Revert 264226 "Reduce dependency of TiclInvalidationService on P..."
[chromium-blink-merge.git] / cc / resources / resource_provider.h
blob9853cb46084e4bcdfa91bc85366d3620cacff181
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_RESOURCES_RESOURCE_PROVIDER_H_
6 #define CC_RESOURCES_RESOURCE_PROVIDER_H_
8 #include <deque>
9 #include <set>
10 #include <string>
11 #include <utility>
12 #include <vector>
14 #include "base/basictypes.h"
15 #include "base/callback.h"
16 #include "base/containers/hash_tables.h"
17 #include "base/memory/linked_ptr.h"
18 #include "base/memory/scoped_ptr.h"
19 #include "base/threading/thread_checker.h"
20 #include "cc/base/cc_export.h"
21 #include "cc/output/context_provider.h"
22 #include "cc/output/output_surface.h"
23 #include "cc/resources/release_callback.h"
24 #include "cc/resources/resource_format.h"
25 #include "cc/resources/return_callback.h"
26 #include "cc/resources/shared_bitmap.h"
27 #include "cc/resources/single_release_callback.h"
28 #include "cc/resources/texture_mailbox.h"
29 #include "cc/resources/transferable_resource.h"
30 #include "third_party/khronos/GLES2/gl2.h"
31 #include "third_party/khronos/GLES2/gl2ext.h"
32 #include "third_party/skia/include/core/SkBitmap.h"
33 #include "third_party/skia/include/core/SkCanvas.h"
34 #include "ui/gfx/size.h"
36 class GrContext;
38 namespace gpu {
39 namespace gles {
40 class GLES2Interface;
44 namespace gfx {
45 class Rect;
46 class Vector2d;
49 namespace cc {
50 class IdAllocator;
51 class SharedBitmap;
52 class SharedBitmapManager;
53 class TextureUploader;
55 // This class is not thread-safe and can only be called from the thread it was
56 // created on (in practice, the impl thread).
57 class CC_EXPORT ResourceProvider {
58 public:
59 typedef unsigned ResourceId;
60 typedef std::vector<ResourceId> ResourceIdArray;
61 typedef std::set<ResourceId> ResourceIdSet;
62 typedef base::hash_map<ResourceId, ResourceId> ResourceIdMap;
63 enum TextureUsageHint {
64 TextureUsageAny,
65 TextureUsageFramebuffer,
67 enum ResourceType {
68 InvalidType = 0,
69 GLTexture = 1,
70 Bitmap,
73 static scoped_ptr<ResourceProvider> Create(
74 OutputSurface* output_surface,
75 SharedBitmapManager* shared_bitmap_manager,
76 int highp_threshold_min,
77 bool use_rgba_4444_texture_format,
78 size_t id_allocation_chunk_size);
79 virtual ~ResourceProvider();
81 void InitializeSoftware();
82 bool InitializeGL();
84 void DidLoseOutputSurface() { lost_output_surface_ = true; }
86 int max_texture_size() const { return max_texture_size_; }
87 ResourceFormat memory_efficient_texture_format() const {
88 return use_rgba_4444_texture_format_ ? RGBA_4444 : best_texture_format_;
90 ResourceFormat best_texture_format() const { return best_texture_format_; }
91 size_t num_resources() const { return resources_.size(); }
93 // Checks whether a resource is in use by a consumer.
94 bool InUseByConsumer(ResourceId id);
96 bool IsLost(ResourceId id);
97 bool AllowOverlay(ResourceId id);
99 // Producer interface.
101 ResourceType default_resource_type() const { return default_resource_type_; }
102 ResourceType GetResourceType(ResourceId id);
104 // Creates a resource of the default resource type.
105 ResourceId CreateResource(const gfx::Size& size,
106 GLint wrap_mode,
107 TextureUsageHint hint,
108 ResourceFormat format);
110 // Creates a resource which is tagged as being managed for GPU memory
111 // accounting purposes.
112 ResourceId CreateManagedResource(const gfx::Size& size,
113 GLenum target,
114 GLint wrap_mode,
115 TextureUsageHint hint,
116 ResourceFormat format);
118 // You can also explicitly create a specific resource type.
119 ResourceId CreateGLTexture(const gfx::Size& size,
120 GLenum target,
121 GLenum texture_pool,
122 GLint wrap_mode,
123 TextureUsageHint hint,
124 ResourceFormat format);
126 ResourceId CreateBitmap(const gfx::Size& size, GLint wrap_mode);
127 // Wraps an external texture into a GL resource.
