1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/gamepad/gamepad_standard_mappings.h"
11 void MapperXInputStyleGamepad(
12 const blink::WebGamepad
& input
,
13 blink::WebGamepad
* mapped
) {
15 mapped
->buttons
[kButtonLeftTrigger
] = AxisToButton(input
.axes
[2]);
16 mapped
->buttons
[kButtonRightTrigger
] = AxisToButton(input
.axes
[5]);
17 mapped
->buttons
[kButtonBackSelect
] = input
.buttons
[6];
18 mapped
->buttons
[kButtonStart
] = input
.buttons
[7];
19 mapped
->buttons
[kButtonLeftThumbstick
] = input
.buttons
[9];
20 mapped
->buttons
[kButtonRightThumbstick
] = input
.buttons
[10];
21 mapped
->buttons
[kButtonDpadUp
] = AxisNegativeAsButton(input
.axes
[7]);
22 mapped
->buttons
[kButtonDpadDown
] = AxisPositiveAsButton(input
.axes
[7]);
23 mapped
->buttons
[kButtonDpadLeft
] = AxisNegativeAsButton(input
.axes
[6]);
24 mapped
->buttons
[kButtonDpadRight
] = AxisPositiveAsButton(input
.axes
[6]);
25 mapped
->buttons
[kButtonMeta
] = input
.buttons
[8];
26 mapped
->axes
[kAxisRightStickX
] = input
.axes
[3];
27 mapped
->axes
[kAxisRightStickY
] = input
.axes
[4];
28 mapped
->buttonsLength
= kNumButtons
;
29 mapped
->axesLength
= kNumAxes
;
32 void MapperLakeviewResearch(
33 const blink::WebGamepad
& input
,
34 blink::WebGamepad
* mapped
) {
36 mapped
->buttons
[kButtonPrimary
] = input
.buttons
[2];
37 mapped
->buttons
[kButtonTertiary
] = input
.buttons
[3];
38 mapped
->buttons
[kButtonQuaternary
] = input
.buttons
[0];
39 mapped
->buttons
[kButtonLeftShoulder
] = input
.buttons
[6];
40 mapped
->buttons
[kButtonRightShoulder
] = input
.buttons
[7];
41 mapped
->buttons
[kButtonLeftTrigger
] = input
.buttons
[4];
42 mapped
->buttons
[kButtonRightTrigger
] = input
.buttons
[5];
43 mapped
->buttons
[kButtonBackSelect
] = input
.buttons
[9];
44 mapped
->buttons
[kButtonStart
] = input
.buttons
[8];
45 mapped
->buttons
[kButtonDpadUp
] = AxisNegativeAsButton(input
.axes
[5]);
46 mapped
->buttons
[kButtonDpadDown
] = AxisPositiveAsButton(input
.axes
[5]);
47 mapped
->buttons
[kButtonDpadLeft
] = AxisNegativeAsButton(input
.axes
[4]);
48 mapped
->buttons
[kButtonDpadRight
] = AxisPositiveAsButton(input
.axes
[4]);
49 mapped
->buttonsLength
= kNumButtons
- 1; // no Meta on this device
50 mapped
->axesLength
= kNumAxes
;
53 void MapperPlaystationSixAxis(
54 const blink::WebGamepad
& input
,
55 blink::WebGamepad
* mapped
) {
57 mapped
->buttons
[kButtonPrimary
] = input
.buttons
[14];
58 mapped
->buttons
[kButtonSecondary
] = input
.buttons
[13];
59 mapped
->buttons
[kButtonTertiary
] = input
.buttons
[15];
60 mapped
->buttons
[kButtonQuaternary
] = input
.buttons
[12];
61 mapped
->buttons
[kButtonLeftShoulder
] = input
.buttons
[10];
62 mapped
->buttons
[kButtonRightShoulder
] = input
.buttons
[11];
63 mapped
->buttons
[kButtonLeftTrigger
] = AxisToButton(input
.axes
[12]);
64 mapped
->buttons
[kButtonRightTrigger
] = AxisToButton(input
.axes
[13]);
65 mapped
->buttons
[kButtonBackSelect
] = input
.buttons
[0];
66 mapped
->buttons
[kButtonStart
] = input
.buttons
[3];
67 mapped
->buttons
[kButtonLeftThumbstick
] = input
.buttons
[1];
68 mapped
->buttons
[kButtonRightThumbstick
] = input
.buttons
[2];
69 mapped
->buttons
[kButtonDpadUp
] = AxisToButton(input
