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[chromium-blink-merge.git] / content / common / gpu / media / vaapi_video_decode_accelerator.h
blob1755b98f3d5e37749b36bd36ee5f2b84644c118d
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 //
5 // This file contains an implementation of VideoDecoderAccelerator
6 // that utilizes hardware video decoder present on Intel CPUs.
8 #ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
9 #define CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
11 #include <map>
12 #include <queue>
13 #include <utility>
14 #include <vector>
16 #include "base/logging.h"
17 #include "base/memory/linked_ptr.h"
18 #include "base/memory/shared_memory.h"
19 #include "base/memory/weak_ptr.h"
20 #include "base/message_loop/message_loop.h"
21 #include "base/synchronization/condition_variable.h"
22 #include "base/synchronization/lock.h"
23 #include "base/threading/non_thread_safe.h"
24 #include "base/threading/thread.h"
25 #include "content/common/content_export.h"
26 #include "content/common/gpu/media/vaapi_h264_decoder.h"
27 #include "content/common/gpu/media/vaapi_wrapper.h"
28 #include "content/common/gpu/media/video_decode_accelerator_impl.h"
29 #include "media/base/bitstream_buffer.h"
30 #include "media/video/picture.h"
31 #include "media/video/video_decode_accelerator.h"
32 #include "ui/gl/gl_bindings.h"
34 namespace content {
36 // Class to provide video decode acceleration for Intel systems with hardware
37 // support for it, and on which libva is available.
38 // Decoding tasks are performed in a separate decoding thread.
40 // Threading/life-cycle: this object is created & destroyed on the GPU
41 // ChildThread. A few methods on it are called on the decoder thread which is
42 // stopped during |this->Destroy()|, so any tasks posted to the decoder thread
43 // can assume |*this| is still alive. See |weak_this_| below for more details.
44 class CONTENT_EXPORT VaapiVideoDecodeAccelerator
45 : public VideoDecodeAcceleratorImpl {
46 public:
47 VaapiVideoDecodeAccelerator(
48 Display* x_display, GLXContext glx_context,
49 Client* client,
50 const base::Callback<bool(void)>& make_context_current);
51 virtual ~VaapiVideoDecodeAccelerator();
53 // media::VideoDecodeAccelerator implementation.
54 virtual bool Initialize(media::VideoCodecProfile profile) OVERRIDE;
55 virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE;
56 virtual void AssignPictureBuffers(
57 const std::vector<media::PictureBuffer>& buffers) OVERRIDE;
58 virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE;
59 virtual void Flush() OVERRIDE;
60 virtual void Reset() OVERRIDE;
61 virtual void Destroy() OVERRIDE;
63 private:
64 // Notify the client that |output_id| is ready for displaying.
65 void NotifyPictureReady(int32 input_id, int32 output_id);
67 // Notify the client that an error has occurred and decoding cannot continue.
68 void NotifyError(Error error);
70 // Map the received input buffer into this process' address space and
71 // queue it for decode.
72 void MapAndQueueNewInputBuffer(
73 const media::BitstreamBuffer& bitstream_buffer);
75 // Get a new input buffer from the queue and set it up in decoder. This will
76 // sleep if no input buffers are available. Return true if a new buffer has
77 // been set up, false if an early exit has been requested (due to initiated
78 // reset/flush/destroy).
79 bool GetInputBuffer_Locked();
81 // Signal the client that the current buffer has been read and can be
82 // returned. Will also release the mapping.
83 void ReturnCurrInputBuffer_Locked();
85 // Pass one or more output buffers to the decoder. This will sleep
86 // if no buffers are available. Return true if buffers have been set up or
87 // false if an early exit has been requested (due to initiated
88 // reset/flush/destroy).
89 bool FeedDecoderWithOutputSurfaces_Locked();
91 // Continue decoding given input buffers and sleep waiting for input/output
92 // as needed. Will exit if a new set of surfaces or reset/flush/destroy
93 // is requested.
94 void DecodeTask();
96 // Scheduled after receiving a flush request and executed after the current
97 // decoding task finishes decoding pending inputs. Makes the decoder return
98 // all remaining output pictures and puts it in an idle state, ready
99 // to resume if needed and schedules a FinishFlush.
100 void FlushTask();
102 // Scheduled by the FlushTask after decoder is flushed to put VAVDA into idle
103 // state and notify the client that flushing has been finished.
104 void FinishFlush();
106 // Scheduled after receiving a reset request and executed after the current
107 // decoding task finishes decoding the current frame. Puts the decoder into
108 // an idle state, ready to resume if needed, discarding decoded but not yet
109 // outputted pictures (decoder keeps ownership of their associated picture
110 // buffers). Schedules a FinishReset afterwards.
111 void ResetTask();
113 // Scheduled by ResetTask after it's done putting VAVDA into an idle state.
114 // Drops remaining input buffers and notifies the client that reset has been
115 // finished.
116 void FinishReset();
118 // Helper for Destroy(), doing all the actual work except for deleting self.
119 void Cleanup();
121 // Get a usable framebuffer configuration for use in binding textures
122 // or return false on failure.
123 bool InitializeFBConfig();
125 // Callback for the decoder to execute when it wants us to output given
126 // |va_surface|.
127 void SurfaceReady(int32 input_id, const scoped_refptr<VASurface>& va_surface);
129 // Represents a texture bound to an X Pixmap for output purposes.
130 class TFPPicture;
132 // Callback to be executed once we have a |va_surface| to be output and
133 // an available |tfp_picture| to use for output.
134 // Puts contents of |va_surface| into given |tfp_picture|, releases the
135 // surface and passes the resulting picture to client for output.
