1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_AURA_WINDOW_DELEGATE_H_
6 #define UI_AURA_WINDOW_DELEGATE_H_
8 #include "base/compiler_specific.h"
9 #include "base/memory/ref_counted.h"
10 #include "ui/aura/aura_export.h"
11 #include "ui/events/event_constants.h"
12 #include "ui/events/event_handler.h"
13 #include "ui/gfx/native_widget_types.h"
29 class TextInputClient
;
36 // Delegate interface for aura::Window.
37 class AURA_EXPORT WindowDelegate
: public ui::EventHandler
{
39 // Returns the window's minimum size, or size 0,0 if there is no limit.
40 virtual gfx::Size
GetMinimumSize() const = 0;
42 // Returns the window's maximum size, or size 0,0 if there is no limit.
43 virtual gfx::Size
GetMaximumSize() const = 0;
45 // Called when the Window's position and/or size changes.
46 virtual void OnBoundsChanged(const gfx::Rect
& old_bounds
,
47 const gfx::Rect
& new_bounds
) = 0;
49 // Returns the native cursor for the specified point, in window coordinates,
50 // or NULL for the default cursor.
51 virtual gfx::NativeCursor
GetCursor(const gfx::Point
& point
) = 0;
53 // Returns the non-client component (see hit_test.h) containing |point|, in
54 // window coordinates.
55 virtual int GetNonClientComponent(const gfx::Point
& point
) const = 0;
57 // Returns true if event handling should descend into |child|. |location| is
58 // in terms of the Window.
59 virtual bool ShouldDescendIntoChildForEventHandling(
61 const gfx::Point
& location
) = 0;
63 // Returns true of the window can be focused.
64 virtual bool CanFocus() = 0;
66 // Invoked when mouse capture is lost on the window.
67 virtual void OnCaptureLost() = 0;
69 // Asks the delegate to paint window contents into the supplied context.
70 virtual void OnPaint(const ui::PaintContext
& context
) = 0;
72 // Called when the window's device scale factor has changed.
73 virtual void OnDeviceScaleFactorChanged(float device_scale_factor
) = 0;
75 // Called from Window's destructor before OnWindowDestroyed and before the
76 // children have been destroyed and the window has been removed from its
78 // This method takes the window because the delegate implementation may no
79 // longer have a route back to the window by the time this method is called.
80 virtual void OnWindowDestroying(Window
* window
) = 0;
82 // Called when the Window has been destroyed (i.e. from its destructor). This
83 // is called after OnWindowDestroying and after the children have been
84 // deleted and the window has been removed from its parent.
85 // The delegate can use this as an opportunity to delete itself if necessary.
86 // This method takes the window because the delegate implementation may no
87 // longer have a route back to the window by the time this method is called.
88 virtual void OnWindowDestroyed(Window
* window
) = 0;
90 // Called when the TargetVisibility() of a Window changes. |visible|
91 // corresponds to the target visibility of the window. See
92 // Window::TargetVisibility() for details.
93 virtual void OnWindowTargetVisibilityChanged(bool visible
) = 0;
95 // Called from Window::HitTest to check if the window has a custom hit test
96 // mask. It works similar to the views counterparts. That is, if the function
97 // returns true, GetHitTestMask below will be called to get the mask.
98 // Otherwise, Window will hit-test against its bounds.
99 virtual bool HasHitTestMask() const = 0;
101 // Called from Window::HitTest to retrieve hit test mask when HasHitTestMask
102 // above returns true.
103 virtual void GetHitTestMask(gfx::Path
* mask
) const = 0;
106 ~WindowDelegate() override
{}
111 #endif // UI_AURA_WINDOW_DELEGATE_H_