1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "remoting/protocol/connection_to_client.h"
8 #include "base/location.h"
9 #include "base/message_loop/message_loop_proxy.h"
10 #include "net/base/io_buffer.h"
11 #include "remoting/protocol/clipboard_stub.h"
12 #include "remoting/protocol/host_control_dispatcher.h"
13 #include "remoting/protocol/host_event_dispatcher.h"
14 #include "remoting/protocol/host_stub.h"
15 #include "remoting/protocol/input_stub.h"
20 ConnectionToClient::ConnectionToClient(protocol::Session
* session
)
22 clipboard_stub_(NULL
),
26 session_
->SetEventHandler(this);
29 ConnectionToClient::~ConnectionToClient() {
32 void ConnectionToClient::SetEventHandler(EventHandler
* event_handler
) {
33 DCHECK(CalledOnValidThread());
34 handler_
= event_handler
;
37 protocol::Session
* ConnectionToClient::session() {
38 DCHECK(CalledOnValidThread());
39 return session_
.get();
42 void ConnectionToClient::Disconnect() {
43 DCHECK(CalledOnValidThread());
47 // This should trigger OnConnectionClosed() event and this object
48 // may be destroyed as the result.
52 void ConnectionToClient::UpdateSequenceNumber(int64 sequence_number
) {
53 DCHECK(CalledOnValidThread());
54 handler_
->OnSequenceNumberUpdated(this, sequence_number
);
57 VideoStub
* ConnectionToClient::video_stub() {
58 DCHECK(CalledOnValidThread());
59 return video_writer_
.get();
62 AudioStub
* ConnectionToClient::audio_stub() {
63 DCHECK(CalledOnValidThread());
64 return audio_writer_
.get();
67 // Return pointer to ClientStub.
68 ClientStub
* ConnectionToClient::client_stub() {
69 DCHECK(CalledOnValidThread());
70 return control_dispatcher_
.get();
73 void ConnectionToClient::set_clipboard_stub(
74 protocol::ClipboardStub
* clipboard_stub
) {
75 DCHECK(CalledOnValidThread());
76 clipboard_stub_
= clipboard_stub
;
79 ClipboardStub
* ConnectionToClient::clipboard_stub() {
80 DCHECK(CalledOnValidThread());
81 return clipboard_stub_
;
84 void ConnectionToClient::set_host_stub(protocol::HostStub
* host_stub
) {
85 DCHECK(CalledOnValidThread());
86 host_stub_
= host_stub
;
89 HostStub
* ConnectionToClient::host_stub() {
90 DCHECK(CalledOnValidThread());
94 void ConnectionToClient::set_input_stub(protocol::InputStub
* input_stub
) {
95 DCHECK(CalledOnValidThread());
96 input_stub_
= input_stub
;
99 InputStub
* ConnectionToClient::input_stub() {
100 DCHECK(CalledOnValidThread());
104 void ConnectionToClient::OnSessionStateChange(Session::State state
) {
105 DCHECK(CalledOnValidThread());
109 case Session::INITIALIZING
:
110 case Session::CONNECTING
:
111 case Session::ACCEPTING
:
112 case Session::CONNECTED
:
113 // Don't care about these events.
116 case Session::AUTHENTICATED
:
117 // Initialize channels.
118 control_dispatcher_
.reset(new HostControlDispatcher());
119 control_dispatcher_
->Init(
120 session_
.get(), session_
->config().control_config(),
121 base::Bind(&ConnectionToClient::OnChannelInitialized
,
122 base::Unretained(this)));
123 control_dispatcher_
->set_clipboard_stub(clipboard_stub_
);
124 control_dispatcher_
->set_host_stub(host_stub_
);
126 event_dispatcher_
.reset(new HostEventDispatcher());
127 event_dispatcher_
->Init(
128 session_
.get(), session_
->config().event_config(),
129 base::Bind(&ConnectionToClient::OnChannelInitialized
,
130 base::Unretained(this)));
131 event_dispatcher_
->set_input_stub(input_stub_
);
132 event_dispatcher_
->set_sequence_number_callback(base::Bind(
133 &ConnectionToClient::UpdateSequenceNumber
, base::Unretained(this)));
135 video_writer_
= VideoWriter::Create(session_
->config());
136 video_writer_
->Init(session_
.get(), base::Bind(
137 &ConnectionToClient::OnChannelInitialized
, base::Unretained(this)));
139 audio_writer_
= AudioWriter::Create(session_
->config());
140 if (audio_writer_
.get()) {
142 session_
.get(), session_
->config().audio_config(),
143 base::Bind(&ConnectionToClient::OnChannelInitialized
,
144 base::Unretained(this)));
147 // Notify the handler after initializing the channels, so that
148 // ClientSession can get a client clipboard stub.
149 handler_
->OnConnectionAuthenticated(this);
152 case Session::CLOSED
:
156 case Session::FAILED
:
157 Close(session_
->error());
162 void ConnectionToClient::OnSessionRouteChange(
163 const std::string
& channel_name
,
164 const TransportRoute
& route
) {
165 handler_
->OnRouteChange(this, channel_name
, route
);
168 void ConnectionToClient::OnChannelInitialized(bool successful
) {
169 DCHECK(CalledOnValidThread());
172 LOG(ERROR
) << "Failed to connect a channel";
173 Close(CHANNEL_CONNECTION_ERROR
);
177 NotifyIfChannelsReady();
180 void ConnectionToClient::NotifyIfChannelsReady() {
181 DCHECK(CalledOnValidThread());
183 if (!control_dispatcher_
.get() || !control_dispatcher_
->is_connected())
185 if (!event_dispatcher_
.get() || !event_dispatcher_
->is_connected())
187 if (!video_writer_
.get() || !video_writer_
->is_connected())
189 if ((!audio_writer_
.get() || !audio_writer_
->is_connected()) &&
190 session_
->config().is_audio_enabled()) {
193 handler_
->OnConnectionChannelsConnected(this);
196 void ConnectionToClient::Close(ErrorCode error
) {
198 handler_
->OnConnectionClosed(this, error
);
201 void ConnectionToClient::CloseChannels() {
202 control_dispatcher_
.reset();
203 event_dispatcher_
.reset();
204 video_writer_
.reset();
205 audio_writer_
.reset();
208 } // namespace protocol
209 } // namespace remoting