Cast: Added a EncodingEventSubscriber to cast sender app.
[chromium-blink-merge.git] / cc / input / input_handler.h
blobe052a4980a4a2e41b0ff07cb5ec0a6e232275f70
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_INPUT_INPUT_HANDLER_H_
6 #define CC_INPUT_INPUT_HANDLER_H_
8 #include "base/basictypes.h"
9 #include "base/time/time.h"
10 #include "cc/base/cc_export.h"
11 #include "cc/base/swap_promise_monitor.h"
12 #include "cc/input/scrollbar.h"
14 namespace gfx {
15 class Point;
16 class PointF;
17 class Vector2d;
18 class Vector2dF;
21 namespace ui { struct LatencyInfo; }
23 namespace cc {
25 class LayerScrollOffsetDelegate;
27 struct DidOverscrollParams {
28 gfx::Vector2dF accumulated_overscroll;
29 gfx::Vector2dF latest_overscroll_delta;
30 gfx::Vector2dF current_fling_velocity;
33 class CC_EXPORT InputHandlerClient {
34 public:
35 virtual ~InputHandlerClient() {}
37 virtual void WillShutdown() = 0;
38 virtual void Animate(base::TimeTicks time) = 0;
39 virtual void MainThreadHasStoppedFlinging() = 0;
41 // Called when scroll deltas reaching the root scrolling layer go unused.
42 // The accumulated overscroll is scoped by the most recent call to
43 // InputHandler::ScrollBegin.
44 virtual void DidOverscroll(const DidOverscrollParams& params) = 0;
46 protected:
47 InputHandlerClient() {}
49 private:
50 DISALLOW_COPY_AND_ASSIGN(InputHandlerClient);
53 // The InputHandler is a way for the embedders to interact with the impl thread
54 // side of the compositor implementation. There is one InputHandler per
55 // LayerTreeHost. To use the input handler, implement the InputHanderClient
56 // interface and bind it to the handler on the compositor thread.
57 class CC_EXPORT InputHandler {
58 public:
59 enum ScrollStatus { ScrollOnMainThread, ScrollStarted, ScrollIgnored };
60 enum ScrollInputType { Gesture, Wheel, NonBubblingGesture };
62 // Binds a client to this handler to receive notifications. Only one client
63 // can be bound to an InputHandler. The client must live at least until the
64 // handler calls WillShutdown() on the client.
65 virtual void BindToClient(InputHandlerClient* client) = 0;
67 // Selects a layer to be scrolled at a given point in viewport (logical
68 // pixel) coordinates. Returns ScrollStarted if the layer at the coordinates
69 // can be scrolled, ScrollOnMainThread if the scroll event should instead be
70 // delegated to the main thread, or ScrollIgnored if there is nothing to be
71 // scrolled at the given coordinates.
72 virtual ScrollStatus ScrollBegin(gfx::Point viewport_point,
73 ScrollInputType type) = 0;
75 // Scroll the selected layer starting at the given position. If the scroll
76 // type given to ScrollBegin was a gesture, then the scroll point and delta
77 // should be in viewport (logical pixel) coordinates. Otherwise they are in
78 // scrolling layer's (logical pixel) space. If there is no room to move the
79 // layer in the requested direction, its first ancestor layer that can be
80 // scrolled will be moved instead. If no layer can be moved in the requested
81 // direction at all, then false is returned. If any layer is moved, then
82 // true is returned.
83 // If the scroll delta hits the root layer, and the layer can no longer move,
84 // the root overscroll accumulated within this ScrollBegin() scope is reported
85 // to the client.
86 // Should only be called if ScrollBegin() returned ScrollStarted.
87 virtual bool ScrollBy(gfx::Point viewport_point,
88 const gfx::Vector2dF& scroll_delta) = 0;
90 virtual bool ScrollVerticallyByPage(
91 gfx::Point viewport_point,
92 ScrollDirection direction) = 0;
94 // Returns ScrollStarted if a layer was being actively being scrolled,
95 // ScrollIgnored if not.
96 virtual ScrollStatus FlingScrollBegin() = 0;
98 virtual void NotifyCurrentFlingVelocity(const gfx::Vector2dF& velocity) = 0;
100 virtual void MouseMoveAt(gfx::Point mouse_position) = 0;
102 // Stop scrolling the selected layer. Should only be called if ScrollBegin()
103 // returned ScrollStarted.
104 virtual void ScrollEnd() = 0;
106 virtual void SetRootLayerScrollOffsetDelegate(
107 LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate) = 0;
109 // Called when the value returned by
110 // LayerScrollOffsetDelegate.GetTotalScrollOffset has changed for reasons
111 // other than a SetTotalScrollOffset call.
112 // NOTE: This should only called after a valid delegate was set via a call to
113 // SetRootLayerScrollOffsetDelegate.
114 virtual void OnRootLayerDelegatedScrollOffsetChanged() = 0;
116 virtual void PinchGestureBegin() = 0;
117 virtual void PinchGestureUpdate(float magnify_delta, gfx::Point anchor) = 0;
118 virtual void PinchGestureEnd() = 0;
120 virtual void StartPageScaleAnimation(const gfx::Vector2d& target_offset,
121 bool anchor_point,
122 float page_scale,
123 base::TimeDelta duration) = 0;
125 // Request another callback to InputHandlerClient::Animate().
126 virtual void ScheduleAnimation() = 0;
128 virtual bool HaveTouchEventHandlersAt(gfx::Point viewport_point) = 0;
130 // Calling CreateLatencyInfoSwapPromiseMonitor() to get a scoped
131 // LatencyInfoSwapPromiseMonitor. During the life time of the
132 // LatencyInfoSwapPromiseMonitor, if SetNeedsRedraw() or SetNeedsRedrawRect()
133 // is called on LayerTreeHostImpl, the original latency info will be turned
134 // into a LatencyInfoSwapPromise.
135 virtual scoped_ptr<SwapPromiseMonitor> CreateLatencyInfoSwapPromiseMonitor(
136 ui::LatencyInfo* latency) = 0;
138 protected:
139 InputHandler() {}
140 virtual ~InputHandler() {}
142 private:
143 DISALLOW_COPY_AND_ASSIGN(InputHandler);
146 } // namespace cc
148 #endif // CC_INPUT_INPUT_HANDLER_H_