1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/renderer/gpu/compositor_output_surface.h"
7 #include "base/command_line.h"
8 #include "base/message_loop/message_loop_proxy.h"
9 #include "cc/output/compositor_frame.h"
10 #include "cc/output/compositor_frame_ack.h"
11 #include "cc/output/managed_memory_policy.h"
12 #include "cc/output/output_surface_client.h"
13 #include "content/common/gpu/client/command_buffer_proxy_impl.h"
14 #include "content/common/gpu/client/context_provider_command_buffer.h"
15 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h"
16 #include "content/common/view_messages.h"
17 #include "content/public/common/content_switches.h"
18 #include "content/renderer/gpu/frame_swap_message_queue.h"
19 #include "content/renderer/render_thread_impl.h"
20 #include "gpu/command_buffer/client/context_support.h"
21 #include "gpu/command_buffer/client/gles2_interface.h"
22 #include "ipc/ipc_sync_channel.h"
25 // There are several compositor surfaces in a process, but they share the same
26 // compositor thread, so we use a simple int here to track prefer-smoothness.
27 int g_prefer_smoothness_count
= 0;
32 CompositorOutputSurface::CompositorOutputSurface(
34 uint32 output_surface_id
,
35 const scoped_refptr
<ContextProviderCommandBuffer
>& context_provider
,
36 const scoped_refptr
<ContextProviderCommandBuffer
>& worker_context_provider
,
37 scoped_ptr
<cc::SoftwareOutputDevice
> software_device
,
38 scoped_refptr
<FrameSwapMessageQueue
> swap_frame_message_queue
,
39 bool use_swap_compositor_frame_message
)
40 : OutputSurface(context_provider
,
41 worker_context_provider
,
42 software_device
.Pass()),
43 output_surface_id_(output_surface_id
),
44 use_swap_compositor_frame_message_(use_swap_compositor_frame_message
),
45 output_surface_filter_(
46 RenderThreadImpl::current()->compositor_message_filter()),
47 frame_swap_message_queue_(swap_frame_message_queue
),
48 routing_id_(routing_id
),
49 prefers_smoothness_(false),
51 // TODO(epenner): Implement PlatformThread::CurrentHandle() on windows.
52 main_thread_handle_(base::PlatformThreadHandle()),
54 main_thread_handle_(base::PlatformThread::CurrentHandle()),
56 layout_test_mode_(RenderThreadImpl::current()->layout_test_mode()),
58 DCHECK(output_surface_filter_
.get());
59 DCHECK(frame_swap_message_queue_
.get());
61 message_sender_
= RenderThreadImpl::current()->sync_message_filter();
62 DCHECK(message_sender_
.get());
63 if (OutputSurface::software_device())
64 capabilities_
.max_frames_pending
= 1;
67 CompositorOutputSurface::~CompositorOutputSurface() {
68 DCHECK(CalledOnValidThread());
71 UpdateSmoothnessTakesPriority(false);
72 if (output_surface_proxy_
.get())
73 output_surface_proxy_
->ClearOutputSurface();
74 output_surface_filter_
->RemoveHandlerOnCompositorThread(
76 output_surface_filter_handler_
);
79 bool CompositorOutputSurface::BindToClient(
80 cc::OutputSurfaceClient
* client
) {
81 DCHECK(CalledOnValidThread());
83 if (!cc::OutputSurface::BindToClient(client
))
86 output_surface_proxy_
= new CompositorOutputSurfaceProxy(this);
87 output_surface_filter_handler_
=
88 base::Bind(&CompositorOutputSurfaceProxy::OnMessageReceived
,
89 output_surface_proxy_
);
90 output_surface_filter_
->AddHandlerOnCompositorThread(
92 output_surface_filter_handler_
);
94 if (!context_provider()) {
95 // Without a GPU context, the memory policy otherwise wouldn't be set.
96 client
->SetMemoryPolicy(cc::ManagedMemoryPolicy(
98 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE
,
99 base::SharedMemory::GetHandleLimit() / 3));
105 void CompositorOutputSurface::ShortcutSwapAck(
106 uint32 output_surface_id
,
107 scoped_ptr
<cc::GLFrameData
> gl_frame_data
,
108 scoped_ptr
<cc::SoftwareFrameData
> software_frame_data
) {
109 if (!layout_test_previous_frame_ack_
) {
110 layout_test_previous_frame_ack_
.reset(new cc::CompositorFrameAck
);
111 layout_test_previous_frame_ack_
->gl_frame_data
.reset(new cc::GLFrameData
);
114 OnSwapAck(output_surface_id
, *layout_test_previous_frame_ack_
);
116 layout_test_previous_frame_ack_
->gl_frame_data
= gl_frame_data
.Pass();
117 layout_test_previous_frame_ack_
->last_software_frame_id
=
118 software_frame_data
? software_frame_data
->id
: 0;
121 void CompositorOutputSurface::SwapBuffers(cc::CompositorFrame
* frame
) {
122 DCHECK(use_swap_compositor_frame_message_
);
123 if (layout_test_mode_
) {
124 // This code path is here to support layout tests that are currently
125 // doing a readback in the renderer instead of the browser. So they
126 // are using deprecated code paths in the renderer and don't need to
127 // actually swap anything to the browser. We shortcut the swap to the
128 // browser here and just ack directly within the renderer process.
