Task Manager: Remove goat teleporter.
[chromium-blink-merge.git] / cc / trees / layer_tree_host_impl.cc
blobd93593f9ae0c38c0f4ff621ee7878dab7274b28f
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/layer_tree_host_impl.h"
7 #include <algorithm>
8 #include <limits>
10 #include "base/basictypes.h"
11 #include "base/containers/hash_tables.h"
12 #include "base/debug/trace_event_argument.h"
13 #include "base/json/json_writer.h"
14 #include "base/metrics/histogram.h"
15 #include "base/stl_util.h"
16 #include "base/strings/stringprintf.h"
17 #include "cc/animation/animation_id_provider.h"
18 #include "cc/animation/scroll_offset_animation_curve.h"
19 #include "cc/animation/scrollbar_animation_controller.h"
20 #include "cc/animation/timing_function.h"
21 #include "cc/base/latency_info_swap_promise_monitor.h"
22 #include "cc/base/math_util.h"
23 #include "cc/base/util.h"
24 #include "cc/debug/benchmark_instrumentation.h"
25 #include "cc/debug/debug_rect_history.h"
26 #include "cc/debug/devtools_instrumentation.h"
27 #include "cc/debug/frame_rate_counter.h"
28 #include "cc/debug/paint_time_counter.h"
29 #include "cc/debug/rendering_stats_instrumentation.h"
30 #include "cc/debug/traced_value.h"
31 #include "cc/input/page_scale_animation.h"
32 #include "cc/input/top_controls_manager.h"
33 #include "cc/layers/append_quads_data.h"
34 #include "cc/layers/heads_up_display_layer_impl.h"
35 #include "cc/layers/layer_impl.h"
36 #include "cc/layers/layer_iterator.h"
37 #include "cc/layers/painted_scrollbar_layer_impl.h"
38 #include "cc/layers/render_surface_impl.h"
39 #include "cc/layers/scrollbar_layer_impl_base.h"
40 #include "cc/output/compositor_frame_metadata.h"
41 #include "cc/output/copy_output_request.h"
42 #include "cc/output/delegating_renderer.h"
43 #include "cc/output/gl_renderer.h"
44 #include "cc/output/software_renderer.h"
45 #include "cc/quads/render_pass_draw_quad.h"
46 #include "cc/quads/shared_quad_state.h"
47 #include "cc/quads/solid_color_draw_quad.h"
48 #include "cc/quads/texture_draw_quad.h"
49 #include "cc/resources/eviction_tile_priority_queue.h"
50 #include "cc/resources/gpu_raster_worker_pool.h"
51 #include "cc/resources/image_copy_raster_worker_pool.h"
52 #include "cc/resources/image_raster_worker_pool.h"
53 #include "cc/resources/memory_history.h"
54 #include "cc/resources/picture_layer_tiling.h"
55 #include "cc/resources/pixel_buffer_raster_worker_pool.h"
56 #include "cc/resources/prioritized_resource_manager.h"
57 #include "cc/resources/raster_tile_priority_queue.h"
58 #include "cc/resources/raster_worker_pool.h"
59 #include "cc/resources/resource_pool.h"
60 #include "cc/resources/texture_mailbox_deleter.h"
61 #include "cc/resources/ui_resource_bitmap.h"
62 #include "cc/scheduler/delay_based_time_source.h"
63 #include "cc/trees/damage_tracker.h"
64 #include "cc/trees/layer_tree_host.h"
65 #include "cc/trees/layer_tree_host_common.h"
66 #include "cc/trees/layer_tree_impl.h"
67 #include "cc/trees/occlusion_tracker.h"
68 #include "cc/trees/single_thread_proxy.h"
69 #include "cc/trees/tree_synchronizer.h"
70 #include "gpu/command_buffer/client/gles2_interface.h"
71 #include "gpu/GLES2/gl2extchromium.h"
72 #include "ui/gfx/frame_time.h"
73 #include "ui/gfx/geometry/rect_conversions.h"
74 #include "ui/gfx/size_conversions.h"
75 #include "ui/gfx/vector2d_conversions.h"
77 namespace {
79 void DidVisibilityChange(cc::LayerTreeHostImpl* id, bool visible) {
80 if (visible) {
81 TRACE_EVENT_ASYNC_BEGIN1("webkit",
82 "LayerTreeHostImpl::SetVisible",
83 id,
84 "LayerTreeHostImpl",
85 id);
86 return;
89 TRACE_EVENT_ASYNC_END0("webkit", "LayerTreeHostImpl::SetVisible", id);
92 size_t GetMaxTransferBufferUsageBytes(cc::ContextProvider* context_provider,
93 double refresh_rate) {
94 // Software compositing should not use this value in production. Just use a
95 // default value when testing uploads with the software compositor.
96 if (!context_provider)
97 return std::numeric_limits<size_t>::max();
99 // We want to make sure the default transfer buffer size is equal to the
100 // amount of data that can be uploaded by the compositor to avoid stalling
101 // the pipeline.
102 // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
103 const size_t kMaxBytesUploadedPerMs = 1024 * 1024 * 2;
105 // We need to upload at least enough work to keep the GPU process busy until
106 // the next time it can handle a request to start more uploads from the
107 // compositor. We assume that it will pick up any sent upload requests within
108 // the time of a vsync, since the browser will want to swap a frame within
109 // that time interval, and then uploads should have a chance to be processed.
110 size_t ms_per_frame = std::floor(1000.0 / refresh_rate);
111 size_t max_transfer_buffer_usage_bytes =
112 ms_per_frame * kMaxBytesUploadedPerMs;
114 // The context may request a lower limit based on the device capabilities.
115 return std::min(
116 context_provider->ContextCapabilities().max_transfer_buffer_usage_bytes,
117 max_transfer_buffer_usage_bytes);
120 unsigned GetMapImageTextureTarget(cc::ContextProvider* context_provider) {
121 if (!context_provider)
122 return GL_TEXTURE_2D;
124 if (context_provider->ContextCapabilities().gpu.egl_image_external)
125 return GL_TEXTURE_EXTERNAL_OES;
126 if (context_provider->ContextCapabilities().gpu.texture_rectangle)
127 return GL_TEXTURE_RECTANGLE_ARB;
129 return GL_TEXTURE_2D;
132 } // namespace
134 namespace cc {
136 class LayerTreeHostImplTimeSourceAdapter : public TimeSourceClient {
137 public:
138 static scoped_ptr<LayerTreeHostImplTimeSourceAdapter> Create(
139 LayerTreeHostImpl* layer_tree_host_impl,
140 scoped_refptr<DelayBasedTimeSource> time_source) {
141 return make_scoped_ptr(
142 new LayerTreeHostImplTimeSourceAdapter(layer_tree_host_impl,
143 time_source));
145 virtual ~LayerTreeHostImplTimeSourceAdapter() {
146 time_source_->SetClient(NULL);
147 time_source_->SetActive(false);
150 virtual void OnTimerTick() OVERRIDE {
151 // In single threaded mode we attempt to simulate changing the current
152 // thread by maintaining a fake thread id. When we switch from one
153 // thread to another, we construct DebugScopedSetXXXThread objects that
154 // update the thread id. This lets DCHECKS that ensure we're on the
155 // right thread to work correctly in single threaded mode. The problem
156 // here is that the timer tasks are run via the message loop, and when
157 // they run, we've had no chance to construct a DebugScopedSetXXXThread
158 // object. The result is that we report that we're running on the main
159 // thread. In multi-threaded mode, this timer is run on the compositor
160 // thread, so to keep this consistent in single-threaded mode, we'll
161 // construct a DebugScopedSetImplThread object. There is no need to do
162 // this in multi-threaded mode since the real thread id's will be
163 // correct. In fact, setting fake thread id's interferes with the real
164 // thread id's and causes breakage.
165 scoped_ptr<DebugScopedSetImplThread> set_impl_thread;
166 if (!layer_tree_host_impl_->proxy()->HasImplThread()) {
167 set_impl_thread.reset(
168 new DebugScopedSetImplThread(layer_tree_host_impl_->proxy()));
171 layer_tree_host_impl_->Animate(
172 layer_tree_host_impl_->CurrentBeginFrameArgs().frame_time);
173 layer_tree_host_impl_->UpdateBackgroundAnimateTicking(true);
174 bool start_ready_animations = true;
175 layer_tree_host_impl_->UpdateAnimationState(start_ready_animations);
177 if (layer_tree_host_impl_->pending_tree()) {
178 layer_tree_host_impl_->pending_tree()->UpdateDrawProperties();
179 layer_tree_host_impl_->ManageTiles();
182 layer_tree_host_impl_->ResetCurrentBeginFrameArgsForNextFrame();
185 void SetActive(bool active) {
186 if (active != time_source_->Active())
187 time_source_->SetActive(active);
190 bool Active() const { return time_source_->Active(); }
192 private:
193 LayerTreeHostImplTimeSourceAdapter(
194 LayerTreeHostImpl* layer_tree_host_impl,
195 scoped_refptr<DelayBasedTimeSource> time_source)
196 : layer_tree_host_impl_(layer_tree_host_impl),
197 time_source_(time_source) {
198 time_source_->SetClient(this);
201 LayerTreeHostImpl* layer_tree_host_impl_;
202 scoped_refptr<DelayBasedTimeSource> time_source_;
204 DISALLOW_COPY_AND_ASSIGN(LayerTreeHostImplTimeSourceAdapter);
207 LayerTreeHostImpl::FrameData::FrameData()
208 : contains_incomplete_tile(false), has_no_damage(false) {}
210 LayerTreeHostImpl::FrameData::~FrameData() {}
212 scoped_ptr<LayerTreeHostImpl> LayerTreeHostImpl::Create(
213 const LayerTreeSettings& settings,
214 LayerTreeHostImplClient* client,
215 Proxy* proxy,
216 RenderingStatsInstrumentation* rendering_stats_instrumentation,
217 SharedBitmapManager* manager,
218 int id) {
219 return make_scoped_ptr(new LayerTreeHostImpl(
220 settings, client, proxy, rendering_stats_instrumentation, manager, id));
223 LayerTreeHostImpl::LayerTreeHostImpl(
224 const LayerTreeSettings& settings,
225 LayerTreeHostImplClient* client,
226 Proxy* proxy,
227 RenderingStatsInstrumentation* rendering_stats_instrumentation,
228 SharedBitmapManager* manager,
229 int id)
230 : client_(client),
231 proxy_(proxy),
232 use_gpu_rasterization_(false),
233 input_handler_client_(NULL),
234 did_lock_scrolling_layer_(false),
235 should_bubble_scrolls_(false),
236 wheel_scrolling_(false),
237 scroll_affects_scroll_handler_(false),
238 scroll_layer_id_when_mouse_over_scrollbar_(0),
239 tile_priorities_dirty_(false),
240 root_layer_scroll_offset_delegate_(NULL),
241 settings_(settings),
242 visible_(true),
243 cached_managed_memory_policy_(
244 PrioritizedResourceManager::DefaultMemoryAllocationLimit(),
245 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING,
246 ManagedMemoryPolicy::kDefaultNumResourcesLimit),
247 pinch_gesture_active_(false),
248 pinch_gesture_end_should_clear_scrolling_layer_(false),
249 fps_counter_(FrameRateCounter::Create(proxy_->HasImplThread())),
250 paint_time_counter_(PaintTimeCounter::Create()),
251 memory_history_(MemoryHistory::Create()),
252 debug_rect_history_(DebugRectHistory::Create()),
253 texture_mailbox_deleter_(new TextureMailboxDeleter(
254 proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
255 : proxy_->MainThreadTaskRunner())),
256 max_memory_needed_bytes_(0),
257 zero_budget_(false),
258 device_scale_factor_(1.f),
259 overhang_ui_resource_id_(0),
260 top_controls_layout_height_(0.f),
261 resourceless_software_draw_(false),
262 begin_impl_frame_interval_(BeginFrameArgs::DefaultInterval()),
263 animation_registrar_(AnimationRegistrar::Create()),
264 rendering_stats_instrumentation_(rendering_stats_instrumentation),
265 micro_benchmark_controller_(this),
266 need_to_update_visible_tiles_before_draw_(false),
267 shared_bitmap_manager_(manager),
268 id_(id),
269 transfer_buffer_memory_limit_(0u) {
270 DCHECK(proxy_->IsImplThread());
271 DidVisibilityChange(this, visible_);
272 animation_registrar_->set_supports_scroll_animations(
273 proxy_->SupportsImplScrolling());
275 SetDebugState(settings.initial_debug_state);
277 if (settings.calculate_top_controls_position) {
278 top_controls_manager_ =
279 TopControlsManager::Create(this,
280 settings.top_controls_height,
281 settings.top_controls_show_threshold,
282 settings.top_controls_hide_threshold);
285 SetDebugState(settings.initial_debug_state);
287 // LTHI always has an active tree.
288 active_tree_ = LayerTreeImpl::create(this);
289 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
290 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
293 LayerTreeHostImpl::~LayerTreeHostImpl() {
294 DCHECK(proxy_->IsImplThread());
295 TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
296 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
297 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
299 if (input_handler_client_) {
300 input_handler_client_->WillShutdown();
301 input_handler_client_ = NULL;
304 // The layer trees must be destroyed before the layer tree host. We've
305 // made a contract with our animation controllers that the registrar
306 // will outlive them, and we must make good.
307 if (recycle_tree_)
308 recycle_tree_->Shutdown();
309 if (pending_tree_)
310 pending_tree_->Shutdown();
311 active_tree_->Shutdown();
312 recycle_tree_.reset();
313 pending_tree_.reset();
314 active_tree_.reset();
315 DestroyTileManager();
318 void LayerTreeHostImpl::BeginMainFrameAborted(bool did_handle) {
319 // If the begin frame data was handled, then scroll and scale set was applied
320 // by the main thread, so the active tree needs to be updated as if these sent
321 // values were applied and committed.
322 if (did_handle) {
323 active_tree_->ApplySentScrollAndScaleDeltasFromAbortedCommit();
324 active_tree_->ResetContentsTexturesPurged();
328 void LayerTreeHostImpl::BeginCommit() {
329 TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
331 if (UsePendingTreeForSync())
332 CreatePendingTree();
335 void LayerTreeHostImpl::CommitComplete() {
336 TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
338 if (pending_tree_)
339 pending_tree_->ApplyScrollDeltasSinceBeginMainFrame();
340 sync_tree()->set_needs_update_draw_properties();
342 if (settings_.impl_side_painting) {
343 // Impl-side painting needs an update immediately post-commit to have the
344 // opportunity to create tilings. Other paths can call UpdateDrawProperties
345 // more lazily when needed prior to drawing.
346 sync_tree()->UpdateDrawProperties();
347 // Start working on newly created tiles immediately if needed.
348 if (tile_manager_ && tile_priorities_dirty_)
349 ManageTiles();
350 else
351 NotifyReadyToActivate();
352 } else {
353 // If we're not in impl-side painting, the tree is immediately considered
354 // active.
355 ActivateSyncTree();
358 micro_benchmark_controller_.DidCompleteCommit();
361 bool LayerTreeHostImpl::CanDraw() const {
362 // Note: If you are changing this function or any other function that might
363 // affect the result of CanDraw, make sure to call
364 // client_->OnCanDrawStateChanged in the proper places and update the
365 // NotifyIfCanDrawChanged test.
367 if (!renderer_) {
368 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
369 TRACE_EVENT_SCOPE_THREAD);
370 return false;
373 // Must have an OutputSurface if |renderer_| is not NULL.
