[Mac] Make app window backgrounds white.
[chromium-blink-merge.git] / pdf / draw_utils.cc
blob88270dce4f3fbec66a91e3a07800f7902b662944
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "pdf/draw_utils.h"
7 #include <algorithm>
8 #include <math.h>
9 #include <vector>
11 #include "base/logging.h"
13 namespace chrome_pdf {
15 inline uint8 GetBlue(const uint32& pixel) {
16 return static_cast<uint8>(pixel & 0xFF);
19 inline uint8 GetGreen(const uint32& pixel) {
20 return static_cast<uint8>((pixel >> 8) & 0xFF);
23 inline uint8 GetRed(const uint32& pixel) {
24 return static_cast<uint8>((pixel >> 16) & 0xFF);
27 inline uint8 GetAlpha(const uint32& pixel) {
28 return static_cast<uint8>((pixel >> 24) & 0xFF);
31 inline uint32_t MakePixel(uint8 red, uint8 green, uint8 blue, uint8 alpha) {
32 return (static_cast<uint32_t>(alpha) << 24) |
33 (static_cast<uint32_t>(red) << 16) |
34 (static_cast<uint32_t>(green) << 8) |
35 static_cast<uint32_t>(blue);
38 inline uint8 GradientChannel(uint8 start, uint8 end, double ratio) {
39 double new_channel = start - (static_cast<double>(start) - end) * ratio;
40 if (new_channel < 0)
41 return 0;
42 if (new_channel > 255)
43 return 255;
44 return static_cast<uint8>(new_channel + 0.5);
47 inline uint8 ProcessColor(uint8 src_color, uint8 dest_color, uint8 alpha) {
48 uint32 processed = static_cast<uint32>(src_color) * alpha +
49 static_cast<uint32>(dest_color) * (0xFF - alpha);
50 return static_cast<uint8>((processed / 0xFF) & 0xFF);
53 bool AlphaBlend(const pp::ImageData& src, const pp::Rect& src_rc,
54 pp::ImageData* dest, const pp::Point& dest_origin,
55 uint8 alpha_adjustment) {
56 const uint32_t* src_origin_pixel = src.GetAddr32(src_rc.point());
57 uint32_t* dest_origin_pixel = dest->GetAddr32(dest_origin);
59 int height = src_rc.height();
60 int width = src_rc.width();
61 for (int y = 0; y < height; y++) {
62 const uint32_t* src_pixel = src_origin_pixel;
63 uint32_t* dest_pixel = dest_origin_pixel;
64 for (int x = 0; x < width; x++) {
65 uint8 alpha = static_cast<uint8>(static_cast<uint32_t>(alpha_adjustment) *
66 GetAlpha(*src_pixel) / 0xFF);
67 uint8 red = ProcessColor(GetRed(*src_pixel), GetRed(*dest_pixel), alpha);
68 uint8 green = ProcessColor(GetGreen(*src_pixel),
69 GetGreen(*dest_pixel), alpha);
70 uint8 blue = ProcessColor(GetBlue(*src_pixel),
71 GetBlue(*dest_pixel), alpha);
72 *dest_pixel = MakePixel(red, green, blue, GetAlpha(*dest_pixel));
74 src_pixel++;
75 dest_pixel++;
77 src_origin_pixel = reinterpret_cast<const uint32_t*>(
78 reinterpret_cast<const char*>(src_origin_pixel) + src.stride());
79 dest_origin_pixel = reinterpret_cast<uint32_t*>(
80 reinterpret_cast<char*>(dest_origin_pixel) + dest->stride());
82 return true;
85 void GradientFill(pp::ImageData* image, const pp::Rect& rc,
86 uint32 start_color, uint32 end_color, bool horizontal) {
87 std::vector<uint32> colors;
88 colors.resize(horizontal ? rc.width() : rc.height());
89 for (size_t i = 0; i < colors.size(); ++i) {
90 double ratio = static_cast<double>(i) / colors.size();
91 colors[i] = MakePixel(
92 GradientChannel(GetRed(start_color), GetRed(end_color), ratio),
93 GradientChannel(GetGreen(start_color), GetGreen(end_color), ratio),
94 GradientChannel(GetBlue(start_color), GetBlue(end_color), ratio),
95 GradientChannel(GetAlpha(start_color), GetAlpha(end_color), ratio));
98 if (horizontal) {
99 const void* data = &(colors[0]);
100 size_t size = colors.size() * 4;
101 uint32_t* origin_pixel = image->GetAddr32(rc.point());
102 for (int y = 0; y < rc.height(); y++) {
103 memcpy(origin_pixel, data, size);
104 origin_pixel = reinterpret_cast<uint32_t*>(
105 reinterpret_cast<char*>(origin_pixel) + image->stride());
