Fix import error in mac_platform_backend.py
[chromium-blink-merge.git] / cc / output / gl_renderer.h
blob82befc7438141c0cf7eadccfed2d374a3c025782
1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_OUTPUT_GL_RENDERER_H_
6 #define CC_OUTPUT_GL_RENDERER_H_
8 #include "base/cancelable_callback.h"
9 #include "cc/base/cc_export.h"
10 #include "cc/base/scoped_ptr_vector.h"
11 #include "cc/output/direct_renderer.h"
12 #include "cc/output/gl_renderer_draw_cache.h"
13 #include "cc/output/program_binding.h"
14 #include "cc/output/renderer.h"
15 #include "cc/quads/checkerboard_draw_quad.h"
16 #include "cc/quads/debug_border_draw_quad.h"
17 #include "cc/quads/io_surface_draw_quad.h"
18 #include "cc/quads/render_pass_draw_quad.h"
19 #include "cc/quads/solid_color_draw_quad.h"
20 #include "cc/quads/tile_draw_quad.h"
21 #include "cc/quads/yuv_video_draw_quad.h"
22 #include "ui/gfx/quad_f.h"
24 class SkBitmap;
26 namespace gpu {
27 namespace gles2 {
28 class GLES2Interface;
32 namespace cc {
34 class GLRendererShaderTest;
35 class OutputSurface;
36 class PictureDrawQuad;
37 class ScopedResource;
38 class StreamVideoDrawQuad;
39 class TextureDrawQuad;
40 class TextureMailboxDeleter;
41 class GeometryBinding;
42 class ScopedEnsureFramebufferAllocation;
44 // Class that handles drawing of composited render layers using GL.
45 class CC_EXPORT GLRenderer : public DirectRenderer {
46 public:
47 static scoped_ptr<GLRenderer> Create(
48 RendererClient* client,
49 const LayerTreeSettings* settings,
50 OutputSurface* output_surface,
51 ResourceProvider* resource_provider,
52 TextureMailboxDeleter* texture_mailbox_deleter,
53 int highp_threshold_min);
55 virtual ~GLRenderer();
57 virtual const RendererCapabilitiesImpl& Capabilities() const OVERRIDE;
59 // Waits for rendering to finish.
60 virtual void Finish() OVERRIDE;
62 virtual void DoNoOp() OVERRIDE;
63 virtual void SwapBuffers(const CompositorFrameMetadata& metadata) OVERRIDE;
65 virtual void GetFramebufferPixels(void* pixels,
66 const gfx::Rect& rect) OVERRIDE;
68 virtual bool IsContextLost() OVERRIDE;
70 virtual void SetVisible(bool visible) OVERRIDE;
72 virtual void SendManagedMemoryStats(size_t bytes_visible,
73 size_t bytes_visible_and_nearby,
74 size_t bytes_allocated) OVERRIDE;
76 static void DebugGLCall(gpu::gles2::GLES2Interface* gl,
77 const char* command,
78 const char* file,
79 int line);
81 protected:
82 GLRenderer(RendererClient* client,
83 const LayerTreeSettings* settings,
84 OutputSurface* output_surface,
85 ResourceProvider* resource_provider,
86 TextureMailboxDeleter* texture_mailbox_deleter,
87 int highp_threshold_min);
89 bool IsBackbufferDiscarded() const { return is_backbuffer_discarded_; }
90 void InitializeGrContext();
92 const gfx::QuadF& SharedGeometryQuad() const { return shared_geometry_quad_; }
93 const GeometryBinding* SharedGeometry() const {
94 return shared_geometry_.get();
97 void GetFramebufferPixelsAsync(const gfx::Rect& rect,
98 scoped_ptr<CopyOutputRequest> request);
99 void GetFramebufferTexture(unsigned texture_id,
100 ResourceFormat texture_format,
101 const gfx::Rect& device_rect);
102 void ReleaseRenderPassTextures();
104 void SetStencilEnabled(bool enabled);
105 bool stencil_enabled() const { return stencil_shadow_; }
106 void SetBlendEnabled(bool enabled);
107 bool blend_enabled() const { return blend_shadow_; }
109 virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) OVERRIDE;
110 virtual bool BindFramebufferToTexture(DrawingFrame* frame,
111 const ScopedResource* resource,
112 const gfx::Rect& target_rect) OVERRIDE;
