Make findbugs work properly with missing known bugs list
[chromium-blink-merge.git] / cc / input / top_controls_manager.cc
blob1615d7f2d3875e4766bb55f884e166caa7d380b9
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/input/top_controls_manager.h"
7 #include <algorithm>
9 #include "base/logging.h"
10 #include "cc/animation/keyframed_animation_curve.h"
11 #include "cc/animation/timing_function.h"
12 #include "cc/input/top_controls_manager_client.h"
13 #include "cc/output/begin_frame_args.h"
14 #include "cc/trees/layer_tree_impl.h"
15 #include "ui/gfx/frame_time.h"
16 #include "ui/gfx/geometry/vector2d_f.h"
17 #include "ui/gfx/transform.h"
19 namespace cc {
20 namespace {
21 // These constants were chosen empirically for their visually pleasant behavior.
22 // Contact tedchoc@chromium.org for questions about changing these values.
23 const int64 kShowHideMaxDurationMs = 200;
26 // static
27 scoped_ptr<TopControlsManager> TopControlsManager::Create(
28 TopControlsManagerClient* client,
29 float top_controls_show_threshold,
30 float top_controls_hide_threshold) {
31 return make_scoped_ptr(new TopControlsManager(client,
32 top_controls_show_threshold,
33 top_controls_hide_threshold));
36 TopControlsManager::TopControlsManager(TopControlsManagerClient* client,
37 float top_controls_show_threshold,
38 float top_controls_hide_threshold)
39 : client_(client),
40 animation_direction_(NO_ANIMATION),
41 permitted_state_(BOTH),
42 top_controls_height_(0.f),
43 current_scroll_delta_(0.f),
44 controls_scroll_begin_offset_(0.f),
45 top_controls_show_threshold_(top_controls_hide_threshold),
46 top_controls_hide_threshold_(top_controls_show_threshold),
47 pinch_gesture_active_(false) {
48 CHECK(client_);
51 TopControlsManager::~TopControlsManager() {
54 float TopControlsManager::ControlsTopOffset() {
55 return client_->ControlsTopOffset();
58 float TopControlsManager::ContentTopOffset() {
59 return client_->ControlsTopOffset() + top_controls_height_;
62 void TopControlsManager::UpdateTopControlsState(TopControlsState constraints,
63 TopControlsState current,
64 bool animate) {
65 DCHECK(!(constraints == SHOWN && current == HIDDEN));
66 DCHECK(!(constraints == HIDDEN && current == SHOWN));
68 permitted_state_ = constraints;
70 // Don't do anything if it doesn't matter which state the controls are in.
71 if (constraints == BOTH && current == BOTH)
72 return;
74 // Don't do anything if there is no change in offset.
75 float final_controls_position = 0.f;
76 if (constraints == HIDDEN || current == HIDDEN) {
77 final_controls_position = -top_controls_height_;
79 if (final_controls_position == client_->ControlsTopOffset()) {
80 return;
83 AnimationDirection animation_direction = SHOWING_CONTROLS;
84 if (constraints == HIDDEN || current == HIDDEN)
85 animation_direction = HIDING_CONTROLS;
86 ResetAnimations();
87 if (animate) {
88 SetupAnimation(animation_direction);
89 } else {
90 client_->SetControlsTopOffset(final_controls_position);
92 client_->DidChangeTopControlsPosition();
95 void TopControlsManager::ScrollBegin() {
96 DCHECK(!pinch_gesture_active_);
97 ResetAnimations();
98 current_scroll_delta_ = 0.f;
99 controls_scroll_begin_offset_ = client_->ControlsTopOffset();
102 gfx::Vector2dF TopControlsManager::ScrollBy(
103 const gfx::Vector2dF& pending_delta) {
104 if (pinch_gesture_active_)
105 return pending_delta;
107 if (permitted_state_ == SHOWN && pending_delta.y() > 0)
108 return pending_delta;
109 else if (permitted_state_ == HIDDEN && pending_delta.y() < 0)
110 return pending_delta;
112 current_scroll_delta_ += pending_delta.y();
114 float old_offset = client_->ControlsTopOffset();
115 SetControlsTopOffset(controls_scroll_begin_offset_ - current_scroll_delta_);
117 // If the controls are fully visible, treat the current position as the
118 // new baseline even if the gesture didn't end.
119 if (client_->ControlsTopOffset() == 0.f) {
120 current_scroll_delta_ = 0.f;
121 controls_scroll_begin_offset_ = 0.f;
124 ResetAnimations();
126 gfx::Vector2dF applied_delta(0.f, old_offset - client_->ControlsTopOffset());
127 return pending_delta - applied_delta;
130 void TopControlsManager::ScrollEnd() {
131 DCHECK(!pinch_gesture_active_);
132 StartAnimationIfNecessary();
135 void TopControlsManager::PinchBegin() {
136 DCHECK(!pinch_gesture_active_);
137 pinch_gesture_active_ = true;
138 StartAnimationIfNecessary();
141 void TopControlsManager::PinchEnd() {
142 DCHECK(pinch_gesture_active_);
143 // Pinch{Begin,End} will always occur within the scope of Scroll{Begin,End},
144 // so return to a state expected by the remaining scroll sequence.
