Adds initial key systems support for Chromecast.
[chromium-blink-merge.git] / cc / output / output_surface.h
blobd3eca54fa83d98023e0c71e623785a5fd8422d8c
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_OUTPUT_OUTPUT_SURFACE_H_
6 #define CC_OUTPUT_OUTPUT_SURFACE_H_
8 #include <deque>
10 #include "base/basictypes.h"
11 #include "base/memory/ref_counted.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "base/memory/weak_ptr.h"
14 #include "cc/base/cc_export.h"
15 #include "cc/base/rolling_time_delta_history.h"
16 #include "cc/output/context_provider.h"
17 #include "cc/output/overlay_candidate_validator.h"
18 #include "cc/output/software_output_device.h"
20 namespace base { class SingleThreadTaskRunner; }
22 namespace ui { struct LatencyInfo; }
24 namespace gfx {
25 class Rect;
26 class Size;
27 class Transform;
30 namespace cc {
32 class CompositorFrame;
33 class CompositorFrameAck;
34 struct ManagedMemoryPolicy;
35 class OutputSurfaceClient;
37 // Represents the output surface for a compositor. The compositor owns
38 // and manages its destruction. Its lifetime is:
39 // 1. Created on the main thread by the LayerTreeHost through its client.
40 // 2. Passed to the compositor thread and bound to a client via BindToClient.
41 // From here on, it will only be used on the compositor thread.
42 // 3. If the 3D context is lost, then the compositor will delete the output
43 // surface (on the compositor thread) and go back to step 1.
44 class CC_EXPORT OutputSurface {
45 public:
46 enum {
47 DEFAULT_MAX_FRAMES_PENDING = 2
50 explicit OutputSurface(
51 const scoped_refptr<ContextProvider>& context_provider);
53 explicit OutputSurface(scoped_ptr<SoftwareOutputDevice> software_device);
55 OutputSurface(const scoped_refptr<ContextProvider>& context_provider,
56 scoped_ptr<SoftwareOutputDevice> software_device);
58 virtual ~OutputSurface();
60 struct Capabilities {
61 Capabilities()
62 : delegated_rendering(false),
63 max_frames_pending(0),
64 deferred_gl_initialization(false),
65 draw_and_swap_full_viewport_every_frame(false),
66 adjust_deadline_for_parent(true),
67 uses_default_gl_framebuffer(true) {}
68 bool delegated_rendering;
69 int max_frames_pending;
70 bool deferred_gl_initialization;
71 bool draw_and_swap_full_viewport_every_frame;
72 // This doesn't handle the <webview> case, but once BeginFrame is
73 // supported natively, we shouldn't need adjust_deadline_for_parent.
74 bool adjust_deadline_for_parent;
75 // Whether this output surface renders to the default OpenGL zero
76 // framebuffer or to an offscreen framebuffer.
77 bool uses_default_gl_framebuffer;
80 const Capabilities& capabilities() const {
81 return capabilities_;
84 virtual bool HasExternalStencilTest() const;
86 // Obtain the 3d context or the software device associated with this output
87 // surface. Either of these may return a null pointer, but not both.
88 // In the event of a lost context, the entire output surface should be
89 // recreated.
90 ContextProvider* context_provider() const { return context_provider_.get(); }
91 SoftwareOutputDevice* software_device() const {
92 return software_device_.get();
95 // Called by the compositor on the compositor thread. This is a place where
96 // thread-specific data for the output surface can be initialized, since from
97 // this point on the output surface will only be used on the compositor
98 // thread.
99 virtual bool BindToClient(OutputSurfaceClient* client);
101 // This is called by the compositor on the compositor thread inside ReleaseGL
102 // in order to release the ContextProvider. Only used with
103 // deferred_gl_initialization capability.
104 void ReleaseContextProvider();
106 virtual void EnsureBackbuffer();
107 virtual void DiscardBackbuffer();
109 virtual void Reshape(const gfx::Size& size, float scale_factor);
110 virtual gfx::Size SurfaceSize() const;
112 virtual void BindFramebuffer();
114 // The implementation may destroy or steal the contents of the CompositorFrame
115 // passed in (though it will not take ownership of the CompositorFrame
116 // itself).
117 virtual void SwapBuffers(CompositorFrame* frame);
118 virtual void OnSwapBuffersComplete();
120 // Notifies frame-rate smoothness preference. If true, all non-critical
121 // processing should be stopped, or lowered in priority.
122 virtual void UpdateSmoothnessTakesPriority(bool prefer_smoothness) {}
124 // Requests a BeginFrame notification from the output surface. The
125 // notification will be delivered by calling
126 // OutputSurfaceClient::BeginFrame until the callback is disabled.
127 virtual void SetNeedsBeginFrame(bool enable) {}
129 bool HasClient() { return !!client_; }
131 // Returns an estimate of the current GPU latency. When only a software
132 // device is present, returns 0.
133 base::TimeDelta GpuLatencyEstimate();
135 // Get the class capable of informing cc of hardware overlay capability.
136 OverlayCandidateValidator* overlay_candidate_validator() const {
137 return overlay_candidate_validator_.get();
140 protected:
141 OutputSurfaceClient* client_;
143 // Synchronously initialize context3d and enter hardware mode.
144 // This can only supported in threaded compositing mode.
145 bool InitializeAndSetContext3d(
146 scoped_refptr<ContextProvider> context_provider);
147 void ReleaseGL();
149 void PostSwapBuffersComplete();
151 struct OutputSurface::Capabilities capabilities_;
152 scoped_refptr<ContextProvider> context_provider_;
153 scoped_ptr<SoftwareOutputDevice> software_device_;
154 scoped_ptr<OverlayCandidateValidator> overlay_candidate_validator_;
155 gfx::Size surface_size_;
156 float device_scale_factor_;
158 void CommitVSyncParameters(base::TimeTicks timebase,
159 base::TimeDelta interval);
161 void SetNeedsRedrawRect(const gfx::Rect& damage_rect);
162 void ReclaimResources(const CompositorFrameAck* ack);
163 void DidLoseOutputSurface();
164 void SetExternalStencilTest(bool enabled);
165 void SetExternalDrawConstraints(
166 const gfx::Transform& transform,
167 const gfx::Rect& viewport,
168 const gfx::Rect& clip,
169 const gfx::Rect& viewport_rect_for_tile_priority,
170 const gfx::Transform& transform_for_tile_priority,
171 bool resourceless_software_draw);
173 private:
174 void SetUpContext3d();
175 void ResetContext3d();
176 void SetMemoryPolicy(const ManagedMemoryPolicy& policy);
177 void UpdateAndMeasureGpuLatency();
179 bool external_stencil_test_enabled_;
181 base::WeakPtrFactory<OutputSurface> weak_ptr_factory_;
183 std::deque<unsigned> available_gpu_latency_query_ids_;
184 std::deque<unsigned> pending_gpu_latency_query_ids_;
185 RollingTimeDeltaHistory gpu_latency_history_;
187 DISALLOW_COPY_AND_ASSIGN(OutputSurface);
190 } // namespace cc
192 #endif // CC_OUTPUT_OUTPUT_SURFACE_H_