1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "net/socket/tcp_socket_win.h"
9 #include "base/callback_helpers.h"
10 #include "base/logging.h"
11 #include "base/metrics/stats_counters.h"
12 #include "base/win/windows_version.h"
13 #include "net/base/address_list.h"
14 #include "net/base/connection_type_histograms.h"
15 #include "net/base/io_buffer.h"
16 #include "net/base/ip_endpoint.h"
17 #include "net/base/net_errors.h"
18 #include "net/base/net_util.h"
19 #include "net/base/network_change_notifier.h"
20 #include "net/base/winsock_init.h"
21 #include "net/base/winsock_util.h"
22 #include "net/socket/socket_descriptor.h"
23 #include "net/socket/socket_net_log_params.h"
29 const int kTCPKeepAliveSeconds
= 45;
31 int SetSocketReceiveBufferSize(SOCKET socket
, int32 size
) {
32 int rv
= setsockopt(socket
, SOL_SOCKET
, SO_RCVBUF
,
33 reinterpret_cast<const char*>(&size
), sizeof(size
));
34 int net_error
= (rv
== 0) ? OK
: MapSystemError(WSAGetLastError());
35 DCHECK(!rv
) << "Could not set socket receive buffer size: " << net_error
;
39 int SetSocketSendBufferSize(SOCKET socket
, int32 size
) {
40 int rv
= setsockopt(socket
, SOL_SOCKET
, SO_SNDBUF
,
41 reinterpret_cast<const char*>(&size
), sizeof(size
));
42 int net_error
= (rv
== 0) ? OK
: MapSystemError(WSAGetLastError());
43 DCHECK(!rv
) << "Could not set socket send buffer size: " << net_error
;
48 // The Nagle implementation on windows is governed by RFC 896. The idea
49 // behind Nagle is to reduce small packets on the network. When Nagle is
50 // enabled, if a partial packet has been sent, the TCP stack will disallow
51 // further *partial* packets until an ACK has been received from the other
52 // side. Good applications should always strive to send as much data as
53 // possible and avoid partial-packet sends. However, in most real world
54 // applications, there are edge cases where this does not happen, and two
55 // partial packets may be sent back to back. For a browser, it is NEVER
56 // a benefit to delay for an RTT before the second packet is sent.
58 // As a practical example in Chromium today, consider the case of a small
59 // POST. I have verified this:
60 // Client writes 649 bytes of header (partial packet #1)
61 // Client writes 50 bytes of POST data (partial packet #2)
62 // In the above example, with Nagle, a RTT delay is inserted between these
63 // two sends due to nagle. RTTs can easily be 100ms or more. The best
64 // fix is to make sure that for POSTing data, we write as much data as
65 // possible and minimize partial packets. We will fix that. But disabling
66 // Nagle also ensure we don't run into this delay in other edge cases.
68 // http://technet.microsoft.com/en-us/library/bb726981.aspx
69 bool DisableNagle(SOCKET socket
, bool disable
) {
70 BOOL val
= disable
? TRUE
: FALSE
;
71 int rv
= setsockopt(socket
, IPPROTO_TCP
, TCP_NODELAY
,
72 reinterpret_cast<const char*>(&val
),
74 DCHECK(!rv
) << "Could not disable nagle";
78 // Enable TCP Keep-Alive to prevent NAT routers from timing out TCP
79 // connections. See http://crbug.com/27400 for details.
80 bool SetTCPKeepAlive(SOCKET socket
, BOOL enable
, int delay_secs
) {
81 int delay
= delay_secs
* 1000;
82 struct tcp_keepalive keepalive_vals
= {
83 enable
? 1 : 0, // TCP keep-alive on.
84 delay
, // Delay seconds before sending first TCP keep-alive packet.
85 delay
, // Delay seconds between sending TCP keep-alive packets.
87 DWORD bytes_returned
= 0xABAB;
88 int rv
= WSAIoctl(socket
, SIO_KEEPALIVE_VALS
, &keepalive_vals
,
89 sizeof(keepalive_vals
), NULL
, 0,
90 &bytes_returned
, NULL
, NULL
);
91 DCHECK(!rv
) << "Could not enable TCP Keep-Alive for socket: " << socket
92 << " [error: " << WSAGetLastError() << "].";
94 // Disregard any failure in disabling nagle or enabling TCP Keep-Alive.
98 int MapConnectError(int os_error
) {
100 // connect fails with WSAEACCES when Windows Firewall blocks the
103 return ERR_NETWORK_ACCESS_DENIED
;
105 return ERR_CONNECTION_TIMED_OUT
;
107 int net_error
= MapSystemError(os_error
);
108 if (net_error
== ERR_FAILED
)
109 return ERR_CONNECTION_FAILED
; // More specific than ERR_FAILED.
