Revert 264226 "Reduce dependency of TiclInvalidationService on P..."
[chromium-blink-merge.git] / cc / scheduler / scheduler_state_machine.h
blobc8d68fc429dbc2b4aa1b02211a4d8394e5f5cf5d
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
8 #include <string>
10 #include "base/basictypes.h"
11 #include "base/memory/scoped_ptr.h"
12 #include "base/time/time.h"
13 #include "cc/base/cc_export.h"
14 #include "cc/output/begin_frame_args.h"
15 #include "cc/scheduler/draw_swap_readback_result.h"
16 #include "cc/scheduler/scheduler_settings.h"
18 namespace base {
19 class Value;
22 namespace cc {
24 // The SchedulerStateMachine decides how to coordinate main thread activites
25 // like painting/running javascript with rendering and input activities on the
26 // impl thread.
28 // The state machine tracks internal state but is also influenced by external
29 // state. Internal state includes things like whether a frame has been
30 // requested, while external state includes things like the current time being
31 // near to the vblank time.
33 // The scheduler seperates "what to do next" from the updating of its internal
34 // state to make testing cleaner.
35 class CC_EXPORT SchedulerStateMachine {
36 public:
37 // settings must be valid for the lifetime of this class.
38 explicit SchedulerStateMachine(const SchedulerSettings& settings);
40 enum OutputSurfaceState {
41 OUTPUT_SURFACE_ACTIVE,
42 OUTPUT_SURFACE_LOST,
43 OUTPUT_SURFACE_CREATING,
44 OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT,
45 OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION,
47 static const char* OutputSurfaceStateToString(OutputSurfaceState state);
49 // Note: BeginImplFrameState will always cycle through all the states in
50 // order. Whether or not it actually waits or draws, it will at least try to
51 // wait in BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME and try to draw in
52 // BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE
53 enum BeginImplFrameState {
54 BEGIN_IMPL_FRAME_STATE_IDLE,
55 BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING,
56 BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME,
57 BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE,
59 static const char* BeginImplFrameStateToString(BeginImplFrameState state);
61 enum CommitState {
62 COMMIT_STATE_IDLE,
63 COMMIT_STATE_BEGIN_MAIN_FRAME_SENT,
64 COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED,
65 COMMIT_STATE_READY_TO_COMMIT,
66 COMMIT_STATE_WAITING_FOR_ACTIVATION,
67 COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
69 static const char* CommitStateToString(CommitState state);
71 enum SynchronousReadbackState {
72 READBACK_STATE_IDLE,
73 READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME,
74 READBACK_STATE_WAITING_FOR_COMMIT,
75 READBACK_STATE_WAITING_FOR_ACTIVATION,
76 READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK,
77 READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT,
78 READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION,
80 static const char* SynchronousReadbackStateToString(
81 SynchronousReadbackState state);
83 enum ForcedRedrawOnTimeoutState {
84 FORCED_REDRAW_STATE_IDLE,
85 FORCED_REDRAW_STATE_WAITING_FOR_COMMIT,
86 FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION,
87 FORCED_REDRAW_STATE_WAITING_FOR_DRAW,
89 static const char* ForcedRedrawOnTimeoutStateToString(
90 ForcedRedrawOnTimeoutState state);
92 bool CommitPending() const {
93 return commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_SENT ||
94 commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED ||
95 commit_state_ == COMMIT_STATE_READY_TO_COMMIT;
97 CommitState commit_state() const { return commit_state_; }
99 bool RedrawPending() const { return needs_redraw_; }
100 bool ManageTilesPending() const { return needs_manage_tiles_; }
102 enum Action {
103 ACTION_NONE,
104 ACTION_SEND_BEGIN_MAIN_FRAME,
105 ACTION_COMMIT,
106 ACTION_UPDATE_VISIBLE_TILES,
107 ACTION_ACTIVATE_PENDING_TREE,
108 ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
109 ACTION_DRAW_AND_SWAP_FORCED,
110 ACTION_DRAW_AND_SWAP_ABORT,
111 ACTION_DRAW_AND_READBACK,
112 ACTION_BEGIN_OUTPUT_SURFACE_CREATION,
113 ACTION_MANAGE_TILES,
115 static const char* ActionToString(Action action);
117 scoped_ptr<base::Value> AsValue() const;
119 Action NextAction() const;
120 void UpdateState(Action action);
122 void CheckInvariants();
124 // Indicates whether the impl thread needs a BeginImplFrame callback in order
125 // to make progress.
