Revert 264226 "Reduce dependency of TiclInvalidationService on P..."
[chromium-blink-merge.git] / cc / resources / tile_manager.cc
blob026fb8d750aed881add7611fc7a85b715cf6a522
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/resources/tile_manager.h"
7 #include <algorithm>
8 #include <limits>
9 #include <string>
11 #include "base/bind.h"
12 #include "base/json/json_writer.h"
13 #include "base/logging.h"
14 #include "base/metrics/histogram.h"
15 #include "cc/debug/devtools_instrumentation.h"
16 #include "cc/debug/traced_value.h"
17 #include "cc/layers/picture_layer_impl.h"
18 #include "cc/resources/raster_worker_pool.h"
19 #include "cc/resources/rasterizer_delegate.h"
20 #include "cc/resources/tile.h"
21 #include "skia/ext/paint_simplifier.h"
22 #include "third_party/skia/include/core/SkBitmap.h"
23 #include "third_party/skia/include/core/SkPixelRef.h"
24 #include "ui/gfx/rect_conversions.h"
26 namespace cc {
27 namespace {
29 // Flag to indicate whether we should try and detect that
30 // a tile is of solid color.
31 const bool kUseColorEstimator = true;
33 // Minimum width/height of a pile that would require analysis for tiles.
34 const int kMinDimensionsForAnalysis = 256;
36 class DisableLCDTextFilter : public SkDrawFilter {
37 public:
38 // SkDrawFilter interface.
39 virtual bool filter(SkPaint* paint, SkDrawFilter::Type type) OVERRIDE {
40 if (type != SkDrawFilter::kText_Type)
41 return true;
43 paint->setLCDRenderText(false);
44 return true;
48 class RasterTaskImpl : public RasterTask {
49 public:
50 RasterTaskImpl(
51 const Resource* resource,
52 PicturePileImpl* picture_pile,
53 const gfx::Rect& content_rect,
54 float contents_scale,
55 RasterMode raster_mode,
56 TileResolution tile_resolution,
57 int layer_id,
58 const void* tile_id,
59 int source_frame_number,
60 bool analyze_picture,
61 RenderingStatsInstrumentation* rendering_stats,
62 const base::Callback<void(const PicturePileImpl::Analysis&, bool)>& reply,
63 ImageDecodeTask::Vector* dependencies)
64 : RasterTask(resource, dependencies),
65 picture_pile_(picture_pile),
66 content_rect_(content_rect),
67 contents_scale_(contents_scale),
68 raster_mode_(raster_mode),
69 tile_resolution_(tile_resolution),
70 layer_id_(layer_id),
71 tile_id_(tile_id),
72 source_frame_number_(source_frame_number),
73 analyze_picture_(analyze_picture),
74 rendering_stats_(rendering_stats),
75 reply_(reply),
76 canvas_(NULL) {}
78 // Overridden from Task:
79 virtual void RunOnWorkerThread() OVERRIDE {
80 TRACE_EVENT0("cc", "RasterizerTaskImpl::RunOnWorkerThread");
82 DCHECK(picture_pile_);
83 if (canvas_) {
84 AnalyzeAndRaster(picture_pile_->GetCloneForDrawingOnThread(
85 RasterWorkerPool::GetPictureCloneIndexForCurrentThread()));
89 // Overridden from RasterizerTask:
90 virtual void ScheduleOnOriginThread(RasterizerTaskClient* client) OVERRIDE {
91 DCHECK(!canvas_);
92 canvas_ = client->AcquireCanvasForRaster(this);
94 virtual void RunOnOriginThread() OVERRIDE {
95 TRACE_EVENT0("cc", "RasterTaskImpl::RunOnOriginThread");
96 if (canvas_)
97 AnalyzeAndRaster(picture_pile_);
99 virtual void CompleteOnOriginThread(RasterizerTaskClient* client) OVERRIDE {
100 canvas_ = NULL;
101 client->ReleaseCanvasForRaster(this);
103 virtual void RunReplyOnOriginThread() OVERRIDE {
104 DCHECK(!canvas_);
105 reply_.Run(analysis_, !HasFinishedRunning());
108 protected:
109 virtual ~RasterTaskImpl() { DCHECK(!canvas_); }
111 private:
112 scoped_ptr<base::Value> DataAsValue() const {
113 scoped_ptr<base::DictionaryValue> res(new base::DictionaryValue());
114 res->Set("tile_id", TracedValue::CreateIDRef(tile_id_).release());
115 res->Set("resolution", TileResolutionAsValue(tile_resolution_).release());
116 res->SetInteger("source_frame_number", source_frame_number_);
117 res->SetInteger("layer_id", layer_id_);
118 return res.PassAs<base::Value>();
121 void AnalyzeAndRaster(PicturePileImpl* picture_pile) {
122 DCHECK(picture_pile);
123 DCHECK(canvas_);
125 if (analyze_picture_) {
126 Analyze(picture_pile);
127 if (analysis_.is_solid_color)
128 return;
131 Raster(picture_pile);
134 void Analyze(PicturePileImpl* picture_pile) {
135 TRACE_EVENT1("cc",
136 "RasterTaskImpl::Analyze",
137 "data",
138 TracedValue::FromValue(DataAsValue().release()));
140 DCHECK(picture_pile);
142 picture_pile->AnalyzeInRect(
143 content_rect_, contents_scale_, &analysis_, rendering_stats_);
145 // Record the solid color prediction.
146 UMA_HISTOGRAM_BOOLEAN("Renderer4.SolidColorTilesAnalyzed",
147 analysis_.is_solid_color);
149 // Clear the flag if we're not using the estimator.
150 analysis_.is_solid_color &= kUseColorEstimator;
153 void Raster(PicturePileImpl* picture_pile) {
154 TRACE_EVENT2(
155 "cc",
156 "RasterTaskImpl::Raster",
157 "data",
158 TracedValue::FromValue(DataAsValue().release()),
159 "raster_mode",
160 TracedValue::FromValue(RasterModeAsValue(raster_mode_).release()));
162 devtools_instrumentation::ScopedLayerTask raster_task(
163 devtools_instrumentation::kRasterTask, layer_id_);
165 skia::RefPtr<SkDrawFilter> draw_filter;
166 switch (raster_mode_) {
167 case LOW_QUALITY_RASTER_MODE:
168 draw_filter = skia::AdoptRef(new skia::PaintSimplifier);
169 break;
170 case HIGH_QUALITY_NO_LCD_RASTER_MODE:
171 draw_filter = skia::AdoptRef(new DisableLCDTextFilter);
172 break;
173 case HIGH_QUALITY_RASTER_MODE:
174 break;
175 case NUM_RASTER_MODES:
176 default:
177 NOTREACHED();
179 canvas_->setDrawFilter(draw_filter.get());
181 base::TimeDelta prev_rasterize_time =
182 rendering_stats_->impl_thread_rendering_stats().rasterize_time;
184 // Only record rasterization time for highres tiles, because
185 // lowres tiles are not required for activation and therefore
186 // introduce noise in the measurement (sometimes they get rasterized
187 // before we draw and sometimes they aren't)
188 RenderingStatsInstrumentation* stats =
189 tile_resolution_ == HIGH_RESOLUTION ? rendering_stats_ : NULL;
190 DCHECK(picture_pile);
191 picture_pile->RasterToBitmap(
192 canvas_, content_rect_, contents_scale_, stats);
194 if (rendering_stats_->record_rendering_stats()) {
195 base::TimeDelta current_rasterize_time =
196 rendering_stats_->impl_thread_rendering_stats().rasterize_time;
197 HISTOGRAM_CUSTOM_COUNTS(
198 "Renderer4.PictureRasterTimeUS",
199 (current_rasterize_time - prev_rasterize_time).InMicroseconds(),
201 100000,
202 100);
206 PicturePileImpl::Analysis analysis_;
207 scoped_refptr<PicturePileImpl> picture_pile_;
208 gfx::Rect content_rect_;
209 float contents_scale_;
210 RasterMode raster_mode_;
211 TileResolution tile_resolution_;
212 int layer_id_;
213 const void* tile_id_;
214 int source_frame_number_;
215 bool analyze_picture_;
216 RenderingStatsInstrumentation* rendering_stats_;
217 const base::Callback<void(const PicturePileImpl::Analysis&, bool)> reply_;
218 SkCanvas* canvas_;
220 DISALLOW_COPY_AND_ASSIGN(RasterTaskImpl);
223 class ImageDecodeTaskImpl : public ImageDecodeTask {
224 public:
225 ImageDecodeTaskImpl(SkPixelRef* pixel_ref,
226 int layer_id,
227 RenderingStatsInstrumentation* rendering_stats,
228 const base::Callback<void(bool was_canceled)>& reply)
229 : pixel_ref_(skia::SharePtr(pixel_ref)),
230 layer_id_(layer_id),
231 rendering_stats_(rendering_stats),
232 reply_(reply) {}
234 // Overridden from Task:
235 virtual void RunOnWorkerThread() OVERRIDE {
236 TRACE_EVENT0("cc", "ImageDecodeTaskImpl::RunOnWorkerThread");
237 Decode();
240 // Overridden from RasterizerTask:
241 virtual void ScheduleOnOriginThread(RasterizerTaskClient* client) OVERRIDE {}
242 virtual void RunOnOriginThread() OVERRIDE {
243 TRACE_EVENT0("cc", "ImageDecodeTaskImpl::RunOnOriginThread");
244 Decode();
246 virtual void CompleteOnOriginThread(RasterizerTaskClient* client) OVERRIDE {}
247 virtual void RunReplyOnOriginThread() OVERRIDE {
248 reply_.Run(!HasFinishedRunning());
251 protected:
252 virtual ~ImageDecodeTaskImpl() {}
254 private:
255 void Decode() {
256 devtools_instrumentation::ScopedImageDecodeTask image_decode_task(
257 pixel_ref_.get());
258 // This will cause the image referred to by pixel ref to be decoded.
