Re-subimission of https://codereview.chromium.org/1041213003/
[chromium-blink-merge.git] / content / browser / accessibility / browser_accessibility.h
blobe0b18bd31f5af2d32dd3bf9401efbf230b562193
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_
6 #define CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_
8 #include <map>
9 #include <utility>
10 #include <vector>
12 #include "base/basictypes.h"
13 #include "base/strings/string16.h"
14 #include "base/strings/string_split.h"
15 #include "build/build_config.h"
16 #include "content/common/content_export.h"
17 #include "third_party/WebKit/public/web/WebAXEnums.h"
18 #include "ui/accessibility/ax_node.h"
19 #include "ui/accessibility/ax_node_data.h"
20 #include "ui/accessibility/ax_text_utils.h"
22 #if defined(OS_MACOSX) && __OBJC__
23 @class BrowserAccessibilityCocoa;
24 #endif
26 namespace content {
27 class BrowserAccessibilityManager;
28 #if defined(OS_WIN)
29 class BrowserAccessibilityWin;
30 #endif
32 ////////////////////////////////////////////////////////////////////////////////
34 // BrowserAccessibility
36 // A BrowserAccessibility object represents one node in the accessibility
37 // tree on the browser side. It exactly corresponds to one WebAXObject from
38 // Blink. It's owned by a BrowserAccessibilityManager.
40 // There are subclasses of BrowserAccessibility for each platform where
41 // we implement native accessibility APIs. This base class is used occasionally
42 // for tests.
44 ////////////////////////////////////////////////////////////////////////////////
45 class CONTENT_EXPORT BrowserAccessibility {
46 public:
47 // Creates a platform specific BrowserAccessibility. Ownership passes to the
48 // caller.
49 static BrowserAccessibility* Create();
51 virtual ~BrowserAccessibility();
53 // Called only once, immediately after construction. The constructor doesn't
54 // take any arguments because in the Windows subclass we use a special
55 // function to construct a COM object.
56 virtual void Init(BrowserAccessibilityManager* manager, ui::AXNode* node);
58 // Called after the object is first initialized and again every time
59 // its data changes.
60 virtual void OnDataChanged() {}
62 virtual void OnSubtreeWillBeDeleted() {}
64 // Called when the location changed.
65 virtual void OnLocationChanged() {}
67 // Return true if this object is equal to or a descendant of |ancestor|.
68 bool IsDescendantOf(BrowserAccessibility* ancestor);
70 // Returns true if this is a leaf node on this platform, meaning any
71 // children should not be exposed to this platform's native accessibility
72 // layer. Each platform subclass should implement this itself.
73 // The definition of a leaf may vary depending on the platform,
74 // but a leaf node should never have children that are focusable or
75 // that might send notifications.
76 virtual bool PlatformIsLeaf() const;
78 // Returns the number of children of this object, or 0 if PlatformIsLeaf()
79 // returns true.
80 uint32 PlatformChildCount() const;
82 // Return a pointer to the child at the given index, or NULL for an
83 // invalid index. Returns NULL if PlatformIsLeaf() returns true.
84 BrowserAccessibility* PlatformGetChild(uint32 child_index) const;
86 // Returns true if an ancestor of this node (not including itself) is a
87 // leaf node, meaning that this node is not actually exposed to the
88 // platform.
89 bool PlatformIsChildOfLeaf() const;
91 // Return the previous sibling of this object, or NULL if it's the first
92 // child of its parent.
93 BrowserAccessibility* GetPreviousSibling();
95 // Return the next sibling of this object, or NULL if it's the last child
96 // of its parent.
97 BrowserAccessibility* GetNextSibling();
99 // Returns the bounds of this object in coordinates relative to the
100 // top-left corner of the overall web area.
101 gfx::Rect GetLocalBoundsRect() const;
103 // Returns the bounds of this object in screen coordinates.
104 gfx::Rect GetGlobalBoundsRect() const;
106 // Returns the bounds of the given range in coordinates relative to the
107 // top-left corner of the overall web area. Only valid when the
108 // role is WebAXRoleStaticText.
109 gfx::Rect GetLocalBoundsForRange(int start, int len) const;
111 // Same as GetLocalBoundsForRange, in screen coordinates. Only valid when
112 // the role is WebAXRoleStaticText.
113 gfx::Rect GetGlobalBoundsForRange(int start, int len) const;
115 // Searches in the given text and from the given offset until the start of
116 // the next or previous word is found and returns its position.
117 int GetWordStartBoundary(
118 int start, ui::TextBoundaryDirection direction) const;
120 // Returns the deepest descendant that contains the specified point
121 // (in global screen coordinates).
122 BrowserAccessibility* BrowserAccessibilityForPoint(const gfx::Point& point);
124 // Marks this object for deletion, releases our reference to it, and
125 // nulls out the pointer to the underlying AXNode. May not delete
126 // the object immediately due to reference counting.
128 // Reference counting is used on some platforms because the
129 // operating system may hold onto a reference to a BrowserAccessibility
130 // object even after we're through with it. When a BrowserAccessibility
131 // has had Destroy() called but its reference count is not yet zero,
132 // instance_active() returns false and queries on this object return failure.
133 virtual void Destroy();
135 // Subclasses should override this to support platform reference counting.
136 virtual void NativeAddReference() { }
138 // Subclasses should override this to support platform reference counting.
139 virtual void NativeReleaseReference();
142 // Accessors
145 BrowserAccessibilityManager* manager() const { return manager_; }
146 bool instance_active() const { return node_ != NULL; }
147 ui::AXNode* node() const { return node_; }
149 // These access the internal accessibility tree, which doesn't necessarily
150 // reflect the accessibility tree that should be exposed on each platform.