129 // Once crbug.com/311404 is fixed, this can be removed.
131 // This would indicate that crbug.com/311404 is being fixed, and this
132 // block needs to be removed.
133 DCHECK(!frame
->delegated_frame_data
);
135 base::Closure closure
=
136 base::Bind(&CompositorOutputSurface::ShortcutSwapAck
,
137 weak_ptrs_
.GetWeakPtr(),
139 base::Passed(&frame
->gl_frame_data
),
140 base::Passed(&frame
->software_frame_data
));
142 if (context_provider()) {
143 gpu::gles2::GLES2Interface
* context
= context_provider()->ContextGL();
145 uint32 sync_point
= context
->InsertSyncPointCHROMIUM();
146 context_provider()->ContextSupport()->SignalSyncPoint(sync_point
,
149 base::MessageLoopProxy::current()->PostTask(FROM_HERE
, closure
);
151 client_
->DidSwapBuffers();
155 ScopedVector
<IPC::Message
> messages
;
156 std::vector
<IPC::Message
> messages_to_deliver_with_frame
;
157 scoped_ptr
<FrameSwapMessageQueue::SendMessageScope
> send_message_scope
=
158 frame_swap_message_queue_
->AcquireSendMessageScope();
159 frame_swap_message_queue_
->DrainMessages(&messages
);
160 FrameSwapMessageQueue::TransferMessages(messages
,
161 &messages_to_deliver_with_frame
);
162 Send(new ViewHostMsg_SwapCompositorFrame(routing_id_
,
165 messages_to_deliver_with_frame
));
166 // ~send_message_scope.
168 client_
->DidSwapBuffers();
172 void CompositorOutputSurface::OnMessageReceived(const IPC::Message
& message
) {
173 DCHECK(CalledOnValidThread());
176 IPC_BEGIN_MESSAGE_MAP(CompositorOutputSurface
, message
)
177 IPC_MESSAGE_HANDLER(ViewMsg_UpdateVSyncParameters
,
178 OnUpdateVSyncParametersFromBrowser
);
179 IPC_MESSAGE_HANDLER(ViewMsg_SwapCompositorFrameAck
, OnSwapAck
);
180 IPC_MESSAGE_HANDLER(ViewMsg_ReclaimCompositorResources
, OnReclaimResources
);
181 IPC_END_MESSAGE_MAP()
184 void CompositorOutputSurface::OnUpdateVSyncParametersFromBrowser(
185 base::TimeTicks timebase
,
186 base::TimeDelta interval
) {
187 DCHECK(CalledOnValidThread());
188 CommitVSyncParameters(timebase
, interval
);
191 void CompositorOutputSurface::OnSwapAck(uint32 output_surface_id
,
192 const cc::CompositorFrameAck
& ack
) {
193 // Ignore message if it's a stale one coming from a different output surface
194 // (e.g. after a lost context).
195 if (output_surface_id
!= output_surface_id_
)
197 ReclaimResources(&ack
);
198 client_
->DidSwapBuffersComplete();
201 void CompositorOutputSurface::OnReclaimResources(
202 uint32 output_surface_id
,
203 const cc::CompositorFrameAck
& ack
) {
204 // Ignore message if it's a stale one coming from a different output surface
205 // (e.g. after a lost context).
206 if (output_surface_id
!= output_surface_id_
)
208 ReclaimResources(&ack
);
211 bool CompositorOutputSurface::Send(IPC::Message
* message
) {
212 return message_sender_
->Send(message
);
216 #if defined(OS_ANDROID)
217 void SetThreadPriorityToIdle(base::PlatformThreadHandle handle
) {
218 base::PlatformThread::SetThreadPriority(handle
,
219 base::ThreadPriority::BACKGROUND
);
221 void SetThreadPriorityToDefault(base::PlatformThreadHandle handle
) {
222 base::PlatformThread::SetThreadPriority(handle
,
223 base::ThreadPriority::NORMAL
);
226 void SetThreadPriorityToIdle(base::PlatformThreadHandle handle
) {}
227 void SetThreadPriorityToDefault(base::PlatformThreadHandle handle
) {}
231 void CompositorOutputSurface::UpdateSmoothnessTakesPriority(
232 bool prefers_smoothness
) {
234 // If we use different compositor threads, we need to
235 // use an atomic int to track prefer smoothness count.
236 base::PlatformThreadId g_last_thread
= base::PlatformThread::CurrentId();
237 DCHECK_EQ(g_last_thread
, base::PlatformThread::CurrentId());
239 if (prefers_smoothness_
== prefers_smoothness
)
241 // If this is the first surface to start preferring smoothness,
242 // Throttle the main thread's priority.
243 if (prefers_smoothness_
== false &&
244 ++g_prefer_smoothness_count
== 1) {
245 SetThreadPriorityToIdle(main_thread_handle_
);
247 // If this is the last surface to stop preferring smoothness,
248 // Reset the main thread's priority to the default.
249 if (prefers_smoothness_
== true &&
250 --g_prefer_smoothness_count
== 0) {
251 SetThreadPriorityToDefault(main_thread_handle_
);
253 prefers_smoothness_
= prefers_smoothness
;
256 } // namespace content