259 pixel_ref_->lockPixels();
260 pixel_ref_->unlockPixels();
263 skia::RefPtr<SkPixelRef> pixel_ref_;
264 int layer_id_;
265 RenderingStatsInstrumentation* rendering_stats_;
266 const base::Callback<void(bool was_canceled)> reply_;
268 DISALLOW_COPY_AND_ASSIGN(ImageDecodeTaskImpl);
271 const size_t kScheduledRasterTasksLimit = 32u;
273 // Memory limit policy works by mapping some bin states to the NEVER bin.
274 const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = {
275 // [ALLOW_NOTHING]
276 {NEVER_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
277 NEVER_BIN, // [NOW_BIN]
278 NEVER_BIN, // [SOON_BIN]
279 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
280 NEVER_BIN, // [EVENTUALLY_BIN]
281 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
282 NEVER_BIN, // [AT_LAST_BIN]
283 NEVER_BIN // [NEVER_BIN]
285 // [ALLOW_ABSOLUTE_MINIMUM]
286 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
287 NOW_BIN, // [NOW_BIN]
288 NEVER_BIN, // [SOON_BIN]
289 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
290 NEVER_BIN, // [EVENTUALLY_BIN]
291 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
292 NEVER_BIN, // [AT_LAST_BIN]
293 NEVER_BIN // [NEVER_BIN]
295 // [ALLOW_PREPAINT_ONLY]
296 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
297 NOW_BIN, // [NOW_BIN]
298 SOON_BIN, // [SOON_BIN]
299 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
300 NEVER_BIN, // [EVENTUALLY_BIN]
301 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
302 NEVER_BIN, // [AT_LAST_BIN]
303 NEVER_BIN // [NEVER_BIN]
305 // [ALLOW_ANYTHING]
306 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
307 NOW_BIN, // [NOW_BIN]
308 SOON_BIN, // [SOON_BIN]
309 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
310 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
311 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
312 AT_LAST_BIN, // [AT_LAST_BIN]
313 NEVER_BIN // [NEVER_BIN]
316 // Ready to draw works by mapping NOW_BIN to NOW_AND_READY_TO_DRAW_BIN.
317 const ManagedTileBin kBinReadyToDrawMap[2][NUM_BINS] = {
318 // Not ready
319 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
320 NOW_BIN, // [NOW_BIN]
321 SOON_BIN, // [SOON_BIN]
322 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
323 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
324 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
325 AT_LAST_BIN, // [AT_LAST_BIN]
326 NEVER_BIN // [NEVER_BIN]
328 // Ready
329 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
330 NOW_AND_READY_TO_DRAW_BIN, // [NOW_BIN]
331 SOON_BIN, // [SOON_BIN]
332 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
333 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
334 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
335 AT_LAST_BIN, // [AT_LAST_BIN]
336 NEVER_BIN // [NEVER_BIN]
339 // Active works by mapping some bin stats to equivalent _ACTIVE_BIN state.
340 const ManagedTileBin kBinIsActiveMap[2][NUM_BINS] = {
341 // Inactive
342 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
343 NOW_BIN, // [NOW_BIN]
344 SOON_BIN, // [SOON_BIN]
345 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
346 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
347 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
348 AT_LAST_BIN, // [AT_LAST_BIN]
349 NEVER_BIN // [NEVER_BIN]
351 // Active
352 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
353 NOW_BIN, // [NOW_BIN]
354 SOON_BIN, // [SOON_BIN]
355 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
356 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_BIN]
357 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
358 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_BIN]
359 NEVER_BIN // [NEVER_BIN]
362 // Determine bin based on three categories of tiles: things we need now,
363 // things we need soon, and eventually.
364 inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) {
365 const float kBackflingGuardDistancePixels = 314.0f;
367 if (prio.priority_bin == TilePriority::NOW)
368 return NOW_BIN;
370 if (prio.priority_bin == TilePriority::SOON ||
371 prio.distance_to_visible < kBackflingGuardDistancePixels)
372 return SOON_BIN;
374 if (prio.distance_to_visible == std::numeric_limits<float>::infinity())
375 return NEVER_BIN;
377 return EVENTUALLY_BIN;
380 } // namespace
382 RasterTaskCompletionStats::RasterTaskCompletionStats()
383 : completed_count(0u), canceled_count(0u) {}
385 scoped_ptr<base::Value> RasterTaskCompletionStatsAsValue(
386 const RasterTaskCompletionStats& stats) {
387 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
388 state->SetInteger("completed_count", stats.completed_count);
389 state->SetInteger("canceled_count", stats.canceled_count);
390 return state.PassAs<base::Value>();
393 // static
394 scoped_ptr<TileManager> TileManager::Create(
395 TileManagerClient* client,
396 ResourcePool* resource_pool,
397 Rasterizer* rasterizer,
398 Rasterizer* gpu_rasterizer,
399 size_t max_raster_usage_bytes,
400 bool use_rasterize_on_demand,
401 RenderingStatsInstrumentation* rendering_stats_instrumentation) {
402 return make_scoped_ptr(new TileManager(client,
403 resource_pool,
404 rasterizer,
405 gpu_rasterizer,
406 max_raster_usage_bytes,
407 use_rasterize_on_demand,
408 rendering_stats_instrumentation));
411 TileManager::TileManager(
412 TileManagerClient* client,
413 ResourcePool* resource_pool,
414 Rasterizer* rasterizer,
415 Rasterizer* gpu_rasterizer,
416 size_t max_raster_usage_bytes,
417 bool use_rasterize_on_demand,
418 RenderingStatsInstrumentation* rendering_stats_instrumentation)
419 : client_(client),
420 resource_pool_(resource_pool),
421 prioritized_tiles_dirty_(false),
422 all_tiles_that_need_to_be_rasterized_have_memory_(true),
423 all_tiles_required_for_activation_have_memory_(true),
424 memory_required_bytes_(0),
425 memory_nice_to_have_bytes_(0),
426 bytes_releasable_(0),
427 resources_releasable_(0),
428 max_raster_usage_bytes_(max_raster_usage_bytes),
429 ever_exceeded_memory_budget_(false),
430 rendering_stats_instrumentation_(rendering_stats_instrumentation),
431 did_initialize_visible_tile_(false),
432 did_check_for_completed_tasks_since_last_schedule_tasks_(true),
433 use_rasterize_on_demand_(use_rasterize_on_demand) {
434 Rasterizer* rasterizers[NUM_RASTERIZER_TYPES] = {
435 rasterizer, // RASTERIZER_TYPE_DEFAULT
436 gpu_rasterizer, // RASTERIZER_TYPE_GPU
438 rasterizer_delegate_ =
439 RasterizerDelegate::Create(this, rasterizers, arraysize(rasterizers));
442 TileManager::~TileManager() {
443 // Reset global state and manage. This should cause
444 // our memory usage to drop to zero.