128 ResourceId CreateResourceFromExternalTexture(
129 unsigned texture_target,
130 unsigned texture_id);
132 // Wraps an external texture mailbox into a GL resource.
133 ResourceId CreateResourceFromTextureMailbox(
134 const TextureMailbox& mailbox,
135 scoped_ptr<SingleReleaseCallback> release_callback);
137 void DeleteResource(ResourceId id);
139 // Update pixels from image, copying source_rect (in image) to dest_offset (in
140 // the resource).
141 void SetPixels(ResourceId id,
142 const uint8_t* image,
143 const gfx::Rect& image_rect,
144 const gfx::Rect& source_rect,
145 const gfx::Vector2d& dest_offset);
147 // Check upload status.
148 size_t NumBlockingUploads();
149 void MarkPendingUploadsAsNonBlocking();
150 size_t EstimatedUploadsPerTick();
151 void FlushUploads();
152 void ReleaseCachedData();
153 base::TimeTicks EstimatedUploadCompletionTime(size_t uploads_per_tick);
155 // Flush all context operations, kicking uploads and ensuring ordering with
156 // respect to other contexts.
157 void Flush();
159 // Finish all context operations, causing any pending callbacks to be
160 // scheduled.
161 void Finish();
163 // Only flush the command buffer if supported.
164 // Returns true if the shallow flush occurred, false otherwise.
165 bool ShallowFlushIfSupported();
167 // Creates accounting for a child. Returns a child ID.
168 int CreateChild(const ReturnCallback& return_callback);
170 // Destroys accounting for the child, deleting all accounted resources.
171 void DestroyChild(int child);
173 // Gets the child->parent resource ID map.
174 const ResourceIdMap& GetChildToParentMap(int child) const;
176 // Prepares resources to be transfered to the parent, moving them to
177 // mailboxes and serializing meta-data into TransferableResources.
178 // Resources are not removed from the ResourceProvider, but are marked as
179 // "in use".
180 void PrepareSendToParent(const ResourceIdArray& resources,
181 TransferableResourceArray* transferable_resources);
183 // Receives resources from a child, moving them from mailboxes. Resource IDs
184 // passed are in the child namespace, and will be translated to the parent
185 // namespace, added to the child->parent map.
186 // This adds the resources to the working set in the ResourceProvider without
187 // declaring which resources are in use. Use DeclareUsedResourcesFromChild
188 // after calling this method to do that. All calls to ReceiveFromChild should
189 // be followed by a DeclareUsedResourcesFromChild.
190 // NOTE: if the sync_point is set on any TransferableResource, this will
191 // wait on it.
192 void ReceiveFromChild(
193 int child, const TransferableResourceArray& transferable_resources);
195 // Once a set of resources have been received, they may or may not be used.
196 // This declares what set of resources are currently in use from the child,
197 // releasing any other resources back to the child.
198 void DeclareUsedResourcesFromChild(
199 int child,
200 const ResourceIdArray& resources_from_child);
202 // Receives resources from the parent, moving them from mailboxes. Resource
203 // IDs passed are in the child namespace.
204 // NOTE: if the sync_point is set on any TransferableResource, this will
205 // wait on it.
206 void ReceiveReturnsFromParent(
207 const ReturnedResourceArray& transferable_resources);
209 // The following lock classes are part of the ResourceProvider API and are
210 // needed to read and write the resource contents. The user must ensure
211 // that they only use GL locks on GL resources, etc, and this is enforced
212 // by assertions.
