Re-subimission of https://codereview.chromium.org/1041213003/
[chromium-blink-merge.git] / content / browser / android / overscroll_refresh_unittest.cc
blob45b1dea14b2240d6f097a5100cb9346ef8832fba
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/layer.h"
6 #include "content/browser/android/overscroll_refresh.h"
7 #include "testing/gtest/include/gtest/gtest.h"
8 #include "ui/android/resources/resource_manager.h"
10 namespace content {
12 class OverscrollRefreshTest : public OverscrollRefreshClient,
13 public ui::ResourceManager,
14 public testing::Test {
15 public:
16 OverscrollRefreshTest()
17 : refresh_triggered_(false), still_refreshing_(false) {}
19 // OverscrollRefreshClient implementation.
20 void TriggerRefresh() override {
21 refresh_triggered_ = true;
22 still_refreshing_ = true;
25 bool IsStillRefreshing() const override { return still_refreshing_; }
27 // ResourceManager implementation.
28 base::android::ScopedJavaLocalRef<jobject> GetJavaObject() override {
29 return base::android::ScopedJavaLocalRef<jobject>();
32 Resource* GetResource(ui::AndroidResourceType res_type, int res_id) override {
33 return nullptr;
36 void PreloadResource(ui::AndroidResourceType res_type, int res_id) override {}
38 bool GetAndResetRefreshTriggered() {
39 bool triggered = refresh_triggered_;
40 refresh_triggered_ = false;
41 return triggered;
44 void PullBeyondActivationThreshold(OverscrollRefresh* effect) {
45 for (int i = 0; i < OverscrollRefresh::kMinPullsToActivate; ++i)
46 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 100)));
49 protected:
51 scoped_ptr<OverscrollRefresh> CreateEffect() {
52 const float kDragTargetPixels = 100;
53 const bool kMirror = false;
54 scoped_ptr<OverscrollRefresh> effect(
55 new OverscrollRefresh(this, this, kDragTargetPixels, kMirror));
57 const gfx::SizeF kViewportSize(512, 512);
58 const gfx::Vector2dF kScrollOffset;
59 const bool kOverflowYHidden = false;
60 effect->UpdateDisplay(kViewportSize, kScrollOffset, kOverflowYHidden);
62 return effect.Pass();
65 void SignalRefreshCompleted() { still_refreshing_ = false; }
67 private:
68 bool refresh_triggered_;
69 bool still_refreshing_;
72 TEST_F(OverscrollRefreshTest, Basic) {
73 scoped_ptr<OverscrollRefresh> effect = CreateEffect();
75 EXPECT_FALSE(effect->IsActive());
76 EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck());
78 effect->OnScrollBegin();
79 EXPECT_FALSE(effect->IsActive());
80 EXPECT_TRUE(effect->IsAwaitingScrollUpdateAck());
82 // The initial scroll should not be consumed, as it should first be offered
83 // to content.
84 gfx::Vector2dF scroll_up(0, 10);
85 EXPECT_FALSE(effect->WillHandleScrollUpdate(scroll_up));
86 EXPECT_FALSE(effect->IsActive());
87 EXPECT_TRUE(effect->IsAwaitingScrollUpdateAck());
89 // The unconsumed, overscrolling scroll will trigger the effect->
90 effect->OnScrollUpdateAck(false);
91 EXPECT_TRUE(effect->IsActive());
92 EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck());
94 // Further scrolls will be consumed.
95 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 50)));
96 EXPECT_TRUE(effect->IsActive());
98 // Even scrolls in the down direction should be consumed.
99 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, -50)));
100 EXPECT_TRUE(effect->IsActive());
102 // Feed enough scrolls to the effect to exceeds the threshold.
103 PullBeyondActivationThreshold(effect.get());
104 EXPECT_TRUE(effect->IsActive());
106 // Ending the scroll while beyond the threshold should trigger a refresh.
107 gfx::Vector2dF zero_velocity;
108 EXPECT_FALSE(GetAndResetRefreshTriggered());
109 effect->OnScrollEnd(zero_velocity);
110 EXPECT_TRUE(effect->IsActive());
111 EXPECT_TRUE(GetAndResetRefreshTriggered());
112 SignalRefreshCompleted();
114 // Ensure animation doesn't explode.