111 // Give a more specific error when the user is offline.
112 if (net_error
== ERR_ADDRESS_UNREACHABLE
&&
113 NetworkChangeNotifier::IsOffline()) {
114 return ERR_INTERNET_DISCONNECTED
;
124 //-----------------------------------------------------------------------------
126 // This class encapsulates all the state that has to be preserved as long as
127 // there is a network IO operation in progress. If the owner TCPSocketWin is
128 // destroyed while an operation is in progress, the Core is detached and it
129 // lives until the operation completes and the OS doesn't reference any resource
130 // declared on this class anymore.
131 class TCPSocketWin::Core
: public base::RefCounted
<Core
> {
133 explicit Core(TCPSocketWin
* socket
);
135 // Start watching for the end of a read or write operation.
137 void WatchForWrite();
139 // The TCPSocketWin is going away.
140 void Detach() { socket_
= NULL
; }
142 // The separate OVERLAPPED variables for asynchronous operation.
143 // |read_overlapped_| is used for both Connect() and Read().
144 // |write_overlapped_| is only used for Write();
145 OVERLAPPED read_overlapped_
;
146 OVERLAPPED write_overlapped_
;
148 // The buffers used in Read() and Write().
149 scoped_refptr
<IOBuffer
> read_iobuffer_
;
150 scoped_refptr
<IOBuffer
> write_iobuffer_
;
151 int read_buffer_length_
;
152 int write_buffer_length_
;
154 bool non_blocking_reads_initialized_
;
157 friend class base::RefCounted
<Core
>;
159 class ReadDelegate
: public base::win::ObjectWatcher::Delegate
{
161 explicit ReadDelegate(Core
* core
) : core_(core
) {}
162 virtual ~ReadDelegate() {}
164 // base::ObjectWatcher::Delegate methods:
165 virtual void OnObjectSignaled(HANDLE object
);
171 class WriteDelegate
: public base::win::ObjectWatcher::Delegate
{
173 explicit WriteDelegate(Core
* core
) : core_(core
) {}
174 virtual ~WriteDelegate() {}
176 // base::ObjectWatcher::Delegate methods:
177 virtual void OnObjectSignaled(HANDLE object
);
185 // The socket that created this object.
186 TCPSocketWin
* socket_
;
188 // |reader_| handles the signals from |read_watcher_|.
189 ReadDelegate reader_
;
190 // |writer_| handles the signals from |write_watcher_|.
191 WriteDelegate writer_
;
193 // |read_watcher_| watches for events from Connect() and Read().
194 base::win::ObjectWatcher read_watcher_
;
195 // |write_watcher_| watches for events from Write();
196 base::win::ObjectWatcher write_watcher_
;
198 DISALLOW_COPY_AND_ASSIGN(Core
);
201 TCPSocketWin::Core::Core(TCPSocketWin
* socket
)
202 : read_buffer_length_(0),
203 write_buffer_length_(0),
204 non_blocking_reads_initialized_(false),
208 memset(&read_overlapped_
, 0, sizeof(read_overlapped_
));
209 memset(&write_overlapped_
, 0, sizeof(write_overlapped_
));
211 read_overlapped_
.hEvent
= WSACreateEvent();
212 write_overlapped_
.hEvent
= WSACreateEvent();
215 TCPSocketWin::Core::~Core() {
216 // Make sure the message loop is not watching this object anymore.
217 read_watcher_
.StopWatching();
218 write_watcher_
.StopWatching();
220 WSACloseEvent(read_overlapped_
.hEvent
);
221 memset(&read_overlapped_
, 0xaf, sizeof(read_overlapped_
));
222 WSACloseEvent(write_overlapped_
.hEvent
);
223 memset(&write_overlapped_
, 0xaf, sizeof(write_overlapped_
));
226 void TCPSocketWin::Core::WatchForRead() {
227 // We grab an extra reference because there is an IO operation in progress.
228 // Balanced in ReadDelegate::OnObjectSignaled().
230 read_watcher_
.StartWatching(read_overlapped_
.hEvent
, &reader_
);
233 void TCPSocketWin::Core::WatchForWrite() {
234 // We grab an extra reference because there is an IO operation in progress.
235 // Balanced in WriteDelegate::OnObjectSignaled().
