Revert of Add a WinHeap dump provider to the memory profiler. (patchset #2 id:40001...
[chromium-blink-merge.git] / ui / gl / gl_mock_autogen_gl.h
blobd4f3c127d44fc78fddf81faa12e6ce5e71c91e20
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 //
5 // This file is auto-generated from
6 // ui/gl/generate_bindings.py
7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT!
11 MOCK_METHOD1(ActiveTexture, void(GLenum texture));
12 MOCK_METHOD2(AttachShader, void(GLuint program, GLuint shader));
13 MOCK_METHOD2(BeginQuery, void(GLenum target, GLuint id));
14 MOCK_METHOD1(BeginTransformFeedback, void(GLenum primitiveMode));
15 MOCK_METHOD3(BindAttribLocation,
16 void(GLuint program, GLuint index, const char* name));
17 MOCK_METHOD2(BindBuffer, void(GLenum target, GLuint buffer));
18 MOCK_METHOD3(BindBufferBase, void(GLenum target, GLuint index, GLuint buffer));
19 MOCK_METHOD5(BindBufferRange,
20 void(GLenum target,
21 GLuint index,
22 GLuint buffer,
23 GLintptr offset,
24 GLsizeiptr size));
25 MOCK_METHOD3(BindFragDataLocation,
26 void(GLuint program, GLuint colorNumber, const char* name));
27 MOCK_METHOD4(
28 BindFragDataLocationIndexed,
29 void(GLuint program, GLuint colorNumber, GLuint index, const char* name));
30 MOCK_METHOD2(BindFramebufferEXT, void(GLenum target, GLuint framebuffer));
31 MOCK_METHOD2(BindRenderbufferEXT, void(GLenum target, GLuint renderbuffer));
32 MOCK_METHOD2(BindSampler, void(GLuint unit, GLuint sampler));
33 MOCK_METHOD2(BindTexture, void(GLenum target, GLuint texture));
34 MOCK_METHOD2(BindTransformFeedback, void(GLenum target, GLuint id));
35 MOCK_METHOD1(BindVertexArrayOES, void(GLuint array));
36 MOCK_METHOD0(BlendBarrierKHR, void());
37 MOCK_METHOD4(BlendColor,
38 void(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha));
39 MOCK_METHOD1(BlendEquation, void(GLenum mode));
40 MOCK_METHOD2(BlendEquationSeparate, void(GLenum modeRGB, GLenum modeAlpha));
41 MOCK_METHOD2(BlendFunc, void(GLenum sfactor, GLenum dfactor));
42 MOCK_METHOD4(
43 BlendFuncSeparate,
44 void(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha));
45 MOCK_METHOD10(BlitFramebuffer,
46 void(GLint srcX0,
47 GLint srcY0,
48 GLint srcX1,
49 GLint srcY1,
50 GLint dstX0,
51 GLint dstY0,
52 GLint dstX1,
53 GLint dstY1,
54 GLbitfield mask,
55 GLenum filter));
56 MOCK_METHOD10(BlitFramebufferANGLE,
57 void(GLint srcX0,
58 GLint srcY0,
59 GLint srcX1,
60 GLint srcY1,
61 GLint dstX0,
62 GLint dstY0,
63 GLint dstX1,
64 GLint dstY1,
65 GLbitfield mask,
66 GLenum filter));
67 MOCK_METHOD10(BlitFramebufferEXT,
68 void(GLint srcX0,
69 GLint srcY0,
70 GLint srcX1,
71 GLint srcY1,
72 GLint dstX0,
73 GLint dstY0,
74 GLint dstX1,
75 GLint dstY1,
76 GLbitfield mask,
77 GLenum filter));
78 MOCK_METHOD4(
79 BufferData,
80 void(GLenum target, GLsizeiptr size, const void* data, GLenum usage));
81 MOCK_METHOD4(
82 BufferSubData,
83 void(GLenum target, GLintptr offset, GLsizeiptr size, const void* data));
84 MOCK_METHOD1(CheckFramebufferStatusEXT, GLenum(GLenum target));
85 MOCK_METHOD1(Clear, void(GLbitfield mask));
86 MOCK_METHOD4(
87 ClearBufferfi,
88 void(GLenum buffer, GLint drawbuffer, const GLfloat depth, GLint stencil));
89 MOCK_METHOD3(ClearBufferfv,
90 void(GLenum buffer, GLint drawbuffer, const GLfloat* value));
91 MOCK_METHOD3(ClearBufferiv,
92 void(GLenum buffer, GLint drawbuffer, const GLint* value));
