1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
8 #include "build/build_config.h"
10 #ifndef WIN32_LEAN_AND_MEAN
11 #define WIN32_LEAN_AND_MEAN
19 #include "base/basictypes.h"
20 #include "base/compiler_specific.h"
21 #include "base/memory/scoped_ptr.h"
22 #include "base/memory/weak_ptr.h"
23 #include "base/message_loop/message_loop.h"
24 #include "base/scoped_native_library.h"
25 #include "content/browser/gamepad/gamepad_data_fetcher.h"
26 #include "content/browser/gamepad/gamepad_standard_mappings.h"
27 #include "content/browser/gamepad/raw_input_data_fetcher_win.h"
28 #include "third_party/WebKit/public/platform/WebGamepads.h"
32 class GamepadPlatformDataFetcherWin
: public GamepadDataFetcher
{
34 GamepadPlatformDataFetcherWin();
35 virtual ~GamepadPlatformDataFetcherWin();
36 virtual void GetGamepadData(blink::WebGamepads
* pads
,
37 bool devices_changed_hint
) OVERRIDE
;
38 virtual void PauseHint(bool paused
) OVERRIDE
;
41 // XInput-specific implementation for GetGamepadData.
42 bool GetXInputGamepadData(blink::WebGamepads
* pads
,
43 bool devices_changed_hint
);
45 // The three function types we use from xinput1_3.dll.
46 typedef void (WINAPI
*XInputEnableFunc
)(BOOL enable
);
47 typedef DWORD (WINAPI
*XInputGetCapabilitiesFunc
)(
48 DWORD dwUserIndex
, DWORD dwFlags
, XINPUT_CAPABILITIES
* pCapabilities
);
49 typedef DWORD (WINAPI
*XInputGetStateFunc
)(
50 DWORD dwUserIndex
, XINPUT_STATE
* pState
);
52 // Get functions from dynamically loaded xinput1_3.dll. We don't use
53 // DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which
54 // isn't redistributable. Returns true if loading was successful. We include
55 // xinput1_3.dll with Chrome.
56 bool GetXInputDllFunctions();
58 // Scan for connected XInput and DirectInput gamepads.
59 void EnumerateDevices(blink::WebGamepads
* pads
);
60 bool GetXInputPadConnectivity(int i
, blink::WebGamepad
* pad
) const;
62 void GetXInputPadData(int i
, blink::WebGamepad
* pad
);
63 void GetRawInputPadData(int i
, blink::WebGamepad
* pad
);
65 int FirstAvailableGamepadId() const;
66 bool HasXInputGamepad(int index
) const;
67 bool HasRawInputGamepad(const HANDLE handle
) const;
69 base::ScopedNativeLibrary xinput_dll_
;
70 bool xinput_available_
;
72 // Function pointers to XInput functionality, retrieved in
73 // |GetXinputDllFunctions|.
74 XInputEnableFunc xinput_enable_
;
75 XInputGetCapabilitiesFunc xinput_get_capabilities_
;
76 XInputGetStateFunc xinput_get_state_
;
78 enum PadConnectionStatus
{
85 PadConnectionStatus status
;
86 GamepadStandardMappingFunction mapper
;
88 int xinput_index
; // XInput-only
89 HANDLE raw_input_handle
; // RawInput-only fields.
91 PadState pad_state_
[blink::WebGamepads::itemsLengthCap
];
93 scoped_ptr
<RawInputDataFetcher
> raw_input_fetcher_
;
95 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin
);
98 } // namespace content
100 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_