Add more components tests to GN build.
[chromium-blink-merge.git] / ui / gfx / color_utils_unittest.cc
blobc49052ea684ee9970d1d7db3203ef300d7093dab
1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include <stdlib.h>
7 #include "testing/gtest/include/gtest/gtest.h"
8 #include "third_party/skia/include/core/SkBitmap.h"
9 #include "third_party/skia/include/core/SkColorPriv.h"
10 #include "ui/gfx/canvas.h"
11 #include "ui/gfx/color_utils.h"
12 #include "ui/gfx/geometry/rect.h"
14 namespace color_utils {
16 TEST(ColorUtils, SkColorToHSLRed) {
17 HSL hsl = {0, 0, 0};
18 SkColorToHSL(SK_ColorRED, &hsl);
19 EXPECT_DOUBLE_EQ(hsl.h, 0);
20 EXPECT_DOUBLE_EQ(hsl.s, 1);
21 EXPECT_DOUBLE_EQ(hsl.l, 0.5);
24 TEST(ColorUtils, SkColorToHSLGrey) {
25 HSL hsl = {0, 0, 0};
26 SkColorToHSL(SkColorSetARGB(255, 128, 128, 128), &hsl);
27 EXPECT_DOUBLE_EQ(hsl.h, 0);
28 EXPECT_DOUBLE_EQ(hsl.s, 0);
29 EXPECT_EQ(static_cast<int>(hsl.l * 100),
30 static_cast<int>(0.5 * 100)); // Accurate to two decimal places.
33 TEST(ColorUtils, HSLToSkColorWithAlpha) {
34 SkColor red = SkColorSetARGB(128, 255, 0, 0);
35 HSL hsl = {0, 1, 0.5};
36 SkColor result = HSLToSkColor(hsl, 128);
37 EXPECT_EQ(SkColorGetA(red), SkColorGetA(result));
38 EXPECT_EQ(SkColorGetR(red), SkColorGetR(result));
39 EXPECT_EQ(SkColorGetG(red), SkColorGetG(result));
40 EXPECT_EQ(SkColorGetB(red), SkColorGetB(result));
43 TEST(ColorUtils, RGBtoHSLRoundTrip) {
44 // Just spot check values near the edges.
45 for (int r = 0; r < 10; ++r) {
46 for (int g = 0; g < 10; ++g) {
47 for (int b = 0; b < 10; ++b) {
48 SkColor rgb = SkColorSetARGB(255, r, g, b);
49 HSL hsl = {0, 0, 0};
50 SkColorToHSL(rgb, &hsl);
51 SkColor out = HSLToSkColor(hsl, 255);
52 EXPECT_EQ(SkColorGetR(out), SkColorGetR(rgb));
53 EXPECT_EQ(SkColorGetG(out), SkColorGetG(rgb));
54 EXPECT_EQ(SkColorGetB(out), SkColorGetB(rgb));
58 for (int r = 240; r < 256; ++r) {
59 for (int g = 240; g < 256; ++g) {
60 for (int b = 240; b < 256; ++b) {
61 SkColor rgb = SkColorSetARGB(255, r, g, b);
62 HSL hsl = {0, 0, 0};
63 SkColorToHSL(rgb, &hsl);
64 SkColor out = HSLToSkColor(hsl, 255);
65 EXPECT_EQ(SkColorGetR(out), SkColorGetR(rgb));
66 EXPECT_EQ(SkColorGetG(out), SkColorGetG(rgb));
67 EXPECT_EQ(SkColorGetB(out), SkColorGetB(rgb));
73 TEST(ColorUtils, IsWithinHSLRange) {
74 HSL hsl = {0.3, 0.4, 0.5};
75 HSL lower = {0.2, 0.3, 0.4};
76 HSL upper = {0.4, 0.5, 0.6};
77 EXPECT_TRUE(IsWithinHSLRange(hsl, lower, upper));
78 // Bounds are inclusive.
