Extract the remote calls into the class (1/2)
[chromium-blink-merge.git] / cc / quads / texture_draw_quad.cc
blob72435c2134010b4f19a28f87691e186120568062
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/quads/texture_draw_quad.h"
7 #include "base/debug/trace_event_argument.h"
8 #include "base/logging.h"
9 #include "base/values.h"
10 #include "cc/base/math_util.h"
11 #include "ui/gfx/vector2d_f.h"
13 namespace cc {
15 TextureDrawQuad::TextureDrawQuad()
16 : resource_id(0),
17 premultiplied_alpha(false),
18 background_color(SK_ColorTRANSPARENT),
19 flipped(false) {
20 this->vertex_opacity[0] = 0.f;
21 this->vertex_opacity[1] = 0.f;
22 this->vertex_opacity[2] = 0.f;
23 this->vertex_opacity[3] = 0.f;
26 void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state,
27 const gfx::Rect& rect,
28 const gfx::Rect& opaque_rect,
29 const gfx::Rect& visible_rect,
30 unsigned resource_id,
31 bool premultiplied_alpha,
32 const gfx::PointF& uv_top_left,
33 const gfx::PointF& uv_bottom_right,
34 SkColor background_color,
35 const float vertex_opacity[4],
36 bool flipped) {
37 bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f
38 || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f;
39 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
40 opaque_rect, visible_rect, needs_blending);
41 this->resource_id = resource_id;
42 this->premultiplied_alpha = premultiplied_alpha;
43 this->uv_top_left = uv_top_left;
44 this->uv_bottom_right = uv_bottom_right;
45 this->background_color = background_color;
46 this->vertex_opacity[0] = vertex_opacity[0];
47 this->vertex_opacity[1] = vertex_opacity[1];
48 this->vertex_opacity[2] = vertex_opacity[2];
49 this->vertex_opacity[3] = vertex_opacity[3];
50 this->flipped = flipped;
53 void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state,
54 const gfx::Rect& rect,
55 const gfx::Rect& opaque_rect,
56 const gfx::Rect& visible_rect, bool needs_blending,
57 unsigned resource_id, bool premultiplied_alpha,
58 const gfx::PointF& uv_top_left,
59 const gfx::PointF& uv_bottom_right,
60 SkColor background_color,
61 const float vertex_opacity[4],
62 bool flipped) {
63 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
64 opaque_rect, visible_rect, needs_blending);
65 this->resource_id = resource_id;
66 this->premultiplied_alpha = premultiplied_alpha;
67 this->uv_top_left = uv_top_left;
68 this->uv_bottom_right = uv_bottom_right;
69 this->background_color = background_color;
70 this->vertex_opacity[0] = vertex_opacity[0];
71 this->vertex_opacity[1] = vertex_opacity[1];
72 this->vertex_opacity[2] = vertex_opacity[2];
73 this->vertex_opacity[3] = vertex_opacity[3];
74 this->flipped = flipped;
77 void TextureDrawQuad::IterateResources(
78 const ResourceIteratorCallback& callback) {
79 resource_id = callback.Run(resource_id);
82 const TextureDrawQuad* TextureDrawQuad::MaterialCast(const DrawQuad* quad) {
83 DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT);
84 return static_cast<const TextureDrawQuad*>(quad);
87 void TextureDrawQuad::ExtendValue(base::debug::TracedValue* value) const {
88 value->SetInteger("resource_id", resource_id);
89 value->SetBoolean("premultiplied_alpha", premultiplied_alpha);
90 value->BeginArray("uv_top_left");
91 MathUtil::AddToTracedValue(uv_top_left, value);
92 value->EndArray();
94 value->BeginArray("uv_bottom_right");
95 MathUtil::AddToTracedValue(uv_bottom_right, value);
96 value->EndArray();
98 value->SetInteger("background_color", background_color);
100 value->BeginArray("vertex_opacity");
101 for (size_t i = 0; i < 4; ++i)
102 value->AppendDouble(vertex_opacity[i]);
103 value->EndArray();
105 value->SetBoolean("flipped", flipped);
108 } // namespace cc