1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_OUTPUT_GL_RENDERER_H_
6 #define CC_OUTPUT_GL_RENDERER_H_
8 #include "base/cancelable_callback.h"
9 #include "cc/base/cc_export.h"
10 #include "cc/base/scoped_ptr_vector.h"
11 #include "cc/output/direct_renderer.h"
12 #include "cc/output/gl_renderer_draw_cache.h"
13 #include "cc/output/program_binding.h"
14 #include "cc/output/renderer.h"
15 #include "cc/quads/checkerboard_draw_quad.h"
16 #include "cc/quads/debug_border_draw_quad.h"
17 #include "cc/quads/io_surface_draw_quad.h"
18 #include "cc/quads/render_pass_draw_quad.h"
19 #include "cc/quads/solid_color_draw_quad.h"
20 #include "cc/quads/tile_draw_quad.h"
21 #include "cc/quads/yuv_video_draw_quad.h"
22 #include "ui/gfx/quad_f.h"
34 class GLRendererShaderTest
;
36 class PictureDrawQuad
;
38 class StreamVideoDrawQuad
;
39 class TextureDrawQuad
;
40 class TextureMailboxDeleter
;
41 class GeometryBinding
;
42 class ScopedEnsureFramebufferAllocation
;
44 // Class that handles drawing of composited render layers using GL.
45 class CC_EXPORT GLRenderer
: public DirectRenderer
{
47 static scoped_ptr
<GLRenderer
> Create(
48 RendererClient
* client
,
49 const LayerTreeSettings
* settings
,
50 OutputSurface
* output_surface
,
51 ResourceProvider
* resource_provider
,
52 TextureMailboxDeleter
* texture_mailbox_deleter
,
53 int highp_threshold_min
);
55 virtual ~GLRenderer();
57 virtual const RendererCapabilitiesImpl
& Capabilities() const OVERRIDE
;
59 // Waits for rendering to finish.
60 virtual void Finish() OVERRIDE
;
62 virtual void DoNoOp() OVERRIDE
;
63 virtual void SwapBuffers(const CompositorFrameMetadata
& metadata
) OVERRIDE
;
65 virtual void GetFramebufferPixels(void* pixels
,
66 const gfx::Rect
& rect
) OVERRIDE
;
68 virtual bool IsContextLost() OVERRIDE
;
70 virtual void SetVisible(bool visible
) OVERRIDE
;
72 virtual void SendManagedMemoryStats(size_t bytes_visible
,
73 size_t bytes_visible_and_nearby
,
74 size_t bytes_allocated
) OVERRIDE
;
76 static void DebugGLCall(gpu::gles2::GLES2Interface
* gl
,
82 GLRenderer(RendererClient
* client
,
83 const LayerTreeSettings
* settings
,
84 OutputSurface
* output_surface
,
85 ResourceProvider
* resource_provider
,
86 TextureMailboxDeleter
* texture_mailbox_deleter
,
87 int highp_threshold_min
);
89 bool IsBackbufferDiscarded() const { return is_backbuffer_discarded_
; }
90 void InitializeGrContext();
92 const gfx::QuadF
& SharedGeometryQuad() const { return shared_geometry_quad_
; }
93 const GeometryBinding
* SharedGeometry() const {
94 return shared_geometry_
.get();
97 void GetFramebufferPixelsAsync(const gfx::Rect
& rect
,
98 scoped_ptr
<CopyOutputRequest
> request
);
99 void GetFramebufferTexture(unsigned texture_id
,
100 ResourceFormat texture_format
,
101 const gfx::Rect
& device_rect
);
102 void ReleaseRenderPassTextures();
104 void SetStencilEnabled(bool enabled
);
105 bool stencil_enabled() const { return stencil_shadow_
; }
106 void SetBlendEnabled(bool enabled
);
107 bool blend_enabled() const { return blend_shadow_
; }
109 virtual void BindFramebufferToOutputSurface(DrawingFrame
* frame
) OVERRIDE
;
110 virtual bool BindFramebufferToTexture(DrawingFrame
* frame
,
111 const ScopedResource
* resource
,
112 const gfx::Rect
& target_rect
) OVERRIDE
;
113 virtual void SetDrawViewport(const gfx::Rect
& window_space_viewport
) OVERRIDE
;
114 virtual void SetScissorTestRect(const gfx::Rect
& scissor_rect
) OVERRIDE
;
115 virtual void DiscardPixels(bool has_external_stencil_test
,
116 bool draw_rect_covers_full_surface
) OVERRIDE
;
117 virtual void ClearFramebuffer(DrawingFrame
