1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_COMMON_GPU_GPU_CHANNEL_H_
6 #define CONTENT_COMMON_GPU_GPU_CHANNEL_H_
10 #include "base/containers/hash_tables.h"
11 #include "base/containers/scoped_ptr_hash_map.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/memory/weak_ptr.h"
15 #include "base/process/process.h"
16 #include "base/trace_event/memory_dump_provider.h"
17 #include "build/build_config.h"
18 #include "content/common/content_export.h"
19 #include "content/common/gpu/gpu_command_buffer_stub.h"
20 #include "content/common/gpu/gpu_memory_manager.h"
21 #include "content/common/gpu/gpu_result_codes.h"
22 #include "content/common/gpu/gpu_stream_priority.h"
23 #include "content/common/message_router.h"
24 #include "gpu/command_buffer/service/valuebuffer_manager.h"
25 #include "ipc/ipc_sync_channel.h"
26 #include "ui/gfx/geometry/size.h"
27 #include "ui/gfx/native_widget_types.h"
28 #include "ui/gl/gl_share_group.h"
29 #include "ui/gl/gpu_preference.h"
31 struct GPUCreateCommandBufferConfig
;
39 class SyncPointManager
;
43 class SubscriptionRefSet
;
52 class GpuChannelManager
;
53 class GpuChannelMessageFilter
;
54 class GpuChannelMessageQueue
;
55 class GpuJpegDecodeAccelerator
;
58 // Encapsulates an IPC channel between the GPU process and one renderer
59 // process. On the renderer side there's a corresponding GpuChannelHost.
60 class CONTENT_EXPORT GpuChannel
61 : public IPC::Listener
,
63 public gpu::gles2::SubscriptionRefSet::Observer
{
65 // Takes ownership of the renderer process handle.
66 GpuChannel(GpuChannelManager
* gpu_channel_manager
,
67 GpuWatchdog
* watchdog
,
68 gfx::GLShareGroup
* share_group
,
69 gpu::gles2::MailboxManager
* mailbox_manager
,
70 base::SingleThreadTaskRunner
* task_runner
,
71 base::SingleThreadTaskRunner
* io_task_runner
,
73 uint64_t client_tracing_id
,
75 bool allow_future_sync_points
,
76 bool allow_real_time_streams
);
77 ~GpuChannel() override
;
79 // Initializes the IPC channel. Caller takes ownership of the client FD in
80 // the returned handle and is responsible for closing it.
81 virtual IPC::ChannelHandle
Init(base::WaitableEvent
* shutdown_event
);
83 // Get the GpuChannelManager that owns this channel.
84 GpuChannelManager
* gpu_channel_manager() const {
85 return gpu_channel_manager_
;
88 const std::string
& channel_id() const { return channel_id_
; }
90 virtual base::ProcessId
GetClientPID() const;
92 int client_id() const { return client_id_
; }
94 uint64_t client_tracing_id() const { return client_tracing_id_
; }
96 scoped_refptr
<base::SingleThreadTaskRunner
> io_task_runner() const {
97 return io_task_runner_
;
100 // IPC::Listener implementation:
101 bool OnMessageReceived(const IPC::Message
& msg
) override
;
102 void OnChannelError() override
;
104 // IPC::Sender implementation:
105 bool Send(IPC::Message
* msg
) override
;
107 // SubscriptionRefSet::Observer implementation
108 void OnAddSubscription(unsigned int target
) override
;
109 void OnRemoveSubscription(unsigned int target
) override
;
111 // This is called when a command buffer transitions between scheduled and
112 // descheduled states. When any stub is descheduled, we stop preempting
114 void OnStubSchedulingChanged(GpuCommandBufferStub
* stub
, bool scheduled
);
116 CreateCommandBufferResult
CreateViewCommandBuffer(
117 const gfx::GLSurfaceHandle
& window
,
119 const GPUCreateCommandBufferConfig
& init_params
,
122 gfx::GLShareGroup
* share_group() const { return share_group_
.get(); }
124 GpuCommandBufferStub
* LookupCommandBuffer(int32 route_id
);
126 void LoseAllContexts();
127 void MarkAllContextsLost();
129 // Called to add a listener for a particular message routing ID.
130 // Returns true if succeeded.
131 bool AddRoute(int32 route_id
, IPC::Listener
* listener
);
133 // Called to remove a listener for a particular message routing ID.
134 void RemoveRoute(int32 route_id
);
136 gpu::PreemptionFlag
* GetPreemptionFlag();
138 // If |preemption_flag->IsSet()|, any stub on this channel
139 // should stop issuing GL commands. Setting this to NULL stops deferral.
140 void SetPreemptByFlag(
141 scoped_refptr
<gpu::PreemptionFlag
> preemption_flag
);
143 void CacheShader(const std::string
& key
, const std::string
& shader
);
145 void AddFilter(IPC::MessageFilter
* filter
);
146 void RemoveFilter(IPC::MessageFilter
* filter
);
148 uint64
GetMemoryUsage();
150 scoped_refptr
<gfx::GLImage
> CreateImageForGpuMemoryBuffer(
151 const gfx::GpuMemoryBufferHandle
& handle
,
152 const gfx::Size
& size
,
153 gfx::BufferFormat format
,
154 uint32 internalformat
);
156 bool allow_future_sync_points() const { return allow_future_sync_points_
; }
158 void HandleUpdateValueState(unsigned int target
,
159 const gpu::ValueState
& state
);
161 // Visible for testing.
162 const gpu::ValueStateMap
* pending_valuebuffer_state() const {
163 return pending_valuebuffer_state_
.get();
166 // Visible for testing.
167 GpuChannelMessageFilter
* filter() const { return filter_
.get(); }
169 // Returns the global order number of the IPC message that started processing
171 uint32_t current_order_num() const { return current_order_num_
; }
173 // Returns the global order number for the last processed IPC message.
174 uint32_t GetProcessedOrderNum() const;
176 // Returns the global order number for the last unprocessed IPC message.
177 uint32_t GetUnprocessedOrderNum() const;
179 void HandleMessage();
181 // Some messages such as WaitForGetOffsetInRange and WaitForTokenInRange are
182 // processed as soon as possible because the client is blocked until they
184 void HandleOutOfOrderMessage(const IPC::Message
& msg
);
187 // The message filter on the io thread.
188 scoped_refptr
<GpuChannelMessageFilter
> filter_
;
190 // Map of routing id to command buffer stub.
191 base::ScopedPtrHashMap
<int32
, scoped_ptr
<GpuCommandBufferStub
>> stubs_
;
196 StreamState(int32 id
, GpuStreamPriority priority
);
199 int32
id() const { return id_
; }
200 GpuStreamPriority
priority() const { return priority_
; }
202 void AddRoute(int32 route_id
);
203 void RemoveRoute(int32 route_id
);
204 bool HasRoute(int32 route_id
) const;
205 bool HasRoutes() const;
209 GpuStreamPriority priority_
;
210 base::hash_set
<int32
> routes_
;
215 bool OnControlMessageReceived(const IPC::Message
& msg
);
217 void ScheduleHandleMessage();
220 void OnCreateOffscreenCommandBuffer(
221 const gfx::Size
& size
,
222 const GPUCreateCommandBufferConfig
& init_params
,
225 void OnDestroyCommandBuffer(int32 route_id
);
226 void OnCreateJpegDecoder(int32 route_id
, IPC::Message
* reply_msg
);
228 // The lifetime of objects of this class is managed by a GpuChannelManager.
229 // The GpuChannelManager destroy all the GpuChannels that they own when they
230 // are destroyed. So a raw pointer is safe.
231 GpuChannelManager
* gpu_channel_manager_
;
233 scoped_ptr
<IPC::SyncChannel
> channel_
;
235 // Uniquely identifies the channel within this GPU process.
236 std::string channel_id_
;
238 // Used to implement message routing functionality to CommandBuffer objects
239 MessageRouter router_
;
241 // Whether the processing of IPCs on this channel is stalled and we should
242 // preempt other GpuChannels.
243 scoped_refptr
<gpu::PreemptionFlag
> preempting_flag_
;
245 // If non-NULL, all stubs on this channel should stop processing GL
246 // commands (via their GpuScheduler) when preempted_flag_->IsSet()
247 scoped_refptr
<gpu::PreemptionFlag
> preempted_flag_
;
249 scoped_refptr
<GpuChannelMessageQueue
> message_queue_
;
251 // The id of the client who is on the other side of the channel.
254 // The tracing ID used for memory allocations associated with this client.
255 uint64_t client_tracing_id_
;
257 // The task runners for the main thread and the io thread.
258 scoped_refptr
<base::SingleThreadTaskRunner
> task_runner_
;
259 scoped_refptr
<base::SingleThreadTaskRunner
> io_task_runner_
;
261 // The share group that all contexts associated with a particular renderer
263 scoped_refptr
<gfx::GLShareGroup
> share_group_
;
265 scoped_refptr
<gpu::gles2::MailboxManager
> mailbox_manager_
;
267 scoped_refptr
<gpu::gles2::SubscriptionRefSet
> subscription_ref_set_
;
269 scoped_refptr
<gpu::ValueStateMap
> pending_valuebuffer_state_
;
271 scoped_ptr
<GpuJpegDecodeAccelerator
> jpeg_decoder_
;
273 gpu::gles2::DisallowedFeatures disallowed_features_
;
274 GpuWatchdog
* watchdog_
;
277 size_t num_stubs_descheduled_
;
279 // Map of stream id to stream state.
280 base::hash_map
<int32
, StreamState
> streams_
;
282 uint32_t current_order_num_
;
284 bool allow_future_sync_points_
;
285 bool allow_real_time_streams_
;
287 // Member variables should appear before the WeakPtrFactory, to ensure
288 // that any WeakPtrs to Controller are invalidated before its members
289 // variable's destructors are executed, rendering them invalid.
290 base::WeakPtrFactory
<GpuChannel
> weak_factory_
;
292 DISALLOW_COPY_AND_ASSIGN(GpuChannel
);
295 // This filter does three things:
296 // - it counts and timestamps each message forwarded to the channel
297 // so that we can preempt other channels if a message takes too long to
298 // process. To guarantee fairness, we must wait a minimum amount of time
299 // before preempting and we limit the amount of time that we can preempt in
300 // one shot (see constants above).
301 // - it handles the GpuCommandBufferMsg_InsertSyncPoint message on the IO
302 // thread, generating the sync point ID and responding immediately, and then
303 // posting a task to insert the GpuCommandBufferMsg_RetireSyncPoint message
304 // into the channel's queue.
305 // - it generates mailbox names for clients of the GPU process on the IO thread.
306 class GpuChannelMessageFilter
: public IPC::MessageFilter
{
308 GpuChannelMessageFilter(const base::WeakPtr
<GpuChannel
>& gpu_channel
,
309 GpuChannelMessageQueue
* message_queue
,
310 gpu::SyncPointManager
* sync_point_manager
,
311 base::SingleThreadTaskRunner
* task_runner
,
312 bool future_sync_points
);
314 // IPC::MessageFilter implementation.
315 void OnFilterAdded(IPC::Sender
* sender
) override
;
316 void OnFilterRemoved() override
;
317 void OnChannelConnected(int32 peer_pid
) override
;
318 void OnChannelError() override
;
319 void OnChannelClosing() override
;
320 bool OnMessageReceived(const IPC::Message
& message
) override
;
322 void AddChannelFilter(scoped_refptr
<IPC::MessageFilter
> filter
);
323 void RemoveChannelFilter(scoped_refptr
<IPC::MessageFilter
> filter
);
325 void OnMessageProcessed();
327 void SetPreemptingFlagAndSchedulingState(gpu::PreemptionFlag
* preempting_flag
,
328 bool a_stub_is_descheduled
);
330 void UpdateStubSchedulingState(bool a_stub_is_descheduled
);
332 bool Send(IPC::Message
* message
);
335 ~GpuChannelMessageFilter() override
;
338 enum PreemptionState
{
339 // Either there's no other channel to preempt, there are no messages
340 // pending processing, or we just finished preempting and have to wait
341 // before preempting again.
343 // We are waiting kPreemptWaitTimeMs before checking if we should preempt.
345 // We can preempt whenever any IPC processing takes more than
346 // kPreemptWaitTimeMs.
348 // We are currently preempting (i.e. no stub is descheduled).
350 // We would like to preempt, but some stub is descheduled.
351 WOULD_PREEMPT_DESCHEDULED
,
354 void UpdatePreemptionState();
356 void TransitionToIdleIfCaughtUp();
357 void TransitionToIdle();
358 void TransitionToWaiting();
359 void TransitionToChecking();
360 void TransitionToPreempting();
361 void TransitionToWouldPreemptDescheduled();
363 PreemptionState preemption_state_
;
365 // Maximum amount of time that we can spend in PREEMPTING.
366 // It is reset when we transition to IDLE.
367 base::TimeDelta max_preemption_time_
;
369 base::WeakPtr
<GpuChannel
> gpu_channel_
;
370 // The message_queue_ is used to handle messages on the main thread.
371 scoped_refptr
<GpuChannelMessageQueue
> message_queue_
;
372 IPC::Sender
* sender_
;
373 base::ProcessId peer_pid_
;
374 gpu::SyncPointManager
* sync_point_manager_
;
375 scoped_refptr
<base::SingleThreadTaskRunner
> task_runner_
;
376 scoped_refptr
<gpu::PreemptionFlag
> preempting_flag_
;
377 std::vector
<scoped_refptr
<IPC::MessageFilter
>> channel_filters_
;
379 // This timer is created and destroyed on the IO thread.
380 scoped_ptr
<base::OneShotTimer
<GpuChannelMessageFilter
>> timer_
;
382 bool a_stub_is_descheduled_
;
384 // True if this channel can create future sync points.
385 bool future_sync_points_
;
388 struct GpuChannelMessage
{
389 uint32_t order_number
;
390 base::TimeTicks time_received
;
391 IPC::Message message
;
393 // TODO(dyen): Temporary sync point data, remove once new sync point lands.
394 bool retire_sync_point
;
397 GpuChannelMessage(const IPC::Message
& msg
)
399 time_received(base::TimeTicks()),
401 retire_sync_point(false),
405 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessage
);
408 class GpuChannelMessageQueue
409 : public base::RefCountedThreadSafe
<GpuChannelMessageQueue
> {
411 static scoped_refptr
<GpuChannelMessageQueue
> Create(
412 const base::WeakPtr
<GpuChannel
>& gpu_channel
,
413 base::SingleThreadTaskRunner
* task_runner
);
415 // Returns the global order number for the last processed IPC message.
416 uint32_t GetUnprocessedOrderNum() const;
418 // Returns the global order number for the last unprocessed IPC message.
419 uint32_t processed_order_num() const { return processed_order_num_
; }
421 bool HasQueuedMessages() const;
423 base::TimeTicks
GetNextMessageTimeTick() const;
425 GpuChannelMessage
* GetNextMessage() const;
427 // Should be called after a message returned by GetNextMessage is processed.
428 // Returns true if there are more messages on the queue.
429 bool MessageProcessed();
431 void PushBackMessage(const IPC::Message
& message
);
433 bool GenerateSyncPointMessage(gpu::SyncPointManager
* sync_point_manager
,
434 const IPC::Message
& message
,
435 bool retire_sync_point
,
436 uint32_t* sync_point_number
);
438 void DeleteAndDisableMessages(GpuChannelManager
* gpu_channel_manager
);
441 friend class base::RefCountedThreadSafe
<GpuChannelMessageQueue
>;
443 GpuChannelMessageQueue(const base::WeakPtr
<GpuChannel
>& gpu_channel
,
444 base::SingleThreadTaskRunner
* task_runner
);
445 ~GpuChannelMessageQueue();
447 void ScheduleHandleMessage();
449 void PushMessageHelper(scoped_ptr
<GpuChannelMessage
> msg
);
451 // This number is only ever incremented/read on the IO thread.
452 static uint32_t global_order_counter_
;
456 // Highest IPC order number seen, set when queued on the IO thread.
457 uint32_t unprocessed_order_num_
;
458 // Both deques own the messages.
459 std::deque
<GpuChannelMessage
*> channel_messages_
;
461 // This lock protects enabled_, unprocessed_order_num_, and channel_messages_.
462 mutable base::Lock channel_messages_lock_
;
464 // Last finished IPC order number. Not protected by a lock as it's only
465 // accessed on the main thread.
466 uint32_t processed_order_num_
;
468 base::WeakPtr
<GpuChannel
> gpu_channel_
;
469 scoped_refptr
<base::SingleThreadTaskRunner
> task_runner_
;
471 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessageQueue
);
474 } // namespace content
476 #endif // CONTENT_COMMON_GPU_GPU_CHANNEL_H_