1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gfx/interpolated_transform.h"
7 #include "base/basictypes.h"
8 #include "testing/gtest/include/gtest/gtest.h"
9 #include "ui/gfx/rect.h"
13 void CheckApproximatelyEqual(const gfx::Transform
& lhs
,
14 const gfx::Transform
& rhs
) {
15 for (int i
= 0; i
< 4; ++i
) {
16 for (int j
= 0; j
< 4; ++j
) {
17 EXPECT_FLOAT_EQ(lhs
.matrix().get(i
, j
), rhs
.matrix().get(i
, j
));
22 float NormalizeAngle(float angle
) {
23 while (angle
< 0.0f
) {
26 while (angle
> 360.0f
) {
34 TEST(InterpolatedTransformTest
, InterpolatedRotation
) {
35 ui::InterpolatedRotation
interpolated_rotation(0, 100);
36 ui::InterpolatedRotation
interpolated_rotation_diff_start_end(
39 for (int i
= 0; i
<= 100; ++i
) {
40 gfx::Transform rotation
;
42 gfx::Transform interpolated
= interpolated_rotation
.Interpolate(i
/ 100.0f
);
43 CheckApproximatelyEqual(rotation
, interpolated
);
44 interpolated
= interpolated_rotation_diff_start_end
.Interpolate(i
+ 100);
45 CheckApproximatelyEqual(rotation
, interpolated
);
49 TEST(InterpolatedTransformTest
, InterpolatedScale
) {
50 ui::InterpolatedScale
interpolated_scale(gfx::Point3F(0, 0, 0),
51 gfx::Point3F(100, 100, 100));
52 ui::InterpolatedScale
interpolated_scale_diff_start_end(
53 gfx::Point3F(0, 0, 0), gfx::Point3F(100, 100, 100), 100, 200);
55 for (int i
= 0; i
<= 100; ++i
) {
58 gfx::Transform interpolated
= interpolated_scale
.Interpolate(i
/ 100.0f
);
59 CheckApproximatelyEqual(scale
, interpolated
);
60 interpolated
= interpolated_scale_diff_start_end
.Interpolate(i
+ 100);
61 CheckApproximatelyEqual(scale
, interpolated
);
65 TEST(InterpolatedTransformTest
, InterpolatedTranslate
) {
66 ui::InterpolatedTranslation
interpolated_xform(gfx::Point(0, 0),
67 gfx::Point(100, 100));
69 ui::InterpolatedTranslation
interpolated_xform_diff_start_end(
70 gfx::Point(0, 0), gfx::Point(100, 100), 100, 200);
72 for (int i
= 0; i
<= 100; ++i
) {
74 xform
.Translate(i
, i
);
75 gfx::Transform interpolated
= interpolated_xform
.Interpolate(i
/ 100.0f
);
76 CheckApproximatelyEqual(xform
, interpolated
);
77 interpolated
= interpolated_xform_diff_start_end
.Interpolate(i
+ 100);
78 CheckApproximatelyEqual(xform
, interpolated
);
82 TEST(InterpolatedTransformTest
, InterpolatedRotationAboutPivot
) {
83 gfx::Point
pivot(100, 100);
84 gfx::Point
above_pivot(100, 200);
85 ui::InterpolatedRotation
rot(0, 90);
86 ui::InterpolatedTransformAboutPivot
interpolated_xform(
88 new ui::InterpolatedRotation(0, 90));
89 gfx::Transform result
= interpolated_xform
.Interpolate(0.0f
);
90 CheckApproximatelyEqual(gfx::Transform(), result
);
91 result
= interpolated_xform
.Interpolate(1.0f
);
92 gfx::Point expected_result
= pivot
;
93 result
.TransformPoint(pivot
);
94 EXPECT_EQ(expected_result
, pivot
);
95 expected_result
= gfx::Point(0, 100);
96 result
.TransformPoint(above_pivot
);
97 EXPECT_EQ(expected_result
, above_pivot
);
100 TEST(InterpolatedTransformTest
, InterpolatedScaleAboutPivot
) {
101 gfx::Point
pivot(100, 100);
102 gfx::Point
above_pivot(100, 200);
103 ui::InterpolatedTransformAboutPivot
interpolated_xform(
105 new ui::InterpolatedScale(gfx::Point3F(1, 1, 1), gfx::Point3F(2, 2, 2)));
106 gfx::Transform result
= interpolated_xform
.Interpolate(0.0f
);
107 CheckApproximatelyEqual(gfx::Transform(), result
);
108 result
= interpolated_xform
.Interpolate(1.0f
);
109 gfx::Point expected_result
= pivot
;
110 result
.TransformPoint(pivot
);
111 EXPECT_EQ(expected_result
, pivot
);
112 expected_result
= gfx::Point(100, 300);
113 result
.TransformPoint(above_pivot
);
114 EXPECT_EQ(expected_result
, above_pivot
);