.axes
[8]);
70 mapped
->buttons
[kButtonDpadDown
] = AxisToButton(input
.axes
[10]);
71 mapped
->buttons
[kButtonDpadLeft
] = input
.buttons
[7];
72 mapped
->buttons
[kButtonDpadRight
] = AxisToButton(input
.axes
[9]);
73 mapped
->buttons
[kButtonMeta
] = input
.buttons
[16];
75 mapped
->buttonsLength
= kNumButtons
;
76 mapped
->axesLength
= kNumAxes
;
79 void MapperDualshock4(
80 const blink::WebGamepad
& input
,
81 blink::WebGamepad
* mapped
) {
82 enum Dualshock4Buttons
{
83 kTouchpadButton
= kNumButtons
,
88 mapped
->buttons
[kButtonPrimary
] = input
.buttons
[1];
89 mapped
->buttons
[kButtonSecondary
] = input
.buttons
[2];
90 mapped
->buttons
[kButtonTertiary
] = input
.buttons
[0];
91 mapped
->buttons
[kButtonQuaternary
] = input
.buttons
[3];
92 mapped
->buttons
[kButtonLeftShoulder
] = input
.buttons
[4];
93 mapped
->buttons
[kButtonRightShoulder
] = input
.buttons
[5];
94 mapped
->buttons
[kButtonLeftTrigger
] = AxisToButton(input
.axes
[3]);
95 mapped
->buttons
[kButtonRightTrigger
] = AxisToButton(input
.axes
[4]);
96 mapped
->buttons
[kButtonBackSelect
] = input
.buttons
[8];
97 mapped
->buttons
[kButtonStart
] = input
.buttons
[9];
98 mapped
->buttons
[kButtonLeftThumbstick
] = input
.buttons
[10];
99 mapped
->buttons
[kButtonRightThumbstick
] = input
.buttons
[11];
100 mapped
->buttons
[kButtonDpadUp
] = AxisNegativeAsButton(input
.axes
[7]);
101 mapped
->buttons
[kButtonDpadDown
] = AxisPositiveAsButton(input
.axes
[7]);
102 mapped
->buttons
[kButtonDpadLeft
] = AxisNegativeAsButton(input
.axes
[6]);
103 mapped
->buttons
[kButtonDpadRight
] = AxisPositiveAsButton(input
.axes
[6]);
104 mapped
->buttons
[kButtonMeta
] = input
.buttons
[12];
105 mapped
->buttons
[kTouchpadButton
] = input
.buttons
[13];
106 mapped
->axes
[kAxisRightStickY
] = input
.axes
[5];
108 mapped
->buttonsLength
= kNumDualshock4Buttons
;
109 mapped
->axesLength
= kNumAxes
;
113 const blink::WebGamepad
& input
,
114 blink::WebGamepad
* mapped
) {
116 mapped
->buttons
[kButtonPrimary
] = input
.buttons
[2];
117 mapped
->buttons
[kButtonSecondary
] = input
.buttons
[1];
118 mapped
->buttons
[kButtonTertiary
] = input
.buttons
[3];
119 mapped
->buttons
[kButtonQuaternary
] = input
.buttons
[0];
120 mapped
->buttons
[kButtonLeftShoulder
] = input
.buttons
[6];
121 mapped
->buttons
[kButtonRightShoulder
] = input
.buttons
[7];
122 mapped
->buttons
[kButtonLeftTrigger
] = input
.buttons
[4];
123 mapped
->buttons
[kButtonRightTrigger
] = input
.buttons
[5];
124 mapped
->buttons
[kButtonDpadUp
] = AxisNegativeAsButton(input
.axes
[5]);
125 mapped
->buttons
[kButtonDpadDown
] = AxisPositiveAsButton(input
.axes
[5]);
126 mapped
->buttons
[kButtonDpadLeft
] = AxisNegativeAsButton(input
.axes
[4]);
127 mapped
->buttons
[kButtonDpadRight
] = AxisPositiveAsButton(input
.axes
[4]);
128 mapped
->axes
[kAxisRightStickX
] = input
.axes
[3];
129 mapped
->axes
[kAxisRightStickY
] = input
.axes
[2];
130 mapped
->buttonsLength
= kNumButtons
- 1; // no Meta on this device
131 mapped
->axesLength
= kNumAxes
;
135 void MapperDragonRiseGeneric(
136 const blink::WebGamepad
& input
,
137 blink::WebGamepad
* mapped
) {
139 mapped
->buttons
[kButtonDpadUp
] = AxisNegativeAsButton(input