126 bool BeginFrameNeeded() const;
128 // Indicates that we need to independently poll for new state and actions
129 // because we can't expect a BeginImplFrame. This is mostly used to avoid
130 // drawing repeat frames with the synchronous compositor without dropping
131 // necessary actions on the floor.
132 bool ShouldPollForAnticipatedDrawTriggers() const;
134 // Indicates that the system has entered and left a BeginImplFrame callback.
135 // The scheduler will not draw more than once in a given BeginImplFrame
136 // callback nor send more than one BeginMainFrame message.
137 void OnBeginImplFrame(const BeginFrameArgs& args);
138 void OnBeginImplFrameDeadlinePending();
139 void OnBeginImplFrameDeadline();
140 void OnBeginImplFrameIdle();
141 bool ShouldTriggerBeginImplFrameDeadlineEarly() const;
142 BeginImplFrameState begin_impl_frame_state() const {
143 return begin_impl_frame_state_;
146 // If the main thread didn't manage to produce a new frame in time for the
147 // impl thread to draw, it is in a high latency mode.
148 bool MainThreadIsInHighLatencyMode() const;
150 // PollForAnticipatedDrawTriggers is used by the synchronous compositor to
151 // avoid requesting BeginImplFrames when we won't actually draw but still
152 // need to advance our state at vsync intervals.
153 void DidEnterPollForAnticipatedDrawTriggers();
154 void DidLeavePollForAnticipatedDrawTriggers();
155 bool inside_poll_for_anticipated_draw_triggers() const {
156 return inside_poll_for_anticipated_draw_triggers_;
159 // Indicates whether the LayerTreeHostImpl is visible.
160 void SetVisible(bool visible);
162 // Indicates that a redraw is required, either due to the impl tree changing
163 // or the screen being damaged and simply needing redisplay.
164 void SetNeedsRedraw();
165 bool needs_redraw() const { return needs_redraw_; }
167 // Indicates that manage-tiles is required. This guarantees another
168 // ManageTiles will occur shortly (even if no redraw is required).
169 void SetNeedsManageTiles();
171 // Indicates whether a redraw is required because we are currently rendering
172 // with a low resolution or checkerboarded tile.
173 void SetSwapUsedIncompleteTile(bool used_incomplete_tile);
175 // Indicates whether to prioritize animation smoothness over new content
176 // activation.
177 void SetSmoothnessTakesPriority(bool smoothness_takes_priority);
178 bool smoothness_takes_priority() const { return smoothness_takes_priority_; }
180 // Indicates whether ACTION_DRAW_AND_SWAP_IF_POSSIBLE drew to the screen.
181 void DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DrawResult result);
183 // Indicates that a new commit flow needs to be performed, either to pull
184 // updates from the main thread to the impl, or to push deltas from the impl
185 // thread to main.
186 void SetNeedsCommit();
188 // As SetNeedsCommit(), but ensures the BeginMainFrame will be sent even
189 // if we are not visible. After this call we expect to go through
190 // the forced commit flow and then return to waiting for a non-forced
191 // BeginMainFrame to finish.
192 void SetNeedsForcedCommitForReadback();
194 // Call this only in response to receiving an ACTION_SEND_BEGIN_MAIN_FRAME
195 // from NextAction.
196 // Indicates that all painting is complete.
197 void NotifyReadyToCommit();
199 // Call this only in response to receiving an ACTION_SEND_BEGIN_MAIN_FRAME
200 // from NextAction if the client rejects the BeginMainFrame message.
201 // If did_handle is false, then another commit will be retried soon.
202 void BeginMainFrameAborted(bool did_handle);
204 // Set that we can create the first OutputSurface and start the scheduler.