237 write_watcher_
.StartWatching(write_overlapped_
.hEvent
, &writer_
);
240 void TCPSocketWin::Core::ReadDelegate::OnObjectSignaled(HANDLE object
) {
241 DCHECK_EQ(object
, core_
->read_overlapped_
.hEvent
);
242 if (core_
->socket_
) {
243 if (core_
->socket_
->waiting_connect_
)
244 core_
->socket_
->DidCompleteConnect();
246 core_
->socket_
->DidSignalRead();
252 void TCPSocketWin::Core::WriteDelegate::OnObjectSignaled(
254 DCHECK_EQ(object
, core_
->write_overlapped_
.hEvent
);
256 core_
->socket_
->DidCompleteWrite();
261 //-----------------------------------------------------------------------------
263 TCPSocketWin::TCPSocketWin(net::NetLog
* net_log
,
264 const net::NetLog::Source
& source
)
265 : socket_(INVALID_SOCKET
),
266 accept_event_(WSA_INVALID_EVENT
),
267 accept_socket_(NULL
),
268 accept_address_(NULL
),
269 waiting_connect_(false),
270 waiting_read_(false),
271 waiting_write_(false),
272 connect_os_error_(0),
273 logging_multiple_connect_attempts_(false),
274 net_log_(BoundNetLog::Make(net_log
, NetLog::SOURCE_SOCKET
)) {
275 net_log_
.BeginEvent(NetLog::TYPE_SOCKET_ALIVE
,
276 source
.ToEventParametersCallback());
280 TCPSocketWin::~TCPSocketWin() {
282 net_log_
.EndEvent(NetLog::TYPE_SOCKET_ALIVE
);
285 int TCPSocketWin::Open(AddressFamily family
) {
286 DCHECK(CalledOnValidThread());
287 DCHECK_EQ(socket_
, INVALID_SOCKET
);
289 socket_
= CreatePlatformSocket(ConvertAddressFamily(family
), SOCK_STREAM
,
291 if (socket_
== INVALID_SOCKET
) {
292 PLOG(ERROR
) << "CreatePlatformSocket() returned an error";
293 return MapSystemError(WSAGetLastError());
296 if (SetNonBlocking(socket_
)) {
297 int result
= MapSystemError(WSAGetLastError());
305 int TCPSocketWin::AdoptConnectedSocket(SOCKET socket
,
306 const IPEndPoint
& peer_address
) {
307 DCHECK(CalledOnValidThread());
308 DCHECK_EQ(socket_
, INVALID_SOCKET
);
313 if (SetNonBlocking(socket_
)) {
314 int result
= MapSystemError(WSAGetLastError());
319 core_
= new Core(this);
320 peer_address_
.reset(new IPEndPoint(peer_address
));
325 int TCPSocketWin::AdoptListenSocket(SOCKET socket
) {
326 DCHECK(CalledOnValidThread());
327 DCHECK_EQ(socket_
, INVALID_SOCKET
);
331 if (SetNonBlocking(socket_
)) {
332 int result
= MapSystemError(WSAGetLastError());
337 // |core_| is not needed for sockets that are used to accept connections.
338 // The operation here is more like Open but with an existing socket.
343 int TCPSocketWin::Bind(const IPEndPoint
& address
) {
344 DCHECK(CalledOnValidThread());
345 DCHECK_NE(socket_
, INVALID_SOCKET
);
347 SockaddrStorage storage
;
348 if (!address
.ToSockAddr(storage
.addr
, &storage
.addr_len
))
349 return ERR_ADDRESS_INVALID
;
351 int result
= bind(socket_
, storage
.addr
, storage
.addr_len
);
353 PLOG(ERROR
) << "bind() returned an error";
354 return MapSystemError(WSAGetLastError());
360 int TCPSocketWin::Listen(int backlog
) {
361 DCHECK(CalledOnValidThread());
362 DCHECK_GT(backlog
, 0);
363 DCHECK_NE(socket_
, INVALID_SOCKET
);
364 DCHECK_EQ(accept_event_
, WSA_INVALID_EVENT
);
366 accept_event_
= WSACreateEvent();
367 if (accept_event_
== WSA_INVALID_EVENT
) {
368 PLOG(ERROR
) << "WSACreateEvent()";
369 return MapSystemError(WSAGetLastError());
372 int result
= listen(socket_
, backlog
);
374 PLOG(ERROR
) << "listen() returned an error";
375 return MapSystemError(WSAGetLastError());
381 int TCPSocketWin::Accept(scoped_ptr
<TCPSocketWin
>* socket
,
383 const CompletionCallback
& callback
) {
384 DCHECK(CalledOnValidThread());
387 DCHECK(!callback
.is_null());
388 DCHECK(accept_callback_
.is_null());
390 net_log_
.BeginEvent(NetLog::TYPE_TCP_ACCEPT
);
392 int result
= AcceptInternal(socket
, address
);
394 if (result
== ERR_IO_PENDING
) {
396 WSAEventSelect(socket_
, accept_event_
, FD_ACCEPT
);
397 accept_watcher_
.StartWatching(accept_event_
, this);
399 accept_socket_
= socket
;
400 accept_address_
= address
;
401 accept_callback_
= callback
;
407 int TCPSocketWin::Connect(const IPEndPoint
& address
,
408 const CompletionCallback
& callback
) {
409 DCHECK(CalledOnValidThread());
410 DCHECK_NE(socket_
, INVALID_SOCKET
);
411 DCHECK(!waiting_connect_
);
413 // |peer_address_| and |core_| will be non-NULL if Connect() has been called.