79 hsl.h = 0.2;
80 EXPECT_TRUE(IsWithinHSLRange(hsl, lower, upper));
81 hsl.h = 0.4;
82 EXPECT_TRUE(IsWithinHSLRange(hsl, lower, upper));
83 hsl.s = 0.3;
84 EXPECT_TRUE(IsWithinHSLRange(hsl, lower, upper));
85 hsl.s = 0.5;
86 EXPECT_TRUE(IsWithinHSLRange(hsl, lower, upper));
87 hsl.l = 0.4;
88 EXPECT_TRUE(IsWithinHSLRange(hsl, lower, upper));
89 hsl.l = 0.6;
90 EXPECT_TRUE(IsWithinHSLRange(hsl, lower, upper));
93 TEST(ColorUtils, IsWithinHSLRangeHueWrapAround) {
94 HSL hsl = {0.3, 0.4, 0.5};
95 HSL lower = {0.8, -1, -1};
96 HSL upper = {1.2, -1, -1};
97 hsl.h = 0.1;
98 EXPECT_TRUE(IsWithinHSLRange(hsl, lower, upper));
99 hsl.h = 0.9;
100 EXPECT_TRUE(IsWithinHSLRange(hsl, lower, upper));
101 hsl.h = 0.3;
102 EXPECT_FALSE(IsWithinHSLRange(hsl, lower, upper));
105 TEST(ColorUtils, ColorToHSLRegisterSpill) {
106 // In a opt build on Linux, this was causing a register spill on my laptop
107 // (Pentium M) when converting from SkColor to HSL.
108 SkColor input = SkColorSetARGB(255, 206, 154, 89);
109 HSL hsl = {-1, -1, -1};
110 SkColor result = HSLShift(input, hsl);
111 // |result| should be the same as |input| since we passed in a value meaning
112 // no color shift.
113 EXPECT_EQ(SkColorGetA(input), SkColorGetA(result));
114 EXPECT_EQ(SkColorGetR(input), SkColorGetR(result));
115 EXPECT_EQ(SkColorGetG(input), SkColorGetG(result));
116 EXPECT_EQ(SkColorGetB(input), SkColorGetB(result));
119 TEST(ColorUtils, CalculateBoringScore_Empty) {
120 SkBitmap bitmap;
121 EXPECT_DOUBLE_EQ(1.0, CalculateBoringScore(bitmap));
124 TEST(ColorUtils, CalculateBoringScore_SingleColor) {
125 const gfx::Size kSize(20, 10);
126 gfx::Canvas canvas(kSize, 1.0f, true);
127 // Fill all pixels in black.
128 canvas.FillRect(gfx::Rect(kSize), SK_ColorBLACK);
130 SkBitmap bitmap =
131 skia::GetTopDevice(*canvas.sk_canvas())->accessBitmap(false);
132 // The thumbnail should deserve the highest boring score.
133 EXPECT_DOUBLE_EQ(1.0, CalculateBoringScore(bitmap));
136 TEST(ColorUtils, CalculateBoringScore_TwoColors) {
137 const gfx::Size kSize(20, 10);
139 gfx::Canvas canvas(kSize, 1.0f, true);
140 // Fill all pixels in black.
141 canvas.FillRect(gfx::Rect(kSize), SK_ColorBLACK);
142 // Fill the left half pixels in white.
143 canvas.FillRect(gfx::Rect(0, 0, kSize.width() / 2, kSize.height()),
144 SK_ColorWHITE);
146 SkBitmap bitmap =
147 skia::GetTopDevice(*canvas.sk_canvas())->accessBitmap(false);
148 ASSERT_EQ(kSize.width(), bitmap.width());
149 ASSERT_EQ(kSize.height(), bitmap.height());
150 // The thumbnail should be less boring because two colors are used.
151 EXPECT_DOUBLE_EQ(0.5, CalculateBoringScore(bitmap));
154 TEST(ColorUtils, AlphaBlend) {
155 SkColor fore = SkColorSetARGB(255, 200, 200, 200);
156 SkColor back = SkColorSetARGB(255, 100, 100, 100);
158 EXPECT_TRUE(AlphaBlend(fore, back, 255) == fore);
159 EXPECT_TRUE(AlphaBlend(fore, back, 0) == back);
161 // One is fully transparent, result is partially transparent.
162 back = SkColorSetA(back, 0);
163 EXPECT_EQ(136U, SkColorGetA(AlphaBlend(fore, back, 136)));
165 // Both are fully transparent, result is fully transparent.
166 fore = SkColorSetA(fore, 0);
167 EXPECT_EQ(0U, SkColorGetA(AlphaBlend(fore, back, 255)));
170 } // namespace color_utils