* frame
,
118 bool has_external_stencil_test
) OVERRIDE
;
119 virtual void DoDrawQuad(DrawingFrame
* frame
, const class DrawQuad
*) OVERRIDE
;
120 virtual void BeginDrawingFrame(DrawingFrame
* frame
) OVERRIDE
;
121 virtual void FinishDrawingFrame(DrawingFrame
* frame
) OVERRIDE
;
122 virtual bool FlippedFramebuffer() const OVERRIDE
;
123 virtual void EnsureScissorTestEnabled() OVERRIDE
;
124 virtual void EnsureScissorTestDisabled() OVERRIDE
;
125 virtual void CopyCurrentRenderPassToBitmap(
127 scoped_ptr
<CopyOutputRequest
> request
) OVERRIDE
;
128 virtual void FinishDrawingQuadList() OVERRIDE
;
130 // Check if quad needs antialiasing and if so, inflate the quad and
131 // fill edge array for fragment shader. local_quad is set to
132 // inflated quad if antialiasing is required, otherwise it is left
133 // unchanged. edge array is filled with inflated quad's edge data
134 // if antialiasing is required, otherwise it is left unchanged.
135 // Returns true if quad requires antialiasing and false otherwise.
136 static bool SetupQuadForAntialiasing(const gfx::Transform
& device_transform
,
137 const DrawQuad
* quad
,
138 gfx::QuadF
* local_quad
,
142 friend class GLRendererShaderPixelTest
;
143 friend class GLRendererShaderTest
;
145 static void ToGLMatrix(float* gl_matrix
, const gfx::Transform
& transform
);
147 void DrawCheckerboardQuad(const DrawingFrame
* frame
,
148 const CheckerboardDrawQuad
* quad
);
149 void DrawDebugBorderQuad(const DrawingFrame
* frame
,
150 const DebugBorderDrawQuad
* quad
);
151 scoped_ptr
<ScopedResource
> GetBackgroundWithFilters(
153 const RenderPassDrawQuad
* quad
,
154 const gfx::Transform
& contents_device_transform
,
155 const gfx::Transform
& contents_device_transformInverse
,
156 bool* background_changed
);
157 void DrawRenderPassQuad(DrawingFrame
* frame
, const RenderPassDrawQuad
* quad
);
158 void DrawSolidColorQuad(const DrawingFrame
* frame
,
159 const SolidColorDrawQuad
* quad
);
160 void DrawStreamVideoQuad(const DrawingFrame
* frame
,
161 const StreamVideoDrawQuad
* quad
);
162 void EnqueueTextureQuad(const DrawingFrame
* frame
,
163 const TextureDrawQuad
* quad
);
164 void FlushTextureQuadCache();
165 void DrawIOSurfaceQuad(const DrawingFrame
* frame
,
166 const IOSurfaceDrawQuad
* quad
);
167 void DrawTileQuad(const DrawingFrame
* frame
, const TileDrawQuad
* quad
);
168 void DrawContentQuad(const DrawingFrame
* frame
,
169 const ContentDrawQuadBase
* quad
,
170 ResourceProvider::ResourceId resource_id
);
171 void DrawYUVVideoQuad(const DrawingFrame
* frame
,
172 const YUVVideoDrawQuad
* quad
);
173 void DrawPictureQuad(const DrawingFrame
* frame
,
174 const PictureDrawQuad
* quad
);
176 void SetShaderOpacity(float opacity
, int alpha_location
);
177 void SetShaderQuadF(const gfx::QuadF
& quad
, int quad_location
);
178 void DrawQuadGeometry(const DrawingFrame
* frame
,
179 const gfx::Transform
& draw_transform
,
180 const gfx::RectF
& quad_rect
,
181 int matrix_location
);
182 void SetUseProgram(unsigned program
);
184 void CopyTextureToFramebuffer(const DrawingFrame
* frame
,
186 const gfx::Rect
& rect
,
187 const gfx::Transform
& draw_matrix
,
188 bool flip_vertically
);
190 bool UseScopedTexture(DrawingFrame
* frame
,
191 const ScopedResource
* resource
,
192 const gfx::Rect
& viewport_rect
);
194 bool MakeContextCurrent();
196 void InitializeSharedObjects();
197 void CleanupSharedObjects();
199 typedef base::Callback
<void(scoped_ptr
<CopyOutputRequest
> copy_request
,
201 AsyncGetFramebufferPixelsCleanupCallback
;
202 void DoGetFramebufferPixels(