374 DCHECK(output_surface_);
376 // TODO(boliu): Make draws without root_layer work and move this below
377 // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
378 if (!active_tree_->root_layer()) {
379 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
380 TRACE_EVENT_SCOPE_THREAD);
381 return false;
384 if (output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
385 return true;
387 if (DrawViewportSize().IsEmpty()) {
388 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
389 TRACE_EVENT_SCOPE_THREAD);
390 return false;
392 if (active_tree_->ViewportSizeInvalid()) {
393 TRACE_EVENT_INSTANT0(
394 "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
395 TRACE_EVENT_SCOPE_THREAD);
396 return false;
398 if (active_tree_->ContentsTexturesPurged()) {
399 TRACE_EVENT_INSTANT0(
400 "cc", "LayerTreeHostImpl::CanDraw contents textures purged",
401 TRACE_EVENT_SCOPE_THREAD);
402 return false;
404 if (EvictedUIResourcesExist()) {
405 TRACE_EVENT_INSTANT0(
406 "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
407 TRACE_EVENT_SCOPE_THREAD);
408 return false;
410 return true;
413 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time) {
414 if (input_handler_client_)
415 input_handler_client_->Animate(monotonic_time);
416 AnimatePageScale(monotonic_time);
417 AnimateLayers(monotonic_time);
418 AnimateScrollbars(monotonic_time);
419 AnimateTopControls(monotonic_time);
422 void LayerTreeHostImpl::ManageTiles() {
423 if (!tile_manager_)
424 return;
425 if (!tile_priorities_dirty_)
426 return;
428 tile_priorities_dirty_ = false;
429 tile_manager_->ManageTiles(global_tile_state_);
431 client_->DidManageTiles();
434 void LayerTreeHostImpl::StartPageScaleAnimation(
435 const gfx::Vector2d& target_offset,
436 bool anchor_point,
437 float page_scale,
438 base::TimeDelta duration) {
439 if (!InnerViewportScrollLayer())
440 return;
442 gfx::Vector2dF scroll_total = active_tree_->TotalScrollOffset();
443 gfx::SizeF scaled_scrollable_size = active_tree_->ScrollableSize();
444 gfx::SizeF viewport_size =
445 active_tree_->InnerViewportContainerLayer()->bounds();
447 // Easing constants experimentally determined.
448 scoped_ptr<TimingFunction> timing_function =
449 CubicBezierTimingFunction::Create(.8, 0, .3, .9).PassAs<TimingFunction>();
451 page_scale_animation_ =
452 PageScaleAnimation::Create(scroll_total,
453 active_tree_->total_page_scale_factor(),
454 viewport_size,
455 scaled_scrollable_size,
456 timing_function.Pass());
458 if (anchor_point) {
459 gfx::Vector2dF anchor(target_offset);
460 page_scale_animation_->ZoomWithAnchor(anchor,
461 page_scale,
462 duration.InSecondsF());
463 } else {
464 gfx::Vector2dF scaled_target_offset = target_offset;
465 page_scale_animation_->ZoomTo(scaled_target_offset,
466 page_scale,
467 duration.InSecondsF());
470 SetNeedsAnimate();
471 client_->SetNeedsCommitOnImplThread();
472 client_->RenewTreePriority();
475 bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
476 const gfx::Point& viewport_point,
477 InputHandler::ScrollInputType type) {
478 if (!CurrentlyScrollingLayer())
479 return false;
481 gfx::PointF device_viewport_point =
482 gfx::ScalePoint(viewport_point, device_scale_factor_);
484 LayerImpl* layer_impl =
485 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
487 bool scroll_on_main_thread = false;
488 LayerImpl* scrolling_layer_impl = FindScrollLayerForDeviceViewportPoint(
489 device_viewport_point, type, layer_impl, &scroll_on_main_thread, NULL);
490 return CurrentlyScrollingLayer() == scrolling_layer_impl;
493 bool LayerTreeHostImpl::HaveTouchEventHandlersAt(
494 const gfx::Point& viewport_point) {
496 gfx::PointF device_viewport_point =
497 gfx::ScalePoint(viewport_point, device_scale_factor_);
499 LayerImpl* layer_impl =
500 active_tree_->FindLayerThatIsHitByPointInTouchHandlerRegion(
501 device_viewport_point);
503 return layer_impl != NULL;
506 scoped_ptr<SwapPromiseMonitor>
507 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
508 ui::LatencyInfo* latency) {
509 return scoped_ptr<SwapPromiseMonitor>(
510 new LatencyInfoSwapPromiseMonitor(latency, NULL, this));
513 void LayerTreeHostImpl::QueueSwapPromiseForMainThreadScrollUpdate(
514 scoped_ptr<SwapPromise> swap_promise) {
515 swap_promises_for_main_thread_scroll_update_.push_back(swap_promise.Pass());
518 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
519 LayerImpl* root_draw_layer,
520 const LayerImplList& render_surface_layer_list) {
521 // For now, we use damage tracking to compute a global scissor. To do this, we
522 // must compute all damage tracking before drawing anything, so that we know
523 // the root damage rect. The root damage rect is then used to scissor each
524 // surface.
526 for (int surface_index = render_surface_layer_list.size() - 1;
527 surface_index >= 0;
528 --surface_index) {
529 LayerImpl* render_surface_layer = render_surface_layer_list[surface_index];
530 RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
531 DCHECK(render_surface);
532 render_surface->damage_tracker()->UpdateDamageTrackingState(
533 render_surface->layer_list(),
534 render_surface_layer->id(),
535 render_surface->SurfacePropertyChangedOnlyFromDescendant(),
536 render_surface->content_rect(),
537 render_surface_layer->mask_layer(),
538 render_surface_layer->filters());
542 void LayerTreeHostImpl::FrameData::AsValueInto(
543 base::debug::TracedValue* value) const {
544 value->SetBoolean("contains_incomplete_tile", contains_incomplete_tile);
545 value->SetBoolean("has_no_damage", has_no_damage);
547 // Quad data can be quite large, so only dump render passes if we select
548 // cc.debug.quads.
549 bool quads_enabled;
550 TRACE_EVENT_CATEGORY_GROUP_ENABLED(
551 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled);
552 if (quads_enabled) {
553 value->BeginArray("render_passes");
554 for (size_t i = 0; i < render_passes.size(); ++i) {
555 value->BeginDictionary();
556 render_passes[i]->AsValueInto(value);
557 value->EndDictionary();
559 value->EndArray();
563 void LayerTreeHostImpl::FrameData::AppendRenderPass(
564 scoped_ptr<RenderPass> render_pass) {
565 render_passes_by_id[render_pass->id] = render_pass.get();
566 render_passes.push_back(render_pass.Pass());
569 DrawMode LayerTreeHostImpl::GetDrawMode() const {
570 if (resourceless_software_draw_) {
571 return DRAW_MODE_RESOURCELESS_SOFTWARE;
572 } else if (output_surface_->context_provider()) {
573 return DRAW_MODE_HARDWARE;
574 } else {
575 DCHECK_EQ(!output_surface_->software_device(),
576 output_surface_->capabilities().delegated_rendering &&
577 !output_surface_->capabilities().deferred_gl_initialization)
578 << output_surface_->capabilities().delegated_rendering << " "
579 << output_surface_->capabilities().deferred_gl_initialization;
580 return DRAW_MODE_SOFTWARE;
584 static void AppendQuadsForLayer(
585 RenderPass* target_render_pass,
586 LayerImpl* layer,
587 const OcclusionTracker<LayerImpl>& occlusion_tracker,
588 AppendQuadsData* append_quads_data) {
589 layer->AppendQuads(target_render_pass, occlusion_tracker, append_quads_data);
592 static void AppendQuadsForRenderSurfaceLayer(
593 RenderPass* target_render_pass,
594 LayerImpl* layer,
595 const RenderPass* contributing_render_pass,
596 const OcclusionTracker<LayerImpl>& occlusion_tracker,
597 AppendQuadsData* append_quads_data) {
598 bool is_replica = false;
599 layer->render_surface()->AppendQuads(target_render_pass,
600 occlusion_tracker,
601 append_quads_data,
602 is_replica,
603 contributing_render_pass->id);
605 // Add replica after the surface so that it appears below the surface.
606 if (layer->has_replica()) {
607 is_replica = true;
608 layer->render_surface()->AppendQuads(target_render_pass,
609 occlusion_tracker,
610 append_quads_data,
611 is_replica,
612 contributing_render_pass->id);
616 static void AppendQuadsToFillScreen(
617 ResourceProvider::ResourceId overhang_resource_id,
618 const gfx::SizeF& overhang_resource_scaled_size,
619 const gfx::Rect& root_scroll_layer_rect,
620 RenderPass* target_render_pass,
621 LayerImpl* root_layer,
622 SkColor screen_background_color,
623 const OcclusionTracker<LayerImpl>& occlusion_tracker) {
624 if (!root_layer || !SkColorGetA(screen_background_color))
625 return;
627 Region fill_region = occlusion_tracker.ComputeVisibleRegionInScreen();
628 if (fill_region.IsEmpty())
629 return;
631 // Divide the fill region into the part to be filled with the overhang
632 // resource and the part to be filled with the background color.
633 Region screen_background_color_region = fill_region;
634 Region overhang_region;
635 if (overhang_resource_id) {
636 overhang_region = fill_region;
637 overhang_region.Subtract(root_scroll_layer_rect);
638 screen_background_color_region.Intersect(root_scroll_layer_rect);
641 // Manually create the quad state for the gutter quads, as the root layer
642 // doesn't have any bounds and so can't generate this itself.
643 // TODO(danakj): Make the gutter quads generated by the solid color layer
644 // (make it smarter about generating quads to fill unoccluded areas).
646 gfx::Rect root_target_rect = root_layer->render_surface()->content_rect();
647 float opacity = 1.f;
648 int sorting_context_id = 0;
649 SharedQuadState* shared_quad_state =
650 target_render_pass->CreateAndAppendSharedQuadState();
651 shared_quad_state->SetAll(gfx::Transform(),
652 root_target_rect.size(),
653 root_target_rect,
654 root_target_rect,
655 false,
656 opacity,
657 SkXfermode::kSrcOver_Mode,
658 sorting_context_id);
660 for (Region::Iterator fill_rects(screen_background_color_region);
661 fill_rects.has_rect();
662 fill_rects.next()) {
663 gfx::Rect screen_space_rect = fill_rects.rect();
664 gfx::Rect visible_screen_space_rect = screen_space_rect;
665 // Skip the quad culler and just append the quads directly to avoid
666 // occlusion checks.
667 SolidColorDrawQuad* quad =
668 target_render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
669 quad->SetNew(shared_quad_state,
670 screen_space_rect,
671 visible_screen_space_rect,
672 screen_background_color,
673 false);
675 for (Region::Iterator fill_rects(overhang_region);
676 fill_rects.has_rect();
677 fill_rects.next()) {
678 DCHECK(overhang_resource_id);
679 gfx::Rect screen_space_rect = fill_rects.rect();
680 gfx::Rect opaque_screen_space_rect = screen_space_rect;
681 gfx::Rect visible_screen_space_rect = screen_space_rect;
682 TextureDrawQuad* tex_quad =
683 target_render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
684 const float vertex_opacity[4] = {1.f, 1.f, 1.f, 1.f};
685 tex_quad->SetNew(
686 shared_quad_state,
687 screen_space_rect,
688 opaque_screen_space_rect,
689 visible_screen_space_rect,
690 overhang_resource_id,
691 false,
692 gfx::PointF(
693 screen_space_rect.x() / overhang_resource_scaled_size.width(),
694 screen_space_rect.y() / overhang_resource_scaled_size.height()),
695 gfx::PointF(
696 screen_space_rect.right() / overhang_resource_scaled_size.width(),
697 screen_space_rect.bottom() /
698 overhang_resource_scaled_size.height()),
699 screen_background_color,
700 vertex_opacity,
701 false);
705 DrawResult LayerTreeHostImpl::CalculateRenderPasses(
706 FrameData* frame) {
707 DCHECK(frame->render_passes.empty());
708 DCHECK(CanDraw());
709 DCHECK(active_tree_->root_layer());
711 TrackDamageForAllSurfaces(active_tree_->root_layer(),
712 *frame->render_surface_layer_list);
714 // If the root render surface has no visible damage, then don't generate a
715 // frame at all.
716 RenderSurfaceImpl* root_surface =
717 active_tree_->root_layer()->render_surface();
718 bool root_surface_has_no_visible_damage =
719 !root_surface->damage_tracker()->current_damage_rect().Intersects(
720 root_surface->content_rect());
721 bool root_surface_has_contributing_layers =
722 !root_surface->layer_list().empty();
723 bool hud_wants_to_draw_ = active_tree_->hud_layer() &&
724 active_tree_->hud_layer()->IsAnimatingHUDContents();
725 if (root_surface_has_contributing_layers &&
726 root_surface_has_no_visible_damage &&
727 active_tree_->LayersWithCopyOutputRequest().empty() &&
728 !hud_wants_to_draw_) {
729 TRACE_EVENT0("cc",
730 "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
731 frame->has_no_damage = true;
732 DCHECK(!output_surface_->capabilities()
733 .draw_and_swap_full_viewport_every_frame);
734 return DRAW_SUCCESS;
737 TRACE_EVENT1("cc",
738 "LayerTreeHostImpl::CalculateRenderPasses",
739 "render_surface_layer_list.size()",
740 static_cast<uint64>(frame->render_surface_layer_list->size()));
742 // Create the render passes in dependency order.
743 for (int surface_index = frame->render_surface_layer_list->size() - 1;
744 surface_index >= 0;
745 --surface_index) {
746 LayerImpl* render_surface_layer =
747 (*frame->render_surface_layer_list)[surface_index];
748 RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
750 bool should_draw_into_render_pass =
751 render_surface_layer->parent() == NULL ||
752 render_surface->contributes_to_drawn_surface() ||
753 render_surface_layer->HasCopyRequest();
754 if (should_draw_into_render_pass)
755 render_surface_layer->render_surface()->AppendRenderPasses(frame);
758 // When we are displaying the HUD, change the root damage rect to cover the
759 // entire root surface. This will disable partial-swap/scissor optimizations
760 // that would prevent the HUD from updating, since the HUD does not cause
761 // damage itself, to prevent it from messing with damage visualizations. Since
762 // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
763 // changing the RenderPass does not affect them.
764 if (active_tree_->hud_layer()) {
765 RenderPass* root_pass = frame->render_passes.back();
766 root_pass->damage_rect = root_pass->output_rect;
769 OcclusionTracker<LayerImpl> occlusion_tracker(
770 active_tree_->root_layer()->render_surface()->content_rect());
771 occlusion_tracker.set_minimum_tracking_size(
772 settings_.minimum_occlusion_tracking_size);
774 if (debug_state_.show_occluding_rects) {
775 occlusion_tracker.set_occluding_screen_space_rects_container(
776 &frame->occluding_screen_space_rects);
778 if (debug_state_.show_non_occluding_rects) {
779 occlusion_tracker.set_non_occluding_screen_space_rects_container(
780 &frame->non_occluding_screen_space_rects);
783 // Add quads to the Render passes in front-to-back order to allow for testing
784 // occlusion and performing culling during the tree walk.
785 typedef LayerIterator<LayerImpl> LayerIteratorType;
787 // Typically when we are missing a texture and use a checkerboard quad, we
788 // still draw the frame. However when the layer being checkerboarded is moving
789 // due to an impl-animation, we drop the frame to avoid flashing due to the
790 // texture suddenly appearing in the future.
791 DrawResult draw_result = DRAW_SUCCESS;
792 // When we have a copy request for a layer, we need to draw no matter
793 // what, as the layer may disappear after this frame.