414 // Unless Close() is called to reset the internal state, a second call to
415 // Connect() is not allowed.
416 // Please note that we enforce this even if the previous Connect() has
417 // completed and failed. Although it is allowed to connect the same |socket_|
418 // again after a connection attempt failed on Windows, it results in
419 // unspecified behavior according to POSIX. Therefore, we make it behave in
420 // the same way as TCPSocketLibevent.
421 DCHECK(!peer_address_
&& !core_
);
423 if (!logging_multiple_connect_attempts_
)
424 LogConnectBegin(AddressList(address
));
426 peer_address_
.reset(new IPEndPoint(address
));
428 int rv
= DoConnect();
429 if (rv
== ERR_IO_PENDING
) {
430 // Synchronous operation not supported.
431 DCHECK(!callback
.is_null());
432 read_callback_
= callback
;
433 waiting_connect_
= true;
435 DoConnectComplete(rv
);
441 bool TCPSocketWin::IsConnected() const {
442 DCHECK(CalledOnValidThread());
444 if (socket_
== INVALID_SOCKET
|| waiting_connect_
)
450 // Check if connection is alive.
452 int rv
= recv(socket_
, &c
, 1, MSG_PEEK
);
455 if (rv
== SOCKET_ERROR
&& WSAGetLastError() != WSAEWOULDBLOCK
)
461 bool TCPSocketWin::IsConnectedAndIdle() const {
462 DCHECK(CalledOnValidThread());
464 if (socket_
== INVALID_SOCKET
|| waiting_connect_
)
470 // Check if connection is alive and we haven't received any data
473 int rv
= recv(socket_
, &c
, 1, MSG_PEEK
);
476 if (WSAGetLastError() != WSAEWOULDBLOCK
)
482 int TCPSocketWin::Read(IOBuffer
* buf
,
484 const CompletionCallback
& callback
) {
485 DCHECK(CalledOnValidThread());
486 DCHECK_NE(socket_
, INVALID_SOCKET
);
487 DCHECK(!waiting_read_
);
488 DCHECK(read_callback_
.is_null());
489 DCHECK(!core_
->read_iobuffer_
);
491 return DoRead(buf
, buf_len
, callback
);
494 int TCPSocketWin::Write(IOBuffer
* buf
,
496 const CompletionCallback
& callback
) {
497 DCHECK(CalledOnValidThread());
498 DCHECK_NE(socket_
, INVALID_SOCKET
);
499 DCHECK(!waiting_write_
);
500 DCHECK(write_callback_
.is_null());
501 DCHECK_GT(buf_len
, 0);
502 DCHECK(!core_
->write_iobuffer_
);
504 base::StatsCounter
writes("tcp.writes");
508 write_buffer
.len
= buf_len
;
509 write_buffer
.buf
= buf
->data();
511 // TODO(wtc): Remove the assertion after enough testing.