204 const gfx::Rect
& window_rect
,
205 const AsyncGetFramebufferPixelsCleanupCallback
& cleanup_callback
);
206 void FinishedReadback(
207 const AsyncGetFramebufferPixelsCleanupCallback
& cleanup_callback
,
208 unsigned source_buffer
,
210 uint8_t* dest_pixels
,
211 const gfx::Size
& size
);
212 void PassOnSkBitmap(scoped_ptr
<SkBitmap
> bitmap
,
213 scoped_ptr
<SkAutoLockPixels
> lock
,
214 scoped_ptr
<CopyOutputRequest
> request
,
217 void ReinitializeGLState();
219 virtual void DiscardBackbuffer() OVERRIDE
;
220 virtual void EnsureBackbuffer() OVERRIDE
;
221 void EnforceMemoryPolicy();
223 RendererCapabilitiesImpl capabilities_
;
225 unsigned offscreen_framebuffer_id_
;
227 scoped_ptr
<GeometryBinding
> shared_geometry_
;
228 gfx::QuadF shared_geometry_quad_
;
230 // This block of bindings defines all of the programs used by the compositor
231 // itself. Add any new programs here to GLRendererShaderTest.
233 // Tiled layer shaders.
234 typedef ProgramBinding
<VertexShaderTile
, FragmentShaderRGBATexAlpha
>
236 typedef ProgramBinding
<VertexShaderTileAA
, FragmentShaderRGBATexClampAlphaAA
>
238 typedef ProgramBinding
<VertexShaderTileAA
,
239 FragmentShaderRGBATexClampSwizzleAlphaAA
>
240 TileProgramSwizzleAA
;
241 typedef ProgramBinding
<VertexShaderTile
, FragmentShaderRGBATexOpaque
>
243 typedef ProgramBinding
<VertexShaderTile
, FragmentShaderRGBATexSwizzleAlpha
>
245 typedef ProgramBinding
<VertexShaderTile
, FragmentShaderRGBATexSwizzleOpaque
>
246 TileProgramSwizzleOpaque
;
247 typedef ProgramBinding
<VertexShaderPosTex
, FragmentShaderCheckerboard
>
248 TileCheckerboardProgram
;
251 typedef ProgramBinding
<VertexShaderPosTexTransform
,
252 FragmentShaderRGBATexVaryingAlpha
> TextureProgram
;
253 typedef ProgramBinding
<VertexShaderPosTexTransform
,
254 FragmentShaderRGBATexPremultiplyAlpha
>
255 NonPremultipliedTextureProgram
;
256 typedef ProgramBinding
<VertexShaderPosTexTransform
,
257 FragmentShaderTexBackgroundVaryingAlpha
>
258 TextureBackgroundProgram
;
259 typedef ProgramBinding
<VertexShaderPosTexTransform
,
260 FragmentShaderTexBackgroundPremultiplyAlpha
>
261 NonPremultipliedTextureBackgroundProgram
;
263 // Render surface shaders.
264 typedef ProgramBinding
<VertexShaderPosTexTransform
,
265 FragmentShaderRGBATexAlpha
> RenderPassProgram
;
266 typedef ProgramBinding
<VertexShaderPosTexTransform
,
267 FragmentShaderRGBATexAlphaMask
> RenderPassMaskProgram
;
268 typedef ProgramBinding
<VertexShaderQuadTexTransformAA
,
269 FragmentShaderRGBATexAlphaAA
> RenderPassProgramAA
;
270 typedef ProgramBinding
<VertexShaderQuadTexTransformAA
,
271 FragmentShaderRGBATexAlphaMaskAA
>
272 RenderPassMaskProgramAA
;
273 typedef ProgramBinding
<VertexShaderPosTexTransform
,
274 FragmentShaderRGBATexColorMatrixAlpha
>
275 RenderPassColorMatrixProgram
;
276 typedef ProgramBinding
<VertexShaderQuadTexTransformAA
,
277 FragmentShaderRGBATexAlphaMaskColorMatrixAA
>
278 RenderPassMaskColorMatrixProgramAA
;
279 typedef ProgramBinding
<VertexShaderQuadTexTransformAA
,
280 FragmentShaderRGBATexAlphaColorMatrixAA
>
281 RenderPassColorMatrixProgramAA
;
282 typedef ProgramBinding
<VertexShaderPosTexTransform
,
283 FragmentShaderRGBATexAlphaMaskColorMatrix
>
284 RenderPassMaskColorMatrixProgram
;
287 typedef ProgramBinding
<VertexShaderVideoTransform
, FragmentShaderRGBATex
>
288 VideoStreamTextureProgram
;
289 typedef ProgramBinding
<VertexShaderPosTexYUVStretch
, FragmentShaderYUVVideo
>
291 typedef ProgramBinding
<VertexShaderPosTexYUVStretch
, FragmentShaderYUVAVideo
>
294 // Special purpose / effects shaders.
