Roll leveldb 3f7758:803d69 (v1.17 -> v1.18)
[chromium-blink-merge.git] / gpu / command_buffer / client / fenced_allocator.cc
blob6db6e501977d1ca79f14bdc4e082d029b6302b7a
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file contains the implementation of the FencedAllocator class.
7 #include "gpu/command_buffer/client/fenced_allocator.h"
9 #include <algorithm>
11 #include "gpu/command_buffer/client/cmd_buffer_helper.h"
13 namespace gpu {
15 namespace {
17 // Round down to the largest multiple of kAllocAlignment no greater than |size|.
18 unsigned int RoundDown(unsigned int size) {
19 return size & ~(FencedAllocator::kAllocAlignment - 1);
22 // Round up to the smallest multiple of kAllocAlignment no smaller than |size|.
23 unsigned int RoundUp(unsigned int size) {
24 return (size + (FencedAllocator::kAllocAlignment - 1)) &
25 ~(FencedAllocator::kAllocAlignment - 1);
28 } // namespace
30 #ifndef _MSC_VER
31 const FencedAllocator::Offset FencedAllocator::kInvalidOffset;
32 const unsigned int FencedAllocator::kAllocAlignment;
33 #endif
35 FencedAllocator::FencedAllocator(unsigned int size,
36 CommandBufferHelper* helper,
37 const base::Closure& poll_callback)
38 : helper_(helper),
39 poll_callback_(poll_callback),
40 bytes_in_use_(0) {
41 Block block = { FREE, 0, RoundDown(size), kUnusedToken };
42 blocks_.push_back(block);
45 FencedAllocator::~FencedAllocator() {
46 // Free blocks pending tokens.
47 for (unsigned int i = 0; i < blocks_.size(); ++i) {
48 if (blocks_[i].state == FREE_PENDING_TOKEN) {
49 i = WaitForTokenAndFreeBlock(i);
53 DCHECK_EQ(blocks_.size(), 1u);
54 DCHECK_EQ(blocks_[0].state, FREE);
57 // Looks for a non-allocated block that is big enough. Search in the FREE
58 // blocks first (for direct usage), first-fit, then in the FREE_PENDING_TOKEN
59 // blocks, waiting for them. The current implementation isn't smart about
60 // optimizing what to wait for, just looks inside the block in order (first-fit
61 // as well).
62 FencedAllocator::Offset FencedAllocator::Alloc(unsigned int size) {
63 // size of 0 is not allowed because it would be inconsistent to only sometimes
64 // have it succeed. Example: Alloc(SizeOfBuffer), Alloc(0).
65 if (size == 0) {
66 return kInvalidOffset;
69 // Round up the allocation size to ensure alignment.
70 size = RoundUp(size);
72 // Try first to allocate in a free block.
73 for (unsigned int i = 0; i < blocks_.size(); ++i) {
74 Block &block = blocks_[i];
75 if (block.state == FREE && block.size >= size) {
76 return AllocInBlock(i, size);
80 // No free block is available. Look for blocks pending tokens, and wait for
81 // them to be re-usable.
82 for (unsigned int i = 0; i < blocks_.size(); ++i) {
83 if (blocks_[i].state != FREE_PENDING_TOKEN)
84 continue;
85 i = WaitForTokenAndFreeBlock(i);
86 if (blocks_[i].size >= size)
87 return AllocInBlock(i, size);
89 return kInvalidOffset;
92 // Looks for the corresponding block, mark it FREE, and collapse it if
93 // necessary.
94 void FencedAllocator::Free(FencedAllocator::Offset offset) {
95 BlockIndex index = GetBlockByOffset(offset);
96 DCHECK_NE(blocks_[index].state, FREE);
97 Block &block = blocks_[index];
99 if (block.state == IN_USE)
100 bytes_in_use_ -= block.size;
102 block.state = FREE;
103 CollapseFreeBlock(index);
106 // Looks for the corresponding block, mark it FREE_PENDING_TOKEN.
107 void FencedAllocator::FreePendingToken(
108 FencedAllocator::Offset offset, int32 token) {
109 BlockIndex index = GetBlockByOffset(offset);
110 Block &block = blocks_[index];
111 if (block.state == IN_USE)
112 bytes_in_use_ -= block.size;
113 block.state = FREE_PENDING_TOKEN;
114 block.token = token;
117 // Gets the max of the size of the blocks marked as free.
118 unsigned int FencedAllocator::GetLargestFreeSize() {
119 FreeUnused();
120 unsigned int max_size = 0;
121 for (unsigned int i = 0; i < blocks_.size(); ++i) {
122 Block &block = blocks_[i];
123 if (block.state == FREE)
124 max_size = std::max(max_size, block.size);
126 return max_size;
129 // Gets the size of the largest segment of blocks that are either FREE or
130 // FREE_PENDING_TOKEN.