794 bool have_copy_request = false;
796 int layers_drawn = 0;
798 const DrawMode draw_mode = GetDrawMode();
800 int num_missing_tiles = 0;
801 int num_incomplete_tiles = 0;
803 LayerIteratorType end =
804 LayerIteratorType::End(frame->render_surface_layer_list);
805 for (LayerIteratorType it =
806 LayerIteratorType::Begin(frame->render_surface_layer_list);
807 it != end;
808 ++it) {
809 RenderPassId target_render_pass_id =
810 it.target_render_surface_layer()->render_surface()->GetRenderPassId();
811 RenderPass* target_render_pass =
812 frame->render_passes_by_id[target_render_pass_id];
814 occlusion_tracker.EnterLayer(it);
816 AppendQuadsData append_quads_data(target_render_pass_id);
818 if (it.represents_target_render_surface()) {
819 if (it->HasCopyRequest()) {
820 have_copy_request = true;
821 it->TakeCopyRequestsAndTransformToTarget(
822 &target_render_pass->copy_requests);
824 } else if (it.represents_contributing_render_surface() &&
825 it->render_surface()->contributes_to_drawn_surface()) {
826 RenderPassId contributing_render_pass_id =
827 it->render_surface()->GetRenderPassId();
828 RenderPass* contributing_render_pass =
829 frame->render_passes_by_id[contributing_render_pass_id];
830 AppendQuadsForRenderSurfaceLayer(target_render_pass,
831 *it,
832 contributing_render_pass,
833 occlusion_tracker,
834 &append_quads_data);
835 } else if (it.represents_itself() &&
836 !it->visible_content_rect().IsEmpty()) {
837 bool occluded = occlusion_tracker.Occluded(it->render_target(),
838 it->visible_content_rect(),
839 it->draw_transform());
840 if (!occluded && it->WillDraw(draw_mode, resource_provider_.get())) {
841 DCHECK_EQ(active_tree_, it->layer_tree_impl());
843 frame->will_draw_layers.push_back(*it);
845 if (it->HasContributingDelegatedRenderPasses()) {
846 RenderPassId contributing_render_pass_id =
847 it->FirstContributingRenderPassId();
848 while (frame->render_passes_by_id.find(contributing_render_pass_id) !=
849 frame->render_passes_by_id.end()) {
850 RenderPass* render_pass =
851 frame->render_passes_by_id[contributing_render_pass_id];
853 AppendQuadsData append_quads_data(render_pass->id);
854 AppendQuadsForLayer(render_pass,
855 *it,
856 occlusion_tracker,
857 &append_quads_data);
859 contributing_render_pass_id =
860 it->NextContributingRenderPassId(contributing_render_pass_id);
864 AppendQuadsForLayer(target_render_pass,
865 *it,
866 occlusion_tracker,
867 &append_quads_data);
870 ++layers_drawn;
873 rendering_stats_instrumentation_->AddVisibleContentArea(
874 append_quads_data.visible_content_area);
875 rendering_stats_instrumentation_->AddApproximatedVisibleContentArea(
876 append_quads_data.approximated_visible_content_area);
878 num_missing_tiles += append_quads_data.num_missing_tiles;
879 num_incomplete_tiles += append_quads_data.num_incomplete_tiles;
881 if (append_quads_data.num_missing_tiles) {
882 bool layer_has_animating_transform =
883 it->screen_space_transform_is_animating() ||
884 it->draw_transform_is_animating();
885 if (layer_has_animating_transform)
886 draw_result = DRAW_ABORTED_CHECKERBOARD_ANIMATIONS;
889 if (append_quads_data.num_incomplete_tiles ||
890 append_quads_data.num_missing_tiles) {
891 frame->contains_incomplete_tile = true;
892 if (active_tree()->RequiresHighResToDraw())
893 draw_result = DRAW_ABORTED_MISSING_HIGH_RES_CONTENT;
896 occlusion_tracker.LeaveLayer(it);
899 if (have_copy_request ||
900 output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
901 draw_result = DRAW_SUCCESS;
903 #if DCHECK_IS_ON
904 for (size_t i = 0; i < frame->render_passes.size(); ++i) {
905 for (size_t j = 0; j < frame->render_passes[i]->quad_list.size(); ++j)
906 DCHECK(frame->render_passes[i]->quad_list[j]->shared_quad_state);
907 DCHECK(frame->render_passes_by_id.find(frame->render_passes[i]->id)
908 != frame->render_passes_by_id.end());
910 #endif
911 DCHECK(frame->render_passes.back()->output_rect.origin().IsOrigin());
913 if (!active_tree_->has_transparent_background()) {
914 frame->render_passes.back()->has_transparent_background = false;
915 AppendQuadsToFillScreen(
916 ResourceIdForUIResource(overhang_ui_resource_id_),
917 gfx::ScaleSize(overhang_ui_resource_size_, device_scale_factor_),
918 active_tree_->RootScrollLayerDeviceViewportBounds(),
919 frame->render_passes.back(),
920 active_tree_->root_layer(),
921 active_tree_->background_color(),
922 occlusion_tracker);
925 RemoveRenderPasses(CullRenderPassesWithNoQuads(), frame);
926 renderer_->DecideRenderPassAllocationsForFrame(frame->render_passes);
928 // Any copy requests left in the tree are not going to get serviced, and
929 // should be aborted.
930 ScopedPtrVector<CopyOutputRequest> requests_to_abort;
931 while (!active_tree_->LayersWithCopyOutputRequest().empty()) {
932 LayerImpl* layer = active_tree_->LayersWithCopyOutputRequest().back();
933 layer->TakeCopyRequestsAndTransformToTarget(&requests_to_abort);
935 for (size_t i = 0; i < requests_to_abort.size(); ++i)
936 requests_to_abort[i]->SendEmptyResult();
938 // If we're making a frame to draw, it better have at least one render pass.
939 DCHECK(!frame->render_passes.empty());
941 if (active_tree_->has_ever_been_drawn()) {
942 UMA_HISTOGRAM_COUNTS_100(
943 "Compositing.RenderPass.AppendQuadData.NumMissingTiles",
944 num_missing_tiles);
945 UMA_HISTOGRAM_COUNTS_100(
946 "Compositing.RenderPass.AppendQuadData.NumIncompleteTiles",
947 num_incomplete_tiles);
950 // Should only have one render pass in resourceless software mode.
951 DCHECK(draw_mode != DRAW_MODE_RESOURCELESS_SOFTWARE ||
952 frame->render_passes.size() == 1u)
953 << frame->render_passes.size();
955 return draw_result;
958 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
959 if (input_handler_client_)
960 input_handler_client_->MainThreadHasStoppedFlinging();
963 void LayerTreeHostImpl::UpdateBackgroundAnimateTicking(
964 bool should_background_tick) {
965 DCHECK(proxy_->IsImplThread());
966 if (should_background_tick)
967 DCHECK(active_tree_->root_layer());
969 bool enabled = should_background_tick && needs_animate_layers();
971 // Lazily create the time_source adapter so that we can vary the interval for
972 // testing.
973 if (!time_source_client_adapter_) {
974 time_source_client_adapter_ = LayerTreeHostImplTimeSourceAdapter::Create(
975 this,
976 DelayBasedTimeSource::Create(
977 LowFrequencyAnimationInterval(),
978 proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
979 : proxy_->MainThreadTaskRunner()));
982 time_source_client_adapter_->SetActive(enabled);
985 void LayerTreeHostImpl::DidAnimateScrollOffset() {
986 client_->SetNeedsCommitOnImplThread();
987 client_->RenewTreePriority();
990 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect& damage_rect) {
991 viewport_damage_rect_.Union(damage_rect);
994 static inline RenderPass* FindRenderPassById(
995 RenderPassId render_pass_id,
996 const LayerTreeHostImpl::FrameData& frame) {
997 RenderPassIdHashMap::const_iterator it =
998 frame.render_passes_by_id.find(render_pass_id);
999 return it != frame.render_passes_by_id.end() ? it->second : NULL;
1002 static void RemoveRenderPassesRecursive(RenderPassId remove_render_pass_id,
1003 LayerTreeHostImpl::FrameData* frame) {
1004 RenderPass* remove_render_pass =
1005 FindRenderPassById(remove_render_pass_id, *frame);
1006 // The pass was already removed by another quad - probably the original, and
1007 // we are the replica.
1008 if (!remove_render_pass)
1009 return;
1010 RenderPassList& render_passes = frame->render_passes;
1011 RenderPassList::iterator to_remove = std::find(render_passes.begin(),
1012 render_passes.end(),
1013 remove_render_pass);
1015 DCHECK(to_remove != render_passes.end());
1017 scoped_ptr<RenderPass> removed_pass = render_passes.take(to_remove);
1018 frame->render_passes.erase(to_remove);
1019 frame->render_passes_by_id.erase(remove_render_pass_id);
1021 // Now follow up for all RenderPass quads and remove their RenderPasses
1022 // recursively.
1023 const QuadList& quad_list = removed_pass->quad_list;
1024 QuadList::ConstBackToFrontIterator quad_list_iterator =
1025 quad_list.BackToFrontBegin();
1026 for (; quad_list_iterator != quad_list.BackToFrontEnd();
1027 ++quad_list_iterator) {
1028 DrawQuad* current_quad = (*quad_list_iterator);
1029 if (current_quad->material != DrawQuad::RENDER_PASS)
1030 continue;
1032 RenderPassId next_remove_render_pass_id =
1033 RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id;
1034 RemoveRenderPassesRecursive(next_remove_render_pass_id, frame);
1038 bool LayerTreeHostImpl::CullRenderPassesWithNoQuads::ShouldRemoveRenderPass(
1039 const RenderPassDrawQuad& quad, const FrameData& frame) const {
1040 const RenderPass* render_pass =
1041 FindRenderPassById(quad.render_pass_id, frame);
1042 if (!render_pass)
1043 return false;
1045 // If any quad or RenderPass draws into this RenderPass, then keep it.
1046 const QuadList& quad_list = render_pass->quad_list;
1047 for (QuadList::ConstBackToFrontIterator quad_list_iterator =
1048 quad_list.BackToFrontBegin();
1049 quad_list_iterator != quad_list.BackToFrontEnd();
1050 ++quad_list_iterator) {
1051 DrawQuad* current_quad = *quad_list_iterator;
1053 if (current_quad->material != DrawQuad::RENDER_PASS)
1054 return false;
1056 const RenderPass* contributing_pass = FindRenderPassById(
1057 RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id, frame);
1058 if (contributing_pass)
1059 return false;
1061 return true;
1064 // Defined for linking tests.
1065 template CC_EXPORT void LayerTreeHostImpl::RemoveRenderPasses<
1066 LayerTreeHostImpl::CullRenderPassesWithNoQuads>(
1067 CullRenderPassesWithNoQuads culler, FrameData*);
1069 // static
1070 template <typename RenderPassCuller>
1071 void LayerTreeHostImpl::RemoveRenderPasses(RenderPassCuller culler,
1072 FrameData* frame) {
1073 for (size_t it = culler.RenderPassListBegin(frame->render_passes);
1074 it != culler.RenderPassListEnd(frame->render_passes);
1075 it = culler.RenderPassListNext(it)) {
1076 const RenderPass* current_pass = frame->render_passes[it];
1077 const QuadList& quad_list = current_pass->quad_list;
1078 QuadList::ConstBackToFrontIterator quad_list_iterator =
1079 quad_list.BackToFrontBegin();
1081 for (; quad_list_iterator != quad_list.BackToFrontEnd();
1082 ++quad_list_iterator) {
1083 DrawQuad* current_quad = *quad_list_iterator;
1085 if (current_quad->material != DrawQuad::RENDER_PASS)
1086 continue;
1088 const RenderPassDrawQuad* render_pass_quad =
1089 RenderPassDrawQuad::MaterialCast(current_quad);
1090 if (!culler.ShouldRemoveRenderPass(*render_pass_quad, *frame))
1091 continue;
1093 // We are changing the vector in the middle of iteration. Because we
1094 // delete render passes that draw into the current pass, we are
1095 // guaranteed that any data from the iterator to the end will not
1096 // change. So, capture the iterator position from the end of the
1097 // list, and restore it after the change.
1098 size_t position_from_end = frame->render_passes.size() - it;
1099 RemoveRenderPassesRecursive(render_pass_quad->render_pass_id, frame);
1100 it = frame->render_passes.size() - position_from_end;
1101 DCHECK_GE(frame->render_passes.size(), position_from_end);
1106 DrawResult LayerTreeHostImpl::PrepareToDraw(FrameData* frame) {
1107 TRACE_EVENT1("cc",
1108 "LayerTreeHostImpl::PrepareToDraw",
1109 "SourceFrameNumber",
1110 active_tree_->source_frame_number());
1112 if (need_to_update_visible_tiles_before_draw_ &&
1113 tile_manager_ && tile_manager_->UpdateVisibleTiles()) {
1114 DidInitializeVisibleTile();
1116 need_to_update_visible_tiles_before_draw_ = true;
1118 UMA_HISTOGRAM_CUSTOM_COUNTS(
1119 "Compositing.NumActiveLayers", active_tree_->NumLayers(), 1, 400, 20);
1121 bool ok = active_tree_->UpdateDrawProperties();
1122 DCHECK(ok) << "UpdateDrawProperties failed during draw";
1124 frame->render_surface_layer_list = &active_tree_->RenderSurfaceLayerList();
1125 frame->render_passes.clear();
1126 frame->render_passes_by_id.clear();
1127 frame->will_draw_layers.clear();
1128 frame->contains_incomplete_tile = false;
1129 frame->has_no_damage = false;
1131 if (active_tree_->root_layer()) {
1132 gfx::Rect device_viewport_damage_rect = viewport_damage_rect_;
1133 viewport_damage_rect_ = gfx::Rect();
1135 active_tree_->root_layer()->render_surface()->damage_tracker()->
1136 AddDamageNextUpdate(device_viewport_damage_rect);
1139 DrawResult draw_result = CalculateRenderPasses(frame);
1140 if (draw_result != DRAW_SUCCESS) {
1141 DCHECK(!output_surface_->capabilities()
1142 .draw_and_swap_full_viewport_every_frame);
1143 return draw_result;
1146 // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
1147 // this function is called again.
1148 return draw_result;
1151 void LayerTreeHostImpl::EvictTexturesForTesting() {
1152 EnforceManagedMemoryPolicy(ManagedMemoryPolicy(0));
1155 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block) {
1156 NOTREACHED();
1159 void LayerTreeHostImpl::DidInitializeVisibleTileForTesting() {
1160 // Add arbitrary damage, to trigger prepare-to-draws.
1161 // Here, setting damage as viewport size, used only for testing.
1162 SetFullRootLayerDamage();
1163 DidInitializeVisibleTile();
1166 void LayerTreeHostImpl::ResetTreesForTesting() {
1167 if (active_tree_)
1168 active_tree_->DetachLayerTree();
1169 active_tree_ = LayerTreeImpl::create(this);
1170 if (pending_tree_)
1171 pending_tree_->DetachLayerTree();
1172 pending_tree_.reset();
1173 if (recycle_tree_)
1174 recycle_tree_->DetachLayerTree();
1175 recycle_tree_.reset();
1178 void LayerTreeHostImpl::ResetRecycleTreeForTesting() {
1179 if (recycle_tree_)
1180 recycle_tree_->DetachLayerTree();
1181 recycle_tree_.reset();
1184 void LayerTreeHostImpl::EnforceManagedMemoryPolicy(
1185 const ManagedMemoryPolicy& policy) {
1187 bool evicted_resources = client_->ReduceContentsTextureMemoryOnImplThread(
1188 visible_ ? policy.bytes_limit_when_visible : 0,
1189 ManagedMemoryPolicy::PriorityCutoffToValue(
1190 visible_ ? policy.priority_cutoff_when_visible
1191 : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING));
1192 if (evicted_resources) {
1193 active_tree_->SetContentsTexturesPurged();
1194 if (pending_tree_)
1195 pending_tree_->SetContentsTexturesPurged();
1196 client_->SetNeedsCommitOnImplThread();
1197 client_->OnCanDrawStateChanged(CanDraw());
1198 client_->RenewTreePriority();
1201 UpdateTileManagerMemoryPolicy(policy);
1204 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
1205 const ManagedMemoryPolicy& policy) {
1206 if (!tile_manager_)
1207 return;
1209 global_tile_state_.hard_memory_limit_in_bytes = 0;
1210 global_tile_state_.soft_memory_limit_in_bytes = 0;
1211 if (visible_ && policy.bytes_limit_when_visible > 0) {
1212 global_tile_state_.hard_memory_limit_in_bytes =
1213 policy.bytes_limit_when_visible;
1214 global_tile_state_.soft_memory_limit_in_bytes =
1215 (static_cast<int64>(global_tile_state_.hard_memory_limit_in_bytes) *
1216 settings_.max_memory_for_prepaint_percentage) /
1217 100;
1219 global_tile_state_.memory_limit_policy =
1220 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1221 visible_ ?
1222 policy.priority_cutoff_when_visible :
1223 gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING);
1224 global_tile_state_.num_resources_limit = policy.num_resources_limit;
1226 // TODO(reveman): We should avoid keeping around unused resources if
1227 // possible. crbug.com/224475
1228 // Unused limit is calculated from soft-limit, as hard-limit may
1229 // be very high and shouldn't typically be exceeded.