113 virtual void SetDrawViewport(const gfx::Rect& window_space_viewport) OVERRIDE;
114 virtual void SetScissorTestRect(const gfx::Rect& scissor_rect) OVERRIDE;
115 virtual void DiscardPixels(bool has_external_stencil_test,
116 bool draw_rect_covers_full_surface) OVERRIDE;
117 virtual void ClearFramebuffer(DrawingFrame* frame,
118 bool has_external_stencil_test) OVERRIDE;
119 virtual void DoDrawQuad(DrawingFrame* frame, const class DrawQuad*) OVERRIDE;
120 virtual void BeginDrawingFrame(DrawingFrame* frame) OVERRIDE;
121 virtual void FinishDrawingFrame(DrawingFrame* frame) OVERRIDE;
122 virtual bool FlippedFramebuffer() const OVERRIDE;
123 virtual void EnsureScissorTestEnabled() OVERRIDE;
124 virtual void EnsureScissorTestDisabled() OVERRIDE;
125 virtual void CopyCurrentRenderPassToBitmap(
126 DrawingFrame* frame,
127 scoped_ptr<CopyOutputRequest> request) OVERRIDE;
128 virtual void FinishDrawingQuadList() OVERRIDE;
130 // Check if quad needs antialiasing and if so, inflate the quad and
131 // fill edge array for fragment shader. local_quad is set to
132 // inflated quad if antialiasing is required, otherwise it is left
133 // unchanged. edge array is filled with inflated quad's edge data
134 // if antialiasing is required, otherwise it is left unchanged.
135 // Returns true if quad requires antialiasing and false otherwise.
136 static bool SetupQuadForAntialiasing(const gfx::Transform& device_transform,
137 const DrawQuad* quad,
138 gfx::QuadF* local_quad,
139 float edge[24]);
141 private:
142 friend class GLRendererShaderPixelTest;
143 friend class GLRendererShaderTest;
145 static void ToGLMatrix(float* gl_matrix, const gfx::Transform& transform);
147 void DrawCheckerboardQuad(const DrawingFrame* frame,
148 const CheckerboardDrawQuad* quad);
149 void DrawDebugBorderQuad(const DrawingFrame* frame,
150 const DebugBorderDrawQuad* quad);
151 scoped_ptr<ScopedResource> GetBackgroundWithFilters(
152 DrawingFrame* frame,
153 const RenderPassDrawQuad* quad,
154 const gfx::Transform& contents_device_transform,
155 const gfx::Transform& contents_device_transformInverse,
156 bool* background_changed);
157 void DrawRenderPassQuad(DrawingFrame* frame, const RenderPassDrawQuad* quad);
158 void DrawSolidColorQuad(const DrawingFrame* frame,
159 const SolidColorDrawQuad* quad);
160 void DrawStreamVideoQuad(const DrawingFrame* frame,
161 const StreamVideoDrawQuad* quad);
162 void EnqueueTextureQuad(const DrawingFrame* frame,
163 const TextureDrawQuad* quad);
164 void FlushTextureQuadCache();
165 void DrawIOSurfaceQuad(const DrawingFrame* frame,
166 const IOSurfaceDrawQuad* quad);
167 void DrawTileQuad(const DrawingFrame* frame, const TileDrawQuad* quad);
168 void DrawContentQuad(const DrawingFrame* frame,
169 const ContentDrawQuadBase* quad,
170 ResourceProvider::ResourceId resource_id);
171 void DrawYUVVideoQuad(const DrawingFrame* frame,
172 const YUVVideoDrawQuad* quad);
173 void DrawPictureQuad(const DrawingFrame* frame,
174 const PictureDrawQuad* quad);
176 void SetShaderOpacity(float opacity, int alpha_location);
177 void SetShaderQuadF(const gfx::QuadF& quad, int quad_location);
178 void DrawQuadGeometry(const DrawingFrame* frame,
179 const gfx::Transform& draw_transform,
180 const gfx::RectF& quad_rect,
181 int matrix_location);
182 void SetUseProgram(unsigned program);
184 void CopyTextureToFramebuffer(const DrawingFrame* frame,
185 int texture_id,
186 const gfx::Rect& rect,
187 const gfx::Transform& draw_matrix,
188 bool flip_vertically);
190 bool UseScopedTexture(DrawingFrame* frame,
191 const ScopedResource* resource,
