5 <title>GPU Feature Testing: Canvas2D
</title>
11 var canvas
= document
.getElementById("da-canvas");
15 context
= canvas
.getContext("2d");
22 window
.webkitRequestAnimationFrame(draw
);
29 context
.fillRect(0, 0, 100, frameCount
);
30 if (frameCount
== 6) {
33 window
.webkitRequestAnimationFrame(draw
);
38 domAutomationController
.setAutomationId(1);
39 domAutomationController
.send("FINISHED");
43 <body onload=
"runTest()">
44 Canvas2D should trigger GPU process launch if accelerated-
2d-canvas is allowed.
45 300x300 is enough to trigger accelerated canvas
2D.
46 <canvas id=
"da-canvas" width=
"300" height=
"300"></canvas>