1230 size_t unused_memory_limit_in_bytes = static_cast<size_t>(
1231 (static_cast<int64>(global_tile_state_.soft_memory_limit_in_bytes) *
1232 settings_.max_unused_resource_memory_percentage) /
1233 100);
1235 DCHECK(resource_pool_);
1236 resource_pool_->CheckBusyResources();
1237 // Soft limit is used for resource pool such that memory returns to soft
1238 // limit after going over.
1239 resource_pool_->SetResourceUsageLimits(
1240 global_tile_state_.soft_memory_limit_in_bytes,
1241 unused_memory_limit_in_bytes,
1242 global_tile_state_.num_resources_limit);
1244 // Staging pool resources are used as transfer buffers so we use
1245 // |transfer_buffer_memory_limit_| as the memory limit for this resource pool.
1246 if (staging_resource_pool_) {
1247 staging_resource_pool_->CheckBusyResources();
1248 staging_resource_pool_->SetResourceUsageLimits(
1249 visible_ ? transfer_buffer_memory_limit_ : 0,
1250 transfer_buffer_memory_limit_,
1251 std::numeric_limits<size_t>::max());
1254 DidModifyTilePriorities();
1257 void LayerTreeHostImpl::DidModifyTilePriorities() {
1258 DCHECK(settings_.impl_side_painting);
1259 // Mark priorities as dirty and schedule a ManageTiles().
1260 tile_priorities_dirty_ = true;
1261 client_->SetNeedsManageTilesOnImplThread();
1264 void LayerTreeHostImpl::DidInitializeVisibleTile() {
1265 if (client_ && !client_->IsInsideDraw())
1266 client_->DidInitializeVisibleTileOnImplThread();
1269 void LayerTreeHostImpl::GetPictureLayerImplPairs(
1270 std::vector<PictureLayerImpl::Pair>* layer_pairs) const {
1271 DCHECK(layer_pairs->empty());
1272 for (std::vector<PictureLayerImpl*>::const_iterator it =
1273 picture_layers_.begin();
1274 it != picture_layers_.end();
1275 ++it) {
1276 PictureLayerImpl* layer = *it;
1278 // TODO(vmpstr): Iterators and should handle this instead. crbug.com/381704
1279 if (!layer->HasValidTilePriorities())
1280 continue;
1282 PictureLayerImpl* twin_layer = layer->GetTwinLayer();
1284 // Ignore the twin layer when tile priorities are invalid.
1285 // TODO(vmpstr): Iterators should handle this instead. crbug.com/381704
1286 if (twin_layer && !twin_layer->HasValidTilePriorities())
1287 twin_layer = NULL;
1289 // If the current tree is ACTIVE_TREE, then always generate a layer_pair.
1290 // If current tree is PENDING_TREE, then only generate a layer_pair if
1291 // there is no twin layer.
1292 if (layer->GetTree() == ACTIVE_TREE) {
1293 DCHECK(!twin_layer || twin_layer->GetTree() == PENDING_TREE);
1294 layer_pairs->push_back(PictureLayerImpl::Pair(layer, twin_layer));
1295 } else if (!twin_layer) {
1296 layer_pairs->push_back(PictureLayerImpl::Pair(NULL, layer));
1301 void LayerTreeHostImpl::BuildRasterQueue(RasterTilePriorityQueue* queue,
1302 TreePriority tree_priority) {
1303 picture_layer_pairs_.clear();
1304 GetPictureLayerImplPairs(&picture_layer_pairs_);
1305 queue->Build(picture_layer_pairs_, tree_priority);
1308 void LayerTreeHostImpl::BuildEvictionQueue(EvictionTilePriorityQueue* queue,
1309 TreePriority tree_priority) {
1310 picture_layer_pairs_.clear();
1311 GetPictureLayerImplPairs(&picture_layer_pairs_);
1312 queue->Build(picture_layer_pairs_, tree_priority);
1315 const std::vector<PictureLayerImpl*>& LayerTreeHostImpl::GetPictureLayers()
1316 const {
1317 return picture_layers_;
1320 void LayerTreeHostImpl::NotifyReadyToActivate() {
1321 client_->NotifyReadyToActivate();
1324 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile* tile) {
1325 TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
1327 if (active_tree_) {
1328 LayerImpl* layer_impl =
1329 active_tree_->FindActiveTreeLayerById(tile->layer_id());
1330 if (layer_impl)
1331 layer_impl->NotifyTileStateChanged(tile);
1334 if (pending_tree_) {
1335 LayerImpl* layer_impl =
1336 pending_tree_->FindPendingTreeLayerById(tile->layer_id());
1337 if (layer_impl)
1338 layer_impl->NotifyTileStateChanged(tile);
1342 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy& policy) {
1343 SetManagedMemoryPolicy(policy, zero_budget_);
1346 void LayerTreeHostImpl::SetTreeActivationCallback(
1347 const base::Closure& callback) {
1348 DCHECK(proxy_->IsImplThread());
1349 DCHECK(settings_.impl_side_painting || callback.is_null());
1350 tree_activation_callback_ = callback;
1353 void LayerTreeHostImpl::SetManagedMemoryPolicy(
1354 const ManagedMemoryPolicy& policy, bool zero_budget) {
1355 if (cached_managed_memory_policy_ == policy && zero_budget_ == zero_budget)
1356 return;
1358 ManagedMemoryPolicy old_policy = ActualManagedMemoryPolicy();
1360 cached_managed_memory_policy_ = policy;
1361 zero_budget_ = zero_budget;
1362 ManagedMemoryPolicy actual_policy = ActualManagedMemoryPolicy();
1364 if (old_policy == actual_policy)
1365 return;
1367 if (!proxy_->HasImplThread()) {
1368 // In single-thread mode, this can be called on the main thread by
1369 // GLRenderer::OnMemoryAllocationChanged.
1370 DebugScopedSetImplThread impl_thread(proxy_);
1371 EnforceManagedMemoryPolicy(actual_policy);
1372 } else {
1373 DCHECK(proxy_->IsImplThread());
1374 EnforceManagedMemoryPolicy(actual_policy);
1377 // If there is already enough memory to draw everything imaginable and the
1378 // new memory limit does not change this, then do not re-commit. Don't bother
1379 // skipping commits if this is not visible (commits don't happen when not
1380 // visible, there will almost always be a commit when this becomes visible).
1381 bool needs_commit = true;
1382 if (visible() &&
1383 actual_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
1384 old_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
1385 actual_policy.priority_cutoff_when_visible ==
1386 old_policy.priority_cutoff_when_visible) {
1387 needs_commit = false;
1390 if (needs_commit)
1391 client_->SetNeedsCommitOnImplThread();
1394 void LayerTreeHostImpl::SetExternalDrawConstraints(
1395 const gfx::Transform& transform,
1396 const gfx::Rect& viewport,
1397 const gfx::Rect& clip,
1398 const gfx::Rect& viewport_rect_for_tile_priority,
1399 const gfx::Transform& transform_for_tile_priority,
1400 bool resourceless_software_draw) {
1401 gfx::Rect viewport_rect_for_tile_priority_in_view_space;
1402 if (!resourceless_software_draw) {
1403 gfx::Transform screen_to_view(gfx::Transform::kSkipInitialization);
1404 if (transform_for_tile_priority.GetInverse(&screen_to_view)) {
1405 // Convert from screen space to view space.
1406 viewport_rect_for_tile_priority_in_view_space =
1407 gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
1408 screen_to_view, viewport_rect_for_tile_priority));
1412 if (external_transform_ != transform || external_viewport_ != viewport ||
1413 resourceless_software_draw_ != resourceless_software_draw ||
1414 viewport_rect_for_tile_priority_ !=
1415 viewport_rect_for_tile_priority_in_view_space) {
1416 active_tree_->set_needs_update_draw_properties();
1419 external_transform_ = transform;
1420 external_viewport_ = viewport;
1421 external_clip_ = clip;
1422 viewport_rect_for_tile_priority_ =
1423 viewport_rect_for_tile_priority_in_view_space;
1424 resourceless_software_draw_ = resourceless_software_draw;
1427 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect& damage_rect) {
1428 if (damage_rect.IsEmpty())
1429 return;
1430 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1431 client_->SetNeedsRedrawRectOnImplThread(damage_rect);
1434 void LayerTreeHostImpl::BeginFrame(const BeginFrameArgs& args) {
1435 client_->BeginFrame(args);
1438 void LayerTreeHostImpl::DidSwapBuffers() {
1439 client_->DidSwapBuffersOnImplThread();
1442 void LayerTreeHostImpl::DidSwapBuffersComplete() {
1443 client_->DidSwapBuffersCompleteOnImplThread();
1446 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) {
1447 // TODO(piman): We may need to do some validation on this ack before
1448 // processing it.
1449 if (renderer_)
1450 renderer_->ReceiveSwapBuffersAck(*ack);
1452 // In OOM, we now might be able to release more resources that were held
1453 // because they were exported.
1454 if (tile_manager_) {
1455 DCHECK(resource_pool_);
1457 resource_pool_->CheckBusyResources();
1458 resource_pool_->ReduceResourceUsage();
1460 // If we're not visible, we likely released resources, so we want to
1461 // aggressively flush here to make sure those DeleteTextures make it to the
1462 // GPU process to free up the memory.
1463 if (output_surface_->context_provider() && !visible_) {
1464 output_surface_->context_provider()->ContextGL()->ShallowFlushCHROMIUM();
1468 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
1469 client_->OnCanDrawStateChanged(CanDraw());
1472 CompositorFrameMetadata LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
1473 CompositorFrameMetadata metadata;
1474 metadata.device_scale_factor = device_scale_factor_;
1475 metadata.page_scale_factor = active_tree_->total_page_scale_factor();
1476 metadata.scrollable_viewport_size = active_tree_->ScrollableViewportSize();
1477 metadata.root_layer_size = active_tree_->ScrollableSize();
1478 metadata.min_page_scale_factor = active_tree_->min_page_scale_factor();
1479 metadata.max_page_scale_factor = active_tree_->max_page_scale_factor();
1480 if (top_controls_manager_) {
1481 metadata.location_bar_offset =
1482 gfx::Vector2dF(0.f, top_controls_manager_->controls_top_offset());
1483 metadata.location_bar_content_translation =
1484 gfx::Vector2dF(0.f, top_controls_manager_->content_top_offset());
1487 active_tree_->GetViewportSelection(&metadata.selection_start,
1488 &metadata.selection_end);
1490 if (!InnerViewportScrollLayer())
1491 return metadata;
1493 metadata.root_scroll_offset = active_tree_->TotalScrollOffset();
1495 return metadata;
1498 static void LayerTreeHostImplDidBeginTracingCallback(LayerImpl* layer) {
1499 layer->DidBeginTracing();
1502 void LayerTreeHostImpl::DrawLayers(FrameData* frame,
1503 base::TimeTicks frame_begin_time) {
1504 TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
1505 DCHECK(CanDraw());
1507 if (frame->has_no_damage) {
1508 TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD);
1509 DCHECK(!output_surface_->capabilities()
1510 .draw_and_swap_full_viewport_every_frame);
1511 return;
1514 DCHECK(!frame->render_passes.empty());
1516 fps_counter_->SaveTimeStamp(frame_begin_time,
1517 !output_surface_->context_provider());
1518 bool on_main_thread = false;
1519 rendering_stats_instrumentation_->IncrementFrameCount(
1520 1, on_main_thread);
1522 if (tile_manager_) {
1523 memory_history_->SaveEntry(
1524 tile_manager_->memory_stats_from_last_assign());
1527 if (debug_state_.ShowHudRects()) {
1528 debug_rect_history_->SaveDebugRectsForCurrentFrame(
1529 active_tree_->root_layer(),
1530 active_tree_->hud_layer(),
1531 *frame->render_surface_layer_list,
1532 frame->occluding_screen_space_rects,
1533 frame->non_occluding_screen_space_rects,
1534 debug_state_);
1537 if (!settings_.impl_side_painting && debug_state_.continuous_painting) {
1538 const RenderingStats& stats =
1539 rendering_stats_instrumentation_->GetRenderingStats();
1540 paint_time_counter_->SavePaintTime(stats.main_stats.paint_time);
1543 bool is_new_trace;
1544 TRACE_EVENT_IS_NEW_TRACE(&is_new_trace);
1545 if (is_new_trace) {
1546 if (pending_tree_) {
1547 LayerTreeHostCommon::CallFunctionForSubtree(
1548 pending_tree_->root_layer(),
1549 base::Bind(&LayerTreeHostImplDidBeginTracingCallback));
1551 LayerTreeHostCommon::CallFunctionForSubtree(
1552 active_tree_->root_layer(),
1553 base::Bind(&LayerTreeHostImplDidBeginTracingCallback));
1557 TRACE_EVENT0("cc", "DrawLayers.FrameViewerTracing");
1558 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
1559 TRACE_DISABLED_BY_DEFAULT("cc.debug") ","
1560 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads") ","
1561 TRACE_DISABLED_BY_DEFAULT("devtools.timeline.layers"),
1562 "cc::LayerTreeHostImpl",
1563 id_,
1564 AsValueWithFrame(frame));
1567 const DrawMode draw_mode = GetDrawMode();
1569 // Because the contents of the HUD depend on everything else in the frame, the
1570 // contents of its texture are updated as the last thing before the frame is
1571 // drawn.
1572 if (active_tree_->hud_layer()) {
1573 TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
1574 active_tree_->hud_layer()->UpdateHudTexture(draw_mode,
1575 resource_provider_.get());
1578 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) {
1579 bool disable_picture_quad_image_filtering =
1580 IsCurrentlyScrolling() || needs_animate_layers();
1582 scoped_ptr<SoftwareRenderer> temp_software_renderer =
1583 SoftwareRenderer::Create(this, &settings_, output_surface_.get(), NULL);
1584 temp_software_renderer->DrawFrame(&frame->render_passes,
1585 device_scale_factor_,
1586 DeviceViewport(),
1587 DeviceClip(),
1588 disable_picture_quad_image_filtering);
1589 } else {
1590 renderer_->DrawFrame(&frame->render_passes,
1591 device_scale_factor_,
1592 DeviceViewport(),
1593 DeviceClip(),
1594 false);
1596 // The render passes should be consumed by the renderer.
1597 DCHECK(frame->render_passes.empty());
1598 frame->render_passes_by_id.clear();
1600 // The next frame should start by assuming nothing has changed, and changes
1601 // are noted as they occur.
1602 // TODO(boliu): If we did a temporary software renderer frame, propogate the
1603 // damage forward to the next frame.
1604 for (size_t i = 0; i < frame->render_surface_layer_list->size(); i++) {
1605 (*frame->render_surface_layer_list)[i]->render_surface()->damage_tracker()->
1606 DidDrawDamagedArea();
1608 active_tree_->root_layer()->ResetAllChangeTrackingForSubtree();
1610 active_tree_->set_has_ever_been_drawn(true);
1611 devtools_instrumentation::DidDrawFrame(id_);
1612 benchmark_instrumentation::IssueImplThreadRenderingStatsEvent(
1613 rendering_stats_instrumentation_->impl_thread_rendering_stats());
1614 rendering_stats_instrumentation_->AccumulateAndClearImplThreadStats();
1617 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData& frame) {
1618 for (size_t i = 0; i < frame.will_draw_layers.size(); ++i)
1619 frame.will_draw_layers[i]->DidDraw(resource_provider_.get());
1621 // Once all layers have been drawn, pending texture uploads should no
1622 // longer block future uploads.
1623 resource_provider_->MarkPendingUploadsAsNonBlocking();
1626 void LayerTreeHostImpl::FinishAllRendering() {
1627 if (renderer_)
1628 renderer_->Finish();
1631 void LayerTreeHostImpl::SetUseGpuRasterization(bool use_gpu) {
1632 if (use_gpu == use_gpu_rasterization_)
1633 return;
1635 use_gpu_rasterization_ = use_gpu;
1636 ReleaseTreeResources();
1638 // Replace existing tile manager with another one that uses appropriate
1639 // rasterizer.
1640 if (tile_manager_) {
1641 DestroyTileManager();
1642 CreateAndSetTileManager();
1645 // We have released tilings for both active and pending tree.
1646 // We would not have any content to draw until the pending tree is activated.