445 global_state_ = GlobalStateThatImpactsTilePriority();
447 CleanUpReleasedTiles();
448 DCHECK_EQ(0u, tiles_.size());
450 RasterTaskQueue empty[NUM_RASTERIZER_TYPES];
451 rasterizer_delegate_->ScheduleTasks(empty);
452 orphan_raster_tasks_.clear();
454 // This should finish all pending tasks and release any uninitialized
455 // resources.
456 rasterizer_delegate_->Shutdown();
457 rasterizer_delegate_->CheckForCompletedTasks();
459 DCHECK_EQ(0u, bytes_releasable_);
460 DCHECK_EQ(0u, resources_releasable_);
462 for (std::vector<PictureLayerImpl*>::iterator it = layers_.begin();
463 it != layers_.end();
464 ++it) {
465 (*it)->DidUnregisterLayer();
467 layers_.clear();
470 void TileManager::Release(Tile* tile) {
471 prioritized_tiles_dirty_ = true;
472 released_tiles_.push_back(tile);
475 void TileManager::DidChangeTilePriority(Tile* tile) {
476 prioritized_tiles_dirty_ = true;
479 bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const {
480 return global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY;
483 void TileManager::CleanUpReleasedTiles() {
484 for (std::vector<Tile*>::iterator it = released_tiles_.begin();
485 it != released_tiles_.end();
486 ++it) {
487 Tile* tile = *it;
488 ManagedTileState& mts = tile->managed_state();
490 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
491 FreeResourceForTile(tile, static_cast<RasterMode>(mode));
492 orphan_raster_tasks_.push_back(mts.tile_versions[mode].raster_task_);
495 DCHECK(tiles_.find(tile->id()) != tiles_.end());
496 tiles_.erase(tile->id());
498 LayerCountMap::iterator layer_it =
499 used_layer_counts_.find(tile->layer_id());
500 DCHECK_GT(layer_it->second, 0);
501 if (--layer_it->second == 0) {
502 used_layer_counts_.erase(layer_it);
503 image_decode_tasks_.erase(tile->layer_id());
506 delete tile;
509 released_tiles_.clear();
512 void TileManager::UpdatePrioritizedTileSetIfNeeded() {
513 if (!prioritized_tiles_dirty_)
514 return;
516 CleanUpReleasedTiles();
518 prioritized_tiles_.Clear();
519 GetTilesWithAssignedBins(&prioritized_tiles_);
520 prioritized_tiles_dirty_ = false;
523 void TileManager::DidFinishRunningTasks() {
524 TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks");
526 bool memory_usage_above_limit = resource_pool_->total_memory_usage_bytes() >
527 global_state_.soft_memory_limit_in_bytes;
529 // When OOM, keep re-assigning memory until we reach a steady state
530 // where top-priority tiles are initialized.
531 if (all_tiles_that_need_to_be_rasterized_have_memory_ &&
532 !memory_usage_above_limit)
533 return;
535 rasterizer_delegate_->CheckForCompletedTasks();
536 did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
538 TileVector tiles_that_need_to_be_rasterized;
539 AssignGpuMemoryToTiles(&prioritized_tiles_,
540 &tiles_that_need_to_be_rasterized);
542 // |tiles_that_need_to_be_rasterized| will be empty when we reach a
543 // steady memory state. Keep scheduling tasks until we reach this state.
544 if (!tiles_that_need_to_be_rasterized.empty()) {
545 ScheduleTasks(tiles_that_need_to_be_rasterized);
546 return;
549 resource_pool_->ReduceResourceUsage();
551 // We don't reserve memory for required-for-activation tiles during
552 // accelerated gestures, so we just postpone activation when we don't
553 // have these tiles, and activate after the accelerated gesture.
554 bool allow_rasterize_on_demand =
555 global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY;
557 // Use on-demand raster for any required-for-activation tiles that have not
558 // been been assigned memory after reaching a steady memory state. This
559 // ensures that we activate even when OOM.
560 for (TileMap::iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
561 Tile* tile = it->second;
562 ManagedTileState& mts = tile->managed_state();
563 ManagedTileState::TileVersion& tile_version =
564 mts.tile_versions[mts.raster_mode];
566 if (tile->required_for_activation() && !tile_version.IsReadyToDraw()) {
567 // If we can't raster on demand, give up early (and don't activate).
568 if (!allow_rasterize_on_demand)
569 return;
570 if (use_rasterize_on_demand_)
571 tile_version.set_rasterize_on_demand();
575 client_->NotifyReadyToActivate();
578 void TileManager::DidFinishRunningTasksRequiredForActivation() {
579 // This is only a true indication that all tiles required for
580 // activation are initialized when no tiles are OOM. We need to
581 // wait for DidFinishRunningTasks() to be called, try to re-assign
582 // memory and in worst case use on-demand raster when tiles
583 // required for activation are OOM.
584 if (!all_tiles_required_for_activation_have_memory_)
585 return;
587 client_->NotifyReadyToActivate();
590 void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) {
591 TRACE_EVENT0("cc", "TileManager::GetTilesWithAssignedBins");
593 // Compute new stats to be return by GetMemoryStats().
594 memory_required_bytes_ = 0;
595 memory_nice_to_have_bytes_ = 0;
597 const TileMemoryLimitPolicy memory_policy = global_state_.memory_limit_policy;
598 const TreePriority tree_priority = global_state_.tree_priority;
600 // For each tree, bin into different categories of tiles.
601 for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
602 Tile* tile = it->second;
603 ManagedTileState& mts = tile->managed_state();
605 const ManagedTileState::TileVersion& tile_version =
606 tile->GetTileVersionForDrawing();
607 bool tile_is_ready_to_draw = tile_version.IsReadyToDraw();
608 bool tile_is_active = tile_is_ready_to_draw ||
609 mts.tile_versions[mts.raster_mode].raster_task_;
611 // Get the active priority and bin.
612 TilePriority active_priority = tile->priority(ACTIVE_TREE);
613 ManagedTileBin active_bin = BinFromTilePriority(active_priority);
615 // Get the pending priority and bin.
616 TilePriority pending_priority = tile->priority(PENDING_TREE);
617 ManagedTileBin pending_bin = BinFromTilePriority(pending_priority);
619 bool pending_is_low_res = pending_priority.resolution == LOW_RESOLUTION;
620 bool pending_is_non_ideal =
621 pending_priority.resolution == NON_IDEAL_RESOLUTION;
622 bool active_is_non_ideal =
623 active_priority.resolution == NON_IDEAL_RESOLUTION;
625 // Adjust pending bin state for low res tiles. This prevents
626 // pending tree low-res tiles from being initialized before
627 // high-res tiles.
628 if (pending_is_low_res)
629 pending_bin = std::max(pending_bin, EVENTUALLY_BIN);
631 // Adjust bin state based on if ready to draw.
632 active_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][active_bin];
633 pending_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][pending_bin];
635 // Adjust bin state based on if active.
636 active_bin = kBinIsActiveMap[tile_is_active][active_bin];
637 pending_bin = kBinIsActiveMap[tile_is_active][pending_bin];
639 // We never want to paint new non-ideal tiles, as we always have
640 // a high-res tile covering that content (paint that instead).
641 if (!tile_is_ready_to_draw && active_is_non_ideal)
642 active_bin = NEVER_BIN;
643 if (!tile_is_ready_to_draw && pending_is_non_ideal)
644 pending_bin = NEVER_BIN;
646 // Compute combined bin.
647 ManagedTileBin combined_bin = std::min(active_bin, pending_bin);
649 if (!tile_is_ready_to_draw || tile_version.requires_resource()) {
650 // The bin that the tile would have if the GPU memory manager had
651 // a maximally permissive policy, send to the GPU memory manager
652 // to determine policy.