117 ui::InterpolatedTransform
* GetScreenRotation(int degrees
, bool reversed
) {
118 gfx::Point old_pivot
;
119 gfx::Point new_pivot
;
126 new_pivot
= gfx::Point(width
, 0);
129 new_pivot
= gfx::Point(0, height
);
133 new_pivot
= old_pivot
= gfx::Point(width
/ 2, height
/ 2);
137 scoped_ptr
<ui::InterpolatedTransform
> rotation(
138 new ui::InterpolatedTransformAboutPivot(
140 new ui::InterpolatedRotation(reversed
? degrees
: 0,
141 reversed
? 0 : degrees
)));
143 scoped_ptr
<ui::InterpolatedTransform
> translation(
144 new ui::InterpolatedTranslation(
146 gfx::Point(new_pivot
.x() - old_pivot
.x(),
147 new_pivot
.y() - old_pivot
.y())));
149 float scale_factor
= 0.9f
;
150 scoped_ptr
<ui::InterpolatedTransform
> scale_down(
151 new ui::InterpolatedScale(1.0f
, scale_factor
, 0.0f
, 0.5f
));
153 scoped_ptr
<ui::InterpolatedTransform
> scale_up(
154 new ui::InterpolatedScale(1.0f
, 1.0f
/ scale_factor
, 0.5f
, 1.0f
));
156 scoped_ptr
<ui::InterpolatedTransform
> to_return(
157 new ui::InterpolatedConstantTransform(gfx::Transform()));
159 scale_up
->SetChild(scale_down
.release());
160 translation
->SetChild(scale_up
.release());
161 rotation
->SetChild(translation
.release());
162 to_return
->SetChild(rotation
.release());
163 to_return
->SetReversed(reversed
);
165 return to_return
.release();
168 TEST(InterpolatedTransformTest
, ScreenRotationEndsCleanly
) {
169 for (int i
= 0; i
< 2; ++i
) {
170 for (int degrees
= -360; degrees
<= 360; degrees
+= 90) {
171 const bool reversed
= i
== 1;
172 scoped_ptr
<ui::InterpolatedTransform
> screen_rotation(
173 GetScreenRotation(degrees
, reversed
));
174 gfx::Transform interpolated
= screen_rotation
->Interpolate(1.0f
);
175 SkMatrix44
& m
= interpolated
.matrix();
176 // Upper-left 3x3 matrix should all be 0, 1 or -1.
177 for (int row
= 0; row
< 3; ++row
) {
178 for (int col
= 0; col
< 3; ++col
) {
179 float entry
= m
.get(row
, col
);
180 EXPECT_TRUE(entry
== 0 || entry
== 1 || entry
== -1);
187 ui::InterpolatedTransform
* GetMaximize() {
188 gfx::Rect
target_bounds(0, 0, 1920, 1080);
189 gfx::Rect
initial_bounds(30, 1000, 192, 108);
191 float scale_x
= static_cast<float>(
192 target_bounds
.height()) / initial_bounds
.width();
193 float scale_y
= static_cast<float>(
194 target_bounds
.width()) / initial_bounds
.height();
196 scoped_ptr
<ui::InterpolatedTransform
> scale(
197 new ui::InterpolatedScale(gfx::Point3F(1, 1, 1),
198 gfx::Point3F(scale_x
, scale_y
, 1)));
200 scoped_ptr
<ui::InterpolatedTransform
> translation(
201 new ui::InterpolatedTranslation(
203 gfx::Point(target_bounds
.x() - initial_bounds
.x(),
204 target_bounds
.y() - initial_bounds
.y())));
206 scoped_ptr
<ui::InterpolatedTransform
> rotation(
207 new ui::InterpolatedRotation(0, 4.0f
));
209 scoped_ptr
<ui::InterpolatedTransform
> rotation_about_pivot(
210 new ui::InterpolatedTransformAboutPivot(
211 gfx::Point(initial_bounds
.width() * 0.5,
212 initial_bounds
.height() * 0.5),
213 rotation
.release()));
215 scale
->SetChild(translation
.release());
216 rotation_about_pivot
->SetChild(scale
.release());
218 rotation_about_pivot
->SetReversed(true);
220 return rotation_about_pivot
.release();
223 TEST(InterpolatedTransformTest
, MaximizeEndsCleanly
) {
224 scoped_ptr
<ui::InterpolatedTransform
> maximize(GetMaximize());
225 gfx::Transform interpolated
= maximize
->Interpolate(1.0f
);
226 SkMatrix44
& m
= interpolated
.matrix();
227 // Upper-left 3x3 matrix should all be 0, 1 or -1.
228 for (int row
= 0; row
< 3; ++row
) {
229 for (int col
= 0; col
< 3; ++col
) {
230 float entry
= m
.get(row
, col
);
231 EXPECT_TRUE(entry
== 0 || entry
== 1 || entry
== -1);