gpu: Tweak Android WebGL test expectations
[chromium-blink-merge.git] / ui / gfx / rect_conversions.cc
blobac7767b3204de84881b752a43c5c4a09d3e18744
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gfx/rect_conversions.h"
7 #include <cmath>
9 #include "base/logging.h"
10 #include "ui/gfx/safe_integer_conversions.h"
12 namespace gfx {
14 Rect ToEnclosingRect(const RectF& rect) {
15 int min_x = ToFlooredInt(rect.x());
16 int min_y = ToFlooredInt(rect.y());
17 float max_x = rect.right();
18 float max_y = rect.bottom();
19 int width = rect.width() == 0 ? 0 : std::max(ToCeiledInt(max_x) - min_x, 0);
20 int height = rect.height() == 0 ? 0 : std::max(ToCeiledInt(max_y) - min_y, 0);
21 return Rect(min_x, min_y, width, height);
24 Rect ToEnclosedRect(const RectF& rect) {
25 int min_x = ToCeiledInt(rect.x());
26 int min_y = ToCeiledInt(rect.y());
27 float max_x = rect.right();
28 float max_y = rect.bottom();
29 int width = std::max(ToFlooredInt(max_x) - min_x, 0);
30 int height = std::max(ToFlooredInt(max_y) - min_y, 0);
31 return Rect(min_x, min_y, width, height);
34 Rect ToNearestRect(const RectF& rect) {
35 float float_min_x = rect.x();
36 float float_min_y = rect.y();
37 float float_max_x = rect.right();
38 float float_max_y = rect.bottom();
40 int min_x = ToRoundedInt(float_min_x);
41 int min_y = ToRoundedInt(float_min_y);
42 int max_x = ToRoundedInt(float_max_x);
43 int max_y = ToRoundedInt(float_max_y);
45 // If these DCHECKs fail, you're using the wrong method, consider using
46 // ToEnclosingRect or ToEnclosedRect instead.
47 DCHECK(std::abs(min_x - float_min_x) < 0.01f);
48 DCHECK(std::abs(min_y - float_min_y) < 0.01f);
49 DCHECK(std::abs(max_x - float_max_x) < 0.01f);
50 DCHECK(std::abs(max_y - float_max_y) < 0.01f);
52 return Rect(min_x, min_y, max_x - min_x, max_y - min_y);
55 bool IsNearestRectWithinDistance(const gfx::RectF& rect, float distance) {
56 float float_min_x = rect.x();
57 float float_min_y = rect.y();
58 float float_max_x = rect.right();
59 float float_max_y = rect.bottom();
61 int min_x = ToRoundedInt(float_min_x);
62 int min_y = ToRoundedInt(float_min_y);
63 int max_x = ToRoundedInt(float_max_x);
64 int max_y = ToRoundedInt(float_max_y);
66 return
67 (std::abs(min_x - float_min_x) < distance) &&
68 (std::abs(min_y - float_min_y) < distance) &&
69 (std::abs(max_x - float_max_x) < distance) &&
70 (std::abs(max_y - float_max_y) < distance);
73 Rect ToFlooredRectDeprecated(const RectF& rect) {
74 return Rect(ToFlooredInt(rect.x()),
75 ToFlooredInt(rect.y()),
76 ToFlooredInt(rect.width()),
77 ToFlooredInt(rect.height()));
80 } // namespace gfx