[AiS] Mac AiS on two lines
[chromium-blink-merge.git] / gpu / blink / webgraphicscontext3d_in_process_command_buffer_impl.h
blobd463582beafd9c4ce31460befad87544299e9968
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GPU_BLINK_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_
6 #define GPU_BLINK_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_
8 #include <vector>
10 #include "base/compiler_specific.h"
11 #include "base/memory/scoped_ptr.h"
12 #include "gpu/blink/gpu_blink_export.h"
13 #include "gpu/blink/webgraphicscontext3d_impl.h"
14 #include "gpu/command_buffer/client/gl_in_process_context.h"
15 #include "third_party/WebKit/public/platform/WebGraphicsContext3D.h"
16 #include "third_party/WebKit/public/platform/WebString.h"
17 #include "ui/gfx/native_widget_types.h"
19 namespace gpu {
20 class ContextSupport;
21 class GLInProcessContext;
23 namespace gles2 {
24 class GLES2Interface;
25 class GLES2Implementation;
26 struct ContextCreationAttribHelper;
30 namespace gpu_blink {
32 class GPU_BLINK_EXPORT WebGraphicsContext3DInProcessCommandBufferImpl
33 : public WebGraphicsContext3DImpl {
34 public:
35 enum MappedMemoryReclaimLimit {
36 kNoLimit = 0,
39 static scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>
40 CreateViewContext(
41 const blink::WebGraphicsContext3D::Attributes& attributes,
42 bool lose_context_when_out_of_memory,
43 gfx::AcceleratedWidget window);
45 static scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>
46 CreateOffscreenContext(
47 const blink::WebGraphicsContext3D::Attributes& attributes,
48 bool lose_context_when_out_of_memory);
50 static scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>
51 WrapContext(
52 scoped_ptr< ::gpu::GLInProcessContext> context,
53 const blink::WebGraphicsContext3D::Attributes& attributes);
55 virtual ~WebGraphicsContext3DInProcessCommandBufferImpl();
57 size_t GetMappedMemoryLimit();
59 bool InitializeOnCurrentThread();
60 void SetLock(base::Lock* lock);
62 ::gpu::ContextSupport* GetContextSupport();
64 ::gpu::gles2::GLES2Implementation* GetImplementation() {
65 return real_gl_;
68 private:
69 WebGraphicsContext3DInProcessCommandBufferImpl(
70 scoped_ptr< ::gpu::GLInProcessContext> context,
71 const blink::WebGraphicsContext3D::Attributes& attributes,
72 bool lose_context_when_out_of_memory,
73 bool is_offscreen,
74 gfx::AcceleratedWidget window);
76 void OnContextLost();
78 bool MaybeInitializeGL();
80 // Used to try to find bugs in code that calls gl directly through the gl api
81 // instead of going through WebGraphicsContext3D.
82 void ClearContext();
84 ::gpu::gles2::ContextCreationAttribHelper attribs_;
85 bool share_resources_;
87 bool is_offscreen_;
88 // Only used when not offscreen.
89 gfx::AcceleratedWidget window_;
91 // The context we use for OpenGL rendering.
92 scoped_ptr< ::gpu::GLInProcessContext> context_;
93 // The GLES2Implementation we use for OpenGL rendering.
94 ::gpu::gles2::GLES2Implementation* real_gl_;
97 } // namespace gpu_blink
99 #endif // GPU_BLINK_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_