1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/common/gpu/sync_point_manager.h"
7 #include "base/logging.h"
11 SyncPointManager::SyncPointManager()
12 : next_sync_point_(1) {
15 SyncPointManager::~SyncPointManager() {
18 uint32
SyncPointManager::GenerateSyncPoint() {
19 base::AutoLock
lock(lock_
);
20 uint32 sync_point
= next_sync_point_
++;
22 // Note: wrapping would take days for a buggy/compromized renderer that would
23 // insert sync points in a loop, but if that were to happen, better explicitly
24 // crash the GPU process than risk worse.
25 // For normal operation (at most a few per frame), it would take ~a year to
27 CHECK(sync_point_map_
.find(sync_point
) == sync_point_map_
.end());
28 sync_point_map_
.insert(std::make_pair(sync_point
, ClosureList()));
32 void SyncPointManager::RetireSyncPoint(uint32 sync_point
) {
33 DCHECK(thread_checker_
.CalledOnValidThread());
36 base::AutoLock
lock(lock_
);
37 SyncPointMap::iterator it
= sync_point_map_
.find(sync_point
);
38 DCHECK(it
!= sync_point_map_
.end());
39 list
.swap(it
->second
);
40 sync_point_map_
.erase(it
);
42 for (ClosureList::iterator i
= list
.begin(); i
!= list
.end(); ++i
)
46 void SyncPointManager::AddSyncPointCallback(uint32 sync_point
,
47 const base::Closure
& callback
) {
48 DCHECK(thread_checker_
.CalledOnValidThread());
50 base::AutoLock
lock(lock_
);
51 SyncPointMap::iterator it
= sync_point_map_
.find(sync_point
);
52 if (it
!= sync_point_map_
.end()) {
53 it
->second
.push_back(callback
);
60 } // namespace content