Respond with QuotaExceededError when IndexedDB has no disk space on open.
[chromium-blink-merge.git] / content / common / gpu / gpu_channel_manager.h
blobf01a1c507686f427778a1e658179e83b3a1bb12f
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_COMMON_GPU_GPU_CHANNEL_MANAGER_H_
6 #define CONTENT_COMMON_GPU_GPU_CHANNEL_MANAGER_H_
8 #include <deque>
9 #include <string>
10 #include <vector>
12 #include "base/containers/hash_tables.h"
13 #include "base/memory/ref_counted.h"
14 #include "base/memory/scoped_ptr.h"
15 #include "base/memory/weak_ptr.h"
16 #include "base/message_loop/message_loop_proxy.h"
17 #include "build/build_config.h"
18 #include "content/common/gpu/gpu_memory_manager.h"
19 #include "ipc/ipc_listener.h"
20 #include "ipc/ipc_sender.h"
21 #include "ui/gfx/native_widget_types.h"
22 #include "ui/gl/gl_surface.h"
24 namespace base {
25 class WaitableEvent;
28 namespace gfx {
29 class GLShareGroup;
32 namespace gpu {
33 namespace gles2 {
34 class MailboxManager;
35 class ProgramCache;
39 namespace IPC {
40 struct ChannelHandle;
43 struct GPUCreateCommandBufferConfig;
45 namespace content {
46 class ChildThread;
47 class GpuChannel;
48 class GpuWatchdog;
49 class SyncPointManager;
51 // A GpuChannelManager is a thread responsible for issuing rendering commands
52 // managing the lifetimes of GPU channels and forwarding IPC requests from the
53 // browser process to them based on the corresponding renderer ID.
55 // A GpuChannelManager can also be hosted in the browser process in single
56 // process or in-process GPU modes. In this case there is no corresponding
57 // GpuChildThread and this is the reason the GpuChildThread is referenced via
58 // a pointer to IPC::Sender, which can be implemented by other hosts to send
59 // IPC messages to the browser process IO thread on the GpuChannelManager's
60 // behalf.
61 class GpuChannelManager : public IPC::Listener,
62 public IPC::Sender {
63 public:
64 GpuChannelManager(ChildThread* gpu_child_thread,
65 GpuWatchdog* watchdog,
66 base::MessageLoopProxy* io_message_loop,
67 base::WaitableEvent* shutdown_event);
68 virtual ~GpuChannelManager();
70 // Remove the channel for a particular renderer.
71 void RemoveChannel(int client_id);
73 // Listener overrides.
74 virtual bool OnMessageReceived(const IPC::Message& msg) OVERRIDE;
76 // Sender overrides.
77 virtual bool Send(IPC::Message* msg) OVERRIDE;
79 bool HandleMessagesScheduled();
80 uint64 MessagesProcessed();
82 void LoseAllContexts();
84 base::WeakPtrFactory<GpuChannelManager> weak_factory_;
86 int GenerateRouteID();
87 void AddRoute(int32 routing_id, IPC::Listener* listener);
88 void RemoveRoute(int32 routing_id);
90 gpu::gles2::ProgramCache* program_cache();
92 GpuMemoryManager* gpu_memory_manager() { return &gpu_memory_manager_; }
94 GpuChannel* LookupChannel(int32 client_id);
96 SyncPointManager* sync_point_manager() { return sync_point_manager_.get(); }
98 gfx::GLSurface* GetDefaultOffscreenSurface();
100 private:
101 struct ImageOperation {
102 ImageOperation(int32 sync_point, base::Closure callback);
103 ~ImageOperation();
105 int32 sync_point;
106 base::Closure callback;
108 typedef base::hash_map<int, scoped_refptr<GpuChannel> > GpuChannelMap;
109 typedef std::deque<ImageOperation*> ImageOperationQueue;
111 // Message handlers.
112 void OnEstablishChannel(int client_id, bool share_context);
113 void OnCloseChannel(const IPC::ChannelHandle& channel_handle);
114 void OnVisibilityChanged(
115 int32 render_view_id, int32 client_id, bool visible);
116 void OnCreateViewCommandBuffer(
117 const gfx::GLSurfaceHandle& window,
118 int32 render_view_id,
119 int32 client_id,
120 const GPUCreateCommandBufferConfig& init_params);
121 void CreateImage(
122 gfx::PluginWindowHandle window, int32 client_id, int32 image_id);
123 void OnCreateImage(
124 gfx::PluginWindowHandle window, int32 client_id, int32 image_id);
125 void DeleteImage(int32 client_id, int32 image_id);
126 void OnDeleteImage(int32 client_id, int32 image_id, int32 sync_point);
127 void OnDeleteImageSyncPointRetired(ImageOperation*);
128 void OnLoadedShader(std::string shader);
130 void OnLoseAllContexts();
132 scoped_refptr<base::MessageLoopProxy> io_message_loop_;
133 base::WaitableEvent* shutdown_event_;
135 // Used to send and receive IPC messages from the browser process.
136 ChildThread* gpu_child_thread_;
138 // These objects manage channels to individual renderer processes there is
139 // one channel for each renderer process that has connected to this GPU
140 // process.
141 GpuChannelMap gpu_channels_;
142 scoped_refptr<gfx::GLShareGroup> share_group_;
143 scoped_refptr<gpu::gles2::MailboxManager> mailbox_manager_;
144 GpuMemoryManager gpu_memory_manager_;
145 GpuWatchdog* watchdog_;
146 scoped_refptr<SyncPointManager> sync_point_manager_;
147 scoped_ptr<gpu::gles2::ProgramCache> program_cache_;
148 scoped_refptr<gfx::GLSurface> default_offscreen_surface_;
149 ImageOperationQueue image_operations_;
151 DISALLOW_COPY_AND_ASSIGN(GpuChannelManager);
154 } // namespace content
156 #endif // CONTENT_COMMON_GPU_GPU_CHANNEL_MANAGER_H_