512 AssertEventNotSignaled(core_
->write_overlapped_
.hEvent
);
514 int rv
= WSASend(socket_
, &write_buffer
, 1, &num
, 0,
515 &core_
->write_overlapped_
, NULL
);
517 if (ResetEventIfSignaled(core_
->write_overlapped_
.hEvent
)) {
518 rv
= static_cast<int>(num
);
519 if (rv
> buf_len
|| rv
< 0) {
520 // It seems that some winsock interceptors report that more was written
521 // than was available. Treat this as an error. http://crbug.com/27870
522 LOG(ERROR
) << "Detected broken LSP: Asked to write " << buf_len
523 << " bytes, but " << rv
<< " bytes reported.";
524 return ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES
;
526 base::StatsCounter
write_bytes("tcp.write_bytes");
528 net_log_
.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_SENT
, rv
,
533 int os_error
= WSAGetLastError();
534 if (os_error
!= WSA_IO_PENDING
) {
535 int net_error
= MapSystemError(os_error
);
536 net_log_
.AddEvent(NetLog::TYPE_SOCKET_WRITE_ERROR
,
537 CreateNetLogSocketErrorCallback(net_error
, os_error
));
541 waiting_write_
= true;
542 write_callback_
= callback
;
543 core_
->write_iobuffer_
= buf
;
544 core_
->write_buffer_length_
= buf_len
;
545 core_
->WatchForWrite();
546 return ERR_IO_PENDING
;
549 int TCPSocketWin::GetLocalAddress(IPEndPoint
* address
) const {
550 DCHECK(CalledOnValidThread());
553 SockaddrStorage storage
;
554 if (getsockname(socket_
, storage
.addr
, &storage
.addr_len
))
555 return MapSystemError(WSAGetLastError());
556 if (!address
->FromSockAddr(storage
.addr
, storage
.addr_len
))
557 return ERR_ADDRESS_INVALID
;
562 int TCPSocketWin::GetPeerAddress(IPEndPoint
* address
) const {
563 DCHECK(CalledOnValidThread());
566 return ERR_SOCKET_NOT_CONNECTED
;
567 *address
= *peer_address_
;
571 int TCPSocketWin::SetDefaultOptionsForServer() {
572 return SetExclusiveAddrUse();
575 void TCPSocketWin::SetDefaultOptionsForClient() {
576 // Increase the socket buffer sizes from the default sizes for WinXP. In
577 // performance testing, there is substantial benefit by increasing from 8KB
580 // http://support.microsoft.com/kb/823764/EN-US
581 // On Vista, if we manually set these sizes, Vista turns off its receive
582 // window auto-tuning feature.
583 // http://blogs.msdn.com/wndp/archive/2006/05/05/Winhec-blog-tcpip-2.aspx
584 // Since Vista's auto-tune is better than any static value we can could set,
585 // only change these on pre-vista machines.
586 if (base::win::GetVersion() < base::win::VERSION_VISTA
) {
587 const int32 kSocketBufferSize
= 64 * 1024;
588 SetSocketReceiveBufferSize(socket_
, kSocketBufferSize
);
589 SetSocketSendBufferSize(socket_
, kSocketBufferSize
);
592 DisableNagle(socket_
, true);
593 SetTCPKeepAlive(socket_
, true, kTCPKeepAliveSeconds
);
596 int TCPSocketWin::SetExclusiveAddrUse() {
597 // On Windows, a bound end point can be hijacked by another process by
598 // setting SO_REUSEADDR. Therefore a Windows-only option SO_EXCLUSIVEADDRUSE
599 // was introduced in Windows NT 4.0 SP4. If the socket that is bound to the
600 // end point has SO_EXCLUSIVEADDRUSE enabled, it is not possible for another
601 // socket to forcibly bind to the end point until the end point is unbound.
602 // It is recommend that all server applications must use SO_EXCLUSIVEADDRUSE.
603 // MSDN: http://goo.gl/M6fjQ.
605 // Unlike on *nix, on Windows a TCP server socket can always bind to an end
606 // point in TIME_WAIT state without setting SO_REUSEADDR, therefore it is not
609 // SO_EXCLUSIVEADDRUSE will prevent a TCP client socket from binding to an end
610 // point in TIME_WAIT status. It does not have this effect for a TCP server
614 int rv
= setsockopt(socket_
, SOL_SOCKET
, SO_EXCLUSIVEADDRUSE
,
615 reinterpret_cast<const char*>(&true_value
),
618 return MapSystemError(errno
);
622 int TCPSocketWin::SetReceiveBufferSize(int32 size
) {
623 DCHECK(CalledOnValidThread());
624 return SetSocketReceiveBufferSize(socket_
, size
);
627 int TCPSocketWin::SetSendBufferSize(int32 size
) {
628 DCHECK(CalledOnValidThread());
629 return SetSocketSendBufferSize(socket_
, size
);
632 bool TCPSocketWin::SetKeepAlive(bool enable
, int delay
) {
633 return SetTCPKeepAlive(socket_
, enable
, delay
);
636 bool TCPSocketWin::SetNoDelay(bool no_delay
) {
637 return DisableNagle(socket_
, no_delay
);
640 void TCPSocketWin::Close() {
641 DCHECK(CalledOnValidThread());
643 if (socket_
!= INVALID_SOCKET
) {
644 // Note: don't use CancelIo to cancel pending IO because it doesn't work
645 // when there is a Winsock layered service provider.
647 // In most socket implementations, closing a socket results in a graceful
648 // connection shutdown, but in Winsock we have to call shutdown explicitly.
649 // See the MSDN page "Graceful Shutdown, Linger Options, and Socket Closure"
650 // at http://msdn.microsoft.com/en-us/library/ms738547.aspx
651 shutdown(socket_
, SD_SEND
);
653 // This cancels any pending IO.
