1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file contains the definition of VASurface class, used for decoding by
6 // VaapiVideoDecodeAccelerator and VaapiH264Decoder.
8 #ifndef CONTENT_COMMON_GPU_MEDIA_VA_SURFACE_H_
9 #define CONTENT_COMMON_GPU_MEDIA_VA_SURFACE_H_
11 #include "third_party/libva/va/va.h"
15 // A VA-API-specific decode surface used by VaapiH264Decoder to decode into
16 // and use as reference for decoding other surfaces. It is also handed by the
17 // decoder to VaapiVideoDecodeAccelerator when the contents of the surface are
18 // ready and should be displayed. VAVDA converts the surface contents into an
19 // X Pixmap bound to a texture for display and releases its reference to it.
20 // Decoder releases its references to the surface when it's done decoding and
21 // using it as reference. Note that a surface may still be used for reference
22 // after it's been sent to output and also after it is no longer used by VAVDA.
23 // Thus, the surface can be in use by both VAVDA and the Decoder at the same
24 // time, or by either of them, with the restriction that VAVDA will never get
25 // the surface until the contents are ready, and it is guaranteed that the
26 // contents will not change after that.
27 // When both the decoder and VAVDA release their references to the surface,
28 // it is freed and the release callback is executed to put the surface back
29 // into available surfaces pool, which is managed externally.
31 // VASurfaceID is allocated in VaapiWrapper.
35 // | VASurfaceID is put onto VaapiVideoDecodeAccelerator::available_va_surfaces_
38 // | VASurfaceID is taken off of the VVDA:available_va_surfaces_ when
39 // | | VaapiH264Decoder requests more output surfaces, is wrapped into
40 // | | a VASurface and passed to VaapiH264Decoder.
42 // | VASurface is put onto VaapiH264Decoder::available_va_surfaces_, keeping
43 // | | the only reference to it until it's needed for decoding.
45 // | VaapiH264Decoder starts decoding a new frame. It takes a VASurface off of
46 // | | VHD::available_va_surfaces_ and assigns it to a DecodeSurface,
47 // | | which now keeps the only reference.
49 // | DecodeSurface is used for decoding, putting data into associated VASurface.
51 // | |--------------------------------------------------+
54 // | DecodeSurface is to be output. VaapiH264Decoder uses the
55 // | VaapiH264Decoder passes the associated DecodeSurface and associated
56 // | VASurface to VaapiVideoDecodeAccelerator, VASurface as reference for
57 // | which stores it (taking a ref) on decoding more frames.
58 // | pending_output_cbs_ queue until an output |
59 // | TFPPicture becomes available. v
60 // | | Once the DecodeSurface is not
61 // | | needed as reference anymore,
62 // | v it is released, releasing the
63 // | A TFPPicture becomes available after associated VASurface reference.
64 // | the client of VVDA returns |
65 // | a PictureBuffer associated with it. VVDA |
66 // | puts the contents of the VASurface into |
67 // | it and releases the reference to VASurface. |
69 // | '---------------------------------------'
72 // | Neither VVDA nor VHD hold a reference to VASurface. VASurface is released,
73 // | ReleaseCB gets called in its destructor, which puts the associated
74 // | VASurfaceID back onto VVDA::available_va_surfaces_.
76 // '-------------------------------------|
79 // VaapiWrapper frees VASurfaceID.
81 class VASurface
: public base::RefCountedThreadSafe
<VASurface
> {
83 // Provided by user, will be called when all references to the surface
85 typedef base::Callback
<void(VASurfaceID
)> ReleaseCB
;
87 VASurface(VASurfaceID va_surface_id
, const ReleaseCB
& release_cb
);
90 return va_surface_id_
;
94 friend class base::RefCountedThreadSafe
<VASurface
>;
97 const VASurfaceID va_surface_id_
;
98 ReleaseCB release_cb_
;
100 DISALLOW_COPY_AND_ASSIGN(VASurface
);
103 } // namespace content
105 #endif // CONTENT_COMMON_GPU_MEDIA_VA_SURFACE_H_