115 base::TimeTicks initial_time = base::TimeTicks::Now();
116 base::TimeTicks current_time = initial_time;
117 scoped_refptr<cc::Layer> layer = cc::Layer::Create();
118 while (effect->Animate(current_time, layer.get()))
119 current_time += base::TimeDelta::FromMilliseconds(16);
121 // The effect should terminate in a timely fashion.
122 EXPECT_GT(current_time.ToInternalValue(), initial_time.ToInternalValue());
123 EXPECT_LE(
124 current_time.ToInternalValue(),
125 (initial_time + base::TimeDelta::FromSeconds(10)).ToInternalValue());
126 EXPECT_FALSE(effect->IsActive());
129 TEST_F(OverscrollRefreshTest, AnimationTerminatesEvenIfRefreshNeverTerminates) {
130 scoped_ptr<OverscrollRefresh> effect = CreateEffect();
131 effect->OnScrollBegin();
132 ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
133 ASSERT_TRUE(effect->IsAwaitingScrollUpdateAck());
134 effect->OnScrollUpdateAck(false);
135 ASSERT_TRUE(effect->IsActive());
136 PullBeyondActivationThreshold(effect.get());
137 ASSERT_TRUE(effect->IsActive());
138 effect->OnScrollEnd(gfx::Vector2dF(0, 0));
139 ASSERT_TRUE(GetAndResetRefreshTriggered());
141 // Verify that the animation terminates even if the triggered refresh
142 // action never terminates (i.e., |still_refreshing_| is always true).
143 base::TimeTicks initial_time = base::TimeTicks::Now();
144 base::TimeTicks current_time = initial_time;
145 scoped_refptr<cc::Layer> layer = cc::Layer::Create();
146 while (effect->Animate(current_time, layer.get()))
147 current_time += base::TimeDelta::FromMilliseconds(16);
149 EXPECT_GT(current_time.ToInternalValue(), initial_time.ToInternalValue());
150 EXPECT_LE(
151 current_time.ToInternalValue(),
152 (initial_time + base::TimeDelta::FromSeconds(10)).ToInternalValue());
153 EXPECT_FALSE(effect->IsActive());
156 TEST_F(OverscrollRefreshTest, NotTriggeredIfBelowThreshold) {
157 scoped_ptr<OverscrollRefresh> effect = CreateEffect();
158 effect->OnScrollBegin();
159 ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
160 ASSERT_TRUE(effect->IsAwaitingScrollUpdateAck());
161 effect->OnScrollUpdateAck(false);
162 ASSERT_TRUE(effect->IsActive());
164 // Terminating the pull before it exceeds the threshold will prevent refresh.
165 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
166 effect->OnScrollEnd(gfx::Vector2dF());
167 EXPECT_FALSE(GetAndResetRefreshTriggered());
170 TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialYOffsetIsNotZero) {
171 scoped_ptr<OverscrollRefresh> effect = CreateEffect();
173 // A positive y scroll offset at the start of scroll will prevent activation,
174 // even if the subsequent scroll overscrolls upward.
175 gfx::SizeF viewport_size(512, 512);
176 gfx::Vector2dF nonzero_offset(0, 10);
177 bool overflow_y_hidden = false;
178 effect->UpdateDisplay(viewport_size, nonzero_offset, overflow_y_hidden);
179 effect->OnScrollBegin();
181 ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
182 EXPECT_FALSE(effect->IsActive());
183 EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck());
184 effect->OnScrollUpdateAck(false);
185 EXPECT_FALSE(effect->IsActive());
186 EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck());
187 EXPECT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
188 effect->OnScrollEnd(gfx::Vector2dF());
189 EXPECT_FALSE(GetAndResetRefreshTriggered());
192 TEST_F(OverscrollRefreshTest, NotTriggeredIfOverflowYHidden) {
193 scoped_ptr<OverscrollRefresh> effect = CreateEffect();
195 // "overflow-y: hidden" on the root layer will prevent activation,
196 // even if the subsequent scroll overscrolls upward.
197 gfx::SizeF viewport_size(512, 512);
198 gfx::Vector2dF zero_offset;
199 bool overflow_y_hidden = true;
200 effect->UpdateDisplay(viewport_size, zero_offset, overflow_y_hidden);
201 effect->OnScrollBegin();
202 ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
203 EXPECT_FALSE(effect->IsActive());
204 EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck());
205 effect->OnScrollUpdateAck(false);
206 EXPECT_FALSE(effect->IsActive());
207 EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck());
208 EXPECT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
209 effect->OnScrollEnd(gfx::Vector2dF());
210 EXPECT_FALSE(GetAndResetRefreshTriggered());
213 TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollDownward) {
214 scoped_ptr<OverscrollRefresh> effect = CreateEffect();
215 effect->OnScrollBegin();
217 // A downward initial scroll will prevent activation, even if the subsequent
218 // scroll overscrolls upward.
