1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "remoting/protocol/connection_to_host.h"
8 #include "base/callback.h"
9 #include "base/location.h"
10 #include "remoting/base/constants.h"
11 #include "remoting/jingle_glue/signal_strategy.h"
12 #include "remoting/protocol/audio_reader.h"
13 #include "remoting/protocol/audio_stub.h"
14 #include "remoting/protocol/auth_util.h"
15 #include "remoting/protocol/authenticator.h"
16 #include "remoting/protocol/client_control_dispatcher.h"
17 #include "remoting/protocol/client_event_dispatcher.h"
18 #include "remoting/protocol/client_stub.h"
19 #include "remoting/protocol/clipboard_stub.h"
20 #include "remoting/protocol/errors.h"
21 #include "remoting/protocol/jingle_session_manager.h"
22 #include "remoting/protocol/transport.h"
23 #include "remoting/protocol/video_reader.h"
24 #include "remoting/protocol/video_stub.h"
29 ConnectionToHost::ConnectionToHost(
30 bool allow_nat_traversal
)
31 : allow_nat_traversal_(allow_nat_traversal
),
32 event_callback_(NULL
),
34 clipboard_stub_(NULL
),
37 signal_strategy_(NULL
),
42 ConnectionToHost::~ConnectionToHost() {
48 if (session_manager_
.get())
49 session_manager_
.reset();
52 signal_strategy_
->RemoveListener(this);
55 ClipboardStub
* ConnectionToHost::clipboard_stub() {
56 return &clipboard_forwarder_
;
59 HostStub
* ConnectionToHost::host_stub() {
60 // TODO(wez): Add a HostFilter class, equivalent to input filter.
61 return control_dispatcher_
.get();
64 InputStub
* ConnectionToHost::input_stub() {
65 return &event_forwarder_
;
68 void ConnectionToHost::Connect(SignalStrategy
* signal_strategy
,
69 const std::string
& host_jid
,
70 const std::string
& host_public_key
,
71 scoped_ptr
<TransportFactory
> transport_factory
,
72 scoped_ptr
<Authenticator
> authenticator
,
73 HostEventCallback
* event_callback
,
74 ClientStub
* client_stub
,
75 ClipboardStub
* clipboard_stub
,
76 VideoStub
* video_stub
,
77 AudioStub
* audio_stub
) {
78 signal_strategy_
= signal_strategy
;
79 event_callback_
= event_callback
;
80 client_stub_
= client_stub
;
81 clipboard_stub_
= clipboard_stub
;
82 video_stub_
= video_stub
;
83 audio_stub_
= audio_stub
;
84 authenticator_
= authenticator
.Pass();
86 // Save jid of the host. The actual connection is created later after
87 // |signal_strategy_| is connected.
89 host_public_key_
= host_public_key
;
91 signal_strategy_
->AddListener(this);
92 signal_strategy_
->Connect();
94 session_manager_
.reset(new JingleSessionManager(transport_factory
.Pass()));
95 session_manager_
->Init(signal_strategy_
, this);
97 SetState(CONNECTING
, OK
);
100 const SessionConfig
& ConnectionToHost::config() {
101 return session_
->config();
104 void ConnectionToHost::OnSignalStrategyStateChange(
105 SignalStrategy::State state
) {
106 DCHECK(CalledOnValidThread());
107 DCHECK(event_callback_
);
109 if (state
== SignalStrategy::CONNECTED
) {
110 VLOG(1) << "Connected as: " << signal_strategy_
->GetLocalJid();
111 } else if (state
== SignalStrategy::DISCONNECTED
) {
112 VLOG(1) << "Connection closed.";
113 CloseOnError(SIGNALING_ERROR
);
117 bool ConnectionToHost::OnSignalStrategyIncomingStanza(
118 const buzz::XmlElement
* stanza
) {
122 void ConnectionToHost::OnSessionManagerReady() {
123 DCHECK(CalledOnValidThread());
125 // After SessionManager is initialized we can try to connect to the host.
126 scoped_ptr
<CandidateSessionConfig
> candidate_config
=
127 CandidateSessionConfig::CreateDefault();
129 CandidateSessionConfig::DisableAudioChannel(candidate_config
.get());
131 session_
= session_manager_
->Connect(
132 host_jid_
, authenticator_
.Pass(), candidate_config
.Pass());
133 session_
->SetEventHandler(this);
136 void ConnectionToHost::OnIncomingSession(
138 SessionManager::IncomingSessionResponse
* response
) {
139 DCHECK(CalledOnValidThread());
140 // Client always rejects incoming sessions.
