1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_
6 #define GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_
10 #include "base/containers/hash_tables.h"
11 #include "base/macros.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "gles2_impl_export.h"
18 class GLES2Implementation
;
20 class VertexArrayObject
;
22 // VertexArrayObjectManager manages vertex array objects on the client side
23 // of the command buffer.
24 class GLES2_IMPL_EXPORT VertexArrayObjectManager
{
26 VertexArrayObjectManager(
27 GLuint max_vertex_attribs
,
28 GLuint array_buffer_id
,
29 GLuint element_array_buffer_id
,
30 bool support_client_side_arrays
);
31 ~VertexArrayObjectManager();
33 bool IsReservedId(GLuint id
) const;
35 // Binds an element array.
36 // Returns true if service should be called.
37 bool BindElementArray(GLuint id
);
40 void UnbindBuffer(GLuint id
);
42 // Geneates array objects for the given ids.
43 void GenVertexArrays(GLsizei n
, const GLuint
* arrays
);
45 // Deletes array objects for the given ids.
46 void DeleteVertexArrays(GLsizei n
, const GLuint
* arrays
);
48 // Binds a vertex array.
49 // changed will be set to true if the service should be called.
50 // Returns false if array is an unknown id.
51 bool BindVertexArray(GLuint array
, bool* changed
);
53 // simulated will be set to true if buffers were simulated.
54 // Returns true service should be called.
55 bool SetupSimulatedClientSideBuffers(
56 const char* function_name
,
57 GLES2Implementation
* gl
,
58 GLES2CmdHelper
* gl_helper
,
63 // Returns true if buffers were setup.
64 bool SetupSimulatedIndexAndClientSideBuffers(
65 const char* function_name
,
66 GLES2Implementation
* gl
,
67 GLES2CmdHelper
* gl_helper
,
75 bool HaveEnabledClientSideBuffers() const;
77 void SetAttribEnable(GLuint index
, bool enabled
);
79 bool GetVertexAttrib(GLuint index
, GLenum pname
, uint32
* param
);
81 bool GetAttribPointer(GLuint index
, GLenum pname
, void** ptr
) const;
83 // Returns false if error.
84 bool SetAttribPointer(
93 void SetAttribDivisor(GLuint index
, GLuint divisor
);
95 GLuint
bound_element_array_buffer() const;
98 typedef base::hash_map
<GLuint
, VertexArrayObject
*> VertexArrayObjectMap
;
100 bool IsDefaultVAOBound() const;
102 GLsizei
CollectData(const void* data
,
103 GLsizei bytes_per_element
,
105 GLsizei num_elements
);
107 GLuint max_vertex_attribs_
;
108 GLuint array_buffer_id_
;
109 GLsizei array_buffer_size_
;
110 GLsizei array_buffer_offset_
;
111 GLuint element_array_buffer_id_
;
112 GLsizei element_array_buffer_size_
;
113 GLsizei collection_buffer_size_
;
114 scoped_ptr
<int8
[]> collection_buffer_
;
116 VertexArrayObject
* default_vertex_array_object_
;
117 VertexArrayObject
* bound_vertex_array_object_
;
118 VertexArrayObjectMap vertex_array_objects_
;
120 bool support_client_side_arrays_
;
122 DISALLOW_COPY_AND_ASSIGN(VertexArrayObjectManager
);
128 #endif // GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_