Adds initial key systems support for Chromecast.
[chromium-blink-merge.git] / cc / output / direct_renderer.cc
blobb068da0d052185e8daf130ef0103d956bb54a752
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/output/direct_renderer.h"
7 #include <utility>
8 #include <vector>
10 #include "base/containers/hash_tables.h"
11 #include "base/containers/scoped_ptr_hash_map.h"
12 #include "base/debug/trace_event.h"
13 #include "base/metrics/histogram.h"
14 #include "cc/base/math_util.h"
15 #include "cc/output/copy_output_request.h"
16 #include "cc/quads/draw_quad.h"
17 #include "ui/gfx/geometry/rect_conversions.h"
18 #include "ui/gfx/transform.h"
20 static gfx::Transform OrthoProjectionMatrix(float left,
21 float right,
22 float bottom,
23 float top) {
24 // Use the standard formula to map the clipping frustum to the cube from
25 // [-1, -1, -1] to [1, 1, 1].
26 float delta_x = right - left;
27 float delta_y = top - bottom;
28 gfx::Transform proj;
29 if (!delta_x || !delta_y)
30 return proj;
31 proj.matrix().set(0, 0, 2.0f / delta_x);
32 proj.matrix().set(0, 3, -(right + left) / delta_x);
33 proj.matrix().set(1, 1, 2.0f / delta_y);
34 proj.matrix().set(1, 3, -(top + bottom) / delta_y);
36 // Z component of vertices is always set to zero as we don't use the depth
37 // buffer while drawing.
38 proj.matrix().set(2, 2, 0);
40 return proj;
43 static gfx::Transform window_matrix(int x, int y, int width, int height) {
44 gfx::Transform canvas;
46 // Map to window position and scale up to pixel coordinates.
47 canvas.Translate3d(x, y, 0);
48 canvas.Scale3d(width, height, 0);
50 // Map from ([-1, -1] to [1, 1]) -> ([0, 0] to [1, 1])
51 canvas.Translate3d(0.5, 0.5, 0.5);
52 canvas.Scale3d(0.5, 0.5, 0.5);
54 return canvas;
57 namespace cc {
59 DirectRenderer::DrawingFrame::DrawingFrame()
60 : root_render_pass(NULL), current_render_pass(NULL), current_texture(NULL) {
63 DirectRenderer::DrawingFrame::~DrawingFrame() {}
66 // static
67 gfx::RectF DirectRenderer::QuadVertexRect() {
68 return gfx::RectF(-0.5f, -0.5f, 1.f, 1.f);
71 // static
72 void DirectRenderer::QuadRectTransform(gfx::Transform* quad_rect_transform,
73 const gfx::Transform& quad_transform,
74 const gfx::RectF& quad_rect) {
75 *quad_rect_transform = quad_transform;
76 quad_rect_transform->Translate(0.5 * quad_rect.width() + quad_rect.x(),
77 0.5 * quad_rect.height() + quad_rect.y());
78 quad_rect_transform->Scale(quad_rect.width(), quad_rect.height());
81 void DirectRenderer::InitializeViewport(DrawingFrame* frame,
82 const gfx::Rect& draw_rect,
83 const gfx::Rect& viewport_rect,
84 const gfx::Size& surface_size) {
85 bool flip_y = FlippedFramebuffer();
87 DCHECK_GE(viewport_rect.x(), 0);
88 DCHECK_GE(viewport_rect.y(), 0);
89 DCHECK_LE(viewport_rect.right(), surface_size.width());
90 DCHECK_LE(viewport_rect.bottom(), surface_size.height());
91 if (flip_y) {
92 frame->projection_matrix = OrthoProjectionMatrix(draw_rect.x(),
93 draw_rect.right(),
94 draw_rect.bottom(),
95 draw_rect.y());
96 } else {
97 frame->projection_matrix = OrthoProjectionMatrix(draw_rect.x(),
98 draw_rect.right(),
99 draw_rect.y(),
100 draw_rect.bottom());
103 gfx::Rect window_rect = viewport_rect;
104 if (flip_y)
105 window_rect.set_y(surface_size.height() - viewport_rect.bottom());
106 frame->window_matrix = window_matrix(window_rect.x(),
107 window_rect.y(),
108 window_rect.width(),
109 window_rect.height());
110 SetDrawViewport(window_rect);
112 current_draw_rect_ = draw_rect;
113 current_viewport_rect_ = viewport_rect;
114 current_surface_size_ = surface_size;
117 gfx::Rect DirectRenderer::MoveFromDrawToWindowSpace(
118 const gfx::Rect& draw_rect) const {
119 gfx::Rect window_rect = draw_rect;
120 window_rect -= current_draw_rect_.OffsetFromOrigin();
121 window_rect += current_viewport_rect_.OffsetFromOrigin();
122 if (FlippedFramebuffer())