93 MOCK_METHOD3(ClearBufferuiv,
94 void(GLenum buffer, GLint drawbuffer, const GLuint* value));
95 MOCK_METHOD4(ClearColor,
96 void(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha));
97 MOCK_METHOD1(ClearDepth, void(GLclampd depth));
98 MOCK_METHOD1(ClearDepthf, void(GLclampf depth));
99 MOCK_METHOD1(ClearStencil, void(GLint s));
100 MOCK_METHOD3(ClientWaitSync,
101 GLenum(GLsync sync, GLbitfield flags, GLuint64 timeout));
102 MOCK_METHOD4(
103 ColorMask,
104 void(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha));
105 MOCK_METHOD1(CompileShader, void(GLuint shader));
106 MOCK_METHOD8(CompressedTexImage2D,
107 void(GLenum target,
108 GLint level,
109 GLenum internalformat,
110 GLsizei width,
111 GLsizei height,
112 GLint border,
113 GLsizei imageSize,
114 const void* data));
115 MOCK_METHOD9(CompressedTexImage3D,
116 void(GLenum target,
117 GLint level,
118 GLenum internalformat,
119 GLsizei width,
120 GLsizei height,
121 GLsizei depth,
122 GLint border,
123 GLsizei imageSize,
124 const void* data));
125 MOCK_METHOD9(CompressedTexSubImage2D,
126 void(GLenum target,
127 GLint level,
128 GLint xoffset,
129 GLint yoffset,
130 GLsizei width,
131 GLsizei height,
132 GLenum format,
133 GLsizei imageSize,
134 const void* data));
135 MOCK_METHOD5(CopyBufferSubData,
136 void(GLenum readTarget,
137 GLenum writeTarget,
138 GLintptr readOffset,
139 GLintptr writeOffset,
140 GLsizeiptr size));
141 MOCK_METHOD8(CopyTexImage2D,
142 void(GLenum target,
143 GLint level,
144 GLenum internalformat,
145 GLint x,
146 GLint y,
147 GLsizei width,
148 GLsizei height,
149 GLint border));
150 MOCK_METHOD8(CopyTexSubImage2D,
151 void(GLenum target,
152 GLint level,
153 GLint xoffset,
154 GLint yoffset,
155 GLint x,
156 GLint y,
157 GLsizei width,
158 GLsizei height));
159 MOCK_METHOD9(CopyTexSubImage3D,
160 void(GLenum target,
161 GLint level,
162 GLint xoffset,
163 GLint yoffset,
164 GLint zoffset,
165 GLint x,
166 GLint y,
167 GLsizei width,
168 GLsizei height));
169 MOCK_METHOD0(CreateProgram, GLuint());
170 MOCK_METHOD1(CreateShader, GLuint(GLenum type));
171 MOCK_METHOD1(CullFace, void(GLenum mode));
172 MOCK_METHOD2(DeleteBuffersARB, void(GLsizei n, const GLuint* buffers));
173 MOCK_METHOD2(DeleteFencesAPPLE, void(GLsizei n, const GLuint* fences));
174 MOCK_METHOD2(DeleteFencesNV, void(GLsizei n, const GLuint* fences));
175 MOCK_METHOD2(DeleteFramebuffersEXT,
176 void(GLsizei n, const GLuint* framebuffers));
177 MOCK_METHOD1(DeleteProgram, void(GLuint program));
178 MOCK_METHOD2(DeleteQueries, void(GLsizei n, const GLuint* ids));
179 MOCK_METHOD2(DeleteRenderbuffersEXT,
180 void(GLsizei n, const GLuint* renderbuffers));
181 MOCK_METHOD2(DeleteSamplers, void(GLsizei n, const GLuint* samplers));
182 MOCK_METHOD1(DeleteShader, void(GLuint shader));
183 MOCK_METHOD1(DeleteSync, void(GLsync sync));
184 MOCK_METHOD2(DeleteTextures, void(GLsizei n, const GLuint* textures));
185 MOCK_METHOD2(DeleteTransformFeedbacks, void(GLsizei n, const GLuint* ids));
186 MOCK_METHOD2(DeleteVertexArraysOES, void(GLsizei n, const GLuint* arrays));
187 MOCK_METHOD1(DepthFunc, void(GLenum func));
188 MOCK_METHOD1(DepthMask, void(GLboolean flag));
189 MOCK_METHOD2(DepthRange, void(GLclampd zNear, GLclampd zFar));
190 MOCK_METHOD2(DepthRangef, void(GLclampf zNear, GLclampf zFar));
191 MOCK_METHOD2(DetachShader, void(GLuint program, GLuint shader));