192 const gfx::Rect& viewport_rect);
194 bool MakeContextCurrent();
196 void InitializeSharedObjects();
197 void CleanupSharedObjects();
199 typedef base::Callback<void(scoped_ptr<CopyOutputRequest> copy_request,
200 bool success)>
201 AsyncGetFramebufferPixelsCleanupCallback;
202 void DoGetFramebufferPixels(
203 uint8* pixels,
204 const gfx::Rect& window_rect,
205 const AsyncGetFramebufferPixelsCleanupCallback& cleanup_callback);
206 void FinishedReadback(
207 const AsyncGetFramebufferPixelsCleanupCallback& cleanup_callback,
208 unsigned source_buffer,
209 unsigned query,
210 uint8_t* dest_pixels,
211 const gfx::Size& size);
212 void PassOnSkBitmap(scoped_ptr<SkBitmap> bitmap,
213 scoped_ptr<SkAutoLockPixels> lock,
214 scoped_ptr<CopyOutputRequest> request,
215 bool success);
217 void ReinitializeGLState();
219 virtual void DiscardBackbuffer() OVERRIDE;
220 virtual void EnsureBackbuffer() OVERRIDE;
221 void EnforceMemoryPolicy();
223 RendererCapabilitiesImpl capabilities_;
225 unsigned offscreen_framebuffer_id_;
227 scoped_ptr<GeometryBinding> shared_geometry_;
228 gfx::QuadF shared_geometry_quad_;
230 // This block of bindings defines all of the programs used by the compositor
231 // itself. Add any new programs here to GLRendererShaderTest.
233 // Tiled layer shaders.
234 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexAlpha>
235 TileProgram;
236 typedef ProgramBinding<VertexShaderTileAA, FragmentShaderRGBATexClampAlphaAA>
237 TileProgramAA;
238 typedef ProgramBinding<VertexShaderTileAA,
239 FragmentShaderRGBATexClampSwizzleAlphaAA>
240 TileProgramSwizzleAA;
241 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexOpaque>
242 TileProgramOpaque;
243 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleAlpha>
244 TileProgramSwizzle;
245 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque>
246 TileProgramSwizzleOpaque;
247 typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard>
248 TileCheckerboardProgram;
250 // Texture shaders.
251 typedef ProgramBinding<VertexShaderPosTexTransform,
252 FragmentShaderRGBATexVaryingAlpha> TextureProgram;
253 typedef ProgramBinding<VertexShaderPosTexTransform,
254 FragmentShaderRGBATexPremultiplyAlpha>
255 NonPremultipliedTextureProgram;
256 typedef ProgramBinding<VertexShaderPosTexTransform,
257 FragmentShaderTexBackgroundVaryingAlpha>
258 TextureBackgroundProgram;
259 typedef ProgramBinding<VertexShaderPosTexTransform,
260 FragmentShaderTexBackgroundPremultiplyAlpha>
261 NonPremultipliedTextureBackgroundProgram;
263 // Render surface shaders.
264 typedef ProgramBinding<VertexShaderPosTexTransform,
265 FragmentShaderRGBATexAlpha> RenderPassProgram;
266 typedef ProgramBinding<VertexShaderPosTexTransform,
267 FragmentShaderRGBATexAlphaMask> RenderPassMaskProgram;
268 typedef ProgramBinding<VertexShaderQuadTexTransformAA,
269 FragmentShaderRGBATexAlphaAA> RenderPassProgramAA;
270 typedef ProgramBinding<VertexShaderQuadTexTransformAA,
271 FragmentShaderRGBATexAlphaMaskAA>
272 RenderPassMaskProgramAA;
273 typedef ProgramBinding<VertexShaderPosTexTransform,
274 FragmentShaderRGBATexColorMatrixAlpha>
275 RenderPassColorMatrixProgram;
276 typedef ProgramBinding<VertexShaderQuadTexTransformAA,
277 FragmentShaderRGBATexAlphaMaskColorMatrixAA>
278 RenderPassMaskColorMatrixProgramAA;
279 typedef ProgramBinding<VertexShaderQuadTexTransformAA,
280 FragmentShaderRGBATexAlphaColorMatrixAA>
281 RenderPassColorMatrixProgramAA;
282 typedef ProgramBinding<VertexShaderPosTexTransform,
283 FragmentShaderRGBATexAlphaMaskColorMatrix>
284 RenderPassMaskColorMatrixProgram;
286 // Video shaders.