123 window_rect.set_y(current_surface_size_.height() - window_rect.bottom());
124 return window_rect;
127 DirectRenderer::DirectRenderer(RendererClient* client,
128 const LayerTreeSettings* settings,
129 OutputSurface* output_surface,
130 ResourceProvider* resource_provider)
131 : Renderer(client, settings),
132 output_surface_(output_surface),
133 resource_provider_(resource_provider),
134 overlay_processor_(
135 new OverlayProcessor(output_surface, resource_provider)) {
136 overlay_processor_->Initialize();
139 DirectRenderer::~DirectRenderer() {}
141 void DirectRenderer::SetEnlargePassTextureAmountForTesting(
142 const gfx::Vector2d& amount) {
143 enlarge_pass_texture_amount_ = amount;
146 void DirectRenderer::DecideRenderPassAllocationsForFrame(
147 const RenderPassList& render_passes_in_draw_order) {
148 if (!resource_provider_)
149 return;
151 base::hash_map<RenderPassId, gfx::Size> render_passes_in_frame;
152 for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i)
153 render_passes_in_frame.insert(std::pair<RenderPassId, gfx::Size>(
154 render_passes_in_draw_order[i]->id,
155 RenderPassTextureSize(render_passes_in_draw_order[i])));
157 std::vector<RenderPassId> passes_to_delete;
158 base::ScopedPtrHashMap<RenderPassId, ScopedResource>::const_iterator
159 pass_iter;
160 for (pass_iter = render_pass_textures_.begin();
161 pass_iter != render_pass_textures_.end();
162 ++pass_iter) {
163 base::hash_map<RenderPassId, gfx::Size>::const_iterator it =
164 render_passes_in_frame.find(pass_iter->first);
165 if (it == render_passes_in_frame.end()) {
166 passes_to_delete.push_back(pass_iter->first);
167 continue;
170 gfx::Size required_size = it->second;
171 ScopedResource* texture = pass_iter->second;
172 DCHECK(texture);
174 bool size_appropriate = texture->size().width() >= required_size.width() &&
175 texture->size().height() >= required_size.height();
176 if (texture->id() && !size_appropriate)
177 texture->Free();
180 // Delete RenderPass textures from the previous frame that will not be used
181 // again.
182 for (size_t i = 0; i < passes_to_delete.size(); ++i)
183 render_pass_textures_.erase(passes_to_delete[i]);
185 for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) {
186 if (!render_pass_textures_.contains(render_passes_in_draw_order[i]->id)) {
187 scoped_ptr<ScopedResource> texture =
188 ScopedResource::Create(resource_provider_);
189 render_pass_textures_.set(render_passes_in_draw_order[i]->id,
190 texture.Pass());
195 void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order,
196 float device_scale_factor,
197 const gfx::Rect& device_viewport_rect,
198 const gfx::Rect& device_clip_rect,
199 bool disable_picture_quad_image_filtering) {
200 TRACE_EVENT0("cc", "DirectRenderer::DrawFrame");
201 UMA_HISTOGRAM_COUNTS("Renderer4.renderPassCount",
202 render_passes_in_draw_order->size());
204 const RenderPass* root_render_pass = render_passes_in_draw_order->back();
205 DCHECK(root_render_pass);
207 DrawingFrame frame;
208 frame.render_passes_in_draw_order = render_passes_in_draw_order;
209 frame.root_render_pass = root_render_pass;
210 frame.root_damage_rect = Capabilities().using_partial_swap
211 ? root_render_pass->damage_rect
212 : root_render_pass->output_rect;
213 frame.root_damage_rect.Intersect(gfx::Rect(device_viewport_rect.size()));
214 frame.device_viewport_rect = device_viewport_rect;
215 frame.device_clip_rect = device_clip_rect;
216 frame.disable_picture_quad_image_filtering =
217 disable_picture_quad_image_filtering;
219 overlay_processor_->ProcessForOverlays(render_passes_in_draw_order,
220 &frame.overlay_list);
222 EnsureBackbuffer();
224 // Only reshape when we know we are going to draw. Otherwise, the reshape
225 // can leave the window at the wrong size if we never draw and the proper
226 // viewport size is never set.