192 MOCK_METHOD1(Disable, void(GLenum cap));
193 MOCK_METHOD1(DisableVertexAttribArray, void(GLuint index));
194 MOCK_METHOD3(DiscardFramebufferEXT,
195 void(GLenum target,
196 GLsizei numAttachments,
197 const GLenum* attachments));
198 MOCK_METHOD3(DrawArrays, void(GLenum mode, GLint first, GLsizei count));
199 MOCK_METHOD4(DrawArraysInstancedANGLE,
200 void(GLenum mode, GLint first, GLsizei count, GLsizei primcount));
201 MOCK_METHOD1(DrawBuffer, void(GLenum mode));
202 MOCK_METHOD2(DrawBuffersARB, void(GLsizei n, const GLenum* bufs));
203 MOCK_METHOD4(
204 DrawElements,
205 void(GLenum mode, GLsizei count, GLenum type, const void* indices));
206 MOCK_METHOD5(DrawElementsInstancedANGLE,
207 void(GLenum mode,
208 GLsizei count,
209 GLenum type,
210 const void* indices,
211 GLsizei primcount));
212 MOCK_METHOD6(DrawRangeElements,
213 void(GLenum mode,
214 GLuint start,
215 GLuint end,
216 GLsizei count,
217 GLenum type,
218 const void* indices));
219 MOCK_METHOD2(EGLImageTargetRenderbufferStorageOES,
220 void(GLenum target, GLeglImageOES image));
221 MOCK_METHOD2(EGLImageTargetTexture2DOES,
222 void(GLenum target, GLeglImageOES image));
223 MOCK_METHOD1(Enable, void(GLenum cap));
224 MOCK_METHOD1(EnableVertexAttribArray, void(GLuint index));
225 MOCK_METHOD1(EndQuery, void(GLenum target));
226 MOCK_METHOD0(EndTransformFeedback, void());
227 MOCK_METHOD2(FenceSync, GLsync(GLenum condition, GLbitfield flags));
228 MOCK_METHOD0(Finish, void());
229 MOCK_METHOD1(FinishFenceAPPLE, void(GLuint fence));
230 MOCK_METHOD1(FinishFenceNV, void(GLuint fence));
231 MOCK_METHOD0(Flush, void());
232 MOCK_METHOD3(FlushMappedBufferRange,
233 void(GLenum target, GLintptr offset, GLsizeiptr length));
234 MOCK_METHOD4(FramebufferRenderbufferEXT,
235 void(GLenum target,
236 GLenum attachment,
237 GLenum renderbuffertarget,
238 GLuint renderbuffer));
239 MOCK_METHOD5(FramebufferTexture2DEXT,
240 void(GLenum target,
241 GLenum attachment,
242 GLenum textarget,
243 GLuint texture,
244 GLint level));
245 MOCK_METHOD6(FramebufferTexture2DMultisampleEXT,
246 void(GLenum target,
247 GLenum attachment,
248 GLenum textarget,
249 GLuint texture,
250 GLint level,
251 GLsizei samples));
252 MOCK_METHOD6(FramebufferTexture2DMultisampleIMG,
253 void(GLenum target,
254 GLenum attachment,
255 GLenum textarget,
256 GLuint texture,
257 GLint level,
258 GLsizei samples));
259 MOCK_METHOD5(FramebufferTextureLayer,
260 void(GLenum target,
261 GLenum attachment,
262 GLuint texture,
263 GLint level,
264 GLint layer));
265 MOCK_METHOD1(FrontFace, void(GLenum mode));
266 MOCK_METHOD2(GenBuffersARB, void(GLsizei n, GLuint* buffers));
267 MOCK_METHOD1(GenerateMipmapEXT, void(GLenum target));
268 MOCK_METHOD2(GenFencesAPPLE, void(GLsizei n, GLuint* fences));
269 MOCK_METHOD2(GenFencesNV, void(GLsizei n, GLuint* fences));
270 MOCK_METHOD2(GenFramebuffersEXT, void(GLsizei n, GLuint* framebuffers));
271 MOCK_METHOD2(GenQueries, void(GLsizei n, GLuint* ids));
272 MOCK_METHOD2(GenRenderbuffersEXT, void(GLsizei n, GLuint* renderbuffers));
273 MOCK_METHOD2(GenSamplers, void(GLsizei n, GLuint* samplers));
274 MOCK_METHOD2(GenTextures, void(GLsizei n, GLuint* textures));
275 MOCK_METHOD2(GenTransformFeedbacks, void(GLsizei n, GLuint* ids));
276 MOCK_METHOD2(GenVertexArraysOES, void(GLsizei n, GLuint* arrays));
277 MOCK_METHOD7(GetActiveAttrib,