653 ManagedTileBin gpu_memmgr_stats_bin = combined_bin;
654 if ((gpu_memmgr_stats_bin == NOW_BIN) ||
655 (gpu_memmgr_stats_bin == NOW_AND_READY_TO_DRAW_BIN))
656 memory_required_bytes_ += BytesConsumedIfAllocated(tile);
657 if (gpu_memmgr_stats_bin != NEVER_BIN)
658 memory_nice_to_have_bytes_ += BytesConsumedIfAllocated(tile);
661 ManagedTileBin tree_bin[NUM_TREES];
662 tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin];
663 tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin];
665 TilePriority tile_priority;
666 switch (tree_priority) {
667 case SAME_PRIORITY_FOR_BOTH_TREES:
668 mts.bin = kBinPolicyMap[memory_policy][combined_bin];
669 tile_priority = tile->combined_priority();
670 break;
671 case SMOOTHNESS_TAKES_PRIORITY:
672 mts.bin = tree_bin[ACTIVE_TREE];
673 tile_priority = active_priority;
674 break;
675 case NEW_CONTENT_TAKES_PRIORITY:
676 mts.bin = tree_bin[PENDING_TREE];
677 tile_priority = pending_priority;
678 break;
681 // Bump up the priority if we determined it's NEVER_BIN on one tree,
682 // but is still required on the other tree.
683 bool is_in_never_bin_on_both_trees = tree_bin[ACTIVE_TREE] == NEVER_BIN &&
684 tree_bin[PENDING_TREE] == NEVER_BIN;
686 if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees)
687 mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN;
689 mts.resolution = tile_priority.resolution;
690 mts.priority_bin = tile_priority.priority_bin;
691 mts.distance_to_visible = tile_priority.distance_to_visible;
692 mts.required_for_activation = tile_priority.required_for_activation;
694 mts.visible_and_ready_to_draw =
695 tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN;
697 // If the tile is in NEVER_BIN and it does not have an active task, then we
698 // can release the resources early. If it does have the task however, we
699 // should keep it in the prioritized tile set to ensure that AssignGpuMemory
700 // can visit it.
701 if (mts.bin == NEVER_BIN &&
702 !mts.tile_versions[mts.raster_mode].raster_task_) {
703 FreeResourcesForTile(tile);
704 continue;
707 // Insert the tile into a priority set.
708 tiles->InsertTile(tile, mts.bin);
712 void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) {
713 TRACE_EVENT0("cc", "TileManager::ManageTiles");
715 // Update internal state.
716 if (state != global_state_) {
717 global_state_ = state;
718 prioritized_tiles_dirty_ = true;
721 // We need to call CheckForCompletedTasks() once in-between each call
722 // to ScheduleTasks() to prevent canceled tasks from being scheduled.
723 if (!did_check_for_completed_tasks_since_last_schedule_tasks_) {
724 rasterizer_delegate_->CheckForCompletedTasks();
725 did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
728 UpdatePrioritizedTileSetIfNeeded();
730 TileVector tiles_that_need_to_be_rasterized;
731 AssignGpuMemoryToTiles(&prioritized_tiles_,
732 &tiles_that_need_to_be_rasterized);
734 // Finally, schedule rasterizer tasks.
735 ScheduleTasks(tiles_that_need_to_be_rasterized);
737 TRACE_EVENT_INSTANT1("cc",
738 "DidManage",
739 TRACE_EVENT_SCOPE_THREAD,
740 "state",
741 TracedValue::FromValue(BasicStateAsValue().release()));
743 TRACE_COUNTER_ID1("cc",
744 "unused_memory_bytes",
745 this,
746 resource_pool_->total_memory_usage_bytes() -
747 resource_pool_->acquired_memory_usage_bytes());
750 bool TileManager::UpdateVisibleTiles() {
751 TRACE_EVENT0("cc", "TileManager::UpdateVisibleTiles");
753 rasterizer_delegate_->CheckForCompletedTasks();
754 did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
756 TRACE_EVENT_INSTANT1(
757 "cc",
758 "DidUpdateVisibleTiles",
759 TRACE_EVENT_SCOPE_THREAD,
760 "stats",
761 TracedValue::FromValue(RasterTaskCompletionStatsAsValue(
762 update_visible_tiles_stats_).release()));
763 update_visible_tiles_stats_ = RasterTaskCompletionStats();
765 bool did_initialize_visible_tile = did_initialize_visible_tile_;
766 did_initialize_visible_tile_ = false;
767 return did_initialize_visible_tile;
770 void TileManager::GetMemoryStats(size_t* memory_required_bytes,
771 size_t* memory_nice_to_have_bytes,
772 size_t* memory_allocated_bytes,
773 size_t* memory_used_bytes) const {
774 *memory_required_bytes = memory_required_bytes_;
775 *memory_nice_to_have_bytes = memory_nice_to_have_bytes_;
776 *memory_allocated_bytes = resource_pool_->total_memory_usage_bytes();
777 *memory_used_bytes = resource_pool_->acquired_memory_usage_bytes();
780 scoped_ptr<base::Value> TileManager::BasicStateAsValue() const {
781 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
782 state->SetInteger("tile_count", tiles_.size());
783 state->Set("global_state", global_state_.AsValue().release());
784 state->Set("memory_requirements", GetMemoryRequirementsAsValue().release());
785 return state.PassAs<base::Value>();
788 scoped_ptr<base::Value> TileManager::AllTilesAsValue() const {
789 scoped_ptr<base::ListValue> state(new base::ListValue());
790 for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it)
791 state->Append(it->second->AsValue().release());
793 return state.PassAs<base::Value>();
796 scoped_ptr<base::Value> TileManager::GetMemoryRequirementsAsValue() const {
797 scoped_ptr<base::DictionaryValue> requirements(new base::DictionaryValue());
799 size_t memory_required_bytes;
800 size_t memory_nice_to_have_bytes;
801 size_t memory_allocated_bytes;
802 size_t memory_used_bytes;
803 GetMemoryStats(&memory_required_bytes,
804 &memory_nice_to_have_bytes,
805 &memory_allocated_bytes,
806 &memory_used_bytes);
807 requirements->SetInteger("memory_required_bytes", memory_required_bytes);
808 requirements->SetInteger("memory_nice_to_have_bytes",
809 memory_nice_to_have_bytes);
810 requirements->SetInteger("memory_allocated_bytes", memory_allocated_bytes);
811 requirements->SetInteger("memory_used_bytes", memory_used_bytes);
812 return requirements.PassAs<base::Value>();
815 void TileManager::AssignGpuMemoryToTiles(
816 PrioritizedTileSet* tiles,
817 TileVector* tiles_that_need_to_be_rasterized) {
818 TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles");
820 // Maintain the list of released resources that can potentially be re-used
821 // or deleted.
822 // If this operation becomes expensive too, only do this after some
823 // resource(s) was returned. Note that in that case, one also need to
824 // invalidate when releasing some resource from the pool.
825 resource_pool_->CheckBusyResources();
827 // Now give memory out to the tiles until we're out, and build
828 // the needs-to-be-rasterized queue.
829 all_tiles_that_need_to_be_rasterized_have_memory_ = true;
830 all_tiles_required_for_activation_have_memory_ = true;
832 // Cast to prevent overflow.
833 int64 soft_bytes_available =
834 static_cast<int64>(bytes_releasable_) +
835 static_cast<int64>(global_state_.soft_memory_limit_in_bytes) -
836 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
837 int64 hard_bytes_available =
838 static_cast<int64>(bytes_releasable_) +
839 static_cast<int64>(global_state_.hard_memory_limit_in_bytes) -
840 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
841 int resources_available = resources_releasable_ +
842 global_state_.num_resources_limit -
843 resource_pool_->acquired_resource_count();
844 size_t soft_bytes_allocatable =
845 std::max(static_cast<int64>(0), soft_bytes_available);
846 size_t hard_bytes_allocatable =
847 std::max(static_cast<int64>(0), hard_bytes_available);
848 size_t resources_allocatable = std::max(0, resources_available);
850 size_t bytes_that_exceeded_memory_budget = 0;
851 size_t soft_bytes_left = soft_bytes_allocatable;
852 size_t hard_bytes_left = hard_bytes_allocatable;
854 size_t resources_left = resources_allocatable;
855 bool oomed_soft = false;
856 bool oomed_hard = false;
857 bool have_hit_soft_memory = false; // Soft memory comes after hard.