654 if (closesocket(socket_
) < 0)
655 PLOG(ERROR
) << "closesocket";
656 socket_
= INVALID_SOCKET
;
659 if (!accept_callback_
.is_null()) {
660 accept_watcher_
.StopWatching();
661 accept_socket_
= NULL
;
662 accept_address_
= NULL
;
663 accept_callback_
.Reset();
667 WSACloseEvent(accept_event_
);
668 accept_event_
= WSA_INVALID_EVENT
;
672 if (waiting_connect_
) {
673 // We closed the socket, so this notification will never come.
674 // From MSDN' WSAEventSelect documentation:
675 // "Closing a socket with closesocket also cancels the association and
676 // selection of network events specified in WSAEventSelect for the
684 waiting_connect_
= false;
685 waiting_read_
= false;
686 waiting_write_
= false;
688 read_callback_
.Reset();
689 write_callback_
.Reset();
690 peer_address_
.reset();
691 connect_os_error_
= 0;
694 bool TCPSocketWin::UsingTCPFastOpen() const {
695 // Not supported on windows.
699 void TCPSocketWin::StartLoggingMultipleConnectAttempts(
700 const AddressList
& addresses
) {
701 if (!logging_multiple_connect_attempts_
) {
702 logging_multiple_connect_attempts_
= true;
703 LogConnectBegin(addresses
);
709 void TCPSocketWin::EndLoggingMultipleConnectAttempts(int net_error
) {
710 if (logging_multiple_connect_attempts_
) {
711 LogConnectEnd(net_error
);
712 logging_multiple_connect_attempts_
= false;
718 int TCPSocketWin::AcceptInternal(scoped_ptr
<TCPSocketWin
>* socket
,
719 IPEndPoint
* address
) {
720 SockaddrStorage storage
;
721 int new_socket
= accept(socket_
, storage
.addr
, &storage
.addr_len
);
722 if (new_socket
< 0) {
723 int net_error
= MapSystemError(WSAGetLastError());
724 if (net_error
!= ERR_IO_PENDING
)
725 net_log_
.EndEventWithNetErrorCode(NetLog::TYPE_TCP_ACCEPT
, net_error
);
729 IPEndPoint ip_end_point
;
730 if (!ip_end_point
.FromSockAddr(storage
.addr
, storage
.addr_len
)) {
732 if (closesocket(new_socket
) < 0)
733 PLOG(ERROR
) << "closesocket";
734 int net_error
= ERR_ADDRESS_INVALID
;
735 net_log_
.EndEventWithNetErrorCode(NetLog::TYPE_TCP_ACCEPT
, net_error
);
738 scoped_ptr
<TCPSocketWin
> tcp_socket(new TCPSocketWin(
739 net_log_
.net_log(), net_log_
.source()));
740 int adopt_result
= tcp_socket
->AdoptConnectedSocket(new_socket
, ip_end_point
);
741 if (adopt_result
!= OK
) {
742 net_log_
.EndEventWithNetErrorCode(NetLog::TYPE_TCP_ACCEPT
, adopt_result
);
745 *socket
= tcp_socket
.Pass();
746 *address
= ip_end_point
;
747 net_log_
.EndEvent(NetLog::TYPE_TCP_ACCEPT
,
748 CreateNetLogIPEndPointCallback(&ip_end_point
));
752 void TCPSocketWin::OnObjectSignaled(HANDLE object
) {
754 if (WSAEnumNetworkEvents(socket_
, accept_event_
, &ev
) == SOCKET_ERROR
) {
755 PLOG(ERROR
) << "WSAEnumNetworkEvents()";
759 if (ev
.lNetworkEvents
& FD_ACCEPT
) {
760 int result
= AcceptInternal(accept_socket_
, accept_address_
);
761 if (result
!= ERR_IO_PENDING
) {
762 accept_socket_
= NULL
;
763 accept_address_
= NULL
;
764 base::ResetAndReturn(&accept_callback_
).Run(result
);
767 // This happens when a client opens a connection and closes it before we
768 // have a chance to accept it.
769 DCHECK(ev
.lNetworkEvents
== 0);
771 // Start watching the next FD_ACCEPT event.
772 WSAEventSelect(socket_
, accept_event_
, FD_ACCEPT
);
773 accept_watcher_
.StartWatching(accept_event_
, this);
777 int TCPSocketWin::DoConnect() {
778 DCHECK_EQ(connect_os_error_
, 0);
781 net_log_
.BeginEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT
,
782 CreateNetLogIPEndPointCallback(peer_address_
.get()));
784 core_
= new Core(this);
785 // WSAEventSelect sets the socket to non-blocking mode as a side effect.