205 void SetCanStart() { can_start_ = true; }
207 void SetSkipNextBeginMainFrameToReduceLatency();
209 // Indicates whether drawing would, at this time, make sense.
210 // CanDraw can be used to suppress flashes or checkerboarding
211 // when such behavior would be undesirable.
212 void SetCanDraw(bool can);
214 // Indicates that scheduled BeginMainFrame is started.
215 void NotifyBeginMainFrameStarted();
217 // Indicates that the pending tree is ready for activation.
218 void NotifyReadyToActivate();
220 bool has_pending_tree() const { return has_pending_tree_; }
221 bool active_tree_needs_first_draw() const {
222 return active_tree_needs_first_draw_;
225 void DidManageTiles();
226 void DidLoseOutputSurface();
227 void DidCreateAndInitializeOutputSurface();
228 bool HasInitializedOutputSurface() const;
230 // True if we need to abort draws to make forward progress.
231 bool PendingDrawsShouldBeAborted() const;
233 bool SupportsProactiveBeginFrame() const;
235 void SetContinuousPainting(bool continuous_painting) {
236 continuous_painting_ = continuous_painting;
239 protected:
240 bool BeginFrameNeededToDraw() const;
241 bool ProactiveBeginFrameWanted() const;
243 // True if we need to force activations to make forward progress.
244 bool PendingActivationsShouldBeForced() const;
246 bool ShouldBeginOutputSurfaceCreation() const;
247 bool ShouldDrawForced() const;
248 bool ShouldDraw() const;
249 bool ShouldActivatePendingTree() const;
250 bool ShouldUpdateVisibleTiles() const;
251 bool ShouldSendBeginMainFrame() const;
252 bool ShouldCommit() const;
253 bool ShouldManageTiles() const;
255 void AdvanceCurrentFrameNumber();
256 bool HasSentBeginMainFrameThisFrame() const;
257 bool HasScheduledManageTilesThisFrame() const;
258 bool HasUpdatedVisibleTilesThisFrame() const;
259 bool HasSwappedThisFrame() const;
261 void UpdateStateOnCommit(bool commit_was_aborted);
262 void UpdateStateOnActivation();
263 void UpdateStateOnDraw(bool did_swap);
264 void UpdateStateOnManageTiles();
266 const SchedulerSettings settings_;
268 OutputSurfaceState output_surface_state_;
269 BeginImplFrameState begin_impl_frame_state_;
270 CommitState commit_state_;
271 ForcedRedrawOnTimeoutState forced_redraw_state_;
272 SynchronousReadbackState readback_state_;
274 BeginFrameArgs begin_impl_frame_args_;
276 int commit_count_;
277 int current_frame_number_;
278 int last_frame_number_swap_performed_;
279 int last_frame_number_begin_main_frame_sent_;
280 int last_frame_number_update_visible_tiles_was_called_;
282 // manage_tiles_funnel_ is "filled" each time ManageTiles is called
283 // and "drained" on each BeginImplFrame. If the funnel gets too full,
284 // we start throttling ACTION_MANAGE_TILES such that we average one
285 // ManageTile per BeginImplFrame.
286 int manage_tiles_funnel_;
287 int consecutive_checkerboard_animations_;
288 bool needs_redraw_;
289 bool needs_manage_tiles_;
290 bool swap_used_incomplete_tile_;
291 bool needs_commit_;
292 bool inside_poll_for_anticipated_draw_triggers_;
293 bool visible_;
294 bool can_start_;
295 bool can_draw_;
296 bool has_pending_tree_;
297 bool pending_tree_is_ready_for_activation_;
298 bool active_tree_needs_first_draw_;
299 bool draw_if_possible_failed_;
300 bool did_create_and_initialize_first_output_surface_;
301 bool smoothness_takes_priority_;
302 bool skip_next_begin_main_frame_to_reduce_latency_;
303 bool skip_begin_main_frame_to_reduce_latency_;
304 bool continuous_painting_;
305 bool needs_back_to_back_readback_;
307 private:
308 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine);
311 } // namespace cc
313 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_