1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/quads/texture_draw_quad.h"
7 #include "base/debug/trace_event_argument.h"
8 #include "base/logging.h"
9 #include "base/values.h"
10 #include "cc/base/math_util.h"
11 #include "ui/gfx/vector2d_f.h"
15 TextureDrawQuad::TextureDrawQuad()
17 premultiplied_alpha(false),
18 background_color(SK_ColorTRANSPARENT
),
20 this->vertex_opacity
[0] = 0.f
;
21 this->vertex_opacity
[1] = 0.f
;
22 this->vertex_opacity
[2] = 0.f
;
23 this->vertex_opacity
[3] = 0.f
;
26 void TextureDrawQuad::SetNew(const SharedQuadState
* shared_quad_state
,
27 const gfx::Rect
& rect
,
28 const gfx::Rect
& opaque_rect
,
29 const gfx::Rect
& visible_rect
,
31 bool premultiplied_alpha
,
32 const gfx::PointF
& uv_top_left
,
33 const gfx::PointF
& uv_bottom_right
,
34 SkColor background_color
,
35 const float vertex_opacity
[4],
37 bool needs_blending
= vertex_opacity
[0] != 1.0f
|| vertex_opacity
[1] != 1.0f
38 || vertex_opacity
[2] != 1.0f
|| vertex_opacity
[3] != 1.0f
;
39 DrawQuad::SetAll(shared_quad_state
, DrawQuad::TEXTURE_CONTENT
, rect
,
40 opaque_rect
, visible_rect
, needs_blending
);
41 this->resource_id
= resource_id
;
42 this->premultiplied_alpha
= premultiplied_alpha
;
43 this->uv_top_left
= uv_top_left
;
44 this->uv_bottom_right
= uv_bottom_right
;
45 this->background_color
= background_color
;
46 this->vertex_opacity
[0] = vertex_opacity
[0];
47 this->vertex_opacity
[1] = vertex_opacity
[1];
48 this->vertex_opacity
[2] = vertex_opacity
[2];
49 this->vertex_opacity
[3] = vertex_opacity
[3];
50 this->flipped
= flipped
;
53 void TextureDrawQuad::SetAll(const SharedQuadState
* shared_quad_state
,
54 const gfx::Rect
& rect
,
55 const gfx::Rect
& opaque_rect
,
56 const gfx::Rect
& visible_rect
, bool needs_blending
,
57 unsigned resource_id
, bool premultiplied_alpha
,
58 const gfx::PointF
& uv_top_left
,
59 const gfx::PointF
& uv_bottom_right
,
60 SkColor background_color
,
61 const float vertex_opacity
[4],
63 DrawQuad::SetAll(shared_quad_state
, DrawQuad::TEXTURE_CONTENT
, rect
,
64 opaque_rect
, visible_rect
, needs_blending
);
65 this->resource_id
= resource_id
;
66 this->premultiplied_alpha
= premultiplied_alpha
;
67 this->uv_top_left
= uv_top_left
;
68 this->uv_bottom_right
= uv_bottom_right
;
69 this->background_color
= background_color
;
70 this->vertex_opacity
[0] = vertex_opacity
[0];
71 this->vertex_opacity
[1] = vertex_opacity
[1];
72 this->vertex_opacity
[2] = vertex_opacity
[2];
73 this->vertex_opacity
[3] = vertex_opacity
[3];
74 this->flipped
= flipped
;
77 void TextureDrawQuad::IterateResources(
78 const ResourceIteratorCallback
& callback
) {
79 resource_id
= callback
.Run(resource_id
);
82 const TextureDrawQuad
* TextureDrawQuad::MaterialCast(const DrawQuad
* quad
) {
83 DCHECK(quad
->material
== DrawQuad::TEXTURE_CONTENT
);
84 return static_cast<const TextureDrawQuad
*>(quad
);
87 void TextureDrawQuad::ExtendValue(base::debug::TracedValue
* value
) const {
88 value
->SetInteger("resource_id", resource_id
);
89 value
->SetBoolean("premultiplied_alpha", premultiplied_alpha
);
90 value
->BeginArray("uv_top_left");
91 MathUtil::AddToTracedValue(uv_top_left
, value
);
94 value
->BeginArray("uv_bottom_right");
95 MathUtil::AddToTracedValue(uv_bottom_right
, value
);
98 value
->SetInteger("background_color", background_color
);
100 value
->BeginArray("vertex_opacity");
101 for (size_t i
= 0; i
< 4; ++i
)
102 value
->AppendDouble(vertex_opacity
[i
]);
105 value
->SetBoolean("flipped", flipped
);