1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_INPUT_INPUT_HANDLER_H_
6 #define CC_INPUT_INPUT_HANDLER_H_
8 #include "base/basictypes.h"
9 #include "base/time/time.h"
10 #include "cc/base/cc_export.h"
11 #include "cc/base/swap_promise_monitor.h"
12 #include "cc/input/scrollbar.h"
21 namespace ui
{ struct LatencyInfo
; }
25 class LayerScrollOffsetDelegate
;
27 struct DidOverscrollParams
{
28 gfx::Vector2dF accumulated_overscroll
;
29 gfx::Vector2dF latest_overscroll_delta
;
30 gfx::Vector2dF current_fling_velocity
;
33 class CC_EXPORT InputHandlerClient
{
35 virtual ~InputHandlerClient() {}
37 virtual void WillShutdown() = 0;
38 virtual void Animate(base::TimeTicks time
) = 0;
39 virtual void MainThreadHasStoppedFlinging() = 0;
41 // Called when scroll deltas reaching the root scrolling layer go unused.
42 // The accumulated overscroll is scoped by the most recent call to
43 // InputHandler::ScrollBegin.
44 virtual void DidOverscroll(const DidOverscrollParams
& params
) = 0;
47 InputHandlerClient() {}
50 DISALLOW_COPY_AND_ASSIGN(InputHandlerClient
);
53 // The InputHandler is a way for the embedders to interact with the impl thread
54 // side of the compositor implementation. There is one InputHandler per
55 // LayerTreeHost. To use the input handler, implement the InputHanderClient
56 // interface and bind it to the handler on the compositor thread.
57 class CC_EXPORT InputHandler
{
59 enum ScrollStatus
{ ScrollOnMainThread
, ScrollStarted
, ScrollIgnored
};
60 enum ScrollInputType
{ Gesture
, Wheel
, NonBubblingGesture
};
62 // Binds a client to this handler to receive notifications. Only one client
63 // can be bound to an InputHandler. The client must live at least until the
64 // handler calls WillShutdown() on the client.
65 virtual void BindToClient(InputHandlerClient
* client
) = 0;
67 // Selects a layer to be scrolled at a given point in viewport (logical
68 // pixel) coordinates. Returns ScrollStarted if the layer at the coordinates
69 // can be scrolled, ScrollOnMainThread if the scroll event should instead be
70 // delegated to the main thread, or ScrollIgnored if there is nothing to be
71 // scrolled at the given coordinates.
72 virtual ScrollStatus
ScrollBegin(gfx::Point viewport_point
,
73 ScrollInputType type
) = 0;
75 // Scroll the selected layer starting at the given position. If the scroll
76 // type given to ScrollBegin was a gesture, then the scroll point and delta
77 // should be in viewport (logical pixel) coordinates. Otherwise they are in
78 // scrolling layer's (logical pixel) space. If there is no room to move the
79 // layer in the requested direction, its first ancestor layer that can be
80 // scrolled will be moved instead. If no layer can be moved in the requested
81 // direction at all, then false is returned. If any layer is moved, then
83 // If the scroll delta hits the root layer, and the layer can no longer move,
84 // the root overscroll accumulated within this ScrollBegin() scope is reported
86 // Should only be called if ScrollBegin() returned ScrollStarted.
87 virtual bool ScrollBy(gfx::Point viewport_point
,
88 const gfx::Vector2dF
& scroll_delta
) = 0;
90 virtual bool ScrollVerticallyByPage(
91 gfx::Point viewport_point
,
92 ScrollDirection direction
) = 0;
94 // Returns ScrollStarted if a layer was being actively being scrolled,
95 // ScrollIgnored if not.
96 virtual ScrollStatus
FlingScrollBegin() = 0;
98 virtual void NotifyCurrentFlingVelocity(const gfx::Vector2dF
& velocity
) = 0;
100 virtual void MouseMoveAt(gfx::Point mouse_position
) = 0;
102 // Stop scrolling the selected layer. Should only be called if ScrollBegin()
103 // returned ScrollStarted.
104 virtual void ScrollEnd() = 0;
106 virtual void SetRootLayerScrollOffsetDelegate(
107 LayerScrollOffsetDelegate
* root_layer_scroll_offset_delegate
) = 0;
109 // Called when the value returned by
110 // LayerScrollOffsetDelegate.GetTotalScrollOffset has changed for reasons
111 // other than a SetTotalScrollOffset call.
112 // NOTE: This should only called after a valid delegate was set via a call to
113 // SetRootLayerScrollOffsetDelegate.
114 virtual void OnRootLayerDelegatedScrollOffsetChanged() = 0;
116 virtual void PinchGestureBegin() = 0;
117 virtual void PinchGestureUpdate(float magnify_delta
, gfx::Point anchor
) = 0;
118 virtual void PinchGestureEnd() = 0;
120 virtual void StartPageScaleAnimation(const gfx::Vector2d
& target_offset
,
123 base::TimeDelta duration
) = 0;
125 // Request another callback to InputHandlerClient::Animate().
126 virtual void ScheduleAnimation() = 0;
128 virtual bool HaveTouchEventHandlersAt(gfx::Point viewport_point
) = 0;
130 // Calling CreateLatencyInfoSwapPromiseMonitor() to get a scoped
131 // LatencyInfoSwapPromiseMonitor. During the life time of the
132 // LatencyInfoSwapPromiseMonitor, if SetNeedsRedraw() or SetNeedsRedrawRect()
133 // is called on LayerTreeHostImpl, the original latency info will be turned
134 // into a LatencyInfoSwapPromise.
135 virtual scoped_ptr
<SwapPromiseMonitor
> CreateLatencyInfoSwapPromiseMonitor(
136 ui::LatencyInfo
* latency
) = 0;
140 virtual ~InputHandler() {}
143 DISALLOW_COPY_AND_ASSIGN(InputHandler
);
148 #endif // CC_INPUT_INPUT_HANDLER_H_