Fix import error in mac_platform_backend.py
[chromium-blink-merge.git] / gin / array_buffer.cc
blobee9f2a5867b21a970daec17881ba4411a2631762
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gin/array_buffer.h"
7 #include <stdlib.h>
9 namespace gin {
11 COMPILE_ASSERT(V8_ARRAY_BUFFER_INTERNAL_FIELD_COUNT == 2,
12 array_buffers_must_have_two_internal_fields);
14 static const int kBufferViewPrivateIndex = 0;
16 // ArrayBufferAllocator -------------------------------------------------------
18 void* ArrayBufferAllocator::Allocate(size_t length) {
19 return calloc(1, length);
22 void* ArrayBufferAllocator::AllocateUninitialized(size_t length) {
23 return malloc(length);
26 void ArrayBufferAllocator::Free(void* data, size_t length) {
27 free(data);
30 ArrayBufferAllocator* ArrayBufferAllocator::SharedInstance() {
31 static ArrayBufferAllocator* instance = new ArrayBufferAllocator();
32 return instance;
35 // ArrayBuffer::Private -------------------------------------------------------
37 // This class exists to solve a tricky lifetime problem. The V8 API doesn't
38 // want to expose a direct view into the memory behind an array buffer because
39 // V8 might deallocate that memory during garbage collection. Instead, the V8
40 // API forces us to externalize the buffer and take ownership of the memory.
41 // In order to know when to free the memory, we need to figure out both when
42 // we're done with it and when V8 is done with it.
44 // To determine whether we're done with the memory, every view we have into
45 // the array buffer takes a reference to the ArrayBuffer::Private object that
46 // actually owns the memory. To determine when V8 is done with the memory, we
47 // open a weak handle to the ArrayBuffer object. When we receive the weak
48 // callback, we know the object is about to be garbage collected and we can
49 // drop V8's implied reference to the memory.
51 // The final subtlety is that we need every ArrayBuffer into the same array
52 // buffer to AddRef the same ArrayBuffer::Private. To make that work, we store
53 // a pointer to the ArrayBuffer::Private object in an internal field of the
54 // ArrayBuffer object.
56 class ArrayBuffer::Private : public base::RefCounted<ArrayBuffer::Private> {
57 public:
58 static scoped_refptr<Private> From(v8::Isolate* isolate,
59 v8::Handle<v8::ArrayBuffer> array);
61 void* buffer() const { return buffer_; }
62 size_t length() const { return length_; }
64 private:
65 friend class base::RefCounted<Private>;
67 Private(v8::Isolate* isolate, v8::Handle<v8::ArrayBuffer> array);
68 ~Private();
70 static void WeakCallback(
71 const v8::WeakCallbackData<v8::ArrayBuffer, Private>& data);
73 v8::Persistent<v8::ArrayBuffer> array_buffer_;
74 scoped_refptr<Private> self_reference_;
75 void* buffer_;
76 size_t length_;
79 scoped_refptr<ArrayBuffer::Private> ArrayBuffer::Private::From(
80 v8::Isolate* isolate, v8::Handle<v8::ArrayBuffer> array) {
81 if (array->IsExternal()) {
82 return make_scoped_refptr(static_cast<Private*>(
83 array->GetAlignedPointerFromInternalField(kBufferViewPrivateIndex)));
85 return make_scoped_refptr(new Private(isolate, array));
88 ArrayBuffer::Private::Private(v8::Isolate* isolate,
89 v8::Handle<v8::ArrayBuffer> array)
90 : array_buffer_(isolate, array) {
91 // Take ownership of the array buffer.
92 v8::ArrayBuffer::Contents contents = array->Externalize();
93 buffer_ = contents.Data();
94 length_ = contents.ByteLength();
96 array->SetAlignedPointerInInternalField(kBufferViewPrivateIndex, this);
98 self_reference_ = this; // Cleared in WeakCallback.
99 array_buffer_.SetWeak(this, WeakCallback);
102 ArrayBuffer::Private::~Private() {
103 ArrayBufferAllocator::SharedInstance()->Free(buffer_, length_);
106 void ArrayBuffer::Private::WeakCallback(
107 const v8::WeakCallbackData<v8::ArrayBuffer, Private>& data) {
108 Private* parameter = data.GetParameter();
109 parameter->array_buffer_.Reset();
110 parameter->self_reference_ = NULL;
113 // ArrayBuffer ----------------------------------------------------------------
115 ArrayBuffer::ArrayBuffer()
116 : bytes_(0),
117 num_bytes_(0) {
120 ArrayBuffer::ArrayBuffer(v8::Isolate* isolate,
121 v8::Handle<v8::ArrayBuffer> array) {
122 private_ = ArrayBuffer::Private::From(isolate, array);
123 bytes_ = private_->buffer();
124 num_bytes_ = private_->length();
127 ArrayBuffer::~ArrayBuffer() {
130 ArrayBuffer& ArrayBuffer::operator=(const ArrayBuffer& other) {
131 private_ = other.private_;
132 bytes_ = other.bytes_;
133 num_bytes_ = other.num_bytes_;
134 return *this;
137 // Converter<ArrayBuffer> -----------------------------------------------------
139 bool Converter<ArrayBuffer>::FromV8(v8::Isolate* isolate,
140 v8::Handle<v8::Value> val,
141 ArrayBuffer* out) {
142 if (!val->IsArrayBuffer())
143 return false;
144 *out = ArrayBuffer(isolate, v8::Handle<v8::ArrayBuffer>::Cast(val));
145 return true;
148 // ArrayBufferView ------------------------------------------------------------
150 ArrayBufferView::ArrayBufferView()
151 : offset_(0),
152 num_bytes_(0) {
155 ArrayBufferView::ArrayBufferView(v8::Isolate* isolate,
156 v8::Handle<v8::ArrayBufferView> view)
157 : array_buffer_(isolate, view->Buffer()),
158 offset_(view->ByteOffset()),
159 num_bytes_(view->ByteLength()) {
162 ArrayBufferView::~ArrayBufferView() {
165 // Converter<ArrayBufferView> -------------------------------------------------
167 bool Converter<ArrayBufferView>::FromV8(v8::Isolate* isolate,
168 v8::Handle<v8::Value> val,
169 ArrayBufferView* out) {
170 if (!val->IsArrayBufferView())
171 return false;
172 *out = ArrayBufferView(isolate, v8::Handle<v8::ArrayBufferView>::Cast(val));
173 return true;
176 } // namespace gin