131 unsigned int FencedAllocator::GetLargestFreeOrPendingSize() {
132 unsigned int max_size = 0;
133 unsigned int current_size = 0;
134 for (unsigned int i = 0; i < blocks_.size(); ++i) {
135 Block &block = blocks_[i];
136 if (block.state == IN_USE) {
137 max_size = std::max(max_size, current_size);
138 current_size = 0;
139 } else {
140 DCHECK(block.state == FREE || block.state == FREE_PENDING_TOKEN);
141 current_size += block.size;
144 return std::max(max_size, current_size);
147 // Makes sure that:
148 // - there is at least one block.
149 // - there are no contiguous FREE blocks (they should have been collapsed).
150 // - the successive offsets match the block sizes, and they are in order.
151 bool FencedAllocator::CheckConsistency() {
152 if (blocks_.size() < 1) return false;
153 for (unsigned int i = 0; i < blocks_.size() - 1; ++i) {
154 Block &current = blocks_[i];
155 Block &next = blocks_[i + 1];
156 // This test is NOT included in the next one, because offset is unsigned.
157 if (next.offset <= current.offset)
158 return false;
159 if (next.offset != current.offset + current.size)
160 return false;
161 if (current.state == FREE && next.state == FREE)
162 return false;
164 return true;
167 // Returns false if all blocks are actually FREE, in which
168 // case they would be coalesced into one block, true otherwise.
169 bool FencedAllocator::InUse() {
170 return blocks_.size() != 1 || blocks_[0].state != FREE;
173 // Collapse the block to the next one, then to the previous one. Provided the
174 // structure is consistent, those are the only blocks eligible for collapse.
175 FencedAllocator::BlockIndex FencedAllocator::CollapseFreeBlock(
176 BlockIndex index) {
177 if (index + 1 < blocks_.size()) {
178 Block &next = blocks_[index + 1];
179 if (next.state == FREE) {
180 blocks_[index].size += next.size;
181 blocks_.erase(blocks_.begin() + index + 1);
184 if (index > 0) {
185 Block &prev = blocks_[index - 1];
186 if (prev.state == FREE) {
187 prev.size += blocks_[index].size;
188 blocks_.erase(blocks_.begin() + index);
189 --index;
192 return index;
195 // Waits for the block's token, then mark the block as free, then collapse it.
196 FencedAllocator::BlockIndex FencedAllocator::WaitForTokenAndFreeBlock(
197 BlockIndex index) {
198 Block &block = blocks_[index];
199 DCHECK_EQ(block.state, FREE_PENDING_TOKEN);
200 helper_->WaitForToken(block.token);
201 block.state = FREE;
202 return CollapseFreeBlock(index);
205 // Frees any blocks pending a token for which the token has been read.
206 void FencedAllocator::FreeUnused() {
207 // Free any potential blocks that has its lifetime handled outside.
208 poll_callback_.Run();
210 for (unsigned int i = 0; i < blocks_.size();) {
211 Block& block = blocks_[i];
212 if (block.state == FREE_PENDING_TOKEN &&
213 helper_->HasTokenPassed(block.token)) {
214 block.state = FREE;
215 i = CollapseFreeBlock(i);
216 } else {
217 ++i;
222 // If the block is exactly the requested size, simply mark it IN_USE, otherwise
223 // split it and mark the first one (of the requested size) IN_USE.
224 FencedAllocator::Offset FencedAllocator::AllocInBlock(BlockIndex index,
225 unsigned int size) {
226 Block &block = blocks_[index];
227 DCHECK_GE(block.size, size);
228 DCHECK_EQ(block.state, FREE);
229 Offset offset = block.offset;
230 bytes_in_use_ += size;
231 if (block.size == size) {
232 block.state = IN_USE;
233 return offset;
235 Block newblock = { FREE, offset + size, block.size - size, kUnusedToken};
236 block.state = IN_USE;
237 block.size = size;
238 // this is the last thing being done because it may invalidate block;
239 blocks_.insert(blocks_.begin() + index + 1, newblock);
240 return offset;
243 // The blocks are in offset order, so we can do a binary search.
244 FencedAllocator::BlockIndex FencedAllocator::GetBlockByOffset(Offset offset) {
245 Block templ = { IN_USE, offset, 0, kUnusedToken };
246 Container::iterator it = std::lower_bound(blocks_.begin(), blocks_.end(),
247 templ, OffsetCmp());
248 DCHECK(it != blocks_.end() && it->offset == offset);
249 return it-blocks_.begin();
252 } // namespace gpu