295 typedef ProgramBinding
<VertexShaderPos
, FragmentShaderColor
>
297 typedef ProgramBinding
<VertexShaderQuad
, FragmentShaderColor
>
299 typedef ProgramBinding
<VertexShaderQuadAA
, FragmentShaderColorAA
>
302 const TileProgram
* GetTileProgram(
303 TexCoordPrecision precision
, SamplerType sampler
);
304 const TileProgramOpaque
* GetTileProgramOpaque(
305 TexCoordPrecision precision
, SamplerType sampler
);
306 const TileProgramAA
* GetTileProgramAA(
307 TexCoordPrecision precision
, SamplerType sampler
);
308 const TileProgramSwizzle
* GetTileProgramSwizzle(
309 TexCoordPrecision precision
, SamplerType sampler
);
310 const TileProgramSwizzleOpaque
* GetTileProgramSwizzleOpaque(
311 TexCoordPrecision precision
, SamplerType sampler
);
312 const TileProgramSwizzleAA
* GetTileProgramSwizzleAA(
313 TexCoordPrecision precision
, SamplerType sampler
);
315 const TileCheckerboardProgram
* GetTileCheckerboardProgram();
317 const RenderPassProgram
* GetRenderPassProgram(
318 TexCoordPrecision precision
);
319 const RenderPassProgramAA
* GetRenderPassProgramAA(
320 TexCoordPrecision precision
);
321 const RenderPassMaskProgram
* GetRenderPassMaskProgram(
322 TexCoordPrecision precision
);
323 const RenderPassMaskProgramAA
* GetRenderPassMaskProgramAA(
324 TexCoordPrecision precision
);
325 const RenderPassColorMatrixProgram
* GetRenderPassColorMatrixProgram(
326 TexCoordPrecision precision
);
327 const RenderPassColorMatrixProgramAA
* GetRenderPassColorMatrixProgramAA(
328 TexCoordPrecision precision
);
329 const RenderPassMaskColorMatrixProgram
* GetRenderPassMaskColorMatrixProgram(
330 TexCoordPrecision precision
);
331 const RenderPassMaskColorMatrixProgramAA
*
332 GetRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision
);
334 const TextureProgram
* GetTextureProgram(
335 TexCoordPrecision precision
);
336 const NonPremultipliedTextureProgram
* GetNonPremultipliedTextureProgram(
337 TexCoordPrecision precision
);
338 const TextureBackgroundProgram
* GetTextureBackgroundProgram(
339 TexCoordPrecision precision
);
340 const NonPremultipliedTextureBackgroundProgram
*
341 GetNonPremultipliedTextureBackgroundProgram(TexCoordPrecision precision
);
342 const TextureProgram
* GetTextureIOSurfaceProgram(
343 TexCoordPrecision precision
);
345 const VideoYUVProgram
* GetVideoYUVProgram(
346 TexCoordPrecision precision
);
347 const VideoYUVAProgram
* GetVideoYUVAProgram(
348 TexCoordPrecision precision
);
349 const VideoStreamTextureProgram
* GetVideoStreamTextureProgram(
350 TexCoordPrecision precision
);
352 const DebugBorderProgram
* GetDebugBorderProgram();
353 const SolidColorProgram
* GetSolidColorProgram();
354 const SolidColorProgramAA
* GetSolidColorProgramAA();
356 TileProgram tile_program_
[NumTexCoordPrecisions
][NumSamplerTypes
];
358 tile_program_opaque_
[NumTexCoordPrecisions
][NumSamplerTypes
];
359 TileProgramAA tile_program_aa_
[NumTexCoordPrecisions
][NumSamplerTypes
];
361 tile_program_swizzle_
[NumTexCoordPrecisions
][NumSamplerTypes
];
362 TileProgramSwizzleOpaque
363 tile_program_swizzle_opaque_
[NumTexCoordPrecisions