213 class CC_EXPORT ScopedReadLockGL {
214 public:
215 ScopedReadLockGL(ResourceProvider* resource_provider,
216 ResourceProvider::ResourceId resource_id);
217 virtual ~ScopedReadLockGL();
219 unsigned texture_id() const { return texture_id_; }
221 protected:
222 ResourceProvider* resource_provider_;
223 ResourceProvider::ResourceId resource_id_;
225 private:
226 unsigned texture_id_;
228 DISALLOW_COPY_AND_ASSIGN(ScopedReadLockGL);
231 class CC_EXPORT ScopedSamplerGL : public ScopedReadLockGL {
232 public:
233 ScopedSamplerGL(ResourceProvider* resource_provider,
234 ResourceProvider::ResourceId resource_id,
235 GLenum filter);
236 ScopedSamplerGL(ResourceProvider* resource_provider,
237 ResourceProvider::ResourceId resource_id,
238 GLenum unit,
239 GLenum filter);
240 virtual ~ScopedSamplerGL();
242 GLenum target() const { return target_; }
244 private:
245 GLenum unit_;
246 GLenum target_;
248 DISALLOW_COPY_AND_ASSIGN(ScopedSamplerGL);
251 class CC_EXPORT ScopedWriteLockGL {
252 public:
253 ScopedWriteLockGL(ResourceProvider* resource_provider,
254 ResourceProvider::ResourceId resource_id);
255 ~ScopedWriteLockGL();
257 unsigned texture_id() const { return texture_id_; }
259 private:
260 ResourceProvider* resource_provider_;
261 ResourceProvider::ResourceId resource_id_;
262 unsigned texture_id_;
264 DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockGL);
267 class CC_EXPORT ScopedReadLockSoftware {
268 public:
269 ScopedReadLockSoftware(ResourceProvider* resource_provider,
270 ResourceProvider::ResourceId resource_id);
271 ~ScopedReadLockSoftware();
273 const SkBitmap* sk_bitmap() const {
274 DCHECK(valid());
275 return &sk_bitmap_;
277 GLint wrap_mode() const { return wrap_mode_; }
279 bool valid() const { return !!sk_bitmap_.getPixels(); }
281 private:
282 ResourceProvider* resource_provider_;
283 ResourceProvider::ResourceId resource_id_;
284 SkBitmap sk_bitmap_;
285 GLint wrap_mode_;
287 DISALLOW_COPY_AND_ASSIGN(ScopedReadLockSoftware);
290 class CC_EXPORT ScopedWriteLockSoftware {
291 public:
292 ScopedWriteLockSoftware(ResourceProvider* resource_provider,
293 ResourceProvider::ResourceId resource_id);
294 ~ScopedWriteLockSoftware();
296 SkCanvas* sk_canvas() { return sk_canvas_.get(); }
297 bool valid() const { return !!sk_bitmap_.getPixels(); }
299 private:
300 ResourceProvider* resource_provider_;
301 ResourceProvider::ResourceId resource_id_;
302 SkBitmap sk_bitmap_;
303 scoped_ptr<SkCanvas> sk_canvas_;
305 DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockSoftware);
308 class Fence : public base::RefCounted<Fence> {
309 public:
310 Fence() {}
311 virtual bool HasPassed() = 0;
313 protected:
314 friend class base::RefCounted<Fence>;
315 virtual ~Fence() {}
317 private:
318 DISALLOW_COPY_AND_ASSIGN(Fence);
321 // Returns a canvas for direct rasterization.
322 // Call Unmap before the resource can be read or used for compositing.
323 // It is used for direct gpu rasterization.
324 SkCanvas* MapDirectRasterBuffer(ResourceId id);
325 void UnmapDirectRasterBuffer(ResourceId id);
327 // Returns a canvas backed by an image buffer. UnmapImageRasterBuffer
328 // returns true if canvas was written to while mapped.
329 // Rasterizing to the canvas writes the content into the image buffer,
330 // which is internally bound to the underlying resource when read.
331 // Call Unmap before the resource can be read or used for compositing.
332 // It is used by ImageRasterWorkerPool.
333 SkCanvas* MapImageRasterBuffer(ResourceId id);
334 bool UnmapImageRasterBuffer(ResourceId id);
336 // Returns a canvas backed by pixel buffer. UnmapPixelRasterBuffer
337 // returns true if canvas was written to while mapped.
338 // The pixel buffer needs to be uploaded to the underlying resource
339 // using BeginSetPixels before the resouce can be used for compositing.
340 // It is used by PixelRasterWorkerPool.
341 void AcquirePixelRasterBuffer(ResourceId id);
342 void ReleasePixelRasterBuffer(ResourceId id);
343 SkCanvas* MapPixelRasterBuffer(ResourceId id);
344 bool UnmapPixelRasterBuffer(ResourceId id);
346 // Asynchronously update pixels from acquired pixel buffer.
347 void BeginSetPixels(ResourceId id);
348 void ForceSetPixelsToComplete(ResourceId id);
349 bool DidSetPixelsComplete(ResourceId id);
351 // For tests only! This prevents detecting uninitialized reads.
352 // Use SetPixels or LockForWrite to allocate implicitly.
353 void AllocateForTesting(ResourceId id);
355 // For tests only!