145 pinch_gesture_active_ = false;
146 ScrollBegin();
149 void TopControlsManager::SetControlsTopOffset(float controls_top_offset) {
150 controls_top_offset = std::max(controls_top_offset, -top_controls_height_);
151 controls_top_offset = std::min(controls_top_offset, 0.f);
153 if (client_->ControlsTopOffset() == controls_top_offset)
154 return;
156 client_->SetControlsTopOffset(controls_top_offset);
158 client_->DidChangeTopControlsPosition();
161 void TopControlsManager::SetTopControlsHeight(float top_controls_height) {
162 DCHECK_GE(top_controls_height, 0);
164 if (top_controls_height == top_controls_height_)
165 return;
167 ResetAnimations();
168 float top_controls_offset = client_->ControlsTopOffset();
169 top_controls_height_ = top_controls_height;
170 SetControlsTopOffset(top_controls_offset);
171 StartAnimationIfNecessary();
174 gfx::Vector2dF TopControlsManager::Animate(base::TimeTicks monotonic_time) {
175 if (!top_controls_animation_ || !client_->HaveRootScrollLayer())
176 return gfx::Vector2dF();
178 base::TimeDelta time = monotonic_time - base::TimeTicks();
180 float old_offset = client_->ControlsTopOffset();
181 SetControlsTopOffset(top_controls_animation_->GetValue(time));
183 if (IsAnimationCompleteAtTime(monotonic_time))
184 ResetAnimations();
186 gfx::Vector2dF scroll_delta(0.f, client_->ControlsTopOffset() - old_offset);
187 return scroll_delta;
190 void TopControlsManager::ResetAnimations() {
191 top_controls_animation_ = nullptr;
192 animation_direction_ = NO_ANIMATION;
195 void TopControlsManager::SetupAnimation(AnimationDirection direction) {
196 DCHECK(direction != NO_ANIMATION);
198 if (direction == SHOWING_CONTROLS && client_->ControlsTopOffset() == 0)
199 return;
201 if (direction == HIDING_CONTROLS &&
202 client_->ControlsTopOffset() == -top_controls_height_) {
203 return;
206 if (top_controls_animation_ && animation_direction_ == direction)
207 return;
209 top_controls_animation_ = KeyframedFloatAnimationCurve::Create();
210 base::TimeDelta start_time = gfx::FrameTime::Now() - base::TimeTicks();
211 top_controls_animation_->AddKeyframe(
212 FloatKeyframe::Create(start_time, client_->ControlsTopOffset(), nullptr));
213 float max_ending_offset =
214 (direction == SHOWING_CONTROLS ? 1 : -1) * top_controls_height_;
215 top_controls_animation_->AddKeyframe(FloatKeyframe::Create(
216 start_time + base::TimeDelta::FromMilliseconds(kShowHideMaxDurationMs),
217 client_->ControlsTopOffset() + max_ending_offset,
218 EaseTimingFunction::Create()));
219 animation_direction_ = direction;
220 client_->DidChangeTopControlsPosition();
223 void TopControlsManager::StartAnimationIfNecessary() {
224 if (client_->ControlsTopOffset() != 0
225 && client_->ControlsTopOffset() != -top_controls_height_) {
226 AnimationDirection show_controls = NO_ANIMATION;
228 float top_controls_show_height =
229 top_controls_height_ * top_controls_hide_threshold_;
230 float top_controls_hide_height =
231 top_controls_height_ * (1.f - top_controls_show_threshold_);
232 if (client_->ControlsTopOffset() >= -top_controls_show_height) {
233 // If we're showing so much that the hide threshold won't trigger, show.
234 show_controls = SHOWING_CONTROLS;
235 } else if (client_->ControlsTopOffset() <= -top_controls_hide_height) {
236 // If we're showing so little that the show threshold won't trigger, hide.
237 show_controls = HIDING_CONTROLS;
238 } else {
239 // If we could be either showing or hiding, we determine which one to
240 // do based on whether or not the total scroll delta was moving up or
241 // down.
242 show_controls = current_scroll_delta_ <= 0.f ?
243 SHOWING_CONTROLS : HIDING_CONTROLS;
246 if (show_controls != NO_ANIMATION)
247 SetupAnimation(show_controls);
251 bool TopControlsManager::IsAnimationCompleteAtTime(base::TimeTicks time) {
252 if (!top_controls_animation_)
253 return true;
255 base::TimeDelta animation_time = time - base::TimeTicks();
256 float new_offset = top_controls_animation_->GetValue(animation_time);
258 if ((animation_direction_ == SHOWING_CONTROLS && new_offset >= 0) ||
259 (animation_direction_ == HIDING_CONTROLS
260 && new_offset <= -top_controls_height_)) {
261 return true;
263 return false;
266 } // namespace cc