][NumSamplerTypes
];
365 tile_program_swizzle_aa_
[NumTexCoordPrecisions
][NumSamplerTypes
];
367 TileCheckerboardProgram tile_checkerboard_program_
;
369 TextureProgram texture_program_
[NumTexCoordPrecisions
];
370 NonPremultipliedTextureProgram
371 nonpremultiplied_texture_program_
[NumTexCoordPrecisions
];
372 TextureBackgroundProgram texture_background_program_
[NumTexCoordPrecisions
];
373 NonPremultipliedTextureBackgroundProgram
374 nonpremultiplied_texture_background_program_
[NumTexCoordPrecisions
];
375 TextureProgram texture_io_surface_program_
[NumTexCoordPrecisions
];
377 RenderPassProgram render_pass_program_
[NumTexCoordPrecisions
];
378 RenderPassProgramAA render_pass_program_aa_
[NumTexCoordPrecisions
];
379 RenderPassMaskProgram render_pass_mask_program_
[NumTexCoordPrecisions
];
380 RenderPassMaskProgramAA render_pass_mask_program_aa_
[NumTexCoordPrecisions
];
381 RenderPassColorMatrixProgram
382 render_pass_color_matrix_program_
[NumTexCoordPrecisions
];
383 RenderPassColorMatrixProgramAA
384 render_pass_color_matrix_program_aa_
[NumTexCoordPrecisions
];
385 RenderPassMaskColorMatrixProgram
386 render_pass_mask_color_matrix_program_
[NumTexCoordPrecisions
];
387 RenderPassMaskColorMatrixProgramAA
388 render_pass_mask_color_matrix_program_aa_
[NumTexCoordPrecisions
];
390 VideoYUVProgram video_yuv_program_
[NumTexCoordPrecisions
];
391 VideoYUVAProgram video_yuva_program_
[NumTexCoordPrecisions
];
392 VideoStreamTextureProgram
393 video_stream_texture_program_
[NumTexCoordPrecisions
];
395 DebugBorderProgram debug_border_program_
;
396 SolidColorProgram solid_color_program_
;
397 SolidColorProgramAA solid_color_program_aa_
;
399 gpu::gles2::GLES2Interface
* gl_
;
400 gpu::ContextSupport
* context_support_
;
402 skia::RefPtr
<GrContext
> gr_context_
;
403 skia::RefPtr
<SkCanvas
> sk_canvas_
;
405 TextureMailboxDeleter
* texture_mailbox_deleter_
;
407 gfx::Rect swap_buffer_rect_
;
408 gfx::Rect scissor_rect_
;
410 bool is_backbuffer_discarded_
;
411 bool is_using_bind_uniform_
;
413 bool is_scissor_enabled_
;
414 bool scissor_rect_needs_reset_
;
415 bool stencil_shadow_
;
417 unsigned program_shadow_
;
418 TexturedQuadDrawCache draw_cache_
;
419 int highp_threshold_min_
;
420 int highp_threshold_cache_
;
422 struct PendingAsyncReadPixels
;
423 ScopedPtrVector
<PendingAsyncReadPixels
> pending_async_read_pixels_
;
425 scoped_ptr
<ResourceProvider::ScopedWriteLockGL
> current_framebuffer_lock_
;
427 scoped_refptr
<ResourceProvider::Fence
> last_swap_fence_
;
429 SkBitmap on_demand_tile_raster_bitmap_
;
430 ResourceProvider::ResourceId on_demand_tile_raster_resource_id_
;
432 DISALLOW_COPY_AND_ASSIGN(GLRenderer
);
435 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL
436 // call made by the compositor. Useful for debugging rendering issues but
437 // will significantly degrade performance.
438 #define DEBUG_GL_CALLS 0
440 #if DEBUG_GL_CALLS && !defined(NDEBUG)
441 #define GLC(context, x) \
442 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__))
444 #define GLC(context, x) (x)
449 #endif // CC_OUTPUT_GL_RENDERER_H_