278 void(GLuint program,
279 GLuint index,
280 GLsizei bufsize,
281 GLsizei* length,
282 GLint* size,
283 GLenum* type,
284 char* name));
285 MOCK_METHOD7(GetActiveUniform,
286 void(GLuint program,
287 GLuint index,
288 GLsizei bufsize,
289 GLsizei* length,
290 GLint* size,
291 GLenum* type,
292 char* name));
293 MOCK_METHOD4(GetActiveUniformBlockiv,
294 void(GLuint program,
295 GLuint uniformBlockIndex,
296 GLenum pname,
297 GLint* params));
298 MOCK_METHOD5(GetActiveUniformBlockName,
299 void(GLuint program,
300 GLuint uniformBlockIndex,
301 GLsizei bufSize,
302 GLsizei* length,
303 char* uniformBlockName));
304 MOCK_METHOD5(GetActiveUniformsiv,
305 void(GLuint program,
306 GLsizei uniformCount,
307 const GLuint* uniformIndices,
308 GLenum pname,
309 GLint* params));
310 MOCK_METHOD4(
311 GetAttachedShaders,
312 void(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders));
313 MOCK_METHOD2(GetAttribLocation, GLint(GLuint program, const char* name));
314 MOCK_METHOD2(GetBooleanv, void(GLenum pname, GLboolean* params));
315 MOCK_METHOD3(GetBufferParameteriv,
316 void(GLenum target, GLenum pname, GLint* params));
317 MOCK_METHOD0(GetError, GLenum());
318 MOCK_METHOD3(GetFenceivNV, void(GLuint fence, GLenum pname, GLint* params));
319 MOCK_METHOD2(GetFloatv, void(GLenum pname, GLfloat* params));
320 MOCK_METHOD2(GetFragDataLocation, GLint(GLuint program, const char* name));
321 MOCK_METHOD4(
322 GetFramebufferAttachmentParameterivEXT,
323 void(GLenum target, GLenum attachment, GLenum pname, GLint* params));
324 MOCK_METHOD0(GetGraphicsResetStatusARB, GLenum());
325 MOCK_METHOD3(GetInteger64i_v, void(GLenum target, GLuint index, GLint64* data));
326 MOCK_METHOD2(GetInteger64v, void(GLenum pname, GLint64* params));
327 MOCK_METHOD3(GetIntegeri_v, void(GLenum target, GLuint index, GLint* data));
328 MOCK_METHOD2(GetIntegerv, void(GLenum pname, GLint* params));
329 MOCK_METHOD5(GetInternalformativ,
330 void(GLenum target,
331 GLenum internalformat,
332 GLenum pname,
333 GLsizei bufSize,
334 GLint* params));
335 MOCK_METHOD5(GetProgramBinary,
336 void(GLuint program,
337 GLsizei bufSize,
338 GLsizei* length,
339 GLenum* binaryFormat,
340 GLvoid* binary));
341 MOCK_METHOD4(
342 GetProgramInfoLog,
343 void(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog));
344 MOCK_METHOD3(GetProgramiv, void(GLuint program, GLenum pname, GLint* params));
345 MOCK_METHOD3(GetProgramResourceLocation,
346 GLint(GLuint program, GLenum programInterface, const char* name));
347 MOCK_METHOD3(GetQueryiv, void(GLenum target, GLenum pname, GLint* params));
348 MOCK_METHOD3(GetQueryObjecti64v,
349 void(GLuint id, GLenum pname, GLint64* params));
350 MOCK_METHOD3(GetQueryObjectiv, void(GLuint id, GLenum pname, GLint* params));
351 MOCK_METHOD3(GetQueryObjectui64v,
352 void(GLuint id, GLenum pname, GLuint64* params));
353 MOCK_METHOD3(GetQueryObjectuiv, void(GLuint id, GLenum pname, GLuint* params));
354 MOCK_METHOD3(GetRenderbufferParameterivEXT,
355 void(GLenum target, GLenum pname, GLint* params));
356 MOCK_METHOD3(GetSamplerParameterfv,
357 void(GLuint sampler, GLenum pname, GLfloat* params));
358 MOCK_METHOD3(GetSamplerParameteriv,
359 void(GLuint sampler, GLenum pname, GLint* params));
360 MOCK_METHOD4(
361 GetShaderInfoLog,
362 void(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog));
363 MOCK_METHOD3(GetShaderiv, void(GLuint shader, GLenum pname, GLint* params));
