers a re-calculation of GPU blacklist
88 virtual void SetGLStrings(const std::string
& gl_vendor
,
89 const std::string
& gl_renderer
,
90 const std::string
& gl_version
) = 0;
92 // Obtain collected GL strings.
93 virtual void GetGLStrings(std::string
* gl_vendor
,
94 std::string
* gl_renderer
,
95 std::string
* gl_version
) = 0;
97 // Turn off all hardware acceleration.
98 virtual void DisableHardwareAcceleration() = 0;
101 virtual ~GpuDataManager() {}
104 }; // namespace content
106 #endif // CONTENT_PUBLIC_BROWSER_GPU_DATA_MANAGER_H_