gpu: Tweak Android WebGL test expectations
[chromium-blink-merge.git] / ui / gfx / interpolated_transform.h
blob474e3a9dc9017e6dce9b2f77ce4e587ebaba5ee1
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GFX_INTERPOLATED_TRANSFORM_H_
6 #define UI_GFX_INTERPOLATED_TRANSFORM_H_
8 #include "base/basictypes.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "ui/gfx/point.h"
11 #include "ui/gfx/point3_f.h"
12 #include "ui/gfx/transform.h"
13 #include "ui/gfx/transform_util.h"
14 #include "ui/gfx/vector3d_f.h"
16 namespace ui {
18 ///////////////////////////////////////////////////////////////////////////////
19 // class InterpolatedTransform
21 // Abstract base class for transforms that animate over time. These
22 // interpolated transforms can be combined to allow for more sophisticated
23 // animations. For example, you might combine a rotation of 90 degrees between
24 // times 0 and 1, with a scale from 1 to 0.3 between times 0 and 0.25 and a
25 // scale from 0.3 to 1 from between times 0.75 and 1.
27 ///////////////////////////////////////////////////////////////////////////////
28 class UI_EXPORT InterpolatedTransform {
29 public:
30 InterpolatedTransform();
31 // The interpolated transform varies only when t in (start_time, end_time).
32 // If t <= start_time, Interpolate(t) will return the initial transform, and
33 // if t >= end_time, Interpolate(t) will return the final transform.
34 InterpolatedTransform(float start_time, float end_time);
35 virtual ~InterpolatedTransform();
37 // Returns the interpolated transform at time t. Note: not virtual.
38 gfx::Transform Interpolate(float t) const;
40 // The Intepolate ultimately returns the product of our transform at time t
41 // and our child's transform at time t (if we have one).
43 // This function takes ownership of the passed InterpolatedTransform.
44 void SetChild(InterpolatedTransform* child);
46 // If the interpolated transform is reversed, Interpolate(t) will return
47 // Interpolate(1 - t)
48 void SetReversed(bool reversed) { reversed_ = reversed; }
49 bool Reversed() const { return reversed_; }
51 protected:
52 // Calculates the interpolated transform without considering our child.
53 virtual gfx::Transform InterpolateButDoNotCompose(float t) const = 0;
55 // If time in (start_time_, end_time_], this function linearly interpolates
56 // between start_value and end_value. More precisely it returns
57 // (1 - t) * start_value + t * end_value where
58 // t = (start_time_ - time) / (end_time_ - start_time_).
59 // If time < start_time_ it returns start_value, and if time >= end_time_
60 // it returns end_value.
61 float ValueBetween(float time, float start_value, float end_value) const;
63 float start_time() const { return start_time_; }
64 float end_time() const { return end_time_; }
66 private:
67 const float start_time_;
68 const float end_time_;
70 // The child transform. If you consider an interpolated transform as a
71 // function of t. If, without a child, we are f(t), and our child is
72 // g(t), then with a child we become f'(t) = f(t) * g(t). Using a child
73 // transform, we can chain collections of transforms together.
74 scoped_ptr<InterpolatedTransform> child_;
76 bool reversed_;
78 DISALLOW_COPY_AND_ASSIGN(InterpolatedTransform);
81 ///////////////////////////////////////////////////////////////////////////////
82 // class InterpolatedRotation
84 // Represents an animated rotation.
86 ///////////////////////////////////////////////////////////////////////////////
87 class UI_EXPORT InterpolatedRotation : public InterpolatedTransform {
88 public:
89 InterpolatedRotation(float start_degrees, float end_degrees);
90 InterpolatedRotation(float start_degrees,
91 float end_degrees,
92 float start_time,
93 float end_time);
94 virtual ~InterpolatedRotation();
96 protected:
97 virtual gfx::Transform InterpolateButDoNotCompose(float t) const OVERRIDE;
99 private:
100 const float start_degrees_;
101 const float end_degrees_;
103 DISALLOW_COPY_AND_ASSIGN(InterpolatedRotation);
106 ///////////////////////////////////////////////////////////////////////////////
107 // class InterpolatedAxisAngleRotation
109 // Represents an animated rotation.
111 ///////////////////////////////////////////////////////////////////////////////
112 class UI_EXPORT InterpolatedAxisAngleRotation : public InterpolatedTransform {
113 public:
114 InterpolatedAxisAngleRotation(const gfx::Vector3dF& axis,
115 float start_degrees,
116 float end_degrees);
117 InterpolatedAxisAngleRotation(const gfx::Vector3dF& axis,
118 float start_degrees,
119 float end_degrees,
120 float start_time,
121 float end_time);
122 virtual ~InterpolatedAxisAngleRotation();
124 protected:
125 virtual gfx::Transform InterpolateButDoNotCompose(float t) const OVERRIDE;
127 private:
128 gfx::Vector3dF axis_;
129 const float start_degrees_;
130 const float end_degrees_;
132 DISALLOW_COPY_AND_ASSIGN(InterpolatedAxisAngleRotation);
135 ///////////////////////////////////////////////////////////////////////////////
136 // class InterpolatedScale
138 // Represents an animated scale.
