Instrumenting internals of AccountIdFetcher::Start to locate the source of jankiness.
[chromium-blink-merge.git] / remoting / protocol / stream_channel_factory.h
blob48088c7594676f4eb7231a53c211c2ff087c5d26
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef REMOTING_PROTOCOL_STREAM_CHANNEL_FACTORY_H_
6 #define REMOTING_PROTOCOL_STREAM_CHANNEL_FACTORY_H_
8 #include <string>
10 #include "base/callback.h"
11 #include "base/memory/scoped_ptr.h"
12 #include "base/threading/non_thread_safe.h"
14 namespace net {
15 class Socket;
16 class StreamSocket;
17 } // namespace net
19 namespace remoting {
20 namespace protocol {
22 class StreamChannelFactory : public base::NonThreadSafe {
23 public:
24 // TODO(sergeyu): Specify connection error code when channel
25 // connection fails.
26 typedef base::Callback<void(scoped_ptr<net::StreamSocket>)>
27 ChannelCreatedCallback;
29 StreamChannelFactory() {}
31 // Creates new channels and calls the |callback| when then new channel is
32 // created and connected. The |callback| is called with NULL if connection
33 // failed for any reason. Callback may be called synchronously, before the
34 // call returns. All channels must be destroyed, and CancelChannelCreation()
35 // called for any pending channels, before the factory is destroyed.
36 virtual void CreateChannel(const std::string& name,
37 const ChannelCreatedCallback& callback) = 0;
39 // Cancels a pending CreateChannel() operation for the named channel. If the
40 // channel creation already completed then canceling it has no effect. When
41 // shutting down this method must be called for each channel pending creation.
42 virtual void CancelChannelCreation(const std::string& name) = 0;
44 protected:
45 virtual ~StreamChannelFactory() {}
47 private:
48 DISALLOW_COPY_AND_ASSIGN(StreamChannelFactory);
51 } // namespace protocol
52 } // namespace remoting
54 #endif // REMOTING_PROTOCOL_STREAM_CHANNEL_FACTORY_H_