356 void CreateForTesting(ResourceId id);
358 GLenum TargetForTesting(ResourceId id);
360 // Sets the current read fence. If a resource is locked for read
361 // and has read fences enabled, the resource will not allow writes
362 // until this fence has passed.
363 void SetReadLockFence(scoped_refptr<Fence> fence) {
364 current_read_lock_fence_ = fence;
366 Fence* GetReadLockFence() { return current_read_lock_fence_.get(); }
368 // Enable read lock fences for a specific resource.
369 void EnableReadLockFences(ResourceProvider::ResourceId id, bool enable);
371 // Indicates if we can currently lock this resource for write.
372 bool CanLockForWrite(ResourceId id);
374 // Copy pixels from source to destination.
375 void CopyResource(ResourceId source_id, ResourceId dest_id);
377 static GLint GetActiveTextureUnit(gpu::gles2::GLES2Interface* gl);
379 private:
380 class DirectRasterBuffer;
381 class ImageRasterBuffer;
382 class PixelRasterBuffer;
384 struct Resource {
385 enum Origin { Internal, External, Delegated };
387 Resource();
388 ~Resource();
389 Resource(unsigned texture_id,
390 const gfx::Size& size,
391 Origin origin,
392 GLenum target,
393 GLenum filter,
394 GLenum texture_pool,
395 GLint wrap_mode,
396 TextureUsageHint hint,
397 ResourceFormat format);
398 Resource(uint8_t* pixels,
399 SharedBitmap* bitmap,
400 const gfx::Size& size,
401 Origin origin,
402 GLenum filter,
403 GLint wrap_mode);
404 Resource(const SharedBitmapId& bitmap_id,
405 const gfx::Size& size,
406 Origin origin,
407 GLenum filter,
408 GLint wrap_mode);
410 int child_id;
411 unsigned gl_id;
412 // Pixel buffer used for set pixels without unnecessary copying.
413 unsigned gl_pixel_buffer_id;
414 // Query used to determine when asynchronous set pixels complete.
415 unsigned gl_upload_query_id;
416 // Query used to determine when read lock fence has passed.
417 unsigned gl_read_lock_query_id;
418 TextureMailbox mailbox;
419 ReleaseCallback release_callback;
420 uint8_t* pixels;
421 int lock_for_read_count;
422 int imported_count;
423 int exported_count;
424 bool dirty_image : 1;
425 bool locked_for_write : 1;
426 bool lost : 1;
427 bool marked_for_deletion : 1;
428 bool pending_set_pixels : 1;
429 bool set_pixels_completion_forced : 1;
430 bool allocated : 1;
431 bool enable_read_lock_fences : 1;
432 bool has_shared_bitmap_id : 1;
433 bool allow_overlay : 1;
434 scoped_refptr<Fence> read_lock_fence;
435 gfx::Size size;
436 Origin origin;
437 GLenum target;
438 // TODO(skyostil): Use a separate sampler object for filter state.
439 GLenum original_filter;
440 GLenum filter;
441 unsigned image_id;
442 unsigned bound_image_id;
443 GLenum texture_pool;
444 GLint wrap_mode;
445 TextureUsageHint hint;
446 ResourceType type;
447 ResourceFormat format;
448 SharedBitmapId shared_bitmap_id;
449 SharedBitmap* shared_bitmap;
450 linked_ptr<DirectRasterBuffer> direct_raster_buffer;
451 linked_ptr<ImageRasterBuffer> image_raster_buffer;
452 linked_ptr<PixelRasterBuffer> pixel_raster_buffer;
454 typedef base::hash_map<ResourceId, Resource> ResourceMap;
456 class RasterBuffer {
457 public:
458 virtual ~RasterBuffer();
460 SkCanvas* LockForWrite();
461 // Returns true if canvas was written to while locked.