227 output_surface_->Reshape(device_viewport_rect.size(), device_scale_factor);
229 BeginDrawingFrame(&frame);
230 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) {
231 RenderPass* pass = render_passes_in_draw_order->at(i);
232 DrawRenderPass(&frame, pass);
234 for (ScopedPtrVector<CopyOutputRequest>::iterator it =
235 pass->copy_requests.begin();
236 it != pass->copy_requests.end();
237 ++it) {
238 if (i > 0) {
239 // Doing a readback is destructive of our state on Mac, so make sure
240 // we restore the state between readbacks. http://crbug.com/99393.
241 UseRenderPass(&frame, pass);
243 CopyCurrentRenderPassToBitmap(&frame, pass->copy_requests.take(it));
246 FinishDrawingFrame(&frame);
248 render_passes_in_draw_order->clear();
251 gfx::Rect DirectRenderer::ComputeScissorRectForRenderPass(
252 const DrawingFrame* frame) {
253 gfx::Rect render_pass_scissor = frame->current_render_pass->output_rect;
255 if (frame->root_damage_rect == frame->root_render_pass->output_rect ||
256 !frame->current_render_pass->copy_requests.empty())
257 return render_pass_scissor;
259 gfx::Transform inverse_transform(gfx::Transform::kSkipInitialization);
260 if (frame->current_render_pass->transform_to_root_target.GetInverse(
261 &inverse_transform)) {
262 // Only intersect inverse-projected damage if the transform is invertible.
263 gfx::Rect damage_rect_in_render_pass_space =
264 MathUtil::ProjectEnclosingClippedRect(inverse_transform,
265 frame->root_damage_rect);
266 render_pass_scissor.Intersect(damage_rect_in_render_pass_space);
269 return render_pass_scissor;
272 bool DirectRenderer::NeedDeviceClip(const DrawingFrame* frame) const {
273 if (frame->current_render_pass != frame->root_render_pass)
274 return false;
276 return !frame->device_clip_rect.Contains(frame->device_viewport_rect);
279 gfx::Rect DirectRenderer::DeviceClipRectInWindowSpace(const DrawingFrame* frame)
280 const {
281 gfx::Rect device_clip_rect = frame->device_clip_rect;
282 if (FlippedFramebuffer())
283 device_clip_rect.set_y(current_surface_size_.height() -
284 device_clip_rect.bottom());
285 return device_clip_rect;
288 void DirectRenderer::SetScissorStateForQuad(const DrawingFrame* frame,
289 const DrawQuad& quad) {
290 if (quad.isClipped()) {
291 SetScissorTestRectInDrawSpace(frame, quad.clipRect());
292 return;
294 if (NeedDeviceClip(frame)) {
295 SetScissorTestRect(DeviceClipRectInWindowSpace(frame));
296 return;
299 EnsureScissorTestDisabled();
302 void DirectRenderer::SetScissorStateForQuadWithRenderPassScissor(
303 const DrawingFrame* frame,
304 const DrawQuad& quad,
305 const gfx::Rect& render_pass_scissor,
306 bool* should_skip_quad) {
307 gfx::Rect quad_scissor_rect = render_pass_scissor;
309 if (quad.isClipped())
310 quad_scissor_rect.Intersect(quad.clipRect());
312 if (quad_scissor_rect.IsEmpty()) {
313 *should_skip_quad = true;
314 return;
317 *should_skip_quad = false;
318 SetScissorTestRectInDrawSpace(frame, quad_scissor_rect);
321 void DirectRenderer::SetScissorTestRectInDrawSpace(
322 const DrawingFrame* frame,
323 const gfx::Rect& draw_space_rect) {
324 gfx::Rect window_space_rect = MoveFromDrawToWindowSpace(draw_space_rect);
325 if (NeedDeviceClip(frame))
326 window_space_rect.Intersect(DeviceClipRectInWindowSpace(frame));
327 SetScissorTestRect(window_space_rect);