1647 // Prevent the active tree from drawing until activation.
1648 active_tree_->SetRequiresHighResToDraw();
1651 const RendererCapabilitiesImpl&
1652 LayerTreeHostImpl::GetRendererCapabilities() const {
1653 return renderer_->Capabilities();
1656 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData& frame) {
1657 active_tree()->ResetRequiresHighResToDraw();
1658 if (frame.has_no_damage) {
1659 active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS);
1660 return false;
1662 CompositorFrameMetadata metadata = MakeCompositorFrameMetadata();
1663 active_tree()->FinishSwapPromises(&metadata);
1664 for (size_t i = 0; i < metadata.latency_info.size(); i++) {
1665 TRACE_EVENT_FLOW_STEP0(
1666 "input",
1667 "LatencyInfo.Flow",
1668 TRACE_ID_DONT_MANGLE(metadata.latency_info[i].trace_id),
1669 "SwapBuffers");
1671 renderer_->SwapBuffers(metadata);
1672 return true;
1675 void LayerTreeHostImpl::SetNeedsBeginFrame(bool enable) {
1676 if (output_surface_)
1677 output_surface_->SetNeedsBeginFrame(enable);
1678 else
1679 DCHECK(!enable);
1682 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs& args) {
1683 // Sample the frame time now. This time will be used for updating animations
1684 // when we draw.
1685 UpdateCurrentBeginFrameArgs(args);
1686 // Cache the begin impl frame interval
1687 begin_impl_frame_interval_ = args.interval;
1690 void LayerTreeHostImpl::UpdateInnerViewportContainerSize() {
1691 LayerImpl* container_layer = active_tree_->InnerViewportContainerLayer();
1692 if (!container_layer)
1693 return;
1695 if (top_controls_manager_)
1696 container_layer->SetBoundsDelta(
1697 gfx::Vector2dF(0,
1698 top_controls_layout_height_ -
1699 top_controls_manager_->content_top_offset()));
1702 void LayerTreeHostImpl::DidLoseOutputSurface() {
1703 if (resource_provider_)
1704 resource_provider_->DidLoseOutputSurface();
1705 client_->DidLoseOutputSurfaceOnImplThread();
1708 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
1709 return !!InnerViewportScrollLayer();
1712 LayerImpl* LayerTreeHostImpl::RootLayer() const {
1713 return active_tree_->root_layer();
1716 LayerImpl* LayerTreeHostImpl::InnerViewportScrollLayer() const {
1717 return active_tree_->InnerViewportScrollLayer();
1720 LayerImpl* LayerTreeHostImpl::OuterViewportScrollLayer() const {
1721 return active_tree_->OuterViewportScrollLayer();
1724 LayerImpl* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
1725 return active_tree_->CurrentlyScrollingLayer();
1728 bool LayerTreeHostImpl::IsCurrentlyScrolling() const {
1729 return CurrentlyScrollingLayer() ||
1730 (InnerViewportScrollLayer() &&
1731 InnerViewportScrollLayer()->IsExternalFlingActive()) ||
1732 (OuterViewportScrollLayer() &&
1733 OuterViewportScrollLayer()->IsExternalFlingActive());
1736 // Content layers can be either directly scrollable or contained in an outer
1737 // scrolling layer which applies the scroll transform. Given a content layer,
1738 // this function returns the associated scroll layer if any.
1739 static LayerImpl* FindScrollLayerForContentLayer(LayerImpl* layer_impl) {
1740 if (!layer_impl)
1741 return NULL;
1743 if (layer_impl->scrollable())
1744 return layer_impl;
1746 if (layer_impl->DrawsContent() &&
1747 layer_impl->parent() &&
1748 layer_impl->parent()->scrollable())
1749 return layer_impl->parent();
1751 return NULL;
1754 void LayerTreeHostImpl::CreatePendingTree() {
1755 CHECK(!pending_tree_);
1756 if (recycle_tree_)
1757 recycle_tree_.swap(pending_tree_);
1758 else
1759 pending_tree_ = LayerTreeImpl::create(this);
1761 // Update the delta from the active tree, which may have
1762 // adjusted its delta prior to the pending tree being created.
1763 DCHECK_EQ(1.f, pending_tree_->sent_page_scale_delta());
1764 pending_tree_->SetPageScaleDelta(active_tree_->page_scale_delta() /
1765 active_tree_->sent_page_scale_delta());
1767 client_->OnCanDrawStateChanged(CanDraw());
1768 TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_.get());
1771 void LayerTreeHostImpl::UpdateVisibleTiles() {
1772 if (tile_manager_ && tile_manager_->UpdateVisibleTiles())
1773 DidInitializeVisibleTile();
1774 need_to_update_visible_tiles_before_draw_ = false;
1777 void LayerTreeHostImpl::ActivateSyncTree() {
1778 need_to_update_visible_tiles_before_draw_ = true;
1780 if (pending_tree_) {
1781 TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_.get());
1783 active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
1784 active_tree_->PushPersistedState(pending_tree_.get());
1785 // Process any requests in the UI resource queue. The request queue is
1786 // given in LayerTreeHost::FinishCommitOnImplThread. This must take place
1787 // before the swap.
1788 pending_tree_->ProcessUIResourceRequestQueue();
1790 if (pending_tree_->needs_full_tree_sync()) {
1791 active_tree_->SetRootLayer(
1792 TreeSynchronizer::SynchronizeTrees(pending_tree_->root_layer(),
1793 active_tree_->DetachLayerTree(),
1794 active_tree_.get()));
1796 TreeSynchronizer::PushProperties(pending_tree_->root_layer(),
1797 active_tree_->root_layer());
1798 pending_tree_->PushPropertiesTo(active_tree_.get());
1800 // Now that we've synced everything from the pending tree to the active
1801 // tree, rename the pending tree the recycle tree so we can reuse it on the
1802 // next sync.
1803 DCHECK(!recycle_tree_);
1804 pending_tree_.swap(recycle_tree_);
1806 active_tree_->SetRootLayerScrollOffsetDelegate(
1807 root_layer_scroll_offset_delegate_);
1808 UpdateInnerViewportContainerSize();
1809 } else {
1810 active_tree_->ProcessUIResourceRequestQueue();
1813 active_tree_->DidBecomeActive();
1814 ActivateAnimations();
1815 if (settings_.impl_side_painting)
1816 client_->RenewTreePriority();
1818 client_->OnCanDrawStateChanged(CanDraw());
1819 client_->DidActivateSyncTree();
1820 if (!tree_activation_callback_.is_null())
1821 tree_activation_callback_.Run();
1823 if (debug_state_.continuous_painting) {
1824 const RenderingStats& stats =
1825 rendering_stats_instrumentation_->GetRenderingStats();
1826 paint_time_counter_->SavePaintTime(stats.main_stats.paint_time +
1827 stats.main_stats.record_time +
1828 stats.impl_stats.rasterize_time);
1831 if (time_source_client_adapter_ && time_source_client_adapter_->Active())
1832 DCHECK(active_tree_->root_layer());
1835 void LayerTreeHostImpl::SetVisible(bool visible) {
1836 DCHECK(proxy_->IsImplThread());
1838 if (visible_ == visible)
1839 return;
1840 visible_ = visible;
1841 DidVisibilityChange(this, visible_);
1842 EnforceManagedMemoryPolicy(ActualManagedMemoryPolicy());
1844 // If we just became visible, we have to ensure that we draw high res tiles,
1845 // to prevent checkerboard/low res flashes.
1846 if (visible_)
1847 active_tree()->SetRequiresHighResToDraw();
1848 else
1849 EvictAllUIResources();
1851 // Evict tiles immediately if invisible since this tab may never get another
1852 // draw or timer tick.
1853 if (!visible_)
1854 ManageTiles();
1856 if (!renderer_)
1857 return;
1859 renderer_->SetVisible(visible);
1862 void LayerTreeHostImpl::SetNeedsAnimate() {
1863 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1864 client_->SetNeedsAnimateOnImplThread();
1867 void LayerTreeHostImpl::SetNeedsRedraw() {
1868 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1869 client_->SetNeedsRedrawOnImplThread();
1872 ManagedMemoryPolicy LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
1873 ManagedMemoryPolicy actual = cached_managed_memory_policy_;
1874 if (debug_state_.rasterize_only_visible_content) {
1875 actual.priority_cutoff_when_visible =
1876 gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY;
1877 } else if (use_gpu_rasterization()) {
1878 actual.priority_cutoff_when_visible =
1879 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE;
1882 if (zero_budget_) {
1883 actual.bytes_limit_when_visible = 0;
1886 return actual;
1889 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
1890 return ActualManagedMemoryPolicy().bytes_limit_when_visible;
1893 int LayerTreeHostImpl::memory_allocation_priority_cutoff() const {
1894 return ManagedMemoryPolicy::PriorityCutoffToValue(
1895 ActualManagedMemoryPolicy().priority_cutoff_when_visible);
1898 void LayerTreeHostImpl::ReleaseTreeResources() {
1899 active_tree_->ReleaseResources();
1900 if (pending_tree_)
1901 pending_tree_->ReleaseResources();
1902 if (recycle_tree_)
1903 recycle_tree_->ReleaseResources();
1905 EvictAllUIResources();
1908 void LayerTreeHostImpl::CreateAndSetRenderer() {
1909 DCHECK(!renderer_);
1910 DCHECK(output_surface_);
1911 DCHECK(resource_provider_);
1913 if (output_surface_->capabilities().delegated_rendering) {
1914 renderer_ = DelegatingRenderer::Create(
1915 this, &settings_, output_surface_.get(), resource_provider_.get());
1916 } else if (output_surface_->context_provider()) {
1917 renderer_ = GLRenderer::Create(this,
1918 &settings_,
1919 output_surface_.get(),
1920 resource_provider_.get(),
1921 texture_mailbox_deleter_.get(),
1922 settings_.highp_threshold_min);
1923 } else if (output_surface_->software_device()) {
1924 renderer_ = SoftwareRenderer::Create(
1925 this, &settings_, output_surface_.get(), resource_provider_.get());
1927 DCHECK(renderer_);
1929 renderer_->SetVisible(visible_);
1930 SetFullRootLayerDamage();
1932 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be
1933 // initialized to get max texture size. Also, after releasing resources,
1934 // trees need another update to generate new ones.
1935 active_tree_->set_needs_update_draw_properties();
1936 if (pending_tree_)
1937 pending_tree_->set_needs_update_draw_properties();
1938 client_->UpdateRendererCapabilitiesOnImplThread();
1941 void LayerTreeHostImpl::CreateAndSetTileManager() {
1942 DCHECK(!tile_manager_);
1943 DCHECK(settings_.impl_side_painting);
1944 DCHECK(output_surface_);
1945 DCHECK(resource_provider_);
1946 DCHECK(proxy_->ImplThreadTaskRunner());
1948 ContextProvider* context_provider = output_surface_->context_provider();
1949 transfer_buffer_memory_limit_ =
1950 GetMaxTransferBufferUsageBytes(context_provider, settings_.refresh_rate);
1952 if (use_gpu_rasterization_ && context_provider) {
1953 resource_pool_ =
1954 ResourcePool::Create(resource_provider_.get(),
1955 GL_TEXTURE_2D,
1956 resource_provider_->best_texture_format());
1958 raster_worker_pool_ =
1959 GpuRasterWorkerPool::Create(proxy_->ImplThreadTaskRunner(),
1960 context_provider,
1961 resource_provider_.get());
1962 } else if (UseOneCopyTextureUpload() && context_provider) {
1963 // We need to create a staging resource pool when using copy rasterizer.
1964 staging_resource_pool_ =
1965 ResourcePool::Create(resource_provider_.get(),
1966 GetMapImageTextureTarget(context_provider),
1967 resource_provider_->best_texture_format());
1968 resource_pool_ =
1969 ResourcePool::Create(resource_provider_.get(),
1970 GL_TEXTURE_2D,
1971 resource_provider_->best_texture_format());
1973 raster_worker_pool_ = ImageCopyRasterWorkerPool::Create(
1974 proxy_->ImplThreadTaskRunner(),
1975 RasterWorkerPool::GetTaskGraphRunner(),
1976 context_provider,
1977 resource_provider_.get(),
1978 staging_resource_pool_.get());
1979 } else if (!UseZeroCopyTextureUpload() && context_provider) {
1980 resource_pool_ = ResourcePool::Create(
1981 resource_provider_.get(),
1982 GL_TEXTURE_2D,
1983 resource_provider_->memory_efficient_texture_format());
1985 raster_worker_pool_ = PixelBufferRasterWorkerPool::Create(
1986 proxy_->ImplThreadTaskRunner(),
1987 RasterWorkerPool::GetTaskGraphRunner(),
1988 context_provider,
1989 resource_provider_.get(),
1990 transfer_buffer_memory_limit_);
1991 } else {
1992 resource_pool_ =
1993 ResourcePool::Create(resource_provider_.get(),
1994 GetMapImageTextureTarget(context_provider),
1995 resource_provider_->best_texture_format());
1997 raster_worker_pool_ =
1998 ImageRasterWorkerPool::Create(proxy_->ImplThreadTaskRunner(),
1999 RasterWorkerPool::GetTaskGraphRunner(),
2000 resource_provider_.get());
2003 tile_manager_ =
2004 TileManager::Create(this,
2005 proxy_->ImplThreadTaskRunner(),
2006 resource_pool_.get(),
2007 raster_worker_pool_->AsRasterizer(),
2008 rendering_stats_instrumentation_);
2010 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
2011 need_to_update_visible_tiles_before_draw_ = false;
2014 void LayerTreeHostImpl::DestroyTileManager() {
2015 tile_manager_.reset();
2016 resource_pool_.reset();
2017 staging_resource_pool_.reset();
2018 raster_worker_pool_.reset();
2021 bool LayerTreeHostImpl::UsePendingTreeForSync() const {
2022 // In impl-side painting, synchronize to the pending tree so that it has
2023 // time to raster before being displayed.
2024 return settings_.impl_side_painting;
2027 bool LayerTreeHostImpl::UseZeroCopyTextureUpload() const {
2028 // Note: we use zero-copy by default when the renderer is using
2029 // shared memory resources.
2030 return (settings_.use_zero_copy ||
2031 GetRendererCapabilities().using_shared_memory_resources) &&
2032 GetRendererCapabilities().using_map_image;
2035 bool LayerTreeHostImpl::UseOneCopyTextureUpload() const {
2036 // Sync query support is required by one-copy rasterizer.
2037 return settings_.use_one_copy && GetRendererCapabilities().using_map_image &&
2038 resource_provider_->use_sync_query();
2041 void LayerTreeHostImpl::EnforceZeroBudget(bool zero_budget) {
2042 SetManagedMemoryPolicy(cached_managed_memory_policy_, zero_budget);
2045 bool LayerTreeHostImpl::InitializeRenderer(
2046 scoped_ptr<OutputSurface> output_surface) {
2047 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
2049 // Since we will create a new resource provider, we cannot continue to use
2050 // the old resources (i.e. render_surfaces and texture IDs). Clear them
2051 // before we destroy the old resource provider.
2052 ReleaseTreeResources();
2054 // Note: order is important here.
2055 renderer_.reset();
2056 DestroyTileManager();
2057 resource_provider_.reset();
2058 output_surface_.reset();
2060 if (!output_surface->BindToClient(this))
2061 return false;
2063 output_surface_ = output_surface.Pass();
2064 resource_provider_ =
2065 ResourceProvider::Create(output_surface_.get(),
2066 shared_bitmap_manager_,
2067 proxy_->blocking_main_thread_task_runner(),
2068 settings_.highp_threshold_min,
2069 settings_.use_rgba_4444_textures,
2070 settings_.texture_id_allocation_chunk_size,
2071 settings_.use_distance_field_text);
2073 if (output_surface_->capabilities().deferred_gl_initialization)
2074 EnforceZeroBudget(true);
2076 CreateAndSetRenderer();
2078 if (settings_.impl_side_painting)
2079 CreateAndSetTileManager();
2081 // Initialize vsync parameters to sane values.
2082 const base::TimeDelta display_refresh_interval =
2083 base::TimeDelta::FromMicroseconds(base::Time::kMicrosecondsPerSecond /
2084 settings_.refresh_rate);
2085 CommitVSyncParameters(base::TimeTicks(), display_refresh_interval);
2087 // TODO(brianderson): Don't use a hard-coded parent draw time.