364 MOCK_METHOD4(GetShaderPrecisionFormat,
365 void(GLenum shadertype,
366 GLenum precisiontype,
367 GLint* range,
368 GLint* precision));
369 MOCK_METHOD4(
370 GetShaderSource,
371 void(GLuint shader, GLsizei bufsize, GLsizei* length, char* source));
372 MOCK_METHOD1(GetString, const GLubyte*(GLenum name));
373 MOCK_METHOD2(GetStringi, const GLubyte*(GLenum name, GLuint index));
374 MOCK_METHOD5(GetSynciv,
375 void(GLsync sync,
376 GLenum pname,
377 GLsizei bufSize,
378 GLsizei* length,
379 GLint* values));
380 MOCK_METHOD4(GetTexLevelParameterfv,
381 void(GLenum target, GLint level, GLenum pname, GLfloat* params));
382 MOCK_METHOD4(GetTexLevelParameteriv,
383 void(GLenum target, GLint level, GLenum pname, GLint* params));
384 MOCK_METHOD3(GetTexParameterfv,
385 void(GLenum target, GLenum pname, GLfloat* params));
386 MOCK_METHOD3(GetTexParameteriv,
387 void(GLenum target, GLenum pname, GLint* params));
388 MOCK_METHOD7(GetTransformFeedbackVarying,
389 void(GLuint program,
390 GLuint index,
391 GLsizei bufSize,
392 GLsizei* length,
393 GLsizei* size,
394 GLenum* type,
395 char* name));
396 MOCK_METHOD4(
397 GetTranslatedShaderSourceANGLE,
398 void(GLuint shader, GLsizei bufsize, GLsizei* length, char* source));
399 MOCK_METHOD2(GetUniformBlockIndex,
400 GLuint(GLuint program, const char* uniformBlockName));
401 MOCK_METHOD3(GetUniformfv,
402 void(GLuint program, GLint location, GLfloat* params));
403 MOCK_METHOD4(GetUniformIndices,
404 void(GLuint program,
405 GLsizei uniformCount,
406 const char* const* uniformNames,
407 GLuint* uniformIndices));
408 MOCK_METHOD3(GetUniformiv, void(GLuint program, GLint location, GLint* params));
409 MOCK_METHOD2(GetUniformLocation, GLint(GLuint program, const char* name));
410 MOCK_METHOD3(GetVertexAttribfv,
411 void(GLuint index, GLenum pname, GLfloat* params));
412 MOCK_METHOD3(GetVertexAttribiv,
413 void(GLuint index, GLenum pname, GLint* params));
414 MOCK_METHOD3(GetVertexAttribPointerv,
415 void(GLuint index, GLenum pname, void** pointer));
416 MOCK_METHOD2(Hint, void(GLenum target, GLenum mode));
417 MOCK_METHOD2(InsertEventMarkerEXT, void(GLsizei length, const char* marker));
418 MOCK_METHOD3(InvalidateFramebuffer,
419 void(GLenum target,
420 GLsizei numAttachments,
421 const GLenum* attachments));
422 MOCK_METHOD7(InvalidateSubFramebuffer,
423 void(GLenum target,
424 GLsizei numAttachments,
425 const GLenum* attachments,
426 GLint x,
427 GLint y,
428 GLint width,
429 GLint height));
430 MOCK_METHOD1(IsBuffer, GLboolean(GLuint buffer));
431 MOCK_METHOD1(IsEnabled, GLboolean(GLenum cap));
432 MOCK_METHOD1(IsFenceAPPLE, GLboolean(GLuint fence));
433 MOCK_METHOD1(IsFenceNV, GLboolean(GLuint fence));
434 MOCK_METHOD1(IsFramebufferEXT, GLboolean(GLuint framebuffer));
435 MOCK_METHOD1(IsProgram, GLboolean(GLuint program));
436 MOCK_METHOD1(IsQuery, GLboolean(GLuint query));
437 MOCK_METHOD1(IsRenderbufferEXT, GLboolean(GLuint renderbuffer));
438 MOCK_METHOD1(IsSampler, GLboolean(GLuint sampler));
439 MOCK_METHOD1(IsShader, GLboolean(GLuint shader));
440 MOCK_METHOD1(IsSync, GLboolean(GLsync sync));
441 MOCK_METHOD1(IsTexture, GLboolean(GLuint texture));
442 MOCK_METHOD1(IsTransformFeedback, GLboolean(GLuint id));
443 MOCK_METHOD1(IsVertexArrayOES, GLboolean(GLuint array));
444 MOCK_METHOD1(LineWidth, void(GLfloat width));