140 ///////////////////////////////////////////////////////////////////////////////
141 class UI_EXPORT InterpolatedScale : public InterpolatedTransform {
142 public:
143 InterpolatedScale(float start_scale, float end_scale);
144 InterpolatedScale(float start_scale, float end_scale,
145 float start_time, float end_time);
146 InterpolatedScale(const gfx::Point3F& start_scale,
147 const gfx::Point3F& end_scale);
148 InterpolatedScale(const gfx::Point3F& start_scale,
149 const gfx::Point3F& end_scale,
150 float start_time,
151 float end_time);
152 virtual ~InterpolatedScale();
154 protected:
155 virtual gfx::Transform InterpolateButDoNotCompose(float t) const OVERRIDE;
157 private:
158 const gfx::Point3F start_scale_;
159 const gfx::Point3F end_scale_;
161 DISALLOW_COPY_AND_ASSIGN(InterpolatedScale);
164 class UI_EXPORT InterpolatedTranslation : public InterpolatedTransform {
165 public:
166 InterpolatedTranslation(const gfx::Point& start_pos,
167 const gfx::Point& end_pos);
168 InterpolatedTranslation(const gfx::Point& start_pos,
169 const gfx::Point& end_pos,
170 float start_time,
171 float end_time);
172 virtual ~InterpolatedTranslation();
174 protected:
175 virtual gfx::Transform InterpolateButDoNotCompose(float t) const OVERRIDE;
177 private:
178 const gfx::Point start_pos_;
179 const gfx::Point end_pos_;
181 DISALLOW_COPY_AND_ASSIGN(InterpolatedTranslation);
184 ///////////////////////////////////////////////////////////////////////////////
185 // class InterpolatedConstantTransform
187 // Represents a transform that is constant over time. This is only useful when
188 // composed with other interpolated transforms.
190 // See InterpolatedTransformAboutPivot for an example of its usage.
192 ///////////////////////////////////////////////////////////////////////////////
193 class UI_EXPORT InterpolatedConstantTransform : public InterpolatedTransform {
194 public:
195 explicit InterpolatedConstantTransform(const gfx::Transform& transform);
196 virtual ~InterpolatedConstantTransform();
198 protected:
199 virtual gfx::Transform InterpolateButDoNotCompose(float t) const OVERRIDE;
201 private:
202 const gfx::Transform transform_;
204 DISALLOW_COPY_AND_ASSIGN(InterpolatedConstantTransform);
207 ///////////////////////////////////////////////////////////////////////////////
208 // class InterpolatedTransformAboutPivot
210 // Represents an animated transform with a transformed origin. Essentially,
211 // at each time, t, the interpolated transform is created by composing
212 // P * T * P^-1 where P is a constant transform to the new origin.
214 ///////////////////////////////////////////////////////////////////////////////
215 class UI_EXPORT InterpolatedTransformAboutPivot : public InterpolatedTransform {
216 public:
217 // Takes ownership of the passed transform.
218 InterpolatedTransformAboutPivot(const gfx::Point& pivot,
219 InterpolatedTransform* transform);
221 // Takes ownership of the passed transform.
222 InterpolatedTransformAboutPivot(const gfx::Point& pivot,
223 InterpolatedTransform* transform,
224 float start_time,
225 float end_time);
226 virtual ~InterpolatedTransformAboutPivot();
228 protected:
229 virtual gfx::Transform InterpolateButDoNotCompose(float t) const OVERRIDE;
231 private:
232 void Init(const gfx::Point& pivot, InterpolatedTransform* transform);
234 scoped_ptr<InterpolatedTransform> transform_;
236 DISALLOW_COPY_AND_ASSIGN(InterpolatedTransformAboutPivot);
239 class UI_EXPORT InterpolatedMatrixTransform : public InterpolatedTransform {
240 public:
241 InterpolatedMatrixTransform(const gfx::Transform& start_transform,
242 const gfx::Transform& end_transform);
244 InterpolatedMatrixTransform(const gfx::Transform& start_transform,
245 const gfx::Transform& end_transform,
246 float start_time,
247 float end_time);
249 virtual ~InterpolatedMatrixTransform();
251 protected:
252 virtual gfx::Transform InterpolateButDoNotCompose(float t) const OVERRIDE;
254 private:
255 void Init(const gfx::Transform& start_transform,
256 const gfx::Transform& end_transform);
258 gfx::DecomposedTransform start_decomp_;
259 gfx::DecomposedTransform end_decomp_;
262 } // namespace ui
264 #endif // UI_GFX_INTERPOLATED_TRANSFORM_H_