Add more components tests to GN build.
[chromium-blink-merge.git] / ui / gl / gl_image_surface_texture.cc
blob910551da3a40ecb63239bfa5689c3fb72079661d
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gl/gl_image_surface_texture.h"
7 #include "base/trace_event/trace_event.h"
8 #include "ui/gl/android/surface_texture.h"
10 namespace gfx {
12 GLImageSurfaceTexture::GLImageSurfaceTexture(const gfx::Size& size)
13 : size_(size), texture_id_(0) {
16 GLImageSurfaceTexture::~GLImageSurfaceTexture() {
17 DCHECK(thread_checker_.CalledOnValidThread());
18 DCHECK(!surface_texture_.get());
19 DCHECK_EQ(0, texture_id_);
22 bool GLImageSurfaceTexture::Initialize(SurfaceTexture* surface_texture) {
23 DCHECK(thread_checker_.CalledOnValidThread());
24 DCHECK(!surface_texture_.get());
25 surface_texture_ = surface_texture;
26 return true;
29 void GLImageSurfaceTexture::Destroy(bool have_context) {
30 DCHECK(thread_checker_.CalledOnValidThread());
31 surface_texture_ = NULL;
32 texture_id_ = 0;
35 gfx::Size GLImageSurfaceTexture::GetSize() { return size_; }
37 unsigned GLImageSurfaceTexture::GetInternalFormat() { return GL_RGBA; }
39 bool GLImageSurfaceTexture::BindTexImage(unsigned target) {
40 TRACE_EVENT0("gpu", "GLImageSurfaceTexture::BindTexImage");
41 DCHECK(thread_checker_.CalledOnValidThread());
43 if (target != GL_TEXTURE_EXTERNAL_OES) {
44 LOG(ERROR)
45 << "Surface texture can only be bound to TEXTURE_EXTERNAL_OES target";
46 return false;
49 GLint texture_id;
50 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id);
51 DCHECK(texture_id);
53 if (texture_id_ && texture_id_ != texture_id) {
54 LOG(ERROR) << "Surface texture can only be bound to one texture ID";
55 return false;
58 DCHECK(surface_texture_.get());
59 if (texture_id != texture_id_) {
60 // Note: Surface textures used as gpu memory buffers are created with an
61 // initial dummy texture id of 0. We need to call DetachFromGLContext() here
62 // to detach from the dummy texture before we can attach to a real texture
63 // id. DetachFromGLContext() will delete the texture for the current
64 // attachment point so it's important that this is never called when
65 // attached to a real texture id. Detaching from the dummy texture id should
66 // not cause any problems as the GL should silently ignore 0 when passed to
67 // glDeleteTextures.
68 DCHECK_EQ(0, texture_id_);
69 surface_texture_->DetachFromGLContext();
71 // This will attach the surface texture to the texture currently bound to
72 // GL_TEXTURE_EXTERNAL_OES target.
73 surface_texture_->AttachToGLContext();
74 texture_id_ = texture_id;
77 surface_texture_->UpdateTexImage();
78 return true;
81 bool GLImageSurfaceTexture::CopyTexSubImage(unsigned target,
82 const Point& offset,
83 const Rect& rect) {
84 return false;
87 bool GLImageSurfaceTexture::ScheduleOverlayPlane(gfx::AcceleratedWidget widget,
88 int z_order,
89 OverlayTransform transform,
90 const Rect& bounds_rect,
91 const RectF& crop_rect) {
92 return false;
95 void GLImageSurfaceTexture::OnMemoryDump(
96 base::trace_event::ProcessMemoryDump* pmd,
97 uint64_t process_tracing_id,
98 const std::string& dump_name) {
99 // TODO(ericrk): Add OnMemoryDump for GLImages. crbug.com/514914
102 } // namespace gfx