445 MOCK_METHOD1(LinkProgram, void(GLuint program));
446 MOCK_METHOD2(MapBuffer, void*(GLenum target, GLenum access));
447 MOCK_METHOD4(MapBufferRange,
448 void*(GLenum target,
449 GLintptr offset,
450 GLsizeiptr length,
451 GLbitfield access));
452 MOCK_METHOD2(MatrixLoadfEXT, void(GLenum matrixMode, const GLfloat* m));
453 MOCK_METHOD1(MatrixLoadIdentityEXT, void(GLenum matrixMode));
454 MOCK_METHOD0(PauseTransformFeedback, void());
455 MOCK_METHOD2(PixelStorei, void(GLenum pname, GLint param));
456 MOCK_METHOD2(PointParameteri, void(GLenum pname, GLint param));
457 MOCK_METHOD2(PolygonOffset, void(GLfloat factor, GLfloat units));
458 MOCK_METHOD0(PopGroupMarkerEXT, void());
459 MOCK_METHOD4(ProgramBinary,
460 void(GLuint program,
461 GLenum binaryFormat,
462 const GLvoid* binary,
463 GLsizei length));
464 MOCK_METHOD3(ProgramParameteri,
465 void(GLuint program, GLenum pname, GLint value));
466 MOCK_METHOD2(PushGroupMarkerEXT, void(GLsizei length, const char* marker));
467 MOCK_METHOD2(QueryCounter, void(GLuint id, GLenum target));
468 MOCK_METHOD1(ReadBuffer, void(GLenum src));
469 MOCK_METHOD7(ReadPixels,
470 void(GLint x,
471 GLint y,
472 GLsizei width,
473 GLsizei height,
474 GLenum format,
475 GLenum type,
476 void* pixels));
477 MOCK_METHOD0(ReleaseShaderCompiler, void());
478 MOCK_METHOD4(
479 RenderbufferStorageEXT,
480 void(GLenum target, GLenum internalformat, GLsizei width, GLsizei height));
481 MOCK_METHOD5(RenderbufferStorageMultisample,
482 void(GLenum target,
483 GLsizei samples,
484 GLenum internalformat,
485 GLsizei width,
486 GLsizei height));
487 MOCK_METHOD5(RenderbufferStorageMultisampleANGLE,
488 void(GLenum target,
489 GLsizei samples,
490 GLenum internalformat,
491 GLsizei width,
492 GLsizei height));
493 MOCK_METHOD5(RenderbufferStorageMultisampleEXT,
494 void(GLenum target,
495 GLsizei samples,
496 GLenum internalformat,
497 GLsizei width,
498 GLsizei height));
499 MOCK_METHOD5(RenderbufferStorageMultisampleIMG,
500 void(GLenum target,
501 GLsizei samples,
502 GLenum internalformat,
503 GLsizei width,
504 GLsizei height));
505 MOCK_METHOD0(ResumeTransformFeedback, void());
506 MOCK_METHOD2(SampleCoverage, void(GLclampf value, GLboolean invert));
507 MOCK_METHOD3(SamplerParameterf,
508 void(GLuint sampler, GLenum pname, GLfloat param));
509 MOCK_METHOD3(SamplerParameterfv,
510 void(GLuint sampler, GLenum pname, const GLfloat* params));
511 MOCK_METHOD3(SamplerParameteri,
512 void(GLuint sampler, GLenum pname, GLint param));
513 MOCK_METHOD3(SamplerParameteriv,
514 void(GLuint sampler, GLenum pname, const GLint* params));
515 MOCK_METHOD4(Scissor, void(GLint x, GLint y, GLsizei width, GLsizei height));
516 MOCK_METHOD1(SetFenceAPPLE, void(GLuint fence));
517 MOCK_METHOD2(SetFenceNV, void(GLuint fence, GLenum condition));
518 MOCK_METHOD5(ShaderBinary,
519 void(GLsizei n,
520 const GLuint* shaders,
521 GLenum binaryformat,
522 const void* binary,
523 GLsizei length));
524 MOCK_METHOD4(ShaderSource,
525 void(GLuint shader,
526 GLsizei count,
527 const char* const* str,
528 const GLint* length));
529 MOCK_METHOD3(StencilFunc, void(GLenum func, GLint ref, GLuint mask));
530 MOCK_METHOD4(StencilFuncSeparate,
531 void(GLenum face, GLenum func, GLint ref, GLuint mask));
532 MOCK_METHOD1(StencilMask, void(GLuint mask));
533 MOCK_METHOD2(StencilMaskSeparate, void(GLenum face, GLuint mask));