107 } else {
108 uint32_t* origin_pixel = image->GetAddr32(rc.point());
109 for (int y = 0; y < rc.height(); y++) {
110 uint32_t* pixel = origin_pixel;
111 for (int x = 0; x < rc.width(); x++) {
112 *pixel = colors[y];
113 pixel++;
115 origin_pixel = reinterpret_cast<uint32_t*>(
116 reinterpret_cast<char*>(origin_pixel) + image->stride());
121 void GradientFill(pp::Instance* instance,
122 pp::ImageData* image,
123 const pp::Rect& dirty_rc,
124 const pp::Rect& gradient_rc,
125 uint32 start_color,
126 uint32 end_color,
127 bool horizontal,
128 uint8 transparency) {
129 pp::Rect draw_rc = gradient_rc.Intersect(dirty_rc);
130 if (draw_rc.IsEmpty())
131 return;
133 pp::ImageData gradient(instance, PP_IMAGEDATAFORMAT_BGRA_PREMUL,
134 gradient_rc.size(), false);
136 GradientFill(&gradient, pp::Rect(pp::Point(), gradient_rc.size()),
137 start_color, end_color, horizontal);
139 pp::Rect copy_rc(draw_rc);
140 copy_rc.Offset(-gradient_rc.x(), -gradient_rc.y());
141 AlphaBlend(gradient, copy_rc, image, draw_rc.point(), transparency);
144 void CopyImage(const pp::ImageData& src, const pp::Rect& src_rc,
145 pp::ImageData* dest, const pp::Rect& dest_rc,
146 bool stretch) {
147 DCHECK(src_rc.width() <= dest_rc.width() &&
148 src_rc.height() <= dest_rc.height());
150 const uint32_t* src_origin_pixel = src.GetAddr32(src_rc.point());
151 uint32_t* dest_origin_pixel = dest->GetAddr32(dest_rc.point());
152 if (stretch) {
153 double x_ratio = static_cast<double>(src_rc.width()) / dest_rc.width();
154 double y_ratio = static_cast<double>(src_rc.height()) / dest_rc.height();
155 int height = dest_rc.height();
156 int width = dest_rc.width();
157 for (int y = 0; y < height; y++) {
158 uint32_t* dest_pixel = dest_origin_pixel;
159 for (int x = 0; x < width; x++) {
160 uint32 src_x = static_cast<uint32>(x * x_ratio);
161 uint32 src_y = static_cast<uint32>(y * y_ratio);
162 const uint32_t* src_pixel = src.GetAddr32(
163 pp::Point(src_rc.x() + src_x, src_rc.y() + src_y));
164 *dest_pixel = *src_pixel;
165 dest_pixel++;
167 dest_origin_pixel = reinterpret_cast<uint32_t*>(
168 reinterpret_cast<char*>(dest_origin_pixel) + dest->stride());
170 } else {
171 int height = src_rc.height();
172 int width_bytes = src_rc.width() * 4;
173 for (int y = 0; y < height; y++) {
174 memcpy(dest_origin_pixel, src_origin_pixel, width_bytes);
175 src_origin_pixel = reinterpret_cast<const uint32_t*>(
176 reinterpret_cast<const char*>(src_origin_pixel) + src.stride());
177 dest_origin_pixel = reinterpret_cast<uint32_t*>(
178 reinterpret_cast<char*>(dest_origin_pixel) + dest->stride());
183 void FillRect(pp::ImageData* image, const pp::Rect& rc, uint32 color) {
184 int height = rc.height();
185 if (height == 0)
186 return;
188 // Fill in first row.
189 uint32_t* top_line = image->GetAddr32(rc.point());
190 int width = rc.width();
191 for (int x = 0; x < width; x++)
192 top_line[x] = color;
194 // Fill in the rest of the rectangle.
195 int byte_width = width * 4;
196 uint32_t* cur_line = reinterpret_cast<uint32_t*>(
197 reinterpret_cast<char*>(top_line) + image->stride());
198 for (int y = 1; y < height; y++) {
199 memcpy(cur_line, top_line, byte_width);
200 cur_line = reinterpret_cast<uint32_t*>(
201 reinterpret_cast<char*>(cur_line) + image->stride());
205 ShadowMatrix::ShadowMatrix(uint32 depth, double factor, uint32 background)
206 : depth_(depth), factor_(factor), background_(background) {
207 DCHECK(depth_ > 0);
208 matrix_.resize(depth_ * depth_);
210 // pv - is a rounding power factor for smoothing corners.
211 // pv = 2.0 will make corners completely round.
212 const double pv = 4.0;
213 // pow_pv - cache to avoid recalculating pow(x, pv) every time.
