1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_CHILD_SOCKET_STREAM_DISPATCHER_H_
6 #define CONTENT_CHILD_SOCKET_STREAM_DISPATCHER_H_
10 #include "base/basictypes.h"
11 #include "base/compiler_specific.h"
12 #include "ipc/ipc_listener.h"
15 class WebSocketStreamHandle
;
18 namespace webkit_glue
{
19 class WebSocketStreamHandleBridge
;
20 class WebSocketStreamHandleDelegate
;
25 // Dispatches socket stream related messages sent to a child process from the
26 // main browser process. There is one instance per child process. Messages
27 // are dispatched on the main child thread. The RenderThread class
28 // creates an instance of SocketStreamDispatcher and delegates calls to it.
29 class SocketStreamDispatcher
: public IPC::Listener
{
31 SocketStreamDispatcher();
32 virtual ~SocketStreamDispatcher() {}
34 static webkit_glue::WebSocketStreamHandleBridge
* CreateBridge(
35 WebKit::WebSocketStreamHandle
* handle
,
36 webkit_glue::WebSocketStreamHandleDelegate
* delegate
);
38 // IPC::Listener implementation.
39 virtual bool OnMessageReceived(const IPC::Message
& msg
) OVERRIDE
;
42 void OnConnected(int socket_id
, int max_amount_send_allowed
);
43 void OnSentData(int socket_id
, int amount_sent
);
44 void OnReceivedData(int socket_id
, const std::vector
<char>& data
);
45 void OnClosed(int socket_id
);
46 void OnFailed(int socket_id
, int error_code
);
48 DISALLOW_COPY_AND_ASSIGN(SocketStreamDispatcher
);
51 } // namespace content
53 #endif // CONTENT_CHILD_SOCKET_STREAM_DISPATCHER_H_