151 // Use PlatformChildCount and PlatformGetChild to implement platform
152 // accessibility APIs.
153 uint32 InternalChildCount() const;
154 BrowserAccessibility* InternalGetChild(uint32 child_index) const;
156 BrowserAccessibility* GetParent() const;
157 int32 GetIndexInParent() const;
159 int32 GetId() const;
160 const ui::AXNodeData& GetData() const;
161 gfx::Rect GetLocation() const;
162 int32 GetRole() const;
163 int32 GetState() const;
165 typedef base::StringPairs HtmlAttributes;
166 const HtmlAttributes& GetHtmlAttributes() const;
169 // Returns true if this is a native platform-specific object, vs a
170 // cross-platform generic object. Don't call ToBrowserAccessibilityXXX if
171 // IsNative returns false.
172 virtual bool IsNative() const;
174 #if defined(OS_MACOSX) && __OBJC__
175 BrowserAccessibilityCocoa* ToBrowserAccessibilityCocoa();
176 #elif defined(OS_WIN)
177 BrowserAccessibilityWin* ToBrowserAccessibilityWin();
178 #endif
180 // Accessing accessibility attributes:
182 // There are dozens of possible attributes for an accessibility node,
183 // but only a few tend to apply to any one object, so we store them
184 // in sparse arrays of <attribute id, attribute value> pairs, organized
185 // by type (bool, int, float, string, int list).
187 // There are three accessors for each type of attribute: one that returns
188 // true if the attribute is present and false if not, one that takes a
189 // pointer argument and returns true if the attribute is present (if you
190 // need to distinguish between the default value and a missing attribute),
191 // and another that returns the default value for that type if the
192 // attribute is not present. In addition, strings can be returned as
193 // either std::string or base::string16, for convenience.
195 bool HasBoolAttribute(ui::AXBoolAttribute attr) const;
196 bool GetBoolAttribute(ui::AXBoolAttribute attr) const;
197 bool GetBoolAttribute(ui::AXBoolAttribute attr, bool* value) const;
199 bool HasFloatAttribute(ui::AXFloatAttribute attr) const;
200 float GetFloatAttribute(ui::AXFloatAttribute attr) const;
201 bool GetFloatAttribute(ui::AXFloatAttribute attr, float* value) const;
203 bool HasIntAttribute(ui::AXIntAttribute attribute) const;
204 int GetIntAttribute(ui::AXIntAttribute attribute) const;
205 bool GetIntAttribute(ui::AXIntAttribute attribute, int* value) const;
207 bool HasStringAttribute(
208 ui::AXStringAttribute attribute) const;
209 const std::string& GetStringAttribute(ui::AXStringAttribute attribute) const;
210 bool GetStringAttribute(ui::AXStringAttribute attribute,
211 std::string* value) const;
213 bool GetString16Attribute(ui::AXStringAttribute attribute,
214 base::string16* value) const;
215 base::string16 GetString16Attribute(
216 ui::AXStringAttribute attribute) const;
218 bool HasIntListAttribute(ui::AXIntListAttribute attribute) const;
219 const std::vector<int32>& GetIntListAttribute(
220 ui::AXIntListAttribute attribute) const;
221 bool GetIntListAttribute(ui::AXIntListAttribute attribute,
222 std::vector<int32>* value) const;
224 // Retrieve the value of a html attribute from the attribute map and
225 // returns true if found.
226 bool GetHtmlAttribute(const char* attr, base::string16* value) const;
227 bool GetHtmlAttribute(const char* attr, std::string* value) const;
229 // Utility method to handle special cases for ARIA booleans, tristates and
230 // booleans which have a "mixed" state.
232 // Warning: the term "Tristate" is used loosely by the spec and here,
233 // as some attributes support a 4th state.
235 // The following attributes are appropriate to use with this method:
236 // aria-selected (selectable)
237 // aria-grabbed (grabbable)
238 // aria-expanded (expandable)
239 // aria-pressed (toggleable/pressable) -- supports 4th "mixed" state
240 // aria-checked (checkable) -- supports 4th "mixed state"
241 bool GetAriaTristate(const char* attr_name,
242 bool* is_defined,
243 bool* is_mixed) const;
245 // Returns true if the bit corresponding to the given state enum is 1.
246 bool HasState(ui::AXState state_enum) const;
248 // Returns true if this node is an cell or an table header.
249 bool IsCellOrTableHeaderRole() const;
251 // Returns true if this node is an editable text field of any kind.
252 bool IsEditableText() const;
254 // True if this is a web area, and its grandparent is a presentational iframe.
255 bool IsWebAreaForPresentationalIframe() const;
257 protected:
258 BrowserAccessibility();
260 // The manager of this tree of accessibility objects.
261 BrowserAccessibilityManager* manager_;
263 // The underlying node.
264 ui::AXNode* node_;
266 private:
267 // Return the sum of the lengths of all static text descendants,
268 // including this object if it's static text.
269 int GetStaticTextLenRecursive() const;
271 // Similar to GetParent(), but includes nodes that are the host of a
272 // subtree rather than skipping over them - because they contain important
273 // bounds offsets.
274 BrowserAccessibility* GetParentForBoundsCalculation() const;
276 // Convert the bounding rectangle of an element (which is relative to
277 // its nearest scrollable ancestor) to local bounds (which are relative
278 // to the top of the web accessibility tree).
279 gfx::Rect ElementBoundsToLocalBounds(gfx::Rect bounds) const;
281 DISALLOW_COPY_AND_ASSIGN(BrowserAccessibility);
284 } // namespace content
286 #endif // CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_