330 void DirectRenderer::FinishDrawingQuadList() {}
332 void DirectRenderer::DrawRenderPass(DrawingFrame* frame,
333 const RenderPass* render_pass) {
334 TRACE_EVENT0("cc", "DirectRenderer::DrawRenderPass");
335 if (!UseRenderPass(frame, render_pass))
336 return;
338 bool using_scissor_as_optimization = Capabilities().using_partial_swap;
339 gfx::Rect render_pass_scissor;
340 bool draw_rect_covers_full_surface = true;
341 if (frame->current_render_pass == frame->root_render_pass &&
342 !frame->device_viewport_rect.Contains(
343 gfx::Rect(output_surface_->SurfaceSize())))
344 draw_rect_covers_full_surface = false;
346 if (using_scissor_as_optimization) {
347 render_pass_scissor = ComputeScissorRectForRenderPass(frame);
348 SetScissorTestRectInDrawSpace(frame, render_pass_scissor);
349 if (!render_pass_scissor.Contains(frame->current_render_pass->output_rect))
350 draw_rect_covers_full_surface = false;
353 if (frame->current_render_pass != frame->root_render_pass ||
354 settings_->should_clear_root_render_pass) {
355 if (NeedDeviceClip(frame)) {
356 SetScissorTestRect(DeviceClipRectInWindowSpace(frame));
357 draw_rect_covers_full_surface = false;
358 } else if (!using_scissor_as_optimization) {
359 EnsureScissorTestDisabled();
362 bool has_external_stencil_test =
363 output_surface_->HasExternalStencilTest() &&
364 frame->current_render_pass == frame->root_render_pass;
366 DiscardPixels(has_external_stencil_test, draw_rect_covers_full_surface);
367 ClearFramebuffer(frame, has_external_stencil_test);
370 const QuadList& quad_list = render_pass->quad_list;
371 for (QuadList::ConstBackToFrontIterator it = quad_list.BackToFrontBegin();
372 it != quad_list.BackToFrontEnd();
373 ++it) {
374 const DrawQuad& quad = *(*it);
375 bool should_skip_quad = false;
377 if (using_scissor_as_optimization) {
378 SetScissorStateForQuadWithRenderPassScissor(
379 frame, quad, render_pass_scissor, &should_skip_quad);
380 } else {
381 SetScissorStateForQuad(frame, quad);
384 if (!should_skip_quad)
385 DoDrawQuad(frame, *it);
387 FinishDrawingQuadList();
390 bool DirectRenderer::UseRenderPass(DrawingFrame* frame,
391 const RenderPass* render_pass) {
392 frame->current_render_pass = render_pass;
393 frame->current_texture = NULL;
395 if (render_pass == frame->root_render_pass) {
396 BindFramebufferToOutputSurface(frame);
397 InitializeViewport(frame,
398 render_pass->output_rect,
399 frame->device_viewport_rect,
400 output_surface_->SurfaceSize());
401 return true;
404 ScopedResource* texture = render_pass_textures_.get(render_pass->id);
405 DCHECK(texture);
407 gfx::Size size = RenderPassTextureSize(render_pass);
408 size.Enlarge(enlarge_pass_texture_amount_.x(),
409 enlarge_pass_texture_amount_.y());
410 if (!texture->id())
411 texture->Allocate(
412 size, ResourceProvider::TextureHintImmutableFramebuffer, RGBA_8888);
413 DCHECK(texture->id());
415 return BindFramebufferToTexture(frame, texture, render_pass->output_rect);
418 bool DirectRenderer::HasAllocatedResourcesForTesting(RenderPassId id) const {
419 ScopedResource* texture = render_pass_textures_.get(id);
420 return texture && texture->id();
423 // static
424 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) {
425 return render_pass->output_rect.size();
428 } // namespace cc