136 void OutputPicture(const scoped_refptr<VASurface>& va_surface,
137 int32 input_id,
138 TFPPicture* tfp_picture);
140 // Try to OutputPicture() if we have both a ready surface and picture.
141 void TryOutputSurface();
143 // Called when a VASurface is no longer in use by the decoder or is not being
144 // synced/waiting to be synced to a picture. Returns it to available surfaces
145 // pool.
146 void RecycleVASurfaceID(VASurfaceID va_surface_id);
148 // Initiate wait cycle for surfaces to be released before we release them
149 // and allocate new ones, as requested by the decoder.
150 void InitiateSurfaceSetChange(size_t num_pics, gfx::Size size);
151 // Check if the surfaces have been released or post ourselves for later.
152 void TryFinishSurfaceSetChange();
154 // Client-provided X/GLX state.
155 Display* x_display_;
156 GLXContext glx_context_;
157 base::Callback<bool(void)> make_context_current_;
158 GLXFBConfig fb_config_;
160 // VAVDA state.
161 enum State {
162 // Initialize() not called yet or failed.
163 kUninitialized,
164 // DecodeTask running.
165 kDecoding,
166 // Resetting, waiting for decoder to finish current task and cleanup.
167 kResetting,
168 // Flushing, waiting for decoder to finish current task and cleanup.
169 kFlushing,
170 // Idle, decoder in state ready to start/resume decoding.
171 kIdle,
172 // Destroying, waiting for the decoder to finish current task.
173 kDestroying,
176 // Protects input buffer and surface queues and state_.
177 base::Lock lock_;
178 State state_;
180 // An input buffer awaiting consumption, provided by the client.
181 struct InputBuffer {
182 InputBuffer();
183 ~InputBuffer();
185 int32 id;
186 size_t size;
187 scoped_ptr<base::SharedMemory> shm;
190 // Queue for incoming input buffers.
191 typedef std::queue<linked_ptr<InputBuffer> > InputBuffers;
192 InputBuffers input_buffers_;
193 // Signalled when input buffers are queued onto the input_buffers_ queue.
194 base::ConditionVariable input_ready_;
196 // Current input buffer at decoder.
197 linked_ptr<InputBuffer> curr_input_buffer_;
199 // Queue for incoming output buffers (texture ids).
200 typedef std::queue<int32> OutputBuffers;
201 OutputBuffers output_buffers_;
203 typedef std::map<int32, linked_ptr<TFPPicture> > TFPPictures;
204 // All allocated TFPPictures, regardless of their current state. TFPPictures
205 // are allocated once and destroyed at the end of decode.
206 TFPPictures tfp_pictures_;
208 // Return a TFPPicture associated with given client-provided id.
209 TFPPicture* TFPPictureById(int32 picture_buffer_id);
211 // VA Surfaces no longer in use that can be passed back to the decoder for
212 // reuse, once it requests them.
213 std::list<VASurfaceID> available_va_surfaces_;
214 // Signalled when output surfaces are queued onto the available_va_surfaces_
215 // queue.
216 base::ConditionVariable surfaces_available_;
218 // Pending output requests from the decoder. When it indicates that we should
219 // output a surface and we have an available TFPPicture (i.e. texture) ready
220 // to use, we'll execute the callback passing the TFPPicture. The callback
221 // will put the contents of the surface into the picture and return it to
222 // the client, releasing the surface as well.
223 // If we don't have any available TFPPictures at the time when the decoder
224 // requests output, we'll store the request on pending_output_cbs_ queue for
225 // later and run it once the client gives us more textures
226 // via ReusePictureBuffer().
227 typedef base::Callback<void(TFPPicture*)> OutputCB;
228 std::queue<OutputCB> pending_output_cbs_;
230 // ChildThread's message loop
231 base::MessageLoop* message_loop_;
233 // WeakPtr<> pointing to |this| for use in posting tasks from the decoder
234 // thread back to the ChildThread. Because the decoder thread is a member of
235 // this class, any task running on the decoder thread is guaranteed that this
236 // object is still alive. As a result, tasks posted from ChildThread to
237 // decoder thread should use base::Unretained(this), and tasks posted from the
238 // decoder thread to the ChildThread should use |weak_this_|.
239 base::WeakPtr<VaapiVideoDecodeAccelerator> weak_this_;
241 // To expose client callbacks from VideoDecodeAccelerator.
242 // NOTE: all calls to these objects *MUST* be executed on message_loop_.
243 base::WeakPtrFactory<Client> client_ptr_factory_;
244 base::WeakPtr<Client> client_;
246 scoped_ptr<VaapiWrapper> vaapi_wrapper_;
248 // Comes after vaapi_wrapper_ to ensure its destructor is executed before
249 // vaapi_wrapper_ is destroyed.
250 scoped_ptr<VaapiH264Decoder> decoder_;
251 base::Thread decoder_thread_;
253 int num_frames_at_client_;
254 int num_stream_bufs_at_decoder_;
256 // Whether we are waiting for any pending_output_cbs_ to be run before
257 // NotifyingFlushDone.
258 bool finish_flush_pending_;
260 // Decoder requested a new surface set and we are waiting for all the surfaces
261 // to be returned before we can free them.
262 bool awaiting_va_surfaces_recycle_;
264 // Last requested number/resolution of output picture buffers.
265 size_t requested_num_pics_;
266 gfx::Size requested_pic_size_;
268 DISALLOW_COPY_AND_ASSIGN(VaapiVideoDecodeAccelerator);
271 } // namespace content
273 #endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_