859 // Memory we assign to raster tasks now will be deducted from our memory
860 // in future iterations if priorities change. By assigning at most half
861 // the raster limit, we will always have another 50% left even if priorities
862 // change completely (assuming we check for completed/cancelled rasters
863 // between each call to this function).
864 size_t max_raster_bytes = max_raster_usage_bytes_ / 2;
865 size_t raster_bytes = 0;
867 unsigned schedule_priority = 1u;
868 for (PrioritizedTileSet::Iterator it(tiles, true); it; ++it) {
869 Tile* tile = *it;
870 ManagedTileState& mts = tile->managed_state();
872 mts.scheduled_priority = schedule_priority++;
874 mts.raster_mode = tile->DetermineOverallRasterMode();
876 ManagedTileState::TileVersion& tile_version =
877 mts.tile_versions[mts.raster_mode];
879 // If this tile doesn't need a resource, then nothing to do.
880 if (!tile_version.requires_resource())
881 continue;
883 // If the tile is not needed, free it up.
884 if (mts.bin == NEVER_BIN) {
885 FreeResourcesForTile(tile);
886 continue;
889 const bool tile_uses_hard_limit = mts.bin <= NOW_BIN;
890 const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile);
891 const size_t raster_bytes_if_rastered = raster_bytes + bytes_if_allocated;
892 const size_t tile_bytes_left =
893 (tile_uses_hard_limit) ? hard_bytes_left : soft_bytes_left;
895 // Hard-limit is reserved for tiles that would cause a calamity
896 // if they were to go away, so by definition they are the highest
897 // priority memory, and must be at the front of the list.
898 DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit));
899 have_hit_soft_memory |= !tile_uses_hard_limit;
901 size_t tile_bytes = 0;
902 size_t tile_resources = 0;
904 // It costs to maintain a resource.
905 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
906 if (mts.tile_versions[mode].resource_) {
907 tile_bytes += bytes_if_allocated;
908 tile_resources++;
912 // Allow lower priority tiles with initialized resources to keep
913 // their memory by only assigning memory to new raster tasks if
914 // they can be scheduled.
915 if (raster_bytes_if_rastered <= max_raster_bytes) {
916 // If we don't have the required version, and it's not in flight
917 // then we'll have to pay to create a new task.
918 if (!tile_version.resource_ && !tile_version.raster_task_) {
919 tile_bytes += bytes_if_allocated;
920 tile_resources++;
924 // Tile is OOM.
925 if (tile_bytes > tile_bytes_left || tile_resources > resources_left) {
926 FreeResourcesForTile(tile);
928 // This tile was already on screen and now its resources have been
929 // released. In order to prevent checkerboarding, set this tile as
930 // rasterize on demand immediately.
931 if (mts.visible_and_ready_to_draw && use_rasterize_on_demand_)
932 tile_version.set_rasterize_on_demand();
934 oomed_soft = true;
935 if (tile_uses_hard_limit) {
936 oomed_hard = true;
937 bytes_that_exceeded_memory_budget += tile_bytes;
939 } else {
940 resources_left -= tile_resources;
941 hard_bytes_left -= tile_bytes;
942 soft_bytes_left =
943 (soft_bytes_left > tile_bytes) ? soft_bytes_left - tile_bytes : 0;
944 if (tile_version.resource_)
945 continue;
948 DCHECK(!tile_version.resource_);
950 // Tile shouldn't be rasterized if |tiles_that_need_to_be_rasterized|
951 // has reached it's limit or we've failed to assign gpu memory to this
952 // or any higher priority tile. Preventing tiles that fit into memory
953 // budget to be rasterized when higher priority tile is oom is
954 // important for two reasons:
955 // 1. Tile size should not impact raster priority.
956 // 2. Tiles with existing raster task could otherwise incorrectly
957 // be added as they are not affected by |bytes_allocatable|.
958 bool can_schedule_tile =
959 !oomed_soft && raster_bytes_if_rastered <= max_raster_bytes &&
960 tiles_that_need_to_be_rasterized->size() < kScheduledRasterTasksLimit;
962 if (!can_schedule_tile) {
963 all_tiles_that_need_to_be_rasterized_have_memory_ = false;
964 if (tile->required_for_activation())
965 all_tiles_required_for_activation_have_memory_ = false;
966 it.DisablePriorityOrdering();
967 continue;
970 raster_bytes = raster_bytes_if_rastered;
971 tiles_that_need_to_be_rasterized->push_back(tile);
974 // OOM reporting uses hard-limit, soft-OOM is normal depending on limit.
975 ever_exceeded_memory_budget_ |= oomed_hard;
976 if (ever_exceeded_memory_budget_) {
977 TRACE_COUNTER_ID2("cc",
978 "over_memory_budget",
979 this,
980 "budget",
981 global_state_.hard_memory_limit_in_bytes,
982 "over",
983 bytes_that_exceeded_memory_budget);
985 memory_stats_from_last_assign_.total_budget_in_bytes =
986 global_state_.hard_memory_limit_in_bytes;
987 memory_stats_from_last_assign_.bytes_allocated =
988 hard_bytes_allocatable - hard_bytes_left;
989 memory_stats_from_last_assign_.bytes_unreleasable =
990 hard_bytes_allocatable - bytes_releasable_;
991 memory_stats_from_last_assign_.bytes_over = bytes_that_exceeded_memory_budget;
994 void TileManager::FreeResourceForTile(Tile* tile, RasterMode mode) {
995 ManagedTileState& mts = tile->managed_state();
996 if (mts.tile_versions[mode].resource_) {
997 resource_pool_->ReleaseResource(mts.tile_versions[mode].resource_.Pass());
999 DCHECK_GE(bytes_releasable_, BytesConsumedIfAllocated(tile));
1000 DCHECK_GE(resources_releasable_, 1u);
1002 bytes_releasable_ -= BytesConsumedIfAllocated(tile);
1003 --resources_releasable_;
1007 void TileManager::FreeResourcesForTile(Tile* tile) {
1008 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
1009 FreeResourceForTile(tile, static_cast<RasterMode>(mode));
1013 void TileManager::FreeUnusedResourcesForTile(Tile* tile) {
1014 DCHECK(tile->IsReadyToDraw());
1015 ManagedTileState& mts = tile->managed_state();
1016 RasterMode used_mode = HIGH_QUALITY_NO_LCD_RASTER_MODE;
1017 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
1018 if (mts.tile_versions[mode].IsReadyToDraw()) {
1019 used_mode = static_cast<RasterMode>(mode);
1020 break;
1024 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
1025 if (mode != used_mode)
1026 FreeResourceForTile(tile, static_cast<RasterMode>(mode));
1030 void TileManager::ScheduleTasks(
1031 const TileVector& tiles_that_need_to_be_rasterized) {
1032 TRACE_EVENT1("cc",
1033 "TileManager::ScheduleTasks",
1034 "count",
1035 tiles_that_need_to_be_rasterized.size());
1037 DCHECK(did_check_for_completed_tasks_since_last_schedule_tasks_);
1039 for (size_t i = 0; i < NUM_RASTERIZER_TYPES; ++i)
1040 raster_queue_[i].Reset();
1042 // Build a new task queue containing all task currently needed. Tasks
1043 // are added in order of priority, highest priority task first.
1044 for (TileVector::const_iterator it = tiles_that_need_to_be_rasterized.begin();
1045 it != tiles_that_need_to_be_rasterized.end();
1046 ++it) {
1047 Tile* tile = *it;
1048 ManagedTileState& mts = tile->managed_state();
1049 ManagedTileState::TileVersion& tile_version =
1050 mts.tile_versions[mts.raster_mode];
1052 DCHECK(tile_version.requires_resource());
1053 DCHECK(!tile_version.resource_);
1055 if (!tile_version.raster_task_)
1056 tile_version.raster_task_ = CreateRasterTask(tile);
1058 size_t pool_type = tile->use_gpu_rasterization() ? RASTERIZER_TYPE_GPU
1059 : RASTERIZER_TYPE_DEFAULT;
1061 raster_queue_[pool_type].items.push_back(RasterTaskQueue::Item(
1062 tile_version.raster_task_.get(), tile->required_for_activation()));
1063 raster_queue_[pool_type].required_for_activation_count +=
1064 tile->required_for_activation();
1067 // We must reduce the amount of unused resoruces before calling
1068 // ScheduleTasks to prevent usage from rising above limits.