2088 base::TimeDelta parent_draw_time =
2089 (!settings_.begin_frame_scheduling_enabled &&
2090 output_surface_->capabilities().adjust_deadline_for_parent)
2091 ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
2092 : base::TimeDelta();
2093 client_->SetEstimatedParentDrawTime(parent_draw_time);
2095 int max_frames_pending = output_surface_->capabilities().max_frames_pending;
2096 if (max_frames_pending <= 0)
2097 max_frames_pending = OutputSurface::DEFAULT_MAX_FRAMES_PENDING;
2098 client_->SetMaxSwapsPendingOnImplThread(max_frames_pending);
2099 client_->OnCanDrawStateChanged(CanDraw());
2101 return true;
2104 void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase,
2105 base::TimeDelta interval) {
2106 client_->CommitVSyncParameters(timebase, interval);
2109 void LayerTreeHostImpl::DeferredInitialize() {
2110 DCHECK(output_surface_->capabilities().deferred_gl_initialization);
2111 DCHECK(settings_.impl_side_painting);
2112 DCHECK(output_surface_->context_provider());
2114 ReleaseTreeResources();
2115 renderer_.reset();
2116 DestroyTileManager();
2118 resource_provider_->InitializeGL();
2120 CreateAndSetRenderer();
2121 EnforceZeroBudget(false);
2122 CreateAndSetTileManager();
2124 client_->SetNeedsCommitOnImplThread();
2127 void LayerTreeHostImpl::ReleaseGL() {
2128 DCHECK(output_surface_->capabilities().deferred_gl_initialization);
2129 DCHECK(settings_.impl_side_painting);
2130 DCHECK(output_surface_->context_provider());
2132 ReleaseTreeResources();
2133 renderer_.reset();
2134 DestroyTileManager();
2136 resource_provider_->InitializeSoftware();
2137 output_surface_->ReleaseContextProvider();
2139 CreateAndSetRenderer();
2140 EnforceZeroBudget(true);
2141 CreateAndSetTileManager();
2143 client_->SetNeedsCommitOnImplThread();
2146 void LayerTreeHostImpl::SetViewportSize(const gfx::Size& device_viewport_size) {
2147 if (device_viewport_size == device_viewport_size_)
2148 return;
2150 if (pending_tree_)
2151 active_tree_->SetViewportSizeInvalid();
2153 device_viewport_size_ = device_viewport_size;
2155 UpdateInnerViewportContainerSize();
2156 client_->OnCanDrawStateChanged(CanDraw());
2157 SetFullRootLayerDamage();
2158 active_tree_->set_needs_update_draw_properties();
2161 void LayerTreeHostImpl::SetTopControlsLayoutHeight(
2162 float top_controls_layout_height) {
2163 if (top_controls_layout_height_ == top_controls_layout_height)
2164 return;
2165 top_controls_layout_height_ = top_controls_layout_height;
2167 UpdateInnerViewportContainerSize();
2168 SetFullRootLayerDamage();
2171 void LayerTreeHostImpl::SetOverhangUIResource(
2172 UIResourceId overhang_ui_resource_id,
2173 const gfx::Size& overhang_ui_resource_size) {
2174 overhang_ui_resource_id_ = overhang_ui_resource_id;
2175 overhang_ui_resource_size_ = overhang_ui_resource_size;
2178 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor) {
2179 if (device_scale_factor == device_scale_factor_)
2180 return;
2181 device_scale_factor_ = device_scale_factor;
2183 SetFullRootLayerDamage();
2186 const gfx::Rect LayerTreeHostImpl::ViewportRectForTilePriority() const {
2187 if (viewport_rect_for_tile_priority_.IsEmpty())
2188 return DeviceViewport();
2190 return viewport_rect_for_tile_priority_;
2193 gfx::Size LayerTreeHostImpl::DrawViewportSize() const {
2194 return DeviceViewport().size();
2197 gfx::Rect LayerTreeHostImpl::DeviceViewport() const {
2198 if (external_viewport_.IsEmpty())
2199 return gfx::Rect(device_viewport_size_);
2201 return external_viewport_;
2204 gfx::Rect LayerTreeHostImpl::DeviceClip() const {
2205 if (external_clip_.IsEmpty())
2206 return DeviceViewport();
2208 return external_clip_;
2211 const gfx::Transform& LayerTreeHostImpl::DrawTransform() const {
2212 return external_transform_;
2215 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
2216 UpdateInnerViewportContainerSize();
2217 SetNeedsRedraw();
2218 SetNeedsAnimate();
2219 active_tree_->set_needs_update_draw_properties();
2220 SetFullRootLayerDamage();
2223 void LayerTreeHostImpl::BindToClient(InputHandlerClient* client) {
2224 DCHECK(input_handler_client_ == NULL);
2225 input_handler_client_ = client;
2228 static LayerImpl* NextScrollLayer(LayerImpl* layer) {
2229 if (LayerImpl* scroll_parent = layer->scroll_parent())
2230 return scroll_parent;
2231 return layer->parent();
2234 LayerImpl* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
2235 const gfx::PointF& device_viewport_point,
2236 InputHandler::ScrollInputType type,
2237 LayerImpl* layer_impl,
2238 bool* scroll_on_main_thread,
2239 bool* optional_has_ancestor_scroll_handler) const {
2240 DCHECK(scroll_on_main_thread);
2242 // Walk up the hierarchy and look for a scrollable layer.
2243 LayerImpl* potentially_scrolling_layer_impl = NULL;
2244 for (; layer_impl; layer_impl = NextScrollLayer(layer_impl)) {
2245 // The content layer can also block attempts to scroll outside the main
2246 // thread.
2247 ScrollStatus status = layer_impl->TryScroll(device_viewport_point, type);
2248 if (status == ScrollOnMainThread) {
2249 *scroll_on_main_thread = true;
2250 return NULL;
2253 LayerImpl* scroll_layer_impl = FindScrollLayerForContentLayer(layer_impl);
2254 if (!scroll_layer_impl)
2255 continue;
2257 status = scroll_layer_impl->TryScroll(device_viewport_point, type);
2258 // If any layer wants to divert the scroll event to the main thread, abort.
2259 if (status == ScrollOnMainThread) {
2260 *scroll_on_main_thread = true;
2261 return NULL;
2264 if (optional_has_ancestor_scroll_handler &&
2265 scroll_layer_impl->have_scroll_event_handlers())
2266 *optional_has_ancestor_scroll_handler = true;
2268 if (status == ScrollStarted && !potentially_scrolling_layer_impl)
2269 potentially_scrolling_layer_impl = scroll_layer_impl;
2272 // Falling back to the root scroll layer ensures generation of root overscroll
2273 // notifications while preventing scroll updates from being unintentionally
2274 // forwarded to the main thread.
2275 if (!potentially_scrolling_layer_impl)
2276 potentially_scrolling_layer_impl = OuterViewportScrollLayer()
2277 ? OuterViewportScrollLayer()
2278 : InnerViewportScrollLayer();
2280 return potentially_scrolling_layer_impl;
2283 // Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
2284 static bool HasScrollAncestor(LayerImpl* child, LayerImpl* scroll_ancestor) {
2285 DCHECK(scroll_ancestor);
2286 for (LayerImpl* ancestor = child; ancestor;
2287 ancestor = NextScrollLayer(ancestor)) {
2288 if (ancestor->scrollable())
2289 return ancestor == scroll_ancestor;
2291 return false;
2294 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollBegin(
2295 const gfx::Point& viewport_point,
2296 InputHandler::ScrollInputType type) {
2297 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
2299 if (top_controls_manager_)
2300 top_controls_manager_->ScrollBegin();
2302 DCHECK(!CurrentlyScrollingLayer());
2303 ClearCurrentlyScrollingLayer();
2305 gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
2306 device_scale_factor_);
2307 LayerImpl* layer_impl =
2308 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
2310 if (layer_impl) {
2311 LayerImpl* scroll_layer_impl =
2312 active_tree_->FindFirstScrollingLayerThatIsHitByPoint(
2313 device_viewport_point);
2314 if (scroll_layer_impl && !HasScrollAncestor(layer_impl, scroll_layer_impl))
2315 return ScrollUnknown;
2318 bool scroll_on_main_thread = false;
2319 LayerImpl* scrolling_layer_impl =
2320 FindScrollLayerForDeviceViewportPoint(device_viewport_point,
2321 type,
2322 layer_impl,
2323 &scroll_on_main_thread,
2324 &scroll_affects_scroll_handler_);
2326 if (scroll_on_main_thread) {
2327 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
2328 return ScrollOnMainThread;
2331 if (scrolling_layer_impl) {
2332 active_tree_->SetCurrentlyScrollingLayer(scrolling_layer_impl);
2333 should_bubble_scrolls_ = (type != NonBubblingGesture);
2334 wheel_scrolling_ = (type == Wheel);
2335 client_->RenewTreePriority();
2336 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2337 return ScrollStarted;
2339 return ScrollIgnored;
2342 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollAnimated(
2343 const gfx::Point& viewport_point,
2344 const gfx::Vector2dF& scroll_delta) {
2345 if (LayerImpl* layer_impl = CurrentlyScrollingLayer()) {
2346 Animation* animation =
2347 layer_impl->layer_animation_controller()->GetAnimation(
2348 Animation::ScrollOffset);
2349 if (!animation)
2350 return ScrollIgnored;
2352 ScrollOffsetAnimationCurve* curve =
2353 animation->curve()->ToScrollOffsetAnimationCurve();
2355 gfx::Vector2dF new_target = curve->target_value() + scroll_delta;
2356 new_target.SetToMax(gfx::Vector2dF());
2357 new_target.SetToMin(layer_impl->MaxScrollOffset());
2359 curve->UpdateTarget(animation->TrimTimeToCurrentIteration(
2360 CurrentBeginFrameArgs().frame_time),
2361 new_target);
2363 return ScrollStarted;
2365 // ScrollAnimated is only used for wheel scrolls. We use the same bubbling
2366 // behavior as ScrollBy to determine which layer to animate, but we do not
2367 // do the Android-specific things in ScrollBy like showing top controls.
2368 InputHandler::ScrollStatus scroll_status = ScrollBegin(viewport_point, Wheel);
2369 if (scroll_status == ScrollStarted) {
2370 gfx::Vector2dF pending_delta = scroll_delta;
2371 for (LayerImpl* layer_impl = CurrentlyScrollingLayer(); layer_impl;
2372 layer_impl = layer_impl->parent()) {
2373 if (!layer_impl->scrollable())
2374 continue;
2376 gfx::Vector2dF current_offset = layer_impl->TotalScrollOffset();
2377 gfx::Vector2dF target_offset = current_offset + pending_delta;
2378 target_offset.SetToMax(gfx::Vector2dF());
2379 target_offset.SetToMin(layer_impl->MaxScrollOffset());
2380 gfx::Vector2dF actual_delta = target_offset - current_offset;
2382 const float kEpsilon = 0.1f;
2383 bool can_layer_scroll = (std::abs(actual_delta.x()) > kEpsilon ||
2384 std::abs(actual_delta.y()) > kEpsilon);
2386 if (!can_layer_scroll) {
2387 layer_impl->ScrollBy(actual_delta);
2388 pending_delta -= actual_delta;
2389 continue;
2392 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2394 scoped_ptr<ScrollOffsetAnimationCurve> curve =
2395 ScrollOffsetAnimationCurve::Create(target_offset,
2396 EaseInOutTimingFunction::Create());
2397 curve->SetInitialValue(current_offset);
2399 scoped_ptr<Animation> animation =
2400 Animation::Create(curve.PassAs<AnimationCurve>(),
2401 AnimationIdProvider::NextAnimationId(),
2402 AnimationIdProvider::NextGroupId(),
2403 Animation::ScrollOffset);
2404 animation->set_is_impl_only(true);
2406 layer_impl->layer_animation_controller()->AddAnimation(animation.Pass());
2408 SetNeedsAnimate();
2409 return ScrollStarted;
2412 ScrollEnd();
2413 return scroll_status;
2416 gfx::Vector2dF LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
2417 LayerImpl* layer_impl,
2418 float scale_from_viewport_to_screen_space,
2419 const gfx::PointF& viewport_point,
2420 const gfx::Vector2dF& viewport_delta) {
2421 // Layers with non-invertible screen space transforms should not have passed
2422 // the scroll hit test in the first place.
2423 DCHECK(layer_impl->screen_space_transform().IsInvertible());
2424 gfx::Transform inverse_screen_space_transform(
2425 gfx::Transform::kSkipInitialization);
2426 bool did_invert = layer_impl->screen_space_transform().GetInverse(
2427 &inverse_screen_space_transform);
2428 // TODO(shawnsingh): With the advent of impl-side crolling for non-root
2429 // layers, we may need to explicitly handle uninvertible transforms here.
2430 DCHECK(did_invert);
2432 gfx::PointF screen_space_point =
2433 gfx::ScalePoint(viewport_point, scale_from_viewport_to_screen_space);
2435 gfx::Vector2dF screen_space_delta = viewport_delta;
2436 screen_space_delta.Scale(scale_from_viewport_to_screen_space);
2438 // First project the scroll start and end points to local layer space to find
2439 // the scroll delta in layer coordinates.
2440 bool start_clipped, end_clipped;
2441 gfx::PointF screen_space_end_point = screen_space_point + screen_space_delta;
2442 gfx::PointF local_start_point =
2443 MathUtil::ProjectPoint(inverse_screen_space_transform,
2444 screen_space_point,
2445 &start_clipped);
2446 gfx::PointF local_end_point =
2447 MathUtil::ProjectPoint(inverse_screen_space_transform,
2448 screen_space_end_point,
2449 &end_clipped);
2451 // In general scroll point coordinates should not get clipped.
2452 DCHECK(!start_clipped);
2453 DCHECK(!end_clipped);
2454 if (start_clipped || end_clipped)
2455 return gfx::Vector2dF();
2457 // local_start_point and local_end_point are in content space but we want to
2458 // move them to layer space for scrolling.
2459 float width_scale = 1.f / layer_impl->contents_scale_x();
2460 float height_scale = 1.f / layer_impl->contents_scale_y();
2461 local_start_point.Scale(width_scale, height_scale);
2462 local_end_point.Scale(width_scale, height_scale);
2464 // Apply the scroll delta.
2465 gfx::Vector2dF previous_delta = layer_impl->ScrollDelta();
2466 layer_impl->ScrollBy(local_end_point - local_start_point);
2468 // Get the end point in the layer's content space so we can apply its
2469 // ScreenSpaceTransform.
2470 gfx::PointF actual_local_end_point = local_start_point +
2471 layer_impl->ScrollDelta() -
2472 previous_delta;
2473 gfx::PointF actual_local_content_end_point =
2474 gfx::ScalePoint(actual_local_end_point,
2475 1.f / width_scale,
2476 1.f / height_scale);
2478 // Calculate the applied scroll delta in viewport space coordinates.
2479 gfx::PointF actual_screen_space_end_point =
2480 MathUtil::MapPoint(layer_impl->screen_space_transform(),
2481 actual_local_content_end_point,
2482 &end_clipped);
2483 DCHECK(!end_clipped);
2484 if (end_clipped)
2485 return gfx::Vector2dF();
2486 gfx::PointF actual_viewport_end_point =
2487 gfx::ScalePoint(actual_screen_space_end_point,
2488 1.f / scale_from_viewport_to_screen_space);
2489 return actual_viewport_end_point - viewport_point;
2492 static gfx::Vector2dF ScrollLayerWithLocalDelta(LayerImpl* layer_impl,
2493 const gfx::Vector2dF& local_delta) {
2494 gfx::Vector2dF previous_delta(layer_impl->ScrollDelta());
2495 layer_impl->ScrollBy(local_delta);
2496 return layer_impl->ScrollDelta() - previous_delta;
2499 bool LayerTreeHostImpl::ScrollBy(const gfx::Point& viewport_point,
2500 const gfx::Vector2dF& scroll_delta) {
2501 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
2502 if (!CurrentlyScrollingLayer())
2503 return false;
2505 gfx::Vector2dF pending_delta = scroll_delta;
2506 gfx::Vector2dF unused_root_delta;
2507 bool did_scroll_x = false;
2508 bool did_scroll_y = false;
2509 bool did_scroll_top_controls = false;
2510 // TODO(wjmaclean) Should we guard against CurrentlyScrollingLayer() == 0
2511 // here?