287 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderRGBATex>
288 VideoStreamTextureProgram;
289 typedef ProgramBinding<VertexShaderPosTexYUVStretch, FragmentShaderYUVVideo>
290 VideoYUVProgram;
291 typedef ProgramBinding<VertexShaderPosTexYUVStretch, FragmentShaderYUVAVideo>
292 VideoYUVAProgram;
294 // Special purpose / effects shaders.
295 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor>
296 DebugBorderProgram;
297 typedef ProgramBinding<VertexShaderQuad, FragmentShaderColor>
298 SolidColorProgram;
299 typedef ProgramBinding<VertexShaderQuadAA, FragmentShaderColorAA>
300 SolidColorProgramAA;
302 const TileProgram* GetTileProgram(
303 TexCoordPrecision precision, SamplerType sampler);
304 const TileProgramOpaque* GetTileProgramOpaque(
305 TexCoordPrecision precision, SamplerType sampler);
306 const TileProgramAA* GetTileProgramAA(
307 TexCoordPrecision precision, SamplerType sampler);
308 const TileProgramSwizzle* GetTileProgramSwizzle(
309 TexCoordPrecision precision, SamplerType sampler);
310 const TileProgramSwizzleOpaque* GetTileProgramSwizzleOpaque(
311 TexCoordPrecision precision, SamplerType sampler);
312 const TileProgramSwizzleAA* GetTileProgramSwizzleAA(
313 TexCoordPrecision precision, SamplerType sampler);
315 const TileCheckerboardProgram* GetTileCheckerboardProgram();
317 const RenderPassProgram* GetRenderPassProgram(
318 TexCoordPrecision precision);
319 const RenderPassProgramAA* GetRenderPassProgramAA(
320 TexCoordPrecision precision);
321 const RenderPassMaskProgram* GetRenderPassMaskProgram(
322 TexCoordPrecision precision);
323 const RenderPassMaskProgramAA* GetRenderPassMaskProgramAA(
324 TexCoordPrecision precision);
325 const RenderPassColorMatrixProgram* GetRenderPassColorMatrixProgram(
326 TexCoordPrecision precision);
327 const RenderPassColorMatrixProgramAA* GetRenderPassColorMatrixProgramAA(
328 TexCoordPrecision precision);
329 const RenderPassMaskColorMatrixProgram* GetRenderPassMaskColorMatrixProgram(
330 TexCoordPrecision precision);
331 const RenderPassMaskColorMatrixProgramAA*
332 GetRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision);
334 const TextureProgram* GetTextureProgram(
335 TexCoordPrecision precision);
336 const NonPremultipliedTextureProgram* GetNonPremultipliedTextureProgram(
337 TexCoordPrecision precision);
338 const TextureBackgroundProgram* GetTextureBackgroundProgram(
339 TexCoordPrecision precision);
340 const NonPremultipliedTextureBackgroundProgram*
341 GetNonPremultipliedTextureBackgroundProgram(TexCoordPrecision precision);
342 const TextureProgram* GetTextureIOSurfaceProgram(
343 TexCoordPrecision precision);
345 const VideoYUVProgram* GetVideoYUVProgram(
346 TexCoordPrecision precision);
347 const VideoYUVAProgram* GetVideoYUVAProgram(
348 TexCoordPrecision precision);
349 const VideoStreamTextureProgram* GetVideoStreamTextureProgram(
350 TexCoordPrecision precision);
352 const DebugBorderProgram* GetDebugBorderProgram();
353 const SolidColorProgram* GetSolidColorProgram();
354 const SolidColorProgramAA* GetSolidColorProgramAA();
356 TileProgram tile_program_[NumTexCoordPrecisions][NumSamplerTypes];
357 TileProgramOpaque
358 tile_program_opaque_[NumTexCoordPrecisions][NumSamplerTypes];
359 TileProgramAA tile_program_aa_[NumTexCoordPrecisions][NumSamplerTypes];