534 MOCK_METHOD3(StencilOp, void(GLenum fail, GLenum zfail, GLenum zpass));
535 MOCK_METHOD4(StencilOpSeparate,
536 void(GLenum face, GLenum fail, GLenum zfail, GLenum zpass));
537 MOCK_METHOD1(TestFenceAPPLE, GLboolean(GLuint fence));
538 MOCK_METHOD1(TestFenceNV, GLboolean(GLuint fence));
539 MOCK_METHOD9(TexImage2D,
540 void(GLenum target,
541 GLint level,
542 GLint internalformat,
543 GLsizei width,
544 GLsizei height,
545 GLint border,
546 GLenum format,
547 GLenum type,
548 const void* pixels));
549 MOCK_METHOD10(TexImage3D,
550 void(GLenum target,
551 GLint level,
552 GLint internalformat,
553 GLsizei width,
554 GLsizei height,
555 GLsizei depth,
556 GLint border,
557 GLenum format,
558 GLenum type,
559 const void* pixels));
560 MOCK_METHOD3(TexParameterf, void(GLenum target, GLenum pname, GLfloat param));
561 MOCK_METHOD3(TexParameterfv,
562 void(GLenum target, GLenum pname, const GLfloat* params));
563 MOCK_METHOD3(TexParameteri, void(GLenum target, GLenum pname, GLint param));
564 MOCK_METHOD3(TexParameteriv,
565 void(GLenum target, GLenum pname, const GLint* params));
566 MOCK_METHOD5(TexStorage2DEXT,
567 void(GLenum target,
568 GLsizei levels,
569 GLenum internalformat,
570 GLsizei width,
571 GLsizei height));
572 MOCK_METHOD6(TexStorage3D,
573 void(GLenum target,
574 GLsizei levels,
575 GLenum internalformat,
576 GLsizei width,
577 GLsizei height,
578 GLsizei depth));
579 MOCK_METHOD9(TexSubImage2D,
580 void(GLenum target,
581 GLint level,
582 GLint xoffset,
583 GLint yoffset,
584 GLsizei width,
585 GLsizei height,
586 GLenum format,
587 GLenum type,
588 const void* pixels));
589 MOCK_METHOD4(TransformFeedbackVaryings,
590 void(GLuint program,
591 GLsizei count,
592 const char* const* varyings,
593 GLenum bufferMode));
594 MOCK_METHOD2(Uniform1f, void(GLint location, GLfloat x));
595 MOCK_METHOD3(Uniform1fv, void(GLint location, GLsizei count, const GLfloat* v));
596 MOCK_METHOD2(Uniform1i, void(GLint location, GLint x));
597 MOCK_METHOD3(Uniform1iv, void(GLint location, GLsizei count, const GLint* v));
598 MOCK_METHOD2(Uniform1ui, void(GLint location, GLuint v0));
599 MOCK_METHOD3(Uniform1uiv, void(GLint location, GLsizei count, const GLuint* v));
600 MOCK_METHOD3(Uniform2f, void(GLint location, GLfloat x, GLfloat y));
601 MOCK_METHOD3(Uniform2fv, void(GLint location, GLsizei count, const GLfloat* v));
602 MOCK_METHOD3(Uniform2i, void(GLint location, GLint x, GLint y));
603 MOCK_METHOD3(Uniform2iv, void(GLint location, GLsizei count, const GLint* v));
604 MOCK_METHOD3(Uniform2ui, void(GLint location, GLuint v0, GLuint v1));
605 MOCK_METHOD3(Uniform2uiv, void(GLint location, GLsizei count, const GLuint* v));
606 MOCK_METHOD4(Uniform3f, void(GLint location, GLfloat x, GLfloat y, GLfloat z));
607 MOCK_METHOD3(Uniform3fv, void(GLint location, GLsizei count, const GLfloat* v));
608 MOCK_METHOD4(Uniform3i, void(GLint location, GLint x, GLint y, GLint z));
609 MOCK_METHOD3(Uniform3iv, void(GLint location, GLsizei count, const GLint* v));
610 MOCK_METHOD4(Uniform3ui, void(GLint location, GLuint v0, GLuint v1, GLuint v2));
611 MOCK_METHOD3(Uniform3uiv, void(GLint location, GLsizei count, const GLuint* v));
612 MOCK_METHOD5(Uniform4f,
613 void(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w));
614 MOCK_METHOD3(Uniform4fv, void(GLint location, GLsizei count, const GLfloat* v));