786 // Our connect() and recv() calls require that the socket be non-blocking.
787 WSAEventSelect(socket_
, core_
->read_overlapped_
.hEvent
, FD_CONNECT
);
789 SockaddrStorage storage
;
790 if (!peer_address_
->ToSockAddr(storage
.addr
, &storage
.addr_len
))
791 return ERR_ADDRESS_INVALID
;
792 if (!connect(socket_
, storage
.addr
, storage
.addr_len
)) {
793 // Connected without waiting!
795 // The MSDN page for connect says:
796 // With a nonblocking socket, the connection attempt cannot be completed
797 // immediately. In this case, connect will return SOCKET_ERROR, and
798 // WSAGetLastError will return WSAEWOULDBLOCK.
799 // which implies that for a nonblocking socket, connect never returns 0.
800 // It's not documented whether the event object will be signaled or not
801 // if connect does return 0. So the code below is essentially dead code
802 // and we don't know if it's correct.
805 if (ResetEventIfSignaled(core_
->read_overlapped_
.hEvent
))
808 int os_error
= WSAGetLastError();
809 if (os_error
!= WSAEWOULDBLOCK
) {
810 LOG(ERROR
) << "connect failed: " << os_error
;
811 connect_os_error_
= os_error
;
812 int rv
= MapConnectError(os_error
);
813 CHECK_NE(ERR_IO_PENDING
, rv
);
818 core_
->WatchForRead();
819 return ERR_IO_PENDING
;
822 void TCPSocketWin::DoConnectComplete(int result
) {
823 // Log the end of this attempt (and any OS error it threw).
824 int os_error
= connect_os_error_
;
825 connect_os_error_
= 0;
827 net_log_
.EndEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT
,
828 NetLog::IntegerCallback("os_error", os_error
));
830 net_log_
.EndEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT
);
833 if (!logging_multiple_connect_attempts_
)
834 LogConnectEnd(result
);
837 void TCPSocketWin::LogConnectBegin(const AddressList
& addresses
) {
838 base::StatsCounter
connects("tcp.connect");
839 connects
.Increment();
841 net_log_
.BeginEvent(NetLog::TYPE_TCP_CONNECT
,
842 addresses
.CreateNetLogCallback());
845 void TCPSocketWin::LogConnectEnd(int net_error
) {
847 UpdateConnectionTypeHistograms(CONNECTION_ANY
);
849 if (net_error
!= OK
) {
850 net_log_
.EndEventWithNetErrorCode(NetLog::TYPE_TCP_CONNECT
, net_error
);
854 struct sockaddr_storage source_address
;
855 socklen_t addrlen
= sizeof(source_address
);
856 int rv
= getsockname(
857 socket_
, reinterpret_cast<struct sockaddr
*>(&source_address
), &addrlen
);
859 LOG(ERROR
) << "getsockname() [rv: " << rv
860 << "] error: " << WSAGetLastError();
862 net_log_
.EndEventWithNetErrorCode(NetLog::TYPE_TCP_CONNECT
, rv
);
867 NetLog::TYPE_TCP_CONNECT
,
868 CreateNetLogSourceAddressCallback(
869 reinterpret_cast<const struct sockaddr
*>(&source_address
),
870 sizeof(source_address
)));
873 int TCPSocketWin::DoRead(IOBuffer
* buf
, int buf_len
,
874 const CompletionCallback
& callback
) {
875 if (!core_
->non_blocking_reads_initialized_
) {
876 WSAEventSelect(socket_
, core_
->read_overlapped_
.hEvent
,
878 core_
->non_blocking_reads_initialized_
= true;
880 int rv
= recv(socket_
, buf
->data(), buf_len
, 0);
881 if (rv
== SOCKET_ERROR
) {
882 int os_error
= WSAGetLastError();
883 if (os_error
!= WSAEWOULDBLOCK
) {
884 int net_error
= MapSystemError(os_error
);
886 NetLog::TYPE_SOCKET_READ_ERROR
,
887 CreateNetLogSocketErrorCallback(net_error
, os_error
));
891 base::StatsCounter
read_bytes("tcp.read_bytes");
894 net_log_
.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_RECEIVED
, rv
,
899 waiting_read_
= true;
900 read_callback_
= callback
;
901 core_
->read_iobuffer_
= buf
;
902 core_
->read_buffer_length_
= buf_len
;
903 core_
->WatchForRead();
904 return ERR_IO_PENDING
;
907 void TCPSocketWin::DidCompleteConnect() {