.axes
[6]);
140 mapped
->buttons
[kButtonDpadDown
] = AxisPositiveAsButton(input
.axes
[6]);
141 mapped
->buttons
[kButtonDpadLeft
] = AxisNegativeAsButton(input
.axes
[5]);
142 mapped
->buttons
[kButtonDpadRight
] = AxisPositiveAsButton(input
.axes
[5]);
143 mapped
->axes
[kAxisLeftStickX
] = input
.axes
[0];
144 mapped
->axes
[kAxisLeftStickY
] = input
.axes
[1];
145 mapped
->axes
[kAxisRightStickX
] = input
.axes
[3];
146 mapped
->axes
[kAxisRightStickY
] = input
.axes
[4];
147 mapped
->buttonsLength
= kNumButtons
- 1; // no Meta on this device
148 mapped
->axesLength
= kNumAxes
;
151 void MapperOnLiveWireless(
152 const blink::WebGamepad
& input
,
153 blink::WebGamepad
* mapped
) {
155 mapped
->buttons
[kButtonLeftTrigger
] = AxisToButton(input
.axes
[2]);
156 mapped
->buttons
[kButtonRightTrigger
] = AxisToButton(input
.axes
[5]);
157 mapped
->buttons
[kButtonBackSelect
] = input
.buttons
[6];
158 mapped
->buttons
[kButtonStart
] = input
.buttons
[7];
159 mapped
->buttons
[kButtonLeftThumbstick
] = input
.buttons
[9];
160 mapped
->buttons
[kButtonRightThumbstick
] = input
.buttons
[10];
161 mapped
->buttons
[kButtonDpadUp
] = AxisNegativeAsButton(input
.axes
[7]);
162 mapped
->buttons
[kButtonDpadDown
] = AxisPositiveAsButton(input
.axes
[7]);
163 mapped
->buttons
[kButtonDpadLeft
] = AxisNegativeAsButton(input
.axes
[6]);
164 mapped
->buttons
[kButtonDpadRight
] = AxisPositiveAsButton(input
.axes
[6]);
165 mapped
->buttons
[kButtonMeta
] = input
.buttons
[8];
166 mapped
->axes
[kAxisRightStickX
] = input
.axes
[3];
167 mapped
->axes
[kAxisRightStickY
] = input
.axes
[4];
169 mapped
->buttonsLength
= kNumButtons
;
170 mapped
->axesLength
= kNumAxes
;
175 const char* const vendor_id
;
176 const char* const product_id
;
177 GamepadStandardMappingFunction function
;
178 } AvailableMappings
[] = {
179 // http://www.linux-usb.org/usb.ids
180 { "0079", "0006", MapperDragonRiseGeneric
}, // DragonRise Generic USB
181 { "045e", "028e", MapperXInputStyleGamepad
}, // Xbox 360 Controller
182 { "045e", "028f", MapperXInputStyleGamepad
}, // Xbox 360 Wireless Controller
183 { "046d", "c21d", MapperXInputStyleGamepad
}, // Logitech F310
184 { "046d", "c21e", MapperXInputStyleGamepad
}, // Logitech F510
185 { "046d", "c21f", MapperXInputStyleGamepad
}, // Logitech F710
186 { "054c", "0268", MapperPlaystationSixAxis
}, // Playstation SIXAXIS
187 { "054c", "05c4", MapperDualshock4
}, // Playstation Dualshock 4
188 { "0925", "0005", MapperLakeviewResearch
}, // SmartJoy PLUS Adapter
189 { "0925", "8866", MapperLakeviewResearch
}, // WiseGroup MP-8866
190 { "0e8f", "0003", MapperXGEAR
}, // XFXforce XGEAR PS2 Controller
191 { "2378", "1008", MapperOnLiveWireless
}, // OnLive Controller (Bluetooth)
192 { "2378", "100a", MapperOnLiveWireless
}, // OnLive Controller (Wired)
197 GamepadStandardMappingFunction
GetGamepadStandardMappingFunction(
198 const base::StringPiece
& vendor_id
,
199 const base::StringPiece
& product_id
) {
200 for (size_t i
= 0; i
< arraysize(AvailableMappings
); ++i
) {
201 MappingData
& item
= AvailableMappings
[i
];
202 if (vendor_id
== item
.vendor_id
&& product_id
== item
.product_id
)
203 return item
.function
;
208 } // namespace content