2512 bool consume_by_top_controls =
2513 top_controls_manager_ &&
2514 (((CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
2515 CurrentlyScrollingLayer() == OuterViewportScrollLayer()) &&
2516 InnerViewportScrollLayer()->MaxScrollOffset().y() > 0) ||
2517 scroll_delta.y() < 0);
2519 for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
2520 layer_impl;
2521 layer_impl = layer_impl->parent()) {
2522 if (!layer_impl->scrollable())
2523 continue;
2525 if (layer_impl == InnerViewportScrollLayer()) {
2526 // Only allow bubble scrolling when the scroll is in the direction to make
2527 // the top controls visible.
2528 gfx::Vector2dF applied_delta;
2529 gfx::Vector2dF excess_delta;
2530 if (consume_by_top_controls) {
2531 excess_delta = top_controls_manager_->ScrollBy(pending_delta);
2532 applied_delta = pending_delta - excess_delta;
2533 pending_delta = excess_delta;
2534 // Force updating of vertical adjust values if needed.
2535 if (applied_delta.y() != 0) {
2536 did_scroll_top_controls = true;
2537 layer_impl->ScrollbarParametersDidChange();
2540 // Track root layer deltas for reporting overscroll.
2541 unused_root_delta = pending_delta;
2544 gfx::Vector2dF applied_delta;
2545 // Gesture events need to be transformed from viewport coordinates to local
2546 // layer coordinates so that the scrolling contents exactly follow the
2547 // user's finger. In contrast, wheel events represent a fixed amount of
2548 // scrolling so we can just apply them directly.
2549 if (!wheel_scrolling_) {
2550 float scale_from_viewport_to_screen_space = device_scale_factor_;
2551 applied_delta =
2552 ScrollLayerWithViewportSpaceDelta(layer_impl,
2553 scale_from_viewport_to_screen_space,
2554 viewport_point, pending_delta);
2555 } else {
2556 applied_delta = ScrollLayerWithLocalDelta(layer_impl, pending_delta);
2559 const float kEpsilon = 0.1f;
2560 if (layer_impl == InnerViewportScrollLayer()) {
2561 unused_root_delta.Subtract(applied_delta);
2562 if (std::abs(unused_root_delta.x()) < kEpsilon)
2563 unused_root_delta.set_x(0.0f);
2564 if (std::abs(unused_root_delta.y()) < kEpsilon)
2565 unused_root_delta.set_y(0.0f);
2566 // Disable overscroll on axes which is impossible to scroll.
2567 if (settings_.report_overscroll_only_for_scrollable_axes) {
2568 if (std::abs(active_tree_->TotalMaxScrollOffset().x()) <= kEpsilon)
2569 unused_root_delta.set_x(0.0f);
2570 if (std::abs(active_tree_->TotalMaxScrollOffset().y()) <= kEpsilon)
2571 unused_root_delta.set_y(0.0f);
2575 // If the layer wasn't able to move, try the next one in the hierarchy.
2576 bool did_move_layer_x = std::abs(applied_delta.x()) > kEpsilon;
2577 bool did_move_layer_y = std::abs(applied_delta.y()) > kEpsilon;
2578 did_scroll_x |= did_move_layer_x;
2579 did_scroll_y |= did_move_layer_y;
2580 if (!did_move_layer_x && !did_move_layer_y) {
2581 // Scrolls should always bubble between the outer and inner viewports
2582 if (should_bubble_scrolls_ || !did_lock_scrolling_layer_ ||
2583 layer_impl == OuterViewportScrollLayer())
2584 continue;
2585 else
2586 break;
2589 did_lock_scrolling_layer_ = true;
2590 if (!should_bubble_scrolls_) {
2591 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2592 break;
2595 // If the applied delta is within 45 degrees of the input delta, bail out to
2596 // make it easier to scroll just one layer in one direction without
2597 // affecting any of its parents.
2598 float angle_threshold = 45;
2599 if (MathUtil::SmallestAngleBetweenVectors(
2600 applied_delta, pending_delta) < angle_threshold) {
2601 pending_delta = gfx::Vector2d();
2602 break;
2605 // Allow further movement only on an axis perpendicular to the direction in
2606 // which the layer moved.
2607 gfx::Vector2dF perpendicular_axis(-applied_delta.y(), applied_delta.x());
2608 pending_delta = MathUtil::ProjectVector(pending_delta, perpendicular_axis);
2610 if (gfx::ToRoundedVector2d(pending_delta).IsZero())
2611 break;
2614 bool did_scroll_content = did_scroll_x || did_scroll_y;
2615 if (did_scroll_content) {
2616 // If we are scrolling with an active scroll handler, forward latency
2617 // tracking information to the main thread so the delay introduced by the
2618 // handler is accounted for.
2619 if (scroll_affects_scroll_handler())
2620 NotifySwapPromiseMonitorsOfForwardingToMainThread();
2621 client_->SetNeedsCommitOnImplThread();
2622 SetNeedsRedraw();
2623 client_->RenewTreePriority();
2626 // Scrolling along an axis resets accumulated root overscroll for that axis.
2627 if (did_scroll_x)
2628 accumulated_root_overscroll_.set_x(0);
2629 if (did_scroll_y)
2630 accumulated_root_overscroll_.set_y(0);
2632 accumulated_root_overscroll_ += unused_root_delta;
2633 bool did_overscroll = !unused_root_delta.IsZero();
2634 if (did_overscroll && input_handler_client_) {
2635 input_handler_client_->DidOverscroll(
2636 viewport_point, accumulated_root_overscroll_, unused_root_delta);
2639 return did_scroll_content || did_scroll_top_controls;
2642 // This implements scrolling by page as described here:
2643 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
2644 // for events with WHEEL_PAGESCROLL set.
2645 bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point& viewport_point,
2646 ScrollDirection direction) {
2647 DCHECK(wheel_scrolling_);
2649 for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
2650 layer_impl;
2651 layer_impl = layer_impl->parent()) {
2652 if (!layer_impl->scrollable())
2653 continue;
2655 if (!layer_impl->HasScrollbar(VERTICAL))
2656 continue;
2658 float height = layer_impl->clip_height();
2660 // These magical values match WebKit and are designed to scroll nearly the
2661 // entire visible content height but leave a bit of overlap.
2662 float page = std::max(height * 0.875f, 1.f);
2663 if (direction == SCROLL_BACKWARD)
2664 page = -page;
2666 gfx::Vector2dF delta = gfx::Vector2dF(0.f, page);
2668 gfx::Vector2dF applied_delta = ScrollLayerWithLocalDelta(layer_impl, delta);
2670 if (!applied_delta.IsZero()) {
2671 client_->SetNeedsCommitOnImplThread();
2672 SetNeedsRedraw();
2673 client_->RenewTreePriority();
2674 return true;
2677 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2680 return false;
2683 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
2684 LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate) {
2685 root_layer_scroll_offset_delegate_ = root_layer_scroll_offset_delegate;
2686 active_tree_->SetRootLayerScrollOffsetDelegate(
2687 root_layer_scroll_offset_delegate_);
2690 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
2691 DCHECK(root_layer_scroll_offset_delegate_ != NULL);
2692 client_->SetNeedsCommitOnImplThread();
2693 active_tree_->set_needs_update_draw_properties();
2696 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
2697 active_tree_->ClearCurrentlyScrollingLayer();
2698 did_lock_scrolling_layer_ = false;
2699 scroll_affects_scroll_handler_ = false;
2700 accumulated_root_overscroll_ = gfx::Vector2dF();
2703 void LayerTreeHostImpl::ScrollEnd() {
2704 if (top_controls_manager_)
2705 top_controls_manager_->ScrollEnd();
2706 ClearCurrentlyScrollingLayer();
2709 InputHandler::ScrollStatus LayerTreeHostImpl::FlingScrollBegin() {
2710 if (!active_tree_->CurrentlyScrollingLayer())
2711 return ScrollIgnored;
2713 if (settings_.ignore_root_layer_flings &&
2714 (active_tree_->CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
2715 active_tree_->CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
2716 ClearCurrentlyScrollingLayer();
2717 return ScrollIgnored;
2720 if (!wheel_scrolling_) {
2721 // Allow the fling to lock to the first layer that moves after the initial
2722 // fling |ScrollBy()| event.
2723 did_lock_scrolling_layer_ = false;
2724 should_bubble_scrolls_ = false;
2727 return ScrollStarted;
2730 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
2731 const gfx::PointF& device_viewport_point,
2732 LayerImpl* layer_impl) {
2733 if (!layer_impl)
2734 return std::numeric_limits<float>::max();
2736 gfx::Rect layer_impl_bounds(
2737 layer_impl->content_bounds());
2739 gfx::RectF device_viewport_layer_impl_bounds = MathUtil::MapClippedRect(
2740 layer_impl->screen_space_transform(),
2741 layer_impl_bounds);
2743 return device_viewport_layer_impl_bounds.ManhattanDistanceToPoint(
2744 device_viewport_point);
2747 void LayerTreeHostImpl::MouseMoveAt(const gfx::Point& viewport_point) {
2748 gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
2749 device_scale_factor_);
2750 LayerImpl* layer_impl =
2751 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
2752 if (HandleMouseOverScrollbar(layer_impl, device_viewport_point))
2753 return;
2755 if (scroll_layer_id_when_mouse_over_scrollbar_) {
2756 LayerImpl* scroll_layer_impl = active_tree_->LayerById(
2757 scroll_layer_id_when_mouse_over_scrollbar_);
2759 // The check for a null scroll_layer_impl below was added to see if it will
2760 // eliminate the crashes described in http://crbug.com/326635.
2761 // TODO(wjmaclean) Add a unit test if this fixes the crashes.
2762 ScrollbarAnimationController* animation_controller =
2763 scroll_layer_impl ? scroll_layer_impl->scrollbar_animation_controller()
2764 : NULL;
2765 if (animation_controller)
2766 animation_controller->DidMouseMoveOffScrollbar();
2767 scroll_layer_id_when_mouse_over_scrollbar_ = 0;
2770 bool scroll_on_main_thread = false;
2771 LayerImpl* scroll_layer_impl =
2772 FindScrollLayerForDeviceViewportPoint(device_viewport_point,
2773 InputHandler::Gesture,
2774 layer_impl,
2775 &scroll_on_main_thread,
2776 NULL);
2777 if (scroll_on_main_thread || !scroll_layer_impl)
2778 return;
2780 ScrollbarAnimationController* animation_controller =
2781 scroll_layer_impl->scrollbar_animation_controller();
2782 if (!animation_controller)
2783 return;
2785 // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
2786 float distance_to_scrollbar = std::numeric_limits<float>::max();
2787 for (LayerImpl::ScrollbarSet::iterator it =
2788 scroll_layer_impl->scrollbars()->begin();
2789 it != scroll_layer_impl->scrollbars()->end();
2790 ++it)
2791 distance_to_scrollbar =
2792 std::min(distance_to_scrollbar,
2793 DeviceSpaceDistanceToLayer(device_viewport_point, *it));
2795 animation_controller->DidMouseMoveNear(distance_to_scrollbar /
2796 device_scale_factor_);
2799 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl* layer_impl,
2800 const gfx::PointF& device_viewport_point) {
2801 if (layer_impl && layer_impl->ToScrollbarLayer()) {
2802 int scroll_layer_id = layer_impl->ToScrollbarLayer()->ScrollLayerId();
2803 layer_impl = active_tree_->LayerById(scroll_layer_id);
2804 if (layer_impl && layer_impl->scrollbar_animation_controller()) {
2805 scroll_layer_id_when_mouse_over_scrollbar_ = scroll_layer_id;
2806 layer_impl->scrollbar_animation_controller()->DidMouseMoveNear(0);
2807 } else {
2808 scroll_layer_id_when_mouse_over_scrollbar_ = 0;
2811 return true;
2814 return false;
2817 void LayerTreeHostImpl::PinchGestureBegin() {
2818 pinch_gesture_active_ = true;
2819 previous_pinch_anchor_ = gfx::Point();
2820 client_->RenewTreePriority();
2821 pinch_gesture_end_should_clear_scrolling_layer_ = !CurrentlyScrollingLayer();
2822 if (active_tree_->OuterViewportScrollLayer()) {
2823 active_tree_->SetCurrentlyScrollingLayer(
2824 active_tree_->OuterViewportScrollLayer());
2825 } else {
2826 active_tree_->SetCurrentlyScrollingLayer(
2827 active_tree_->InnerViewportScrollLayer());
2829 if (top_controls_manager_)
2830 top_controls_manager_->PinchBegin();
2833 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta,
2834 const gfx::Point& anchor) {
2835 if (!InnerViewportScrollLayer())
2836 return;
2838 TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
2840 // For a moment the scroll offset ends up being outside of the max range. This
2841 // confuses the delegate so we switch it off till after we're done processing
2842 // the pinch update.
2843 active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
2845 // Keep the center-of-pinch anchor specified by (x, y) in a stable
2846 // position over the course of the magnify.
2847 float page_scale_delta = active_tree_->page_scale_delta();
2848 gfx::PointF previous_scale_anchor =
2849 gfx::ScalePoint(anchor, 1.f / page_scale_delta);
2850 active_tree_->SetPageScaleDelta(page_scale_delta * magnify_delta);
2851 page_scale_delta = active_tree_->page_scale_delta();
2852 gfx::PointF new_scale_anchor =
2853 gfx::ScalePoint(anchor, 1.f / page_scale_delta);
2854 gfx::Vector2dF move = previous_scale_anchor - new_scale_anchor;
2856 previous_pinch_anchor_ = anchor;
2858 move.Scale(1 / active_tree_->page_scale_factor());
2859 // If clamping the inner viewport scroll offset causes a change, it should
2860 // be accounted for from the intended move.
2861 move -= InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2863 // We manually manage the bubbling behaviour here as it is different to that
2864 // implemented in LayerTreeHostImpl::ScrollBy(). Specifically:
2865 // 1) we want to explicit limit the bubbling to the outer/inner viewports,
2866 // 2) we don't want the directional limitations on the unused parts that
2867 // ScrollBy() implements, and
2868 // 3) pinching should not engage the top controls manager.