462 bool UnlockForWrite();
464 protected:
465 RasterBuffer(const Resource* resource, ResourceProvider* resource_provider);
466 const Resource* resource() const { return resource_; }
467 ResourceProvider* resource_provider() const { return resource_provider_; }
469 virtual SkCanvas* DoLockForWrite() = 0;
470 virtual bool DoUnlockForWrite() = 0;
472 private:
473 const Resource* resource_;
474 ResourceProvider* resource_provider_;
475 SkCanvas* locked_canvas_;
476 int canvas_save_count_;
479 class DirectRasterBuffer : public RasterBuffer {
480 public:
481 DirectRasterBuffer(const Resource* resource,
482 ResourceProvider* resource_provider);
483 virtual ~DirectRasterBuffer();
485 protected:
486 virtual SkCanvas* DoLockForWrite() OVERRIDE;
487 virtual bool DoUnlockForWrite() OVERRIDE;
488 skia::RefPtr<SkSurface> CreateSurface();
490 private:
491 skia::RefPtr<SkSurface> surface_;
492 uint32_t surface_generation_id_;
494 DISALLOW_COPY_AND_ASSIGN(DirectRasterBuffer);
497 class BitmapRasterBuffer : public RasterBuffer {
498 public:
499 virtual ~BitmapRasterBuffer();
501 protected:
502 BitmapRasterBuffer(const Resource* resource,
503 ResourceProvider* resource_provider);
505 virtual SkCanvas* DoLockForWrite() OVERRIDE;
506 virtual bool DoUnlockForWrite() OVERRIDE;
508 virtual uint8_t* MapBuffer(int* stride) = 0;
509 virtual void UnmapBuffer() = 0;
511 private:
512 uint8_t* mapped_buffer_;
513 SkBitmap raster_bitmap_;
514 uint32_t raster_bitmap_generation_id_;
515 skia::RefPtr<SkCanvas> raster_canvas_;
518 class ImageRasterBuffer : public BitmapRasterBuffer {
519 public:
520 ImageRasterBuffer(const Resource* resource,
521 ResourceProvider* resource_provider);
522 virtual ~ImageRasterBuffer();
524 protected:
525 virtual uint8_t* MapBuffer(int* stride) OVERRIDE;
526 virtual void UnmapBuffer() OVERRIDE;
528 private:
529 DISALLOW_COPY_AND_ASSIGN(ImageRasterBuffer);
532 class PixelRasterBuffer : public BitmapRasterBuffer {
533 public:
534 PixelRasterBuffer(const Resource* resource,
535 ResourceProvider* resource_provider);
536 virtual ~PixelRasterBuffer();
538 protected:
539 virtual uint8_t* MapBuffer(int* stride) OVERRIDE;
540 virtual void UnmapBuffer() OVERRIDE;
542 private:
543 DISALLOW_COPY_AND_ASSIGN(PixelRasterBuffer);
546 static bool CompareResourceMapIteratorsByChildId(
547 const std::pair<ReturnedResource, ResourceMap::iterator>& a,
548 const std::pair<ReturnedResource, ResourceMap::iterator>& b);
550 struct Child {
551 Child();
552 ~Child();
554 ResourceIdMap child_to_parent_map;
555 ResourceIdMap parent_to_child_map;
556 ReturnCallback return_callback;
557 ResourceIdSet in_use_resources;
558 bool marked_for_deletion;
560 typedef base::hash_map<int, Child> ChildMap;
562 bool ReadLockFenceHasPassed(const Resource* resource) {
563 return !resource->read_lock_fence.get() ||
564 resource->read_lock_fence->HasPassed();
567 ResourceProvider(OutputSurface* output_surface,
568 SharedBitmapManager* shared_bitmap_manager,
569 int highp_threshold_min,
570 bool use_rgba_4444_texture_format,
571 size_t id_allocation_chunk_size);
573 void CleanUpGLIfNeeded();
575 Resource* GetResource(ResourceId id);
576 const Resource* LockForRead(ResourceId id);
577 void UnlockForRead(ResourceId id);
578 const Resource* LockForWrite(ResourceId id);
579 void UnlockForWrite(ResourceId id);
580 static void PopulateSkBitmapWithResource(SkBitmap* sk_bitmap,
581 const Resource* resource);
583 void TransferResource(gpu::gles2::GLES2Interface* gl,
584 ResourceId id,
585 TransferableResource* resource);
586 enum DeleteStyle {
587 Normal,
588 ForShutdown,
590 void DeleteResourceInternal(ResourceMap::iterator it, DeleteStyle style);
591 void DeleteAndReturnUnusedResourcesToChild(ChildMap::iterator child_it,
592 DeleteStyle style,
593 const ResourceIdArray& unused);
594 void DestroyChildInternal(ChildMap::iterator it, DeleteStyle style);
595 void LazyCreate(Resource* resource);
596 void LazyAllocate(Resource* resource);
598 // TODO(alokp): Move the implementation to PixelRasterBuffer.
599 // Acquire pixel buffer for resource. The pixel buffer can be used to
600 // set resource pixels without performing unnecessary copying.