1069 resource_pool_->ReduceResourceUsage();
1071 // Schedule running of |raster_tasks_|. This replaces any previously
1072 // scheduled tasks and effectively cancels all tasks not present
1073 // in |raster_tasks_|.
1074 rasterizer_delegate_->ScheduleTasks(raster_queue_);
1076 // It's now safe to clean up orphan tasks as raster worker pool is not
1077 // allowed to keep around unreferenced raster tasks after ScheduleTasks() has
1078 // been called.
1079 orphan_raster_tasks_.clear();
1081 did_check_for_completed_tasks_since_last_schedule_tasks_ = false;
1084 scoped_refptr<ImageDecodeTask> TileManager::CreateImageDecodeTask(
1085 Tile* tile,
1086 SkPixelRef* pixel_ref) {
1087 return make_scoped_refptr(new ImageDecodeTaskImpl(
1088 pixel_ref,
1089 tile->layer_id(),
1090 rendering_stats_instrumentation_,
1091 base::Bind(&TileManager::OnImageDecodeTaskCompleted,
1092 base::Unretained(this),
1093 tile->layer_id(),
1094 base::Unretained(pixel_ref))));
1097 scoped_refptr<RasterTask> TileManager::CreateRasterTask(Tile* tile) {
1098 ManagedTileState& mts = tile->managed_state();
1100 scoped_ptr<ScopedResource> resource =
1101 resource_pool_->AcquireResource(tile->tile_size_.size());
1102 const ScopedResource* const_resource = resource.get();
1104 // Create and queue all image decode tasks that this tile depends on.
1105 ImageDecodeTask::Vector decode_tasks;
1106 PixelRefTaskMap& existing_pixel_refs = image_decode_tasks_[tile->layer_id()];
1107 for (PicturePileImpl::PixelRefIterator iter(
1108 tile->content_rect(), tile->contents_scale(), tile->picture_pile());
1109 iter;
1110 ++iter) {
1111 SkPixelRef* pixel_ref = *iter;
1112 uint32_t id = pixel_ref->getGenerationID();
1114 // Append existing image decode task if available.
1115 PixelRefTaskMap::iterator decode_task_it = existing_pixel_refs.find(id);
1116 if (decode_task_it != existing_pixel_refs.end()) {
1117 decode_tasks.push_back(decode_task_it->second);
1118 continue;
1121 // Create and append new image decode task for this pixel ref.
1122 scoped_refptr<ImageDecodeTask> decode_task =
1123 CreateImageDecodeTask(tile, pixel_ref);
1124 decode_tasks.push_back(decode_task);
1125 existing_pixel_refs[id] = decode_task;
1128 // We analyze picture before rasterization to detect solid-color tiles.
1129 // If the tile is detected as such there is no need to raster or upload.
1130 // It is drawn directly as a solid-color quad saving raster and upload cost.
1131 // The analysis step is however expensive and is not justified when doing
1132 // gpu rasterization where there is no upload.
1134 // Additionally, we do not want to do the analysis if the layer that produced
1135 // this tile is narrow, since more likely than not the tile would not be
1136 // solid. We use the picture pile size as a proxy for layer size, since it
1137 // represents the recorded (and thus rasterizable) content.
1138 // Note that this last optimization is a heuristic that ensures that we don't
1139 // spend too much time analyzing tiles on a multitude of small layers, as it
1140 // is likely that these layers have some non-solid content.
1141 gfx::Size pile_size = tile->picture_pile()->tiling_rect().size();
1142 bool analyze_picture = !tile->use_gpu_rasterization() &&
1143 std::min(pile_size.width(), pile_size.height()) >=
1144 kMinDimensionsForAnalysis;
1146 return make_scoped_refptr(
1147 new RasterTaskImpl(const_resource,
1148 tile->picture_pile(),
1149 tile->content_rect(),
1150 tile->contents_scale(),
1151 mts.raster_mode,
1152 mts.resolution,
1153 tile->layer_id(),
1154 static_cast<const void*>(tile),
1155 tile->source_frame_number(),
1156 analyze_picture,
1157 rendering_stats_instrumentation_,
1158 base::Bind(&TileManager::OnRasterTaskCompleted,
1159 base::Unretained(this),
1160 tile->id(),
1161 base::Passed(&resource),
1162 mts.raster_mode),
1163 &decode_tasks));
1166 void TileManager::OnImageDecodeTaskCompleted(int layer_id,
1167 SkPixelRef* pixel_ref,
1168 bool was_canceled) {
1169 // If the task was canceled, we need to clean it up
1170 // from |image_decode_tasks_|.
1171 if (!was_canceled)
1172 return;
1174 LayerPixelRefTaskMap::iterator layer_it = image_decode_tasks_.find(layer_id);
1175 if (layer_it == image_decode_tasks_.end())
1176 return;
1178 PixelRefTaskMap& pixel_ref_tasks = layer_it->second;
1179 PixelRefTaskMap::iterator task_it =
1180 pixel_ref_tasks.find(pixel_ref->getGenerationID());
1182 if (task_it != pixel_ref_tasks.end())
1183 pixel_ref_tasks.erase(task_it);
1186 void TileManager::OnRasterTaskCompleted(
1187 Tile::Id tile_id,
1188 scoped_ptr<ScopedResource> resource,
1189 RasterMode raster_mode,
1190 const PicturePileImpl::Analysis& analysis,
1191 bool was_canceled) {
1192 TileMap::iterator it = tiles_.find(tile_id);
1193 if (it == tiles_.end()) {
1194 ++update_visible_tiles_stats_.canceled_count;
1195 resource_pool_->ReleaseResource(resource.Pass());
1196 return;
1199 Tile* tile = it->second;
1200 ManagedTileState& mts = tile->managed_state();
1201 ManagedTileState::TileVersion& tile_version = mts.tile_versions[raster_mode];
1202 DCHECK(tile_version.raster_task_);
1203 orphan_raster_tasks_.push_back(tile_version.raster_task_);
1204 tile_version.raster_task_ = NULL;
1206 if (was_canceled) {
1207 ++update_visible_tiles_stats_.canceled_count;
1208 resource_pool_->ReleaseResource(resource.Pass());
1209 return;
1212 ++update_visible_tiles_stats_.completed_count;
1214 tile_version.set_has_text(analysis.has_text);
1215 if (analysis.is_solid_color) {
1216 tile_version.set_solid_color(analysis.solid_color);
1217 resource_pool_->ReleaseResource(resource.Pass());
1218 } else {
1219 tile_version.set_use_resource();
1220 tile_version.resource_ = resource.Pass();
1222 bytes_releasable_ += BytesConsumedIfAllocated(tile);
1223 ++resources_releasable_;
1226 FreeUnusedResourcesForTile(tile);
1227 if (tile->priority(ACTIVE_TREE).distance_to_visible == 0.f)
1228 did_initialize_visible_tile_ = true;
1231 scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile,
1232 const gfx::Size& tile_size,
1233 const gfx::Rect& content_rect,
1234 const gfx::Rect& opaque_rect,
1235 float contents_scale,
1236 int layer_id,
1237 int source_frame_number,
1238 int flags) {
1239 scoped_refptr<Tile> tile = make_scoped_refptr(new Tile(this,
1240 picture_pile,
1241 tile_size,
1242 content_rect,
1243 opaque_rect,
1244 contents_scale,
1245 layer_id,
1246 source_frame_number,
1247 flags));
1248 DCHECK(tiles_.find(tile->id()) == tiles_.end());
1250 tiles_[tile->id()] = tile;
1251 used_layer_counts_[tile->layer_id()]++;
1252 prioritized_tiles_dirty_ = true;
1253 return tile;
1256 void TileManager::RegisterPictureLayerImpl(PictureLayerImpl* layer) {
1257 DCHECK(std::find(layers_.begin(), layers_.end(), layer) == layers_.end());
1258 layers_.push_back(layer);
1261 void TileManager::UnregisterPictureLayerImpl(PictureLayerImpl* layer) {
1262 std::vector<PictureLayerImpl*>::iterator it =
1263 std::find(layers_.begin(), layers_.end(), layer);
1264 DCHECK(it != layers_.end());
1265 layers_.erase(it);
1268 void TileManager::GetPairedPictureLayers(
1269 std::vector<PairedPictureLayer>* paired_layers) const {
1270 paired_layers->clear();
1271 // Reserve a maximum possible paired layers.