214 std::vector<double> pow_pv(depth_, 0.0);
216 double r = static_cast<double>(depth_);
217 double coef = 256.0 / pow(r, factor);
219 for (uint32 y = 0; y < depth_; y++) {
220 // Since matrix is symmetrical, we can reduce the number of calculations
221 // by mirroring results.
222 for (uint32 x = 0; x <= y; x++) {
223 // Fill cache if needed.
224 if (pow_pv[x] == 0.0)
225 pow_pv[x] = pow(x, pv);
226 if (pow_pv[y] == 0.0)
227 pow_pv[y] = pow(y, pv);
229 // v - is a value for the smoothing function.
230 // If x == 0 simplify calculations.
231 double v = (x == 0) ? y : pow(pow_pv[x] + pow_pv[y], 1 / pv);
233 // Smoothing function.
234 // If factor == 1, smoothing will be linear from 0 to the end,
235 // if 0 < factor < 1, smoothing will drop faster near 0.
236 // if factor > 1, smoothing will drop faster near the end (depth).
237 double f = 256.0 - coef * pow(v, factor);
239 uint8 alpha = 0;
240 if (f > kOpaqueAlpha)
241 alpha = kOpaqueAlpha;
242 else if (f < kTransparentAlpha)
243 alpha = kTransparentAlpha;
244 else
245 alpha = static_cast<uint8>(f);
247 uint8 red = ProcessColor(0, GetRed(background), alpha);
248 uint8 green = ProcessColor(0, GetGreen(background), alpha);
249 uint8 blue = ProcessColor(0, GetBlue(background), alpha);
250 uint32 pixel = MakePixel(red, green, blue, GetAlpha(background));
252 // Mirror matrix.
253 matrix_[y * depth_ + x] = pixel;
254 matrix_[x * depth_ + y] = pixel;
259 ShadowMatrix::~ShadowMatrix() {
262 void PaintShadow(pp::ImageData* image,
263 const pp::Rect& clip_rc,
264 const pp::Rect& shadow_rc,
265 const ShadowMatrix& matrix) {
266 pp::Rect draw_rc = shadow_rc.Intersect(clip_rc);
267 if (draw_rc.IsEmpty())
268 return;
270 int32 depth = static_cast<int32>(matrix.depth());
271 for (int32_t y = draw_rc.y(); y < draw_rc.bottom(); y++) {
272 for (int32_t x = draw_rc.x(); x < draw_rc.right(); x++) {
273 int32_t matrix_x = std::max(depth + shadow_rc.x() - x - 1,
274 depth - shadow_rc.right() + x);
275 int32_t matrix_y = std::max(depth + shadow_rc.y() - y - 1,
276 depth - shadow_rc.bottom() + y);
277 uint32_t* pixel = image->GetAddr32(pp::Point(x, y));
279 if (matrix_x < 0)
280 matrix_x = 0;
281 else if (matrix_x >= static_cast<int32>(depth))
282 matrix_x = depth - 1;
284 if (matrix_y < 0)
285 matrix_y = 0;
286 else if (matrix_y >= static_cast<int32>(depth))
287 matrix_y = depth - 1;
289 *pixel = matrix.GetValue(matrix_x, matrix_y);
294 void DrawShadow(pp::ImageData* image,
295 const pp::Rect& shadow_rc,
296 const pp::Rect& object_rc,
297 const pp::Rect& clip_rc,
298 const ShadowMatrix& matrix) {
299 if (shadow_rc == object_rc)
300 return; // Nothing to paint.
302 // Fill top part.
303 pp::Rect rc(shadow_rc.point(),
304 pp::Size(shadow_rc.width(), object_rc.y() - shadow_rc.y()));
305 PaintShadow(image, rc.Intersect(clip_rc), shadow_rc, matrix);
307 // Fill bottom part.
308 rc = pp::Rect(shadow_rc.x(), object_rc.bottom(),
309 shadow_rc.width(), shadow_rc.bottom() - object_rc.bottom());
310 PaintShadow(image, rc.Intersect(clip_rc), shadow_rc, matrix);
312 // Fill left part.
313 rc = pp::Rect(shadow_rc.x(), object_rc.y(),
314 object_rc.x() - shadow_rc.x(), object_rc.height());
315 PaintShadow(image, rc.Intersect(clip_rc), shadow_rc, matrix);
317 // Fill right part.
318 rc = pp::Rect(object_rc.right(), object_rc.y(),
319 shadow_rc.right() - object_rc.right(), object_rc.height());
320 PaintShadow(image, rc.Intersect(clip_rc), shadow_rc, matrix);
323 } // namespace chrome_pdf