908 DCHECK(waiting_connect_
);
909 DCHECK(!read_callback_
.is_null());
912 WSANETWORKEVENTS events
;
913 int rv
= WSAEnumNetworkEvents(socket_
, core_
->read_overlapped_
.hEvent
,
916 if (rv
== SOCKET_ERROR
) {
918 os_error
= WSAGetLastError();
919 result
= MapSystemError(os_error
);
920 } else if (events
.lNetworkEvents
& FD_CONNECT
) {
921 os_error
= events
.iErrorCode
[FD_CONNECT_BIT
];
922 result
= MapConnectError(os_error
);
925 result
= ERR_UNEXPECTED
;
928 connect_os_error_
= os_error
;
929 DoConnectComplete(result
);
930 waiting_connect_
= false;
932 DCHECK_NE(result
, ERR_IO_PENDING
);
933 base::ResetAndReturn(&read_callback_
).Run(result
);
936 void TCPSocketWin::DidCompleteWrite() {
937 DCHECK(waiting_write_
);
938 DCHECK(!write_callback_
.is_null());
940 DWORD num_bytes
, flags
;
941 BOOL ok
= WSAGetOverlappedResult(socket_
, &core_
->write_overlapped_
,
942 &num_bytes
, FALSE
, &flags
);
943 WSAResetEvent(core_
->write_overlapped_
.hEvent
);
944 waiting_write_
= false;
947 int os_error
= WSAGetLastError();
948 rv
= MapSystemError(os_error
);
949 net_log_
.AddEvent(NetLog::TYPE_SOCKET_WRITE_ERROR
,
950 CreateNetLogSocketErrorCallback(rv
, os_error
));
952 rv
= static_cast<int>(num_bytes
);
953 if (rv
> core_
->write_buffer_length_
|| rv
< 0) {
954 // It seems that some winsock interceptors report that more was written
955 // than was available. Treat this as an error. http://crbug.com/27870
956 LOG(ERROR
) << "Detected broken LSP: Asked to write "
957 << core_
->write_buffer_length_
<< " bytes, but " << rv
958 << " bytes reported.";
959 rv
= ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES
;
961 base::StatsCounter
write_bytes("tcp.write_bytes");
962 write_bytes
.Add(num_bytes
);
963 net_log_
.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_SENT
, num_bytes
,
964 core_
->write_iobuffer_
->data());
968 core_
->write_iobuffer_
= NULL
;
970 DCHECK_NE(rv
, ERR_IO_PENDING
);
971 base::ResetAndReturn(&write_callback_
).Run(rv
);
974 void TCPSocketWin::DidSignalRead() {
975 DCHECK(waiting_read_
);
976 DCHECK(!read_callback_
.is_null());
979 WSANETWORKEVENTS network_events
;
980 int rv
= WSAEnumNetworkEvents(socket_
, core_
->read_overlapped_
.hEvent
,
982 if (rv
== SOCKET_ERROR
) {
983 os_error
= WSAGetLastError();
984 rv
= MapSystemError(os_error
);
985 } else if (network_events
.lNetworkEvents
) {
986 DCHECK_EQ(network_events
.lNetworkEvents
& ~(FD_READ
| FD_CLOSE
), 0);
987 // If network_events.lNetworkEvents is FD_CLOSE and
988 // network_events.iErrorCode[FD_CLOSE_BIT] is 0, it is a graceful
989 // connection closure. It is tempting to directly set rv to 0 in
990 // this case, but the MSDN pages for WSAEventSelect and
991 // WSAAsyncSelect recommend we still call DoRead():
992 // FD_CLOSE should only be posted after all data is read from a
993 // socket, but an application should check for remaining data upon
994 // receipt of FD_CLOSE to avoid any possibility of losing data.
996 // If network_events.iErrorCode[FD_READ_BIT] or
997 // network_events.iErrorCode[FD_CLOSE_BIT] is nonzero, still call
998 // DoRead() because recv() reports a more accurate error code
999 // (WSAECONNRESET vs. WSAECONNABORTED) when the connection was
1001 rv
= DoRead(core_
->read_iobuffer_
, core_
->read_buffer_length_
,
1003 if (rv
== ERR_IO_PENDING
)
1006 // This may happen because Read() may succeed synchronously and
1007 // consume all the received data without resetting the event object.
1008 core_
->WatchForRead();
1012 waiting_read_
= false;
1013 core_
->read_iobuffer_
= NULL
;
1014 core_
->read_buffer_length_
= 0;
1016 DCHECK_NE(rv
, ERR_IO_PENDING
);
1017 base::ResetAndReturn(&read_callback_
).Run(rv
);