1272 paired_layers->reserve(layers_.size());
1274 for (std::vector<PictureLayerImpl*>::const_iterator it = layers_.begin();
1275 it != layers_.end();
1276 ++it) {
1277 PictureLayerImpl* layer = *it;
1279 // This is a recycle tree layer, we can safely skip since the tiles on this
1280 // layer have to be accessible via the active tree.
1281 if (!layer->IsOnActiveOrPendingTree())
1282 continue;
1284 PictureLayerImpl* twin_layer = layer->GetTwinLayer();
1286 // If the twin layer is recycled, it is not a valid twin.
1287 if (twin_layer && !twin_layer->IsOnActiveOrPendingTree())
1288 twin_layer = NULL;
1290 PairedPictureLayer paired_layer;
1291 WhichTree tree = layer->GetTree();
1293 // If the current tree is ACTIVE_TREE, then always generate a paired_layer.
1294 // If current tree is PENDING_TREE, then only generate a paired_layer if
1295 // there is no twin layer.
1296 if (tree == ACTIVE_TREE) {
1297 DCHECK(!twin_layer || twin_layer->GetTree() == PENDING_TREE);
1298 paired_layer.active_layer = layer;
1299 paired_layer.pending_layer = twin_layer;
1300 paired_layers->push_back(paired_layer);
1301 } else if (!twin_layer) {
1302 paired_layer.active_layer = NULL;
1303 paired_layer.pending_layer = layer;
1304 paired_layers->push_back(paired_layer);
1309 TileManager::PairedPictureLayer::PairedPictureLayer()
1310 : active_layer(NULL), pending_layer(NULL) {}
1312 TileManager::PairedPictureLayer::~PairedPictureLayer() {}
1314 TileManager::RasterTileIterator::RasterTileIterator(TileManager* tile_manager,
1315 TreePriority tree_priority)
1316 : tree_priority_(tree_priority), comparator_(tree_priority) {
1317 std::vector<TileManager::PairedPictureLayer> paired_layers;
1318 tile_manager->GetPairedPictureLayers(&paired_layers);
1319 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY;
1321 paired_iterators_.reserve(paired_layers.size());
1322 iterator_heap_.reserve(paired_layers.size());
1323 for (std::vector<TileManager::PairedPictureLayer>::iterator it =
1324 paired_layers.begin();
1325 it != paired_layers.end();
1326 ++it) {
1327 PairedPictureLayerIterator paired_iterator;
1328 if (it->active_layer) {
1329 paired_iterator.active_iterator =
1330 PictureLayerImpl::LayerRasterTileIterator(it->active_layer,
1331 prioritize_low_res);
1334 if (it->pending_layer) {
1335 paired_iterator.pending_iterator =
1336 PictureLayerImpl::LayerRasterTileIterator(it->pending_layer,
1337 prioritize_low_res);
1340 if (paired_iterator.PeekTile(tree_priority_) != NULL) {
1341 paired_iterators_.push_back(paired_iterator);
1342 iterator_heap_.push_back(&paired_iterators_.back());
1346 std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
1349 TileManager::RasterTileIterator::~RasterTileIterator() {}
1351 TileManager::RasterTileIterator& TileManager::RasterTileIterator::operator++() {
1352 DCHECK(*this);
1354 std::pop_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
1355 PairedPictureLayerIterator* paired_iterator = iterator_heap_.back();
1356 iterator_heap_.pop_back();
1358 paired_iterator->PopTile(tree_priority_);
1359 if (paired_iterator->PeekTile(tree_priority_) != NULL) {
1360 iterator_heap_.push_back(paired_iterator);
1361 std::push_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
1363 return *this;
1366 TileManager::RasterTileIterator::operator bool() const {
1367 return !iterator_heap_.empty();
1370 Tile* TileManager::RasterTileIterator::operator*() {
1371 DCHECK(*this);
1372 return iterator_heap_.front()->PeekTile(tree_priority_);
1375 TileManager::RasterTileIterator::PairedPictureLayerIterator::
1376 PairedPictureLayerIterator() {}
1378 TileManager::RasterTileIterator::PairedPictureLayerIterator::
1379 ~PairedPictureLayerIterator() {}
1381 Tile* TileManager::RasterTileIterator::PairedPictureLayerIterator::PeekTile(
1382 TreePriority tree_priority) {
1383 PictureLayerImpl::LayerRasterTileIterator* next_iterator =
1384 NextTileIterator(tree_priority).first;
1385 if (!next_iterator)
1386 return NULL;
1388 DCHECK(*next_iterator);
1389 DCHECK(std::find(returned_shared_tiles.begin(),
1390 returned_shared_tiles.end(),
1391 **next_iterator) == returned_shared_tiles.end());
1392 return **next_iterator;
1395 void TileManager::RasterTileIterator::PairedPictureLayerIterator::PopTile(
1396 TreePriority tree_priority) {
1397 PictureLayerImpl::LayerRasterTileIterator* next_iterator =
1398 NextTileIterator(tree_priority).first;
1399 DCHECK(next_iterator);
1400 DCHECK(*next_iterator);
1401 returned_shared_tiles.push_back(**next_iterator);
1402 ++(*next_iterator);
1404 next_iterator = NextTileIterator(tree_priority).first;
1405 while (next_iterator &&
1406 std::find(returned_shared_tiles.begin(),
1407 returned_shared_tiles.end(),
1408 **next_iterator) != returned_shared_tiles.end()) {
1409 ++(*next_iterator);
1410 next_iterator = NextTileIterator(tree_priority).first;
1414 std::pair<PictureLayerImpl::LayerRasterTileIterator*, WhichTree>
1415 TileManager::RasterTileIterator::PairedPictureLayerIterator::NextTileIterator(
1416 TreePriority tree_priority) {
1417 // If both iterators are out of tiles, return NULL.
1418 if (!active_iterator && !pending_iterator) {
1419 return std::pair<PictureLayerImpl::LayerRasterTileIterator*, WhichTree>(
1420 NULL, ACTIVE_TREE);
1423 // If we only have one iterator with tiles, return it.
1424 if (!active_iterator)
1425 return std::make_pair(&pending_iterator, PENDING_TREE);
1426 if (!pending_iterator)
1427 return std::make_pair(&active_iterator, ACTIVE_TREE);
1429 // Now both iterators have tiles, so we have to decide based on tree priority.
1430 switch (tree_priority) {
1431 case SMOOTHNESS_TAKES_PRIORITY:
1432 return std::make_pair(&active_iterator, ACTIVE_TREE);
1433 case NEW_CONTENT_TAKES_PRIORITY:
1434 return std::make_pair(&pending_iterator, ACTIVE_TREE);
1435 case SAME_PRIORITY_FOR_BOTH_TREES: {
1436 Tile* active_tile = *active_iterator;
1437 Tile* pending_tile = *pending_iterator;
1438 if (active_tile == pending_tile)
1439 return std::make_pair(&active_iterator, ACTIVE_TREE);
1441 const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE);
1442 const TilePriority& pending_priority =
1443 pending_tile->priority(PENDING_TREE);
1445 if (active_priority.IsHigherPriorityThan(pending_priority))
1446 return std::make_pair(&active_iterator, ACTIVE_TREE);
1447 return std::make_pair(&pending_iterator, PENDING_TREE);
1451 NOTREACHED();
1452 // Keep the compiler happy.