601 void AcquirePixelBuffer(Resource* resource);
602 void ReleasePixelBuffer(Resource* resource);
603 // Map/unmap the acquired pixel buffer.
604 uint8_t* MapPixelBuffer(const Resource* resource, int* stride);
605 void UnmapPixelBuffer(const Resource* resource);
607 // TODO(alokp): Move the implementation to ImageRasterBuffer.
608 // Acquire and release an image. The image allows direct
609 // manipulation of texture memory.
610 void AcquireImage(Resource* resource);
611 void ReleaseImage(Resource* resource);
612 // Maps the acquired image so that its pixels could be modified.
613 // Unmap is called when all pixels are set.
614 uint8_t* MapImage(const Resource* resource, int* stride);
615 void UnmapImage(const Resource* resource);
617 void BindImageForSampling(Resource* resource);
618 // Binds the given GL resource to a texture target for sampling using the
619 // specified filter for both minification and magnification. Returns the
620 // texture target used. The resource must be locked for reading.
621 GLenum BindForSampling(ResourceProvider::ResourceId resource_id,
622 GLenum unit,
623 GLenum filter);
625 // Returns NULL if the output_surface_ does not have a ContextProvider.
626 gpu::gles2::GLES2Interface* ContextGL() const;
627 class GrContext* GrContext() const;
629 OutputSurface* output_surface_;
630 SharedBitmapManager* shared_bitmap_manager_;
631 bool lost_output_surface_;
632 int highp_threshold_min_;
633 ResourceId next_id_;
634 ResourceMap resources_;
635 int next_child_;
636 ChildMap children_;
638 ResourceType default_resource_type_;
639 bool use_texture_storage_ext_;
640 bool use_texture_usage_hint_;
641 bool use_compressed_texture_etc1_;
642 scoped_ptr<TextureUploader> texture_uploader_;
643 int max_texture_size_;
644 ResourceFormat best_texture_format_;
646 base::ThreadChecker thread_checker_;
648 scoped_refptr<Fence> current_read_lock_fence_;
649 bool use_rgba_4444_texture_format_;
651 const size_t id_allocation_chunk_size_;
652 scoped_ptr<IdAllocator> texture_id_allocator_;
653 scoped_ptr<IdAllocator> buffer_id_allocator_;
655 DISALLOW_COPY_AND_ASSIGN(ResourceProvider);
659 // TODO(epenner): Move these format conversions to resource_format.h
660 // once that builds on mac (npapi.h currently #includes OpenGL.h).
661 inline unsigned BitsPerPixel(ResourceFormat format) {
662 DCHECK_LE(format, RESOURCE_FORMAT_MAX);
663 static const unsigned format_bits_per_pixel[RESOURCE_FORMAT_MAX + 1] = {
664 32, // RGBA_8888
665 16, // RGBA_4444
666 32, // BGRA_8888
667 8, // LUMINANCE_8
668 16, // RGB_565,
669 4 // ETC1
671 return format_bits_per_pixel[format];
674 inline GLenum GLDataType(ResourceFormat format) {
675 DCHECK_LE(format, RESOURCE_FORMAT_MAX);
676 static const unsigned format_gl_data_type[RESOURCE_FORMAT_MAX + 1] = {
677 GL_UNSIGNED_BYTE, // RGBA_8888
678 GL_UNSIGNED_SHORT_4_4_4_4, // RGBA_4444
679 GL_UNSIGNED_BYTE, // BGRA_8888
680 GL_UNSIGNED_BYTE, // LUMINANCE_8
681 GL_UNSIGNED_SHORT_5_6_5, // RGB_565,
682 GL_UNSIGNED_BYTE // ETC1
684 return format_gl_data_type[format];
687 inline GLenum GLDataFormat(ResourceFormat format) {
688 DCHECK_LE(format, RESOURCE_FORMAT_MAX);
689 static const unsigned format_gl_data_format[RESOURCE_FORMAT_MAX + 1] = {
690 GL_RGBA, // RGBA_8888
691 GL_RGBA, // RGBA_4444
692 GL_BGRA_EXT, // BGRA_8888
693 GL_LUMINANCE, // LUMINANCE_8
694 GL_RGB, // RGB_565
695 GL_ETC1_RGB8_OES // ETC1
697 return format_gl_data_format[format];
700 inline GLenum GLInternalFormat(ResourceFormat format) {
701 return GLDataFormat(format);
704 } // namespace cc
706 #endif // CC_RESOURCES_RESOURCE_PROVIDER_H_