gpu: Tweak Android WebGL test expectations
[chromium-blink-merge.git] / ui / gfx / skbitmap_operations.h
blobeb41d0f7090992f412102586c19481623b837416
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GFX_SKBITMAP_OPERATIONS_H_
6 #define UI_GFX_SKBITMAP_OPERATIONS_H_
8 #include "base/gtest_prod_util.h"
9 #include "ui/base/ui_export.h"
10 #include "ui/gfx/color_utils.h"
11 #include "ui/gfx/shadow_value.h"
13 namespace gfx {
14 class Point;
15 class Size;
18 class SkBitmap;
20 class UI_EXPORT SkBitmapOperations {
21 public:
22 // Enum for use in rotating images (must be in 90 degree increments),
23 // see: Rotate.
24 enum RotationAmount {
25 ROTATION_90_CW,
26 ROTATION_180_CW,
27 ROTATION_270_CW,
30 // Create a bitmap that is an inverted image of the passed in image.
31 // Each color becomes its inverse in the color wheel. So (255, 15, 0) becomes
32 // (0, 240, 255). The alpha value is not inverted.
33 static SkBitmap CreateInvertedBitmap(const SkBitmap& image);
35 // Create a bitmap that is a superimposition of the second bitmap on top of
36 // the first. The provided bitmaps must use have the kARGB_8888_Config config
37 // and be of equal dimensions.
38 static SkBitmap CreateSuperimposedBitmap(const SkBitmap& first,
39 const SkBitmap& second);
41 // Create a bitmap that is a blend of two others. The alpha argument
42 // specifies the opacity of the second bitmap. The provided bitmaps must
43 // use have the kARGB_8888_Config config and be of equal dimensions.
44 static SkBitmap CreateBlendedBitmap(const SkBitmap& first,
45 const SkBitmap& second,
46 double alpha);
48 // Create a bitmap that is the original bitmap masked out by the mask defined
49 // in the alpha bitmap. The images must use the kARGB_8888_Config config and
50 // be of equal dimensions.
51 static SkBitmap CreateMaskedBitmap(const SkBitmap& first,
52 const SkBitmap& alpha);
54 // We create a button background image by compositing the color and image
55 // together, then applying the mask. This is a highly specialized composite
56 // operation that is the equivalent of drawing a background in |color|,
57 // tiling |image| over the top, and then masking the result out with |mask|.
58 // The images must use kARGB_8888_Config config.
59 static SkBitmap CreateButtonBackground(SkColor color,
60 const SkBitmap& image,
61 const SkBitmap& mask);
63 // Shift a bitmap's HSL values. The shift values are in the range of 0-1,
64 // with the option to specify -1 for 'no change'. The shift values are
65 // defined as:
66 // hsl_shift[0] (hue): The absolute hue value for the image - 0 and 1 map
67 // to 0 and 360 on the hue color wheel (red).
68 // hsl_shift[1] (saturation): A saturation shift for the image, with the
69 // following key values:
70 // 0 = remove all color.
71 // 0.5 = leave unchanged.
72 // 1 = fully saturate the image.
73 // hsl_shift[2] (lightness): A lightness shift for the image, with the
74 // following key values:
75 // 0 = remove all lightness (make all pixels black).
76 // 0.5 = leave unchanged.
77 // 1 = full lightness (make all pixels white).
78 static SkBitmap CreateHSLShiftedBitmap(const SkBitmap& bitmap,
79 const color_utils::HSL& hsl_shift);
81 // Create a bitmap that is cropped from another bitmap. This is special
82 // because it tiles the original bitmap, so your coordinates can extend
83 // outside the bounds of the original image.
84 static SkBitmap CreateTiledBitmap(const SkBitmap& bitmap,
85 int src_x, int src_y,
86 int dst_w, int dst_h);
88 // Iteratively downsamples by 2 until the bitmap is no smaller than the
89 // input size. The normal use of this is to downsample the bitmap "close" to
90 // the final size, and then use traditional resampling on the result.
91 // Because the bitmap will be closer to the final size, it will be faster,
92 // and linear interpolation will generally work well as a second step.
93 static SkBitmap DownsampleByTwoUntilSize(const SkBitmap& bitmap,
94 int min_w, int min_h);
96 // Makes a bitmap half has large in each direction by averaging groups of
97 // 4 pixels. This is one step in generating a mipmap.
98 static SkBitmap DownsampleByTwo(const SkBitmap& bitmap);
100 // Unpremultiplies all pixels in |bitmap|. You almost never want to call
101 // this, as |SkBitmap|s are always premultiplied by conversion. Call this
102 // only if you will pass the bitmap's data into a system function that
103 // doesn't expect premultiplied colors.
104 static SkBitmap UnPreMultiply(const SkBitmap& bitmap);
106 // Transpose the pixels in |bitmap| by swapping x and y.
107 static SkBitmap CreateTransposedBitmap(const SkBitmap& bitmap);
109 // Create a bitmap by combining alpha channel of |bitmap| and color |c|.
110 // The image must use the kARGB_8888_Config config.
111 static SkBitmap CreateColorMask(const SkBitmap& bitmap, SkColor c);
113 // Create a bitmap with drop shadow added to |bitmap|. |shadows| defines
114 // the shadows to add. The created bitmap would be padded to have enough space
115 // for shadows and have original bitmap in the center. The image must use the
116 // kARGB_8888_Config config.
117 static SkBitmap CreateDropShadow(const SkBitmap& bitmap,
118 const gfx::ShadowValues& shadows);
120 // Rotates the given source bitmap clockwise by the requested amount.
121 static SkBitmap Rotate(const SkBitmap& source, RotationAmount rotation);
123 private:
124 SkBitmapOperations(); // Class for scoping only.
126 FRIEND_TEST_ALL_PREFIXES(SkBitmapOperationsTest, DownsampleByTwo);
127 FRIEND_TEST_ALL_PREFIXES(SkBitmapOperationsTest, DownsampleByTwoSmall);
130 #endif // UI_GFX_SKBITMAP_OPERATIONS_H_