360 TileProgramSwizzle
361 tile_program_swizzle_[NumTexCoordPrecisions][NumSamplerTypes];
362 TileProgramSwizzleOpaque
363 tile_program_swizzle_opaque_[NumTexCoordPrecisions][NumSamplerTypes];
364 TileProgramSwizzleAA
365 tile_program_swizzle_aa_[NumTexCoordPrecisions][NumSamplerTypes];
367 TileCheckerboardProgram tile_checkerboard_program_;
369 TextureProgram texture_program_[NumTexCoordPrecisions];
370 NonPremultipliedTextureProgram
371 nonpremultiplied_texture_program_[NumTexCoordPrecisions];
372 TextureBackgroundProgram texture_background_program_[NumTexCoordPrecisions];
373 NonPremultipliedTextureBackgroundProgram
374 nonpremultiplied_texture_background_program_[NumTexCoordPrecisions];
375 TextureProgram texture_io_surface_program_[NumTexCoordPrecisions];
377 RenderPassProgram render_pass_program_[NumTexCoordPrecisions];
378 RenderPassProgramAA render_pass_program_aa_[NumTexCoordPrecisions];
379 RenderPassMaskProgram render_pass_mask_program_[NumTexCoordPrecisions];
380 RenderPassMaskProgramAA render_pass_mask_program_aa_[NumTexCoordPrecisions];
381 RenderPassColorMatrixProgram
382 render_pass_color_matrix_program_[NumTexCoordPrecisions];
383 RenderPassColorMatrixProgramAA
384 render_pass_color_matrix_program_aa_[NumTexCoordPrecisions];
385 RenderPassMaskColorMatrixProgram
386 render_pass_mask_color_matrix_program_[NumTexCoordPrecisions];
387 RenderPassMaskColorMatrixProgramAA
388 render_pass_mask_color_matrix_program_aa_[NumTexCoordPrecisions];
390 VideoYUVProgram video_yuv_program_[NumTexCoordPrecisions];
391 VideoYUVAProgram video_yuva_program_[NumTexCoordPrecisions];
392 VideoStreamTextureProgram
393 video_stream_texture_program_[NumTexCoordPrecisions];
395 DebugBorderProgram debug_border_program_;
396 SolidColorProgram solid_color_program_;
397 SolidColorProgramAA solid_color_program_aa_;
399 gpu::gles2::GLES2Interface* gl_;
400 gpu::ContextSupport* context_support_;
402 skia::RefPtr<GrContext> gr_context_;
403 skia::RefPtr<SkCanvas> sk_canvas_;
405 TextureMailboxDeleter* texture_mailbox_deleter_;
407 gfx::Rect swap_buffer_rect_;
408 gfx::Rect scissor_rect_;
409 gfx::Rect viewport_;
410 bool is_backbuffer_discarded_;
411 bool is_using_bind_uniform_;
412 bool visible_;
413 bool is_scissor_enabled_;
414 bool scissor_rect_needs_reset_;
415 bool stencil_shadow_;
416 bool blend_shadow_;
417 unsigned program_shadow_;
418 TexturedQuadDrawCache draw_cache_;
419 int highp_threshold_min_;
420 int highp_threshold_cache_;
422 struct PendingAsyncReadPixels;
423 ScopedPtrVector<PendingAsyncReadPixels> pending_async_read_pixels_;
425 scoped_ptr<ResourceProvider::ScopedWriteLockGL> current_framebuffer_lock_;
427 scoped_refptr<ResourceProvider::Fence> last_swap_fence_;
429 SkBitmap on_demand_tile_raster_bitmap_;
430 ResourceProvider::ResourceId on_demand_tile_raster_resource_id_;
432 DISALLOW_COPY_AND_ASSIGN(GLRenderer);
435 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL
436 // call made by the compositor. Useful for debugging rendering issues but
437 // will significantly degrade performance.
438 #define DEBUG_GL_CALLS 0
440 #if DEBUG_GL_CALLS && !defined(NDEBUG)
441 #define GLC(context, x) \
442 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__))
443 #else
444 #define GLC(context, x) (x)
445 #endif
447 } // namespace cc
449 #endif // CC_OUTPUT_GL_RENDERER_H_