219 ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, -10)));
220 EXPECT_FALSE(effect->IsActive());
221 EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck());
223 effect->OnScrollUpdateAck(false);
224 EXPECT_FALSE(effect->IsActive());
225 EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck());
226 EXPECT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
227 effect->OnScrollEnd(gfx::Vector2dF());
228 EXPECT_FALSE(GetAndResetRefreshTriggered());
231 TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollOrTouchConsumed) {
232 scoped_ptr<OverscrollRefresh> effect = CreateEffect();
233 effect->OnScrollBegin();
234 ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
235 ASSERT_TRUE(effect->IsAwaitingScrollUpdateAck());
237 // Consumption of the initial touchmove or scroll should prevent future
238 // activation.
239 effect->OnScrollUpdateAck(true);
240 EXPECT_FALSE(effect->IsActive());
241 EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck());
242 EXPECT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
243 effect->OnScrollUpdateAck(false);
244 EXPECT_FALSE(effect->IsActive());
245 EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck());
246 EXPECT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
247 effect->OnScrollEnd(gfx::Vector2dF());
248 EXPECT_FALSE(GetAndResetRefreshTriggered());
251 TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollsJanked) {
252 scoped_ptr<OverscrollRefresh> effect = CreateEffect();
253 effect->OnScrollBegin();
254 ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
255 ASSERT_TRUE(effect->IsAwaitingScrollUpdateAck());
256 effect->OnScrollUpdateAck(false);
257 ASSERT_TRUE(effect->IsActive());
259 // It should take more than just one or two large scrolls to trigger,
260 // mitigating likelihood of jank triggering the effect->
261 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
262 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
263 effect->OnScrollEnd(gfx::Vector2dF());
264 EXPECT_FALSE(GetAndResetRefreshTriggered());
267 TEST_F(OverscrollRefreshTest, NotTriggeredIfFlungDownward) {
268 scoped_ptr<OverscrollRefresh> effect = CreateEffect();
269 effect->OnScrollBegin();
270 ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
271 ASSERT_TRUE(effect->IsAwaitingScrollUpdateAck());
272 effect->OnScrollUpdateAck(false);
273 ASSERT_TRUE(effect->IsActive());
275 // Ensure the pull exceeds the necessary threshold.
276 PullBeyondActivationThreshold(effect.get());
277 ASSERT_TRUE(effect->IsActive());
279 // Terminating the pull with a down-directed fling should prevent triggering.
280 effect->OnScrollEnd(gfx::Vector2dF(0, -1000));
281 EXPECT_FALSE(GetAndResetRefreshTriggered());
284 TEST_F(OverscrollRefreshTest, NotTriggeredIfReleasedWithoutActivation) {
285 scoped_ptr<OverscrollRefresh> effect = CreateEffect();
286 effect->OnScrollBegin();
287 ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
288 ASSERT_TRUE(effect->IsAwaitingScrollUpdateAck());
289 effect->OnScrollUpdateAck(false);
290 ASSERT_TRUE(effect->IsActive());
292 // Ensure the pull exceeds the necessary threshold.
293 PullBeyondActivationThreshold(effect.get());
294 ASSERT_TRUE(effect->IsActive());
296 // An early release should prevent the refresh action from firing.
297 effect->ReleaseWithoutActivation();
298 effect->OnScrollEnd(gfx::Vector2dF());
299 EXPECT_FALSE(GetAndResetRefreshTriggered());
301 // The early release should trigger a dismissal animation.
302 EXPECT_TRUE(effect->IsActive());
303 base::TimeTicks initial_time = base::TimeTicks::Now();
304 base::TimeTicks current_time = initial_time;
305 scoped_refptr<cc::Layer> layer = cc::Layer::Create();
306 while (effect->Animate(current_time, layer.get()))
307 current_time += base::TimeDelta::FromMilliseconds(16);
309 EXPECT_GT(current_time.ToInternalValue(), initial_time.ToInternalValue());
310 EXPECT_FALSE(effect->IsActive());
311 EXPECT_FALSE(GetAndResetRefreshTriggered());
314 } // namespace content