1453 return std::pair<PictureLayerImpl::LayerRasterTileIterator*, WhichTree>(
1454 NULL, ACTIVE_TREE);
1457 TileManager::RasterTileIterator::RasterOrderComparator::RasterOrderComparator(
1458 TreePriority tree_priority)
1459 : tree_priority_(tree_priority) {}
1461 bool TileManager::RasterTileIterator::RasterOrderComparator::operator()(
1462 PairedPictureLayerIterator* a,
1463 PairedPictureLayerIterator* b) const {
1464 std::pair<PictureLayerImpl::LayerRasterTileIterator*, WhichTree> a_pair =
1465 a->NextTileIterator(tree_priority_);
1466 DCHECK(a_pair.first);
1467 DCHECK(*a_pair.first);
1469 std::pair<PictureLayerImpl::LayerRasterTileIterator*, WhichTree> b_pair =
1470 b->NextTileIterator(tree_priority_);
1471 DCHECK(b_pair.first);
1472 DCHECK(*b_pair.first);
1474 Tile* a_tile = **a_pair.first;
1475 Tile* b_tile = **b_pair.first;
1477 const TilePriority& a_priority =
1478 a_tile->priority_for_tree_priority(tree_priority_);
1479 const TilePriority& b_priority =
1480 b_tile->priority_for_tree_priority(tree_priority_);
1481 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY;
1483 if (b_priority.resolution != a_priority.resolution) {
1484 return (prioritize_low_res && b_priority.resolution == LOW_RESOLUTION) ||
1485 (!prioritize_low_res && b_priority.resolution == HIGH_RESOLUTION) ||
1486 (a_priority.resolution == NON_IDEAL_RESOLUTION);
1489 return b_priority.IsHigherPriorityThan(a_priority);
1492 TileManager::EvictionTileIterator::EvictionTileIterator()
1493 : comparator_(SAME_PRIORITY_FOR_BOTH_TREES) {}
1495 TileManager::EvictionTileIterator::EvictionTileIterator(
1496 TileManager* tile_manager,
1497 TreePriority tree_priority)
1498 : tree_priority_(tree_priority), comparator_(tree_priority) {
1499 std::vector<TileManager::PairedPictureLayer> paired_layers;
1501 tile_manager->GetPairedPictureLayers(&paired_layers);
1503 paired_iterators_.reserve(paired_layers.size());
1504 iterator_heap_.reserve(paired_layers.size());
1505 for (std::vector<TileManager::PairedPictureLayer>::iterator it =
1506 paired_layers.begin();
1507 it != paired_layers.end();
1508 ++it) {
1509 PairedPictureLayerIterator paired_iterator;
1510 if (it->active_layer) {
1511 paired_iterator.active_iterator =
1512 PictureLayerImpl::LayerEvictionTileIterator(it->active_layer,
1513 tree_priority_);
1516 if (it->pending_layer) {
1517 paired_iterator.pending_iterator =
1518 PictureLayerImpl::LayerEvictionTileIterator(it->pending_layer,
1519 tree_priority_);
1522 if (paired_iterator.PeekTile(tree_priority_) != NULL) {
1523 paired_iterators_.push_back(paired_iterator);
1524 iterator_heap_.push_back(&paired_iterators_.back());
1528 std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
1531 TileManager::EvictionTileIterator::~EvictionTileIterator() {}
1533 TileManager::EvictionTileIterator& TileManager::EvictionTileIterator::
1534 operator++() {
1535 std::pop_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
1536 PairedPictureLayerIterator* paired_iterator = iterator_heap_.back();
1537 iterator_heap_.pop_back();
1539 paired_iterator->PopTile(tree_priority_);
1540 if (paired_iterator->PeekTile(tree_priority_) != NULL) {
1541 iterator_heap_.push_back(paired_iterator);
1542 std::push_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
1544 return *this;
1547 TileManager::EvictionTileIterator::operator bool() const {
1548 return !iterator_heap_.empty();
1551 Tile* TileManager::EvictionTileIterator::operator*() {
1552 DCHECK(*this);
1553 return iterator_heap_.front()->PeekTile(tree_priority_);
1556 TileManager::EvictionTileIterator::PairedPictureLayerIterator::
1557 PairedPictureLayerIterator() {}
1559 TileManager::EvictionTileIterator::PairedPictureLayerIterator::
1560 ~PairedPictureLayerIterator() {}
1562 Tile* TileManager::EvictionTileIterator::PairedPictureLayerIterator::PeekTile(
1563 TreePriority tree_priority) {
1564 PictureLayerImpl::LayerEvictionTileIterator* next_iterator =
1565 NextTileIterator(tree_priority);
1566 if (!next_iterator)
1567 return NULL;
1569 DCHECK(*next_iterator);
1570 DCHECK(std::find(returned_shared_tiles.begin(),
1571 returned_shared_tiles.end(),
1572 **next_iterator) == returned_shared_tiles.end());
1573 return **next_iterator;
1576 void TileManager::EvictionTileIterator::PairedPictureLayerIterator::PopTile(
1577 TreePriority tree_priority) {
1578 PictureLayerImpl::LayerEvictionTileIterator* next_iterator =
1579 NextTileIterator(tree_priority);
1580 DCHECK(next_iterator);
1581 DCHECK(*next_iterator);
1582 returned_shared_tiles.push_back(**next_iterator);
1583 ++(*next_iterator);
1585 next_iterator = NextTileIterator(tree_priority);
1586 while (next_iterator &&
1587 std::find(returned_shared_tiles.begin(),
1588 returned_shared_tiles.end(),
1589 **next_iterator) != returned_shared_tiles.end()) {
1590 ++(*next_iterator);
1591 next_iterator = NextTileIterator(tree_priority);
1595 PictureLayerImpl::LayerEvictionTileIterator*
1596 TileManager::EvictionTileIterator::PairedPictureLayerIterator::NextTileIterator(
1597 TreePriority tree_priority) {
1598 // If both iterators are out of tiles, return NULL.
1599 if (!active_iterator && !pending_iterator)
1600 return NULL;
1602 // If we only have one iterator with tiles, return it.
1603 if (!active_iterator)
1604 return &pending_iterator;
1605 if (!pending_iterator)
1606 return &active_iterator;
1608 Tile* active_tile = *active_iterator;
1609 Tile* pending_tile = *pending_iterator;
1610 if (active_tile == pending_tile)
1611 return &active_iterator;
1613 const TilePriority& active_priority =
1614 active_tile->priority_for_tree_priority(tree_priority);
1615 const TilePriority& pending_priority =
1616 pending_tile->priority_for_tree_priority(tree_priority);
1618 if (pending_priority.IsHigherPriorityThan(active_priority))
1619 return &active_iterator;
1620 return &pending_iterator;
1623 TileManager::EvictionTileIterator::EvictionOrderComparator::
1624 EvictionOrderComparator(TreePriority tree_priority)
1625 : tree_priority_(tree_priority) {}
1627 bool TileManager::EvictionTileIterator::EvictionOrderComparator::operator()(
1628 PairedPictureLayerIterator* a,
1629 PairedPictureLayerIterator* b) const {
1630 PictureLayerImpl::LayerEvictionTileIterator* a_iterator =
1631 a->NextTileIterator(tree_priority_);
1632 DCHECK(a_iterator);
1633 DCHECK(*a_iterator);
1635 PictureLayerImpl::LayerEvictionTileIterator* b_iterator =
1636 b->NextTileIterator(tree_priority_);
1637 DCHECK(b_iterator);
1638 DCHECK(*b_iterator);
1640 Tile* a_tile = **a_iterator;
1641 Tile* b_tile = **b_iterator;
1643 const TilePriority& a_priority =
1644 a_tile->priority_for_tree_priority(tree_priority_);
1645 const TilePriority& b_priority =
1646 b_tile->priority_for_tree_priority(tree_priority_);
1647 bool prioritize_low_res = tree_priority_ != SMOOTHNESS_TAKES_PRIORITY;
1649 if (b_priority.resolution != a_priority.resolution) {
1650 return (prioritize_low_res && b_priority.resolution == LOW_RESOLUTION) ||
1651 (!prioritize_low_res && b_priority.resolution == HIGH_RESOLUTION) ||
1652 (a_priority.resolution == NON_IDEAL_RESOLUTION);
1654 return a_priority.IsHigherPriorityThan(b_priority);
1657 } // namespace cc