141 *response
= SessionManager::DECLINE
;
144 void ConnectionToHost::OnSessionStateChange(
145 Session::State state
) {
146 DCHECK(CalledOnValidThread());
147 DCHECK(event_callback_
);
150 case Session::INITIALIZING
:
151 case Session::CONNECTING
:
152 case Session::ACCEPTING
:
153 case Session::CONNECTED
:
154 case Session::AUTHENTICATING
:
155 // Don't care about these events.
158 case Session::AUTHENTICATED
:
159 SetState(AUTHENTICATED
, OK
);
161 control_dispatcher_
.reset(new ClientControlDispatcher());
162 control_dispatcher_
->Init(
163 session_
.get(), session_
->config().control_config(),
164 base::Bind(&ConnectionToHost::OnChannelInitialized
,
165 base::Unretained(this)));
166 control_dispatcher_
->set_client_stub(client_stub_
);
167 control_dispatcher_
->set_clipboard_stub(clipboard_stub_
);
169 event_dispatcher_
.reset(new ClientEventDispatcher());
170 event_dispatcher_
->Init(
171 session_
.get(), session_
->config().event_config(),
172 base::Bind(&ConnectionToHost::OnChannelInitialized
,
173 base::Unretained(this)));
175 video_reader_
= VideoReader::Create(session_
->config());
176 video_reader_
->Init(session_
.get(), video_stub_
, base::Bind(
177 &ConnectionToHost::OnChannelInitialized
, base::Unretained(this)));
179 audio_reader_
= AudioReader::Create(session_
->config());
180 if (audio_reader_
.get()) {
182 session_
.get(), session_
->config().audio_config(),
183 base::Bind(&ConnectionToHost::OnChannelInitialized
,
184 base::Unretained(this)));
185 audio_reader_
->set_audio_stub(audio_stub_
);
189 case Session::CLOSED
:
191 SetState(CLOSED
, OK
);
194 case Session::FAILED
:
195 // If we were connected then treat signaling timeout error as if
196 // the connection was closed by the peer.
198 // TODO(sergeyu): This logic belongs to the webapp, but we
199 // currently don't expose this error code to the webapp, and it
200 // would be hard to add it because client plugin and webapp
201 // versions may not be in sync. It should be easy to do after we
202 // are finished moving the client plugin to NaCl.
203 if (state_
== CONNECTED
&& session_
->error() == SIGNALING_TIMEOUT
) {
205 SetState(CLOSED
, OK
);
207 CloseOnError(session_
->error());
213 void ConnectionToHost::OnSessionRouteChange(const std::string
& channel_name
,
214 const TransportRoute
& route
) {
215 event_callback_
->OnRouteChanged(channel_name
, route
);
218 void ConnectionToHost::OnSessionChannelReady(const std::string
& channel_name
,
221 not_ready_channels_
.erase(channel_name
);
223 not_ready_channels_
.insert(channel_name
);
226 event_callback_
->OnConnectionReady(not_ready_channels_
.empty());
229 ConnectionToHost::State
ConnectionToHost::state() const {
233 void ConnectionToHost::OnChannelInitialized(bool successful
) {
235 LOG(ERROR
) << "Failed to connect video channel";
236 CloseOnError(CHANNEL_CONNECTION_ERROR
);
240 NotifyIfChannelsReady();
243 void ConnectionToHost::NotifyIfChannelsReady() {
244 if (!control_dispatcher_
.get() || !control_dispatcher_
->is_connected())
246 if (!event_dispatcher_
.get() || !event_dispatcher_
->is_connected())
248 if (!video_reader_
.get() || !video_reader_
->is_connected())
250 if ((!audio_reader_
.get() || !audio_reader_
->is_connected()) &&
251 session_
->config().is_audio_enabled()) {
254 if (state_
!= AUTHENTICATED
)
257 // Start forwarding clipboard and input events.
258 clipboard_forwarder_
.set_clipboard_stub(control_dispatcher_
.get());
259 event_forwarder_
.set_input_stub(event_dispatcher_
.get());
260 SetState(CONNECTED
, OK
);
263 void ConnectionToHost::CloseOnError(ErrorCode error
) {
265 SetState(FAILED
, error
);
268 void ConnectionToHost::CloseChannels() {
269 control_dispatcher_
.reset();
270 event_dispatcher_
.reset();
271 clipboard_forwarder_
.set_clipboard_stub(NULL
);
272 event_forwarder_
.set_input_stub(NULL
);
273 video_reader_
.reset();
274 audio_reader_
.reset();
277 void ConnectionToHost::SetState(State state
, ErrorCode error
) {
278 DCHECK(CalledOnValidThread());
279 // |error| should be specified only when |state| is set to FAILED.
280 DCHECK(state
== FAILED
|| error
== OK
);
282 if (state
!= state_
) {
285 event_callback_
->OnConnectionState(state_
, error_
);
289 } // namespace protocol
290 } // namespace remoting