615 MOCK_METHOD5(Uniform4i,
616 void(GLint location, GLint x, GLint y, GLint z, GLint w));
617 MOCK_METHOD3(Uniform4iv, void(GLint location, GLsizei count, const GLint* v));
618 MOCK_METHOD5(Uniform4ui,
619 void(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3));
620 MOCK_METHOD3(Uniform4uiv, void(GLint location, GLsizei count, const GLuint* v));
621 MOCK_METHOD3(UniformBlockBinding,
622 void(GLuint program,
623 GLuint uniformBlockIndex,
624 GLuint uniformBlockBinding));
625 MOCK_METHOD4(UniformMatrix2fv,
626 void(GLint location,
627 GLsizei count,
628 GLboolean transpose,
629 const GLfloat* value));
630 MOCK_METHOD4(UniformMatrix2x3fv,
631 void(GLint location,
632 GLsizei count,
633 GLboolean transpose,
634 const GLfloat* value));
635 MOCK_METHOD4(UniformMatrix2x4fv,
636 void(GLint location,
637 GLsizei count,
638 GLboolean transpose,
639 const GLfloat* value));
640 MOCK_METHOD4(UniformMatrix3fv,
641 void(GLint location,
642 GLsizei count,
643 GLboolean transpose,
644 const GLfloat* value));
645 MOCK_METHOD4(UniformMatrix3x2fv,
646 void(GLint location,
647 GLsizei count,
648 GLboolean transpose,
649 const GLfloat* value));
650 MOCK_METHOD4(UniformMatrix3x4fv,
651 void(GLint location,
652 GLsizei count,
653 GLboolean transpose,
654 const GLfloat* value));
655 MOCK_METHOD4(UniformMatrix4fv,
656 void(GLint location,
657 GLsizei count,
658 GLboolean transpose,
659 const GLfloat* value));
660 MOCK_METHOD4(UniformMatrix4x2fv,
661 void(GLint location,
662 GLsizei count,
663 GLboolean transpose,
664 const GLfloat* value));
665 MOCK_METHOD4(UniformMatrix4x3fv,
666 void(GLint location,
667 GLsizei count,
668 GLboolean transpose,
669 const GLfloat* value));
670 MOCK_METHOD1(UnmapBuffer, GLboolean(GLenum target));
671 MOCK_METHOD1(UseProgram, void(GLuint program));
672 MOCK_METHOD1(ValidateProgram, void(GLuint program));
673 MOCK_METHOD2(VertexAttrib1f, void(GLuint indx, GLfloat x));
674 MOCK_METHOD2(VertexAttrib1fv, void(GLuint indx, const GLfloat* values));
675 MOCK_METHOD3(VertexAttrib2f, void(GLuint indx, GLfloat x, GLfloat y));
676 MOCK_METHOD2(VertexAttrib2fv, void(GLuint indx, const GLfloat* values));
677 MOCK_METHOD4(VertexAttrib3f,
678 void(GLuint indx, GLfloat x, GLfloat y, GLfloat z));
679 MOCK_METHOD2(VertexAttrib3fv, void(GLuint indx, const GLfloat* values));
680 MOCK_METHOD5(VertexAttrib4f,
681 void(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w));
682 MOCK_METHOD2(VertexAttrib4fv, void(GLuint indx, const GLfloat* values));
683 MOCK_METHOD2(VertexAttribDivisorANGLE, void(GLuint index, GLuint divisor));
684 MOCK_METHOD5(VertexAttribI4i,
685 void(GLuint indx, GLint x, GLint y, GLint z, GLint w));
686 MOCK_METHOD2(VertexAttribI4iv, void(GLuint indx, const GLint* values));
687 MOCK_METHOD5(VertexAttribI4ui,
688 void(GLuint indx, GLuint x, GLuint y, GLuint z, GLuint w));
689 MOCK_METHOD2(VertexAttribI4uiv, void(GLuint indx, const GLuint* values));
690 MOCK_METHOD5(VertexAttribIPointer,
691 void(GLuint indx,
692 GLint size,
693 GLenum type,
694 GLsizei stride,
695 const void* ptr));
696 MOCK_METHOD6(VertexAttribPointer,
697 void(GLuint indx,
698 GLint size,
699 GLenum type,
700 GLboolean normalized,
701 GLsizei stride,
702 const void* ptr));
703 MOCK_METHOD4(Viewport, void(GLint x, GLint y, GLsizei width, GLsizei height));
704 MOCK_METHOD3(WaitSync, GLenum(GLsync sync, GLbitfield flags, GLuint64 timeout));