2869 gfx::Vector2dF unused = OuterViewportScrollLayer()
2870 ? OuterViewportScrollLayer()->ScrollBy(move)
2871 : move;
2873 if (!unused.IsZero()) {
2874 InnerViewportScrollLayer()->ScrollBy(unused);
2875 InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2878 active_tree_->SetRootLayerScrollOffsetDelegate(
2879 root_layer_scroll_offset_delegate_);
2881 client_->SetNeedsCommitOnImplThread();
2882 SetNeedsRedraw();
2883 client_->RenewTreePriority();
2886 void LayerTreeHostImpl::PinchGestureEnd() {
2887 pinch_gesture_active_ = false;
2888 if (pinch_gesture_end_should_clear_scrolling_layer_) {
2889 pinch_gesture_end_should_clear_scrolling_layer_ = false;
2890 ClearCurrentlyScrollingLayer();
2892 if (top_controls_manager_)
2893 top_controls_manager_->PinchEnd();
2894 client_->SetNeedsCommitOnImplThread();
2897 static void CollectScrollDeltas(ScrollAndScaleSet* scroll_info,
2898 LayerImpl* layer_impl) {
2899 if (!layer_impl)
2900 return;
2902 gfx::Vector2d scroll_delta =
2903 gfx::ToFlooredVector2d(layer_impl->ScrollDelta());
2904 if (!scroll_delta.IsZero()) {
2905 LayerTreeHostCommon::ScrollUpdateInfo scroll;
2906 scroll.layer_id = layer_impl->id();
2907 scroll.scroll_delta = scroll_delta;
2908 scroll_info->scrolls.push_back(scroll);
2909 layer_impl->SetSentScrollDelta(scroll_delta);
2912 for (size_t i = 0; i < layer_impl->children().size(); ++i)
2913 CollectScrollDeltas(scroll_info, layer_impl->children()[i]);
2916 scoped_ptr<ScrollAndScaleSet> LayerTreeHostImpl::ProcessScrollDeltas() {
2917 scoped_ptr<ScrollAndScaleSet> scroll_info(new ScrollAndScaleSet());
2919 CollectScrollDeltas(scroll_info.get(), active_tree_->root_layer());
2920 scroll_info->page_scale_delta = active_tree_->page_scale_delta();
2921 active_tree_->set_sent_page_scale_delta(scroll_info->page_scale_delta);
2922 scroll_info->swap_promises.swap(swap_promises_for_main_thread_scroll_update_);
2924 return scroll_info.Pass();
2927 void LayerTreeHostImpl::SetFullRootLayerDamage() {
2928 SetViewportDamage(gfx::Rect(DrawViewportSize()));
2931 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta) {
2932 DCHECK(InnerViewportScrollLayer());
2933 LayerImpl* scroll_layer = OuterViewportScrollLayer()
2934 ? OuterViewportScrollLayer()
2935 : InnerViewportScrollLayer();
2937 gfx::Vector2dF unused_delta = scroll_layer->ScrollBy(scroll_delta);
2939 if (!unused_delta.IsZero() && (scroll_layer == OuterViewportScrollLayer()))
2940 InnerViewportScrollLayer()->ScrollBy(unused_delta);
2943 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time) {
2944 if (!page_scale_animation_)
2945 return;
2947 gfx::Vector2dF scroll_total = active_tree_->TotalScrollOffset();
2949 if (!page_scale_animation_->IsAnimationStarted())
2950 page_scale_animation_->StartAnimation(monotonic_time);
2952 active_tree_->SetPageScaleDelta(
2953 page_scale_animation_->PageScaleFactorAtTime(monotonic_time) /
2954 active_tree_->page_scale_factor());
2955 gfx::Vector2dF next_scroll =
2956 page_scale_animation_->ScrollOffsetAtTime(monotonic_time);
2958 ScrollViewportBy(next_scroll - scroll_total);
2959 SetNeedsRedraw();
2961 if (page_scale_animation_->IsAnimationCompleteAtTime(monotonic_time)) {
2962 page_scale_animation_.reset();
2963 client_->SetNeedsCommitOnImplThread();
2964 client_->RenewTreePriority();
2965 } else {
2966 SetNeedsAnimate();
2970 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time) {
2971 if (!top_controls_manager_ || !top_controls_manager_->animation())
2972 return;
2974 gfx::Vector2dF scroll = top_controls_manager_->Animate(time);
2976 if (top_controls_manager_->animation())
2977 SetNeedsAnimate();
2979 if (active_tree_->TotalScrollOffset().y() == 0.f)
2980 return;
2982 if (scroll.IsZero())
2983 return;
2985 ScrollViewportBy(gfx::ScaleVector2d(
2986 scroll, 1.f / active_tree_->total_page_scale_factor()));
2987 SetNeedsRedraw();
2988 client_->SetNeedsCommitOnImplThread();
2989 client_->RenewTreePriority();
2992 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time) {
2993 if (!settings_.accelerated_animation_enabled ||
2994 !needs_animate_layers() ||
2995 !active_tree_->root_layer())
2996 return;
2998 TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateLayers");
2999 AnimationRegistrar::AnimationControllerMap copy =
3000 animation_registrar_->active_animation_controllers();
3001 for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
3002 iter != copy.end();
3003 ++iter)
3004 (*iter).second->Animate(monotonic_time);
3006 SetNeedsAnimate();
3009 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations) {
3010 if (!settings_.accelerated_animation_enabled ||
3011 !needs_animate_layers() ||
3012 !active_tree_->root_layer())
3013 return;
3015 TRACE_EVENT0("cc", "LayerTreeHostImpl::UpdateAnimationState");
3016 scoped_ptr<AnimationEventsVector> events =
3017 make_scoped_ptr(new AnimationEventsVector);
3018 AnimationRegistrar::AnimationControllerMap copy =
3019 animation_registrar_->active_animation_controllers();
3020 for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
3021 iter != copy.end();
3022 ++iter)
3023 (*iter).second->UpdateState(start_ready_animations, events.get());
3025 if (!events->empty()) {
3026 client_->PostAnimationEventsToMainThreadOnImplThread(events.Pass());
3029 SetNeedsAnimate();
3032 void LayerTreeHostImpl::ActivateAnimations() {
3033 if (!settings_.accelerated_animation_enabled || !needs_animate_layers() ||
3034 !active_tree_->root_layer())
3035 return;
3037 TRACE_EVENT0("cc", "LayerTreeHostImpl::ActivateAnimations");
3038 AnimationRegistrar::AnimationControllerMap copy =
3039 animation_registrar_->active_animation_controllers();
3040 for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
3041 iter != copy.end();
3042 ++iter)
3043 (*iter).second->ActivateAnimations();
3046 base::TimeDelta LayerTreeHostImpl::LowFrequencyAnimationInterval() const {
3047 return base::TimeDelta::FromSeconds(1);
3050 std::string LayerTreeHostImpl::LayerTreeAsJson() const {
3051 std::string str;
3052 if (active_tree_->root_layer()) {
3053 scoped_ptr<base::Value> json(active_tree_->root_layer()->LayerTreeAsJson());
3054 base::JSONWriter::WriteWithOptions(
3055 json.get(), base::JSONWriter::OPTIONS_PRETTY_PRINT, &str);
3057 return str;
3060 int LayerTreeHostImpl::SourceAnimationFrameNumber() const {
3061 return fps_counter_->current_frame_number();
3064 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks time) {
3065 AnimateScrollbarsRecursive(active_tree_->root_layer(), time);
3068 void LayerTreeHostImpl::AnimateScrollbarsRecursive(LayerImpl* layer,
3069 base::TimeTicks time) {
3070 if (!layer)
3071 return;
3073 ScrollbarAnimationController* scrollbar_controller =
3074 layer->scrollbar_animation_controller();
3075 if (scrollbar_controller)
3076 scrollbar_controller->Animate(time);
3078 for (size_t i = 0; i < layer->children().size(); ++i)
3079 AnimateScrollbarsRecursive(layer->children()[i], time);
3082 void LayerTreeHostImpl::PostDelayedScrollbarFade(
3083 const base::Closure& start_fade,
3084 base::TimeDelta delay) {
3085 client_->PostDelayedScrollbarFadeOnImplThread(start_fade, delay);
3088 void LayerTreeHostImpl::SetNeedsScrollbarAnimationFrame() {
3089 TRACE_EVENT_INSTANT0(
3090 "cc",
3091 "LayerTreeHostImpl::SetNeedsRedraw due to scrollbar fade",
3092 TRACE_EVENT_SCOPE_THREAD);
3093 SetNeedsAnimate();
3096 void LayerTreeHostImpl::SetTreePriority(TreePriority priority) {
3097 if (!tile_manager_)
3098 return;
3100 if (global_tile_state_.tree_priority == priority)
3101 return;
3102 global_tile_state_.tree_priority = priority;
3103 DidModifyTilePriorities();
3106 void LayerTreeHostImpl::UpdateCurrentBeginFrameArgs(
3107 const BeginFrameArgs& args) {
3108 DCHECK(!current_begin_frame_args_.IsValid());
3109 current_begin_frame_args_ = args;
3110 // TODO(skyostil): Stop overriding the frame time once the usage of frame
3111 // timing is unified.
3112 current_begin_frame_args_.frame_time = gfx::FrameTime::Now();
3115 void LayerTreeHostImpl::ResetCurrentBeginFrameArgsForNextFrame() {
3116 current_begin_frame_args_ = BeginFrameArgs();
3119 BeginFrameArgs LayerTreeHostImpl::CurrentBeginFrameArgs() const {
3120 // Try to use the current frame time to keep animations non-jittery. But if
3121 // we're not in a frame (because this is during an input event or a delayed
3122 // task), fall back to physical time. This should still be monotonic.
3123 if (current_begin_frame_args_.IsValid())
3124 return current_begin_frame_args_;
3125 return BeginFrameArgs::Create(gfx::FrameTime::Now(),
3126 base::TimeTicks(),
3127 BeginFrameArgs::DefaultInterval());
3130 scoped_refptr<base::debug::ConvertableToTraceFormat>
3131 LayerTreeHostImpl::AsValue() const {
3132 return AsValueWithFrame(NULL);
3135 scoped_refptr<base::debug::ConvertableToTraceFormat>
3136 LayerTreeHostImpl::AsValueWithFrame(FrameData* frame) const {
3137 scoped_refptr<base::debug::TracedValue> state =
3138 new base::debug::TracedValue();
3139 AsValueWithFrameInto(frame, state.get());
3140 return state;
3143 void LayerTreeHostImpl::AsValueWithFrameInto(
3144 FrameData* frame,
3145 base::debug::TracedValue* state) const {
3146 if (this->pending_tree_) {
3147 state->BeginDictionary("activation_state");
3148 ActivationStateAsValueInto(state);
3149 state->EndDictionary();
3151 state->BeginDictionary("device_viewport_size");
3152 MathUtil::AddToTracedValue(device_viewport_size_, state);
3153 state->EndDictionary();
3155 std::set<const Tile*> tiles;
3156 active_tree_->GetAllTilesForTracing(&tiles);
3157 if (pending_tree_)
3158 pending_tree_->GetAllTilesForTracing(&tiles);
3160 state->BeginArray("active_tiles");
3161 for (std::set<const Tile*>::const_iterator it = tiles.begin();
3162 it != tiles.end();
3163 ++it) {
3164 const Tile* tile = *it;
3166 state->BeginDictionary();
3167 tile->AsValueInto(state);
3168 state->EndDictionary();
3170 state->EndArray();
3172 if (tile_manager_) {
3173 state->BeginDictionary("tile_manager_basic_state");
3174 tile_manager_->BasicStateAsValueInto(state);
3175 state->EndDictionary();
3177 state->BeginDictionary("active_tree");
3178 active_tree_->AsValueInto(state);
3179 state->EndDictionary();
3180 if (pending_tree_) {
3181 state->BeginDictionary("pending_tree");
3182 pending_tree_->AsValueInto(state);
3183 state->EndDictionary();
3185 if (frame) {
3186 state->BeginDictionary("frame");
3187 frame->AsValueInto(state);
3188 state->EndDictionary();
3192 scoped_refptr<base::debug::ConvertableToTraceFormat>
3193 LayerTreeHostImpl::ActivationStateAsValue() const {
3194 scoped_refptr<base::debug::TracedValue> state =
3195 new base::debug::TracedValue();
3196 ActivationStateAsValueInto(state.get());
3197 return state;
3200 void LayerTreeHostImpl::ActivationStateAsValueInto(
3201 base::debug::TracedValue* state) const {
3202 TracedValue::SetIDRef(this, state, "lthi");
3203 if (tile_manager_) {
3204 state->BeginDictionary("tile_manager");
3205 tile_manager_->BasicStateAsValueInto(state);
3206 state->EndDictionary();
3210 void LayerTreeHostImpl::SetDebugState(
3211 const LayerTreeDebugState& new_debug_state) {
3212 if (LayerTreeDebugState::Equal(debug_state_, new_debug_state))
3213 return;
3214 if (debug_state_.continuous_painting != new_debug_state.continuous_painting)
3215 paint_time_counter_->ClearHistory();
3217 debug_state_ = new_debug_state;
3218 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
3219 SetFullRootLayerDamage();
3222 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid,
3223 const UIResourceBitmap& bitmap) {
3224 DCHECK_GT(uid, 0);
3226 GLint wrap_mode = 0;
3227 switch (bitmap.GetWrapMode()) {
3228 case UIResourceBitmap::CLAMP_TO_EDGE:
3229 wrap_mode = GL_CLAMP_TO_EDGE;
3230 break;
3231 case UIResourceBitmap::REPEAT:
3232 wrap_mode = GL_REPEAT;
3233 break;
3236 // Allow for multiple creation requests with the same UIResourceId. The
3237 // previous resource is simply deleted.
3238 ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
3239 if (id)
3240 DeleteUIResource(uid);
3242 ResourceFormat format = resource_provider_->best_texture_format();
3243 switch (bitmap.GetFormat()) {
3244 case UIResourceBitmap::RGBA8:
3245 break;
3246 case UIResourceBitmap::ALPHA_8:
3247 format = ALPHA_8;
3248 break;
3249 case UIResourceBitmap::ETC1:
3250 format = ETC1;
3251 break;
3253 id =
3254 resource_provider_->CreateResource(bitmap.GetSize(),
3255 wrap_mode,
3256 ResourceProvider::TextureHintImmutable,
3257 format);
3259 UIResourceData data;
3260 data.resource_id = id;
3261 data.size = bitmap.GetSize();
3262 data.opaque = bitmap.GetOpaque();
3264 ui_resource_map_[uid] = data;
3266 AutoLockUIResourceBitmap bitmap_lock(bitmap);
3267 resource_provider_->SetPixels(id,
3268 bitmap_lock.GetPixels(),
3269 gfx::Rect(bitmap.GetSize()),
3270 gfx::Rect(bitmap.GetSize()),
3271 gfx::Vector2d(0, 0));
3272 MarkUIResourceNotEvicted(uid);
3275 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid) {
3276 ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
3277 if (id) {
3278 resource_provider_->DeleteResource(id);
3279 ui_resource_map_.erase(uid);
3281 MarkUIResourceNotEvicted(uid);
3284 void LayerTreeHostImpl::EvictAllUIResources() {
3285 if (ui_resource_map_.empty())
3286 return;
3288 for (UIResourceMap::const_iterator iter = ui_resource_map_.begin();
3289 iter != ui_resource_map_.end();
3290 ++iter) {
3291 evicted_ui_resources_.insert(iter->first);
3292 resource_provider_->DeleteResource(iter->second.resource_id);
3294 ui_resource_map_.clear();
3296 client_->SetNeedsCommitOnImplThread();
3297 client_->OnCanDrawStateChanged(CanDraw());
3298 client_->RenewTreePriority();
3301 ResourceProvider::ResourceId LayerTreeHostImpl::ResourceIdForUIResource(
3302 UIResourceId uid) const {
3303 UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
3304 if (iter != ui_resource_map_.end())
3305 return iter->second.resource_id;
3306 return 0;
3309 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid) const {
3310 UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
3311 DCHECK(iter != ui_resource_map_.end());
3312 return iter->second.opaque;
3315 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
3316 return !evicted_ui_resources_.empty();
3319 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid) {
3320 std::set<UIResourceId>::iterator found_in_evicted =
3321 evicted_ui_resources_.find(uid);
3322 if (found_in_evicted == evicted_ui_resources_.end())
3323 return;
3324 evicted_ui_resources_.erase(found_in_evicted);
3325 if (evicted_ui_resources_.empty())
3326 client_->OnCanDrawStateChanged(CanDraw());
3329 void LayerTreeHostImpl::ScheduleMicroBenchmark(
3330 scoped_ptr<MicroBenchmarkImpl> benchmark) {
3331 micro_benchmark_controller_.ScheduleRun(benchmark.Pass());
3334 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
3335 swap_promise_monitor_.insert(monitor);
3338 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
3339 swap_promise_monitor_.erase(monitor);
3342 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
3343 std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
3344 for (; it != swap_promise_monitor_.end(); it++)
3345 (*it)->OnSetNeedsRedrawOnImpl();
3348 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfForwardingToMainThread() {
3349 std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
3350 for (; it != swap_promise_monitor_.end(); it++)
3351 (*it)->OnForwardScrollUpdateToMainThreadOnImpl();
3354 void LayerTreeHostImpl::RegisterPictureLayerImpl(PictureLayerImpl* layer) {
3355 DCHECK(std::find(picture_layers_.begin(), picture_layers_.end(), layer) ==
3356 picture_layers_.end());
3357 picture_layers_.push_back(layer);
3360 void LayerTreeHostImpl::UnregisterPictureLayerImpl(PictureLayerImpl* layer) {
3361 std::vector<PictureLayerImpl*>::iterator it =
3362 std::find(picture_layers_.begin(), picture_layers_.end(), layer);
3363 DCHECK(it != picture_layers_.end());
3364